Implemented controller compatibility for merchant menu. Release Build 7211.

pull/35/head
sigonasr2 10 months ago
parent 0124d44a5c
commit 6db0aa3641
  1. 4
      Adventures in Lestoria/MenuType.h
  2. 614
      Adventures in Lestoria/MerchantWindow.cpp
  3. 1
      Adventures in Lestoria/MonsterAttribute.h
  4. 2
      Adventures in Lestoria/OverworldMapLevelWindow.cpp
  5. 2
      Adventures in Lestoria/Version.h
  6. BIN
      x64/Release/Adventures in Lestoria.exe

@ -41,7 +41,7 @@ enum MenuType{
///////////////////////////////////////////////////////////
/*DO NOT REMOVE!!*/ENUM_START,///////////////////////////////
///////////////////////////////////////////////////////////
// 40% Controller Compatibility. (100 total items, 4 items per menu * 25 menus)
// 44% Controller Compatibility. (100 total items, 4 items per menu * 25 menus)
INVENTORY_CONSUMABLES, //100% Controller Compatibility
CLASS_INFO, //100% Controller Compatibility
CLASS_SELECTION, //100% Controller Compatibility
@ -52,7 +52,7 @@ enum MenuType{
OVERWORLD_MENU, //100% Controller Compatibility
CHARACTER_MENU, //100% Controller Compatibility
INVENTORY, //100% Controller Compatibility
MERCHANT, //0% Controller Compatibility
MERCHANT, //100% Controller Compatibility
BUY_ITEM, //0% Controller Compatibility
SELL_ITEM, //0% Controller Compatibility
BLACKSMITH, //0% Controller Compatibility

@ -43,6 +43,7 @@ All rights reserved.
#include "MenuComponent.h"
#include "PlayerMoneyLabel.h"
#include "ItemMenuLabel.h"
#include "SoundEffect.h"
INCLUDE_game
INCLUDE_ITEM_CATEGORIES
@ -54,13 +55,18 @@ void Menu::InitializeMerchantWindow(){
static std::string lastInventoryTypeOpened="";
std::vector<std::pair<std::string,int>>categories;
for(auto&[category,items]:ITEM_CATEGORIES){
if(DATA["ItemCategory"][category].GetString(0)=="!HIDE")continue; //This category is meant to be hidden!
categories.push_back({category,DATA["ItemCategory"][category].GetInt(0)}); //We assume the first value becomes the sort order we wish to use.
}
std::sort(categories.begin(),categories.end(),[](std::pair<std::string,int>&cat1,std::pair<std::string,int>&cat2){return cat1.second<cat2.second;});
auto GetSortedCategories=[](){
std::vector<std::pair<std::string,int>>categories;
for(auto&[category,items]:ITEM_CATEGORIES){
if(DATA["ItemCategory"][category].GetString(0)=="!HIDE")continue; //This category is meant to be hidden!
categories.push_back({category,DATA["ItemCategory"][category].GetInt(0)}); //We assume the first value becomes the sort order we wish to use.
}
std::sort(categories.begin(),categories.end(),[](std::pair<std::string,int>&cat1,std::pair<std::string,int>&cat2){return cat1.second<cat2.second;});
return categories;
};
std::vector<std::pair<std::string,int>>categories=GetSortedCategories();
auto buyTab=merchantWindow->ADD("Buy Tab",MenuComponent)(geom2d::rect<float>{{2,0},{merchantWindow->size.x/2-4,24}},"Buy",[](MenuFuncData data){
Component<RowInventoryScrollableWindowComponent>(MERCHANT,"Merchant Inventory Display")->Enable();
Component<MenuComponent>(MERCHANT,"Sell Tab")->selected=false;
@ -72,6 +78,7 @@ void Menu::InitializeMerchantWindow(){
Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.menu.S(A::LAST_INVENTORY_TYPE_OPENED))->Disable();
Component<MenuComponent>(data.menu.GetType(),data.menu.S(A::LAST_INVENTORY_TYPE_OPENED)+" Inventory Tab")->Disable();
data.component.lock()->selected=true;
SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED);
return true;
})END;
buyTab->selected=true;
@ -88,9 +95,12 @@ void Menu::InitializeMerchantWindow(){
Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.menu.S(A::LAST_INVENTORY_TYPE_OPENED))->Enable();
Component<MenuComponent>(data.menu.GetType(),data.menu.S(A::LAST_INVENTORY_TYPE_OPENED)+" Inventory Tab")->Enable();
data.component.lock()->selected=true;
SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED);
return true;
})END;
sellTab->selectionType=SelectionType::HIGHLIGHT;
merchantWindow->I(A::ITEM_SLOT)=0;
auto inventoryDisplay=merchantWindow->ADD("Merchant Inventory Display",RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{2,28},{220,merchantWindow->size.y-44}},"Item Name Label","Item Description Label",
[](MenuFuncData data){
@ -112,6 +122,7 @@ void Menu::InitializeMerchantWindow(){
},
[](MenuFuncData data){
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock())->GetItem());
data.menu.I(A::MERCHANT_ITEM_SLOT)=data.parentComponent.lock()->GetComponentIndex(data.component);
return true;
},
[](MenuFuncData data){
@ -128,8 +139,6 @@ void Menu::InitializeMerchantWindow(){
merchantWindow->ADD("Inventory Tabs Outline",MenuComponent)(geom2d::rect<float>{{0,28},{72,merchantWindow->size.y-44}},"",DO_NOTHING,ButtonAttr::UNSELECTABLE)END;
std::sort(categories.begin(),categories.end(),[](std::pair<std::string,int>&cat1,std::pair<std::string,int>&cat2){return cat1.second<cat2.second;});
#pragma region Inventory Tabs
bool first=true;
for(float yOffset=0;auto&[category,sortOrder]:categories){
@ -145,6 +154,15 @@ void Menu::InitializeMerchantWindow(){
Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->Enable();
Component<MenuComponent>(data.menu.GetType(),data.component.lock()->S(A::CATEGORY_NAME)+" Inventory Tab")->SetSelected(true);
data.menu.S(A::LAST_INVENTORY_TYPE_OPENED)=data.component.lock()->S(A::CATEGORY_NAME);
if(Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->GetComponents().size()>0){
data.menu.I(A::ITEM_SLOT)=0;
}else{
data.menu.I(A::ITEM_SLOT)=-1;
}
if(data.menu.I(A::ITEM_SLOT)>=0){
data.menu.SetSelection(Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->GetComponents()[0],true);
}
SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED);
return true;
},vf2d{textScaling,1.f})END;
button->SetSelectionType(HIGHLIGHT);
@ -172,6 +190,7 @@ void Menu::InitializeMerchantWindow(){
},
[](MenuFuncData data){
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock())->GetItem());
data.menu.I(A::ITEM_SLOT)=data.parentComponent.lock()->GetComponentIndex(data.component);
return true;
},
[](MenuFuncData data){
@ -224,27 +243,570 @@ void Menu::InitializeMerchantWindow(){
buyTab->onClick(MenuFuncData{*merchantWindow,game,buyTab});
/*merchantWindow->SetupKeyboardNavigation(
merchantWindow->SetupKeyboardNavigation(
[](MenuType type,Data&returnData){ //On Open
if(SaveFile::GetSaveFileCount()>0){
returnData="Load Game Button";
}else{
returnData="New Game Button";
}
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display")->GetComponents()[0];
},
{ //Button Key
{game->KEY_BACK,{"Back",[](MenuType type){}}},
{game->KEY_BACK,{"Leave",[](MenuType type){
Menu::CloseMenu();
}}},
{game->KEY_FACELEFT,{[](MenuFuncData data){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
return "Sell Page";
}else{
return "Buy Page";
}
},[](MenuType type){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
Menu::menus[type]->SetSelection(merchantList->GetComponents()[merchantList->GetComponents().size()-1]);
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
Menu::menus[type]->SetSelection(inventory->GetComponents()[0]);
}else{
Menu::menus[type]->SetSelection(std::weak_ptr<MenuComponent>{Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)))});
}
}
}}},
{{game->KEY_SHOULDER,Pressed},{"Scroll Up/Down",[](MenuType type){}}},
{{game->KEY_FACEUP,Pressed},{[](MenuFuncData data){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
return "";
}else{
return "Change Category";
}
},[&](MenuType type){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category==Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED))break;
index++;
}
if(index<categories.size()){
index++;
if(index>=categories.size()){
index-=categories.size();
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
}}},
{{game->KEY_FASTSCROLLDOWN,PressedDAS},{"",[&](MenuType type){
if(!Menu::menus[type]->GetSelection().expired()&&
!Menu::menus[type]->GetSelection().lock()->parentComponent.expired()){
Menu::menus[type]->GetSelection().lock()->parentComponent.lock()->IncreaseSelectionIndex(3.f);
}
}}},
{{game->KEY_FASTSCROLLUP,PressedDAS},{"",[&](MenuType type){
if(!Menu::menus[type]->GetSelection().expired()&&
!Menu::menus[type]->GetSelection().lock()->parentComponent.expired()){
Menu::menus[type]->GetSelection().lock()->parentComponent.lock()->IncreaseSelectionIndex(-3.f);
}
}}},
{{game->KEY_SCROLL,Pressed},{"Navigate",[](MenuType type){}}},
{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
}
,{ //Button Navigation Rules
{"New Game Button",{
.up="Quit Game Button",
.down="Load Game Button",}},
{"Load Game Button",{
.up="New Game Button",
.down="Quit Game Button",}},
{"Quit Game Button",{
.up="Load Game Button",
.down="New Game Button",}},
});*/
{"Leave Button",{
.up=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[merchantList->GetComponents().size()-1];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[inventory->GetComponents().size()-1];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.down=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.left=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.right=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
}},
{"Inventory Display - Consumables",{
.up=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)--;
if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.down=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)++;
if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents().size()){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.left=[](MenuType type,Data&returnData){
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
},
.right=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
}
}},
{"Inventory Display - Equipment",{
.up=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)--;
if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.down=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)++;
if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents().size()){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.left=[](MenuType type,Data&returnData){
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
},
.right=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
}
}},
{"Inventory Display - Accessories",{
.up=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)--;
if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.down=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)++;
if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents().size()){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.left=[](MenuType type,Data&returnData){
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
},
.right=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
}
}},
{"Inventory Display - Materials",{
.up=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)--;
if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.down=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)++;
if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents().size()){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.left=[](MenuType type,Data&returnData){
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
},
.right=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
}
}},
{"Merchant Inventory Display",{
.up=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::MERCHANT_ITEM_SLOT)--;
if(Menu::menus[type]->I(A::MERCHANT_ITEM_SLOT)<0){
returnData="Leave Button";
}else{
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display")->GetComponents()[Menu::menus[type]->I(A::MERCHANT_ITEM_SLOT)];
}
},
.down=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::MERCHANT_ITEM_SLOT)++;
if(Menu::menus[type]->I(A::MERCHANT_ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display")->GetComponents().size()){
returnData="Leave Button";
}else{
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display")->GetComponents()[Menu::menus[type]->I(A::MERCHANT_ITEM_SLOT)];
}
},
.left=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.right=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
}},
{"Consumables Inventory Tab",{
.up=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Consumables")break;
index++;
}
if(index<categories.size()){
index--;
if(index>=categories.size()){
index=categories.size()-1;
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.down=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Consumables")break;
index++;
}
if(index<categories.size()){
index++;
if(index>=categories.size()){
index-=categories.size();
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.left=[&](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.right=[&](MenuType type,Data&returnData){
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
}else{
returnData="Consumables Inventory Tab";
}
},
}},
{"Equipment Inventory Tab",{
.up=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Equipment")break;
index++;
}
if(index<categories.size()){
index--;
if(index>=categories.size()){
index=categories.size()-1;
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.down=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Equipment")break;
index++;
}
if(index<categories.size()){
index++;
if(index>=categories.size()){
index-=categories.size();
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.left=[&](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.right=[&](MenuType type,Data&returnData){
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
}else{
returnData="Equipment Inventory Tab";
}
},
}},
{"Accessories Inventory Tab",{
.up=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Accessories")break;
index++;
}
if(index<categories.size()){
index--;
if(index>=categories.size()){
index=categories.size()-1;
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.down=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Accessories")break;
index++;
}
if(index<categories.size()){
index++;
if(index>=categories.size()){
index-=categories.size();
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.left=[&](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.right=[&](MenuType type,Data&returnData){
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
}else{
returnData="Accessories Inventory Tab";
}
},
}},
{"Materials Inventory Tab",{
.up=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Materials")break;
index++;
}
if(index<categories.size()){
index--;
if(index>=categories.size()){
index=categories.size()-1;
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.down=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Materials")break;
index++;
}
if(index<categories.size()){
index++;
if(index>=categories.size()){
index-=categories.size();
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.left=[&](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.right=[&](MenuType type,Data&returnData){
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
}else{
returnData="Materials Inventory Tab";
}
},
}},
});
}

@ -98,4 +98,5 @@ enum class Attribute{
IS_KEYBOARD,
KEYBIND,
ITEM_SLOT,
MERCHANT_ITEM_SLOT,
};

@ -85,7 +85,7 @@ void Menu::InitializeOverworldMapLevelWindow(){
{{game->KEY_FASTSCROLLDOWN,Held,InputEngageGroup::NOT_VISIBLE},{"Scroll Encounters",[](MenuType type){
Component<EncountersSpawnListScrollableWindowComponent>(type,"Spawns List")->Scroll(1.0f);
}}},
{{game->KEY_SCROLLVERT_R,Analog},{"Scroll Encounters",[](MenuType type){
{{game->KEY_SCROLLVERT_R,Analog,InputEngageGroup::NOT_VISIBLE},{"Scroll Encounters",[](MenuType type){
Component<EncountersSpawnListScrollableWindowComponent>(type,"Spawns List")->Scroll(game->KEY_SCROLLVERT.Analog());
}}},
{{game->KEY_SCROLLUP,Held},{"",[](MenuType type){

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 3
#define VERSION_PATCH 0
#define VERSION_BUILD 7204
#define VERSION_BUILD 7211
#define stringify(a) stringify_(a)
#define stringify_(a) #a

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