Commit Graph

1127 Commits (5b35ca5c5248c03016ec91c1e9fa97ce20304572)
 

Author SHA1 Message Date
sigonasr2 5ffcf3126a Basic foreground layer hiding code implementation. 1 year ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 1 year ago
sigonasr2 d254e169c4 Added ellipse contains function to Geometry2D. 1 year ago
sigonasr2 e6268b0edc Can now load maps from other directories. 1 year ago
sigonasr2 0294fdb8bc Flipped logic for firstgid checking with multiple tile layers. 1 year ago
sigonasr2 2613a9ea33 Load a level using its tileset instead. 1 year ago
sigonasr2 d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 1 year ago
sigonasr2 2ec484206d Added commit script 1 year ago
sigonasr2 73e3b5a18e Included new potential object types. 1 year ago
sigonasr2 cf87c25f63 Parse TSX files and link map data to map tilesets in Tiled. 1 year ago
sigonasr2 8d5d509c7c Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps. 1 year ago
sigonasr2 9247ecb528 Add run game script (runs last release build) to root directory. 1 year ago
sigonasr2 e162e564d7 Remove offending tileset from 1_1 campaign map. 1 year ago
sigonasr2 e19bed30ce Add tiled-session files to gitignore. Remove offending tileset from 1_1 campain map. 1 year ago
sigonasr2 ed66c83259 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
sigonasr2 b4d6d1cd09 Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser. 1 year ago
Quapsel 21b3e5339d added Tileset and started with map for Stage 1 - 1 1 year ago
sigonasr2 1d3b07eb98 Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support. 1 year ago
sigonasr2 66d8b9050c Parse spawn groups from tiled map data. 1 year ago
sigonasr2 89473d417c We no longer read invalid tags or lone tags. 1 year ago
sigonasr2 635f580ba6 Proper handling of names with spaces in parsing. 1 year ago
sigonasr2 b0cdab41f5 Include second level updates. 1 year ago
sigonasr2 5967b1823f Fix up TMXParser. Make the map levels not as buggy to edit. 1 year ago
sigonasr2 f5bc7ee824 Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files. 1 year ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 1 year ago
sigonasr2 dd75b5b52d Tested build for correction to Issue #8 1 year ago
sigonasr2 ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 1 year ago
sigonasr2 77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 1 year ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
sigonasr2 7598578890 Added emscripten auto-compile capabilities to Release builds. 1 year ago
sigonasr2 8fb407c3f1 File description, project properties, company name, and other meta fields all applied to game executables on build. 1 year ago
sigonasr2 e68d310034 Shrink the version numbers down a little bit more. 1 year ago
sigonasr2 26aeb8d440 Implemented auto-incrementing project version numbers. 1 year ago
sigonasr2 d099bdde84 Include game icon in executable and game window (such a PITA) 1 year ago
sigonasr2 c81040494c Fix Player::Hurt not having a return value. Web build created. 1 year ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 1 year ago
sigonasr2 e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 1 year ago
sigonasr2 75b763e87b Implement Iframes for the player when performing a Ground Slam. 1 year ago
sigonasr2 4b98518fcf Added Warrior swing sword animation 1 year ago
sigonasr2 5be3d2679c Add new class sprites 1 year ago
sigonasr2 ae50e6631f Test a webhook commit. 1 year ago
sigonasr2 0718150cd0 Test commit. 1 year ago
sigonasr2 3650b94363 Verifying commit pushing works. 1 year ago
sigonasr2 b6b9089422 Included proper variable initialization states for Monsters. 1 year ago
sigonasr2 0c6663a8bc Test a code update. 1 year ago
sigonasr2 86da919577 PGE update for emscripten comand. 1 year ago
sigonasr2 2f95e71114 Fix bug with missing return value for effect updating. 1 year ago
sigonasr2 9db2565060 Added health indicator 1 year ago
sigonasr2 a94528fe3e Added Spawners 1 year ago