sigonasr2
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5f0a516be5
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Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546.
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6 months ago |
sigonasr2
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c55a3a1e6b
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On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515.
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6 months ago |
sigonasr2
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d500e48e67
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Tuned wind streak spawns and settings. Good to go. Release Build 9491.
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7 months ago |
sigonasr2
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d3374062fe
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Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482.
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7 months ago |
sigonasr2
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b956a103df
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Define tornado bullet type and attack. Release Build 9451.
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7 months ago |
sigonasr2
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ad14544418
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Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
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7 months ago |
sigonasr2
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862d047b06
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Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
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7 months ago |
sigonasr2
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fa0caa5fa9
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Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.
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7 months ago |
sigonasr2
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177d62af58
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Added casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283.
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7 months ago |
sigonasr2
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79b595bbef
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
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7 months ago |
sigonasr2
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c83f84f29c
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Setup framework for the goblin boar rider.
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7 months ago |
sigonasr2
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cdda8c9a99
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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8 months ago |
sigonasr2
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00b18355c1
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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8 months ago |
sigonasr2
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c37d52d186
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Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
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8 months ago |
sigonasr2
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f769a77e42
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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8 months ago |
sigonasr2
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bba33d43d2
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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8 months ago |
sigonasr2
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02e7d5665a
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Added vignette effect when taking damage. Release Build 8614.
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9 months ago |
sigonasr2
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585cd209be
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Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
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9 months ago |
sigonasr2
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9133ab9e94
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Added low health warning visuals and sound effect. Release Build 8145.
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9 months ago |
sigonasr2
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6ff939e491
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Warrior slash animation now extends based on actual attack range. Release Build 7997.
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9 months ago |
sigonasr2
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6e4f206391
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Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
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9 months ago |
sigonasr2
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66b0648a59
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Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
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10 months ago |
sigonasr2
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22b1557c05
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Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
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10 months ago |
sigonasr2
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0a9136e6c4
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Handle mouse buttons for rebinding controls. Release Build 6956.
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10 months ago |
sigonasr2
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35cc847671
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Add in shoulder button navigation to consumables window. Fix down navigation when reaching a partially filled row in the inventory consumables window. Added arrows navigation input helper icon.
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10 months ago |
sigonasr2
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6a5b74b3e6
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Added in shoulder button navigation schemes, related icons, and DAS press input handling for menu navigation. Added in button visibility settings for input helper. Added Confirm input display for load game window.
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10 months ago |
sigonasr2
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2b7ebb32cc
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Visual Novel character sizing now scales based on image size instead.
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11 months ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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11 months ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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11 months ago |
sigonasr2
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0e4dbfd9f7
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Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
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11 months ago |
sigonasr2
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9dc2a0a4c2
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Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
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11 months ago |
sigonasr2
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6b2f4f7bf9
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Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
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11 months ago |
sigonasr2
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86925ef031
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Bear strategy implemented. Release Build 5823.
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11 months ago |
sigonasr2
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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11 months ago |
sigonasr2
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1e3a2ecabb
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Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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6412f34dce
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Implemented Merchant Selling Screen
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12 months ago |
sigonasr2
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cb09825455
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Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
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1 year ago |
sigonasr2
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5ba83cad95
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Add in Wizard full render images and incorporate image in engine.
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1 year ago |
sigonasr2
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933fc16cce
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Add in item drop overlays to HUD.
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1 year ago |
sigonasr2
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88b8f17edb
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Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
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1 year ago |
sigonasr2
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5b28478596
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Inactive/Active ring status based on being in/out of combat.
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1 year ago |
sigonasr2
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eeb24934a3
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Added an end zone ring graphic.
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1 year ago |
sigonasr2
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800a5767f2
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Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
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1 year ago |
sigonasr2
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3ee6d03728
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Add in Rotating character display component
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1 year ago |
sigonasr2
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10cfb009f7
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
sigonasr2
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999855c6e8
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
sigonasr2, Sig, Sigo
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17838ffb8b
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9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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13c20abc1c
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Add in ranger ability icons
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1 year ago |
sigonasr2
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66f182ac38
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Implemented Wizard HUD ability icons.
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1 year ago |