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37a8847e4e
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Fix major accessory duplication bug. Release Build 8666.
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2024-04-01 20:58:29 -05:00 |
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bcbe2150ee
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Fix inventory and merchant windows displaying compact descriptions instead of non-compact descriptions. Make some more room for item descriptions in shop and inventory menus. Release Build 8619.
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2024-04-01 00:19:45 -05:00 |
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2f8dee095f
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Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
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2024-03-25 02:36:39 -05:00 |
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5a8a3d64e9
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Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
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2024-03-08 21:15:19 -06:00 |
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588e184764
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Add in hp and atk growth rate displays on level ups. Make increase and decrease buttons disable when the appropriate sell/buy amounts have been reached. Sell inventory count now shows up in the selling window. Add Lock/Unlock input helper display on merchant accessory sell window. Fix missing collision tile in 1-1. Release Build 7992. Patch Version 0.5.
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2024-03-07 04:16:20 -06:00 |
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6e4f206391
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Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
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2024-03-05 06:05:28 -06:00 |
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66b0648a59
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Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
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2024-02-20 03:47:12 -06:00 |
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a39a841166
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Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
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2024-02-18 18:46:45 -06:00 |
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138e194246
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Controller compatibility implemented for Blacksmith window. Release Build 7258.
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2024-02-16 21:55:03 -06:00 |
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d8d50f74a7
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Implemented controller compatibility for sell item menu. Keyboard/controller menu navigation now auto-repopulates with a default selection if the current selection becomes expired for some reason (such as selling an item). Release Build 7249.
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2024-02-16 18:30:14 -06:00 |
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6db0aa3641
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Implemented controller compatibility for merchant menu. Release Build 7211.
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2024-02-14 22:29:15 -06:00 |
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0124d44a5c
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Add back button navigation for character inventory menu. Fix scrolling to bottom of inventory display when switching item categories. Release Build 7204.
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2024-02-14 21:15:41 -06:00 |
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8afd66632a
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Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
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2024-02-11 18:31:30 -06:00 |
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Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 14:48:49 +00:00 |
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965d0afdb1
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Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-16 21:03:46 +00:00 |
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e669968bc3
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[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
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2024-01-16 00:53:29 -06:00 |
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c0ae0697b7
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Move to smart pointers for menu component system.
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2024-01-16 00:20:30 -06:00 |
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3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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2024-01-06 05:47:04 -06:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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