Commit Graph

254 Commits (5ca9690028f2cf58e12281b70cc347c24cc798ed)

Author SHA1 Message Date
sigonasr2 c352bf61df Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 1 year ago
sigonasr2 c4edc3f178 Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 1 year ago
sigonasr2 8afa9889af Implement all audio events and loading/unloading functionality for multi-channel BGM support. 1 year ago
sigonasr2 91d6beeeab Implement all audio events and loading/unloading functionality for multi-channel BGM support. 1 year ago
sigonasr2 bbc027609b Setup configuration framework and test music for audio engine. 1 year ago
sigonasr2 9d3be5395c Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton. 1 year ago
sigonasr2 1e3a2ecabb Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310. 1 year ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
sigonasr2 73289de3aa All save/load features implemented and connected to online server for web build. 1 year ago
sigonasr2 fc9d9590d3 Implemented EncodeURI stub function. 1 year ago
sigonasr2 7bfa728ccb Emscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions. 1 year ago
sigonasr2 497db80b9b Add in emscripten-specific branching menus and special load/save routines for online saving. 1 year ago
sigonasr2 2a900fa06e Create server request backbone and functions for talking to save file server. 1 year ago
sigonasr2 3e5e78a606 Added load file information on load screen. metadata file no longer counts towards file count. Added loadout data to the save file. 1 year ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 1 year ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 1 year ago
sigonasr2 cf6185bb50 Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection. 1 year ago
sigonasr2 ad1e2260cf Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static. 1 year ago
sigonasr2 5e5e8f5656 Save File implemented. 1 year ago
sigonasr2 dd2146ebda Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default. 1 year ago
sigonasr2 cbdd317068 Add label update manual disable flag for when a label update would cause issues on the character equip menu. 1 year ago
sigonasr2 fccf24c0c9 Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item. 1 year ago
sigonasr2 5a9396fbcb Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference). 1 year ago
sigonasr2 4daf4f0135 Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index. 1 year ago
sigonasr2 0e5d871c68 Implemented Mersenne Twister RNG. 1 year ago
sigonasr2 73b72a8838 Randomize stats implemented with a correct integer distribution (equal probability for all numbers). 1 year ago
sigonasr2 c2d9178de3 Added Rings to equipment lists. Add randomized stats functionality. 1 year ago
sigonasr2 c528d89b85 Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats. 1 year ago
sigonasr2 f987e51324 Locked item display changes. 1 year ago
sigonasr2 9fef977a3a Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table. 1 year ago
sigonasr2 c876f8a6ea Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked. 1 year ago
sigonasr2 4e3c9877e7 Implemented split between consumable crafting initialization and equipment enhancement initialization. 1 year ago
sigonasr2 64694e1b63 Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done. 1 year ago
sigonasr2 8f41870b46 Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items. 1 year ago
sigonasr2 3410b5b92b Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment. 1 year ago
sigonasr2 bd066ee787 Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 1 year ago
sigonasr2 20f30b0f30 Add and setup Blacksmith Crafting Window 1 year ago
sigonasr2 38bedb653d Added item enhancement check functions, added priming requirements, and updated item enhancement function. 1 year ago
sigonasr2 318719d46f Implement crafting requirement structures and dummy data for equipment. 1 year ago
sigonasr2 c7e3115b89 Implemented Mana and Atk Spd stats 1 year ago
sigonasr2 3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 1 year ago
sigonasr2 28079609b7 CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied. 1 year ago
sigonasr2 6412f34dce Implemented Merchant Selling Screen 1 year ago
sigonasr2 25dd39b60a Setup Sell Layout for merchant screen. 1 year ago
sigonasr2 4ac15dd1cc XP and level up systems implemented. 1 year ago
sigonasr2 2a72238e40 Implemented all item stats. 1 year ago
sigonasr2 126753053f Added caching for shadow text for all PGE default drawing functions and viewport drawing functions. 1 year ago
sigonasr2 52d36eab3b Properly reset the player's health and mana between stages. 1 year ago
sigonasr2 668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 1 year ago
sigonasr2 51cbf81204 Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. 1 year ago