sigonasr2
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5912efeb4f
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Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
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7 months ago |
sigonasr2
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045e10b888
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Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added.
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7 months ago |
sigonasr2
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adb35f2ce5
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Boar test behaviors and general AI implemented. Release Build 8958.
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7 months ago |
sigonasr2
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119efab573
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Add animation utilities for getting current animation frame index and total animation duration.
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7 months ago |
sigonasr2
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016251fde3
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Merge upstream with demo branch.
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8 months ago |
sigonasr2
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f5acd59b5b
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Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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8 months ago |
sigonasr2
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42aab4b5e9
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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8 months ago |
sigonasr2
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4fb84cf365
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First half of Boar AI completed.
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8 months ago |
Quapsel
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9d0dfe9562
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added exp values for new Monsters.
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8 months ago |
Quapsel
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f10f3a0fe4
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added wall for start of 1_4.
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8 months ago |
sigonasr2
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ec83c6351a
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Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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8 months ago |
sigonasr2
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95c43b06b0
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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8 months ago |
sigonasr2
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236b212eab
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Add back in connections for Chapter 2.
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8 months ago |
sigonasr2
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a88b0b810b
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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8 months ago |
sigonasr2
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d10127b721
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Updated all maps to utilize monster template system.
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8 months ago |
sigonasr2
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35acba879e
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Patch 1.2
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8 months ago |
sigonasr2
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50515c515c
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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8 months ago |
sigonasr2
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f769a77e42
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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8 months ago |
sigonasr2
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bdf126820a
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Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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8 months ago |
sigonasr2
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e0aea34a43
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Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages.
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8 months ago |
sigonasr2
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512c46ea8a
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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8 months ago |
sigonasr2
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4c8a251e33
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Minimap shadow ring implemented. Release Build 8904.
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8 months ago |
sigonasr2
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cc8f79d34a
|
Remove Infinite Map setting from 1-B1 and 2-1
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8 months ago |
NicoNicoNii
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1a48066922
|
Update CMakeLists to use imported libs for Discord and Steam APIs
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8 months ago |
sigonasr2
|
ef7fc2c826
|
Minimap can only be toggled when it's actually visible (e.g. not during boss fights)
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8 months ago |
sigonasr2
|
5446da7ef8
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1-5. Fix a missed tile near waterfall area.
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8 months ago |
sigonasr2
|
f91ddf542d
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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8 months ago |
sigonasr2
|
3d897b1aba
|
Downstream merge with demo branch into master branch.
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8 months ago |
sigonasr2
|
bba33d43d2
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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8 months ago |
sigonasr2
|
25075217dd
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When the game loses focus, the game will autopause during exploration. Release Build 8879.
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8 months ago |
sigonasr2
|
145ecdaa01
|
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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8 months ago |
sigonasr2
|
4a8ccd2e20
|
Add toggle between small,large, and hidden minimap. Release Build 8868.
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8 months ago |
Quapsel
|
00fc1b4a92
|
added Walls at beginning and end of every Map.
|
8 months ago |
sigonasr2
|
317ea5a672
|
Downstream merge with demo branch.
|
8 months ago |
sigonasr2
|
2e39c0a3f5
|
Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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8 months ago |
sigonasr2
|
64a25dc66c
|
Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
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8 months ago |
sigonasr2
|
f2b17e8c85
|
Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819.
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8 months ago |
sigonasr2
|
5d09e8d66a
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World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817.
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8 months ago |
sigonasr2
|
df28a12c63
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Downstream merge from demo branch. Fixes Steam crash when Steam is not installed.
|
8 months ago |
sigonasr2
|
91a660c5b4
|
Rebuild master branch build. Release Build 8667.
|
8 months ago |
Quapsel
|
626cf84d99
|
small Tileset change for map start/end
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8 months ago |
sigonasr2
|
60696e9956
|
Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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8 months ago |
sigonasr2
|
089e84134f
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Minimap chunk revealing implemented. Release Build 8781.
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8 months ago |
sigonasr2
|
c378939994
|
Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
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8 months ago |
sigonasr2
|
4306f4eab8
|
Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
|
8 months ago |
sigonasr2
|
254b4b3ea0
|
Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723.
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8 months ago |
sigonasr2
|
8c759f0367
|
Minimap shadowing.
|
8 months ago |
sigonasr2
|
90beda6807
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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8 months ago |
sigonasr2
|
d2079f2a90
|
Minimap generation implemented. Release Build 8675.
|
8 months ago |
Nic0Nic0Nii
|
5abd80932e
|
Upstream Merge branch 'demo'
|
8 months ago |