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63a97958f7
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2025-02-21 00:41:40 -06:00 |
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e1575081ce
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Add in Curse and coin debuffs. Add in Pirate's Treasure spawn and collision check for placing and removing the curse. Adding buffs to the player will not immediately apply them but put them in a buff list to be applied on the next tick. AddBuff now returns the buff. GetOrAddBuff now properly uses the AddBuff function to add a buff to avoid any behavior discrepancies. Added a new test to check for buffs to be added. Fixed unit tests that broke due to waiting an extra game tick to apply buffs. 222/222 Tests Passing. Release Build 12049.
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2025-02-21 00:40:36 -06:00 |
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Quapsel
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ead0648a62
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Chapter 5 Presets progress.
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2025-02-16 15:12:15 +01:00 |
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Quapsel
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95e51f2324
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Chapter 5 Tilesets added. First Steps on Chapter 5 Presets.
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2025-02-13 00:13:45 +01:00 |
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4e099b71f9
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Add placeholder item graphics for chapter 4 items. Setup map classes for chapter 4 maps. Add in force set position function for monsters. Release Build 12001.
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2025-01-30 22:50:49 -06:00 |
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e2b6e9318a
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Add in initial cannonball attack. Setup Chapter 3 boss spawn. Release Build 11946.
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2025-01-17 00:33:53 -06:00 |
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Quapsel
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0cb1d0e6f3
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4_5 & 4_6 added.
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2024-12-25 13:35:09 +01:00 |
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Quapsel
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4b0535d0db
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Stages 4_4 and 4_B1 added.
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2024-12-19 11:47:25 +01:00 |
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ef1d4e5470
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Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
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2024-11-12 22:52:41 -08:00 |
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81bfbfb860
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Add map setup and monster templates for Octopus fight.
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2024-11-05 21:42:13 -08:00 |
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Quapsel
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61b8efbb9f
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Chapter 4 presets completed. 4_1 Added.
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2024-11-02 10:38:52 +01:00 |
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Quapsel
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f181fca2a1
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hub border, border extension in 1 random map, chapter 4 presets almost finished.
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2024-10-31 18:24:50 +01:00 |
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3684e0f211
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Implemented Crab AI. Release Build 11683.
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2024-10-11 15:59:17 -05:00 |
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9ec850fdd0
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Implemented Seagull AI. Release Build 11673.
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2024-10-08 23:20:12 -05:00 |
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90d9bc86b1
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Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
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2024-09-20 17:30:16 -05:00 |
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182e492991
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Added Training Dummies to camp. Release Build 11085.
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2024-08-28 17:38:43 -05:00 |
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Quapsel
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107045ab4e
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fixed some errors in chapter 3 presets. added 3_1.
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2024-08-10 13:00:21 +02:00 |
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Quapsel
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3038bf8652
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Chapter 3 Presets done (for now).
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2024-08-04 15:13:48 +02:00 |
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Quapsel
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913b4ddef9
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More Chapter 3 Presets.
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2024-08-03 19:20:22 +02:00 |
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Quapsel
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1c36e1a0cd
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more Chapter 3 Presets.
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2024-08-03 18:07:19 +02:00 |
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Quapsel
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e364b5f4c9
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more Chapter 3 Presets.
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2024-08-03 13:53:26 +02:00 |
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Quapsel
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2ba0dd4409
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more Chapter 3 presets.
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2024-08-03 03:33:49 -05:00 |
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Quapsel
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5e511c4b48
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More Chapter 3 Presets.
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2024-07-31 12:50:47 +02:00 |
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Quapsel
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2f1199efa1
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more Chapter 3 Presets.
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2024-07-31 12:14:12 +02:00 |
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d7b9d2670e
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Setup Palm trees to be foreground objects. Prepare all Artificer window dialogs. Release Build 10424.
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2024-07-30 09:35:41 -05:00 |
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Quapsel
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d775f7e3fe
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First Presets for Chapter 3.
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2024-07-30 15:29:50 +02:00 |
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b06199efe0
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Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585.
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2024-06-08 16:44:22 -05:00 |
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e53f7cb4cd
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Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
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2024-05-27 15:45:22 -05:00 |
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440cc89c7b
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Update No XP/Drop Hawk labels in Tiled Editor. Added spawn controllers, setup multi-tiered spawns. Fixed collision radius bugs. Added Chapter 2 Bonus Boss and Major Hawks Tiled Templates. Fix Stone Elemental Casting circle radius. Release Build 9378.
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2024-05-21 05:05:02 -05:00 |
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a39551c356
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Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362.
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2024-05-20 17:34:16 -05:00 |
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551cabf463
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Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350.
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2024-05-19 23:22:39 -05:00 |
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Quapsel
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f921e3951c
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Boss Stage - Chapter 2 - Bonus Boss
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2024-05-10 12:39:57 +02:00 |
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6b64d6aaad
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Adjust all monster tilesets and presets with new sprites.
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2024-05-02 03:05:57 -05:00 |
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Quapsel
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a9bb2c62eb
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changes at 2_1 & tilepresets.
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2024-04-28 19:52:51 +02:00 |
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96a8ba56c8
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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2024-04-24 00:47:16 -05:00 |
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Quapsel
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578011d394
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2_2 added.
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2024-04-19 13:52:06 +02:00 |
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05439de383
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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2024-04-15 00:14:11 -05:00 |
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1d1c12004e
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Updated all maps to utilize monster template system.
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2024-04-14 21:36:48 -05:00 |
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188f2f28b2
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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2024-04-13 17:37:37 -05:00 |
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5494ab26e8
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Downstream merge from demo branch. Fixes Steam crash when Steam is not installed.
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2024-04-11 11:27:39 -05:00 |
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Quapsel
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468bf9e4b6
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small Tileset change for map start/end
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2024-04-11 16:25:12 +02:00 |
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e59ace87f3
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Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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2024-04-11 01:30:06 -05:00 |
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21b6334a2a
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Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
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2024-03-31 14:02:49 -05:00 |
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Quapsel
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0e9d1b391d
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Details added to Chapter 2 Presets & v1 of 2_1 finished.
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2024-03-31 13:41:36 +02:00 |
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Quapsel
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2c29912a3a
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start of 2_1 & some more basic shapes for the chapter 2 presets.
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2024-03-30 13:20:34 +01:00 |
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Quapsel
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b3e4f99754
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Small progress on Chapter 2 presets.
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2024-03-26 19:00:43 +01:00 |
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Quapsel
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4c85f8bd4c
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initial shape for some Chapter 2 Tilepresets.
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2024-03-24 17:41:27 +01:00 |
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Quapsel
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97f2dddf45
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changes on End_of_Map Tileset and grass transition at map end for 1_1.
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2024-03-19 14:17:34 +01:00 |
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d18104a080
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Add collision to waterfall tiles.
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2024-03-04 17:59:09 -06:00 |
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4a24b17b70
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Added shadow underneath bridge for Stage I-I. Release Build 7902.
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2024-03-04 17:49:20 -06:00 |
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