|
51a3feb5b6
|
Add Ghost Saber attack. Release Build 12016.
|
2025-02-12 23:18:26 -06:00 |
|
|
27bfd8e1d4
|
Add shrapnel shot attack. Fix random dispersion of cannon shots (incorrect math that overcorrected for random angle + random distance vector). Release Build 11980.
|
2025-01-25 01:13:15 -06:00 |
|
|
c3261bb301
|
Remove extraneous log lines. Restore original cannon cycle. Release Build 11972.
|
2025-01-24 23:59:15 -06:00 |
|
|
0d15ad2fa7
|
Fix Issue #74. Falling Bullet properly activates side effect instead of randomly choosing to due to order of IBullet vs child class call updates. Update credits with Special Thanks section. Release Build 11970.
|
2025-01-24 23:56:03 -06:00 |
|
|
dc9717c07f
|
Tweak and fix Falling Bullet behavior to use proper coloring. Release Build 11958.
|
2025-01-17 01:24:57 -06:00 |
|
|
e2b6e9318a
|
Add in initial cannonball attack. Setup Chapter 3 boss spawn. Release Build 11946.
|
2025-01-17 00:33:53 -06:00 |
|
|
9732c57983
|
Generalized FallingStone into FallingBullet to supply a custom image. Prepare graphics and add extra map items and basic AI structure for Chapter 3 boss. Release Build 11936.
|
2025-01-16 23:14:24 -06:00 |
|
|
f6c76b3881
|
Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914.
|
2025-01-03 01:15:31 -06:00 |
|
|
8eb1878074
|
Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900.
|
2025-01-02 23:05:46 -06:00 |
|
|
b38b42f1d0
|
Setup structure, classes, graphics, and variables for Ink Bullet mechanics.
|
2024-12-20 02:32:38 -06:00 |
|
|
8cf9d0b9dd
|
Fix missing burst bullet in bullet ring. Reduce collision radius of ring bullets to better match the graphic. Release Build 11896.
|
2024-12-20 01:18:46 -06:00 |
|
|
dbeb9fbee7
|
Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878.
|
2024-12-13 02:06:54 -06:00 |
|
|
60b31a602c
|
Fix Move Spd% typo on Octopus and Captain's Diamond Ring. Add missing item icons / hud icons. Fix typos in status effects and shards for accessories. Add in Octopus bullet shots.
|
2024-12-10 22:39:01 -08:00 |
|
|
ef0b00e771
|
Attack arc ranges increased. Reset attack arc display when submerging occurs. Release Build 11865.
|
2024-12-05 23:52:32 -06:00 |
|
|
c735f74a83
|
Takoyaki.
|
2024-12-05 23:31:13 -06:00 |
|
|
bec8c67ee9
|
Add staggered rise animations to Octopus arms. Add attack up buffs and animation speed up buffs to the boss and Octopus arms per tentacle death. Release Build 11852.
|
2024-12-05 21:49:38 -06:00 |
|
|
58be1c8999
|
Octopus Arm now has proper detection for empty pool spawns and responsive to player moving around (spawn in nearby empty water pools). Release Build 11848.
|
2024-12-04 21:57:30 -06:00 |
|
|
f94d22ff48
|
Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815.
|
2024-12-03 19:45:17 -08:00 |
|
|
c9a29b2705
|
Fix arc not showing up. 3-5 had a missing spawn point set. More Octopus Arm behavior fixes. Release Build 11808.
|
2024-11-21 21:03:37 -08:00 |
|
|
9b94a90326
|
Octopus Boss implementation
|
2024-11-21 17:19:16 -06:00 |
|
|
debc23bfa3
|
Additional AI setup.
|
2024-11-05 23:22:44 -08:00 |
|
|
7cf3c53e91
|
Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect.
|
2024-11-05 20:58:36 -08:00 |
|
|
16708108e6
|
Move Attack Arc function into its own function for portability.
|
2024-11-05 18:57:52 -06:00 |
|
|
46ba7a780d
|
Octopus arm AI
|
2024-10-29 23:04:24 -07:00 |
|
|
b11d209813
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
|
2024-10-15 23:01:30 -07:00 |
|
|
446be1e02f
|
Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714.
|
2024-10-15 20:52:14 -07:00 |
|
|
2f441f76b7
|
Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710.
|
2024-10-11 18:08:15 -05:00 |
|
|
3684e0f211
|
Implemented Crab AI. Release Build 11683.
|
2024-10-11 15:59:17 -05:00 |
|
|
9ec850fdd0
|
Implemented Seagull AI. Release Build 11673.
|
2024-10-08 23:20:12 -05:00 |
|
|
aae5726f3d
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2024-10-08 21:54:16 -05:00 |
|
|
422c6f02cc
|
Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657.
|
2024-10-08 20:12:31 -05:00 |
|
|
5f63f23635
|
Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
|
2024-09-29 15:00:00 -05:00 |
|
|
d432966e3e
|
Worked on Pirate Captain base AI. (Mounted Parrot AI still needs implemented).
|
2024-09-26 23:16:46 -07:00 |
|
|
da2640fbc1
|
Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638.
|
2024-09-24 18:13:10 -05:00 |
|
|
0e3a4c0ba7
|
Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
|
2024-09-24 04:22:53 -05:00 |
|
|
d6c2b6c87f
|
Implement Pirate Marauder AI. Release Build 11609.
|
2024-09-22 17:43:51 -05:00 |
|
|
9509f317c3
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
|
2024-09-22 15:51:05 -05:00 |
|
|
90d9bc86b1
|
Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
|
2024-09-20 17:30:16 -05:00 |
|
|
7ae4fbea3a
|
Goblin Bow users stop aiming 1/3rd of a second before firing, to allow the player to dodge and not cause them to suddenly turn. Added configurable parameter for Goblin Bow lock-in time. Release Build 10188.
|
2024-07-19 20:49:16 -05:00 |
|
|
0b4b1d6566
|
Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146.
|
2024-07-19 05:11:20 -05:00 |
|
|
ad1dafa0b4
|
Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044.
|
2024-07-15 16:52:02 -05:00 |
|
|
7086a8807b
|
Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039.
|
2024-07-15 11:13:01 -05:00 |
|
|
7bb265e82a
|
Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015.
|
2024-07-15 01:14:32 -05:00 |
|
|
001d5e1c79
|
Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994.
|
2024-07-14 07:59:13 -05:00 |
|
|
08cdf26605
|
Fix alpha colors not being applied to Effects. Move the Bear slam attack pattern to a separate phase within the second boss' cycle to avoid constantly rerolling and choose the stone toss attack. Make target indicator for the stone toss a different color from pillar casts. Release Build 9979.
|
2024-07-12 17:08:28 -05:00 |
|
|
89db31ceea
|
Add Pct-based pillar respawning attack for Stone Golem. Add "Breaking Stone Pillar" versions that will automatically shake and crumble. Release Build 9951.
|
2024-07-11 14:59:35 -05:00 |
|
|
1c9641be0c
|
Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
|
2024-06-20 22:27:47 -05:00 |
|
|
db515cca4c
|
Fix a bug with stone elemental burrow rise bullet ring color not respecting the configuration value. Add bullet rings to chapter 2 boss pillars when they are broken. Release Build 9678.
|
2024-06-19 02:46:42 -05:00 |
|
|
82faa111bb
|
Finish stone throw phase/animation for 2nd chapter boss. Adjust animation frames slightly. Correct stone positioning of rock before throw. Rock throw no longer continues rerolling every game frame while Bear AI is running. Release Build 9648.
|
2024-06-18 09:47:18 -05:00 |
|
|
02b06424a9
|
Knockbacks are disabled on solid monsters. Add in small knockback effect on stone throw hit. Release Build 9641.
|
2024-06-15 18:28:45 -05:00 |
|