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sigonasr2
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AdventuresInLestoria
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Commit Graph
19 Commits (581128002ba9f241d44b8a2c3419d9e6f6d3ad8f)
Author
SHA1
Message
Date
sigonasr2
b199208c9f
Fix major accessory duplication bug. Release Build 8666.
8 months ago
sigonasr2
6b2f9e80e8
Fix inventory and merchant windows displaying compact descriptions instead of non-compact descriptions. Make some more room for item descriptions in shop and inventory menus. Release Build 8619.
8 months ago
sigonasr2
41228265b2
Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
8 months ago
sigonasr2
f588de19d0
Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
9 months ago
sigonasr2
b55dbcb63b
Add in hp and atk growth rate displays on level ups. Make increase and decrease buttons disable when the appropriate sell/buy amounts have been reached. Sell inventory count now shows up in the selling window. Add Lock/Unlock input helper display on merchant accessory sell window. Fix missing collision tile in 1-1. Release Build 7992. Patch Version 0.5.
9 months ago
sigonasr2
2c81cf15f2
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
9 months ago
sigonasr2
66b0648a59
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
9 months ago
sigonasr2
a39a841166
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
9 months ago
sigonasr2
138e194246
Controller compatibility implemented for Blacksmith window. Release Build 7258.
9 months ago
sigonasr2
d8d50f74a7
Implemented controller compatibility for sell item menu. Keyboard/controller menu navigation now auto-repopulates with a default selection if the current selection becomes expired for some reason (such as selling an item). Release Build 7249.
9 months ago
sigonasr2
6db0aa3641
Implemented controller compatibility for merchant menu. Release Build 7211.
10 months ago
sigonasr2
0124d44a5c
Add back button navigation for character inventory menu. Fix scrolling to bottom of inventory display when switching item categories. Release Build 7204.
10 months ago
sigonasr2
8afd66632a
Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2, Sig, Sigo
965d0afdb1
Incorporate dynamic pointer cast fix
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
11 months ago
sigonasr2
e669968bc3
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
11 months ago
sigonasr2
c0ae0697b7
Move to smart pointers for menu component system.
11 months ago
sigonasr2
3e1227a899
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fccf24c0c9
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
11 months ago
sigonasr2
c528d89b85
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
11 months ago
sigonasr2
8f41870b46
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
11 months ago
sigonasr2
bd066ee787
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
11 months ago
sigonasr2
6412f34dce
Implemented Merchant Selling Screen
11 months ago
sigonasr2
25dd39b60a
Setup Sell Layout for merchant screen.
11 months ago
sigonasr2
70423be9d4
Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
11 months ago
sigonasr2
a26d86d0b0
Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
11 months ago
sigonasr2
56e1343c8c
Fix Issue
#23
. Now shows the price in red if the total cost is too high.
11 months ago
sigonasr2
eae8239501
Traveling Merchant Purchase Window and systems implemented.
11 months ago
sigonasr2
71fe49162d
Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
11 months ago