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4ac15dd1cc
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XP and level up systems implemented.
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2023-12-24 22:50:25 -06:00 |
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2a72238e40
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Implemented all item stats.
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2023-12-24 06:04:49 -06:00 |
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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2023-12-23 21:15:08 -06:00 |
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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2023-12-23 14:06:39 -06:00 |
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852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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2023-12-22 07:39:56 -06:00 |
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9756cc4a78
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
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2023-12-19 22:40:53 -06:00 |
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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2023-12-19 18:46:59 -06:00 |
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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2023-12-19 14:06:29 -06:00 |
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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2023-12-19 00:15:47 -06:00 |
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455dd3a818
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Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
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2023-12-18 15:40:36 -06:00 |
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cb09825455
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Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
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2023-12-18 00:34:10 -06:00 |
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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2023-12-17 23:37:37 -06:00 |
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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2023-12-17 20:49:22 -06:00 |
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f3bfa81198
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Created additional item icons for Item Database. Added Traveling Merchant config lists
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2023-12-17 17:46:49 -06:00 |
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46926be340
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Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
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2023-12-16 22:49:46 -06:00 |
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e4f63a3550
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Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
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2023-12-10 23:02:16 -06:00 |
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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2023-12-10 20:14:32 -06:00 |
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5a6080b98f
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Implement equip generated item descriptions.
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2023-12-09 04:36:00 -06:00 |
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4ab88b3014
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Implement reset code (#FFFFFF)
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2023-12-08 16:01:14 -06:00 |
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6d4f024d3c
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Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense.
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2023-12-04 19:24:49 -06:00 |
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0b912e199a
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Fix Equipment file comments to be on newlines. Parse item stat values based on provided stat values in config instead of hard-coding.
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2023-12-04 18:47:36 -06:00 |
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ece5454c96
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Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
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2023-12-04 18:19:05 -06:00 |
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694a82701e
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Create new equipment images, read/parse equipment config file
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2023-12-02 01:45:34 -06:00 |
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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2023-11-30 23:33:40 -06:00 |
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47d7c02bb6
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Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
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2023-11-30 20:18:05 -06:00 |
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5ba83cad95
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Add in Wizard full render images and incorporate image in engine.
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2023-11-30 19:57:12 -06:00 |
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25b6dc0299
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Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
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2023-11-29 23:09:03 -06:00 |
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d9b1908985
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Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
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2023-11-29 16:43:41 -06:00 |
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5331a3d443
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Implement font upscaling hack for similar looking web/PC font rendering.
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2023-11-29 06:16:56 -06:00 |
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f9b00a8931
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Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
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2023-11-29 06:05:29 -06:00 |
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16e0fe4042
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Added character portrait displays and discussion-context coloring.
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2023-11-28 19:45:10 -06:00 |
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b437202e13
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Background fading transition added.
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2023-11-28 19:27:23 -06:00 |
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88bafaec3f
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Text navigation for visual novel added.
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2023-11-28 19:12:31 -06:00 |
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a7f13e0077
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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2023-11-28 18:29:06 -06:00 |
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90d465fd7b
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Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
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2023-11-27 23:33:45 -06:00 |
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3605aa818d
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Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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2023-11-26 15:51:13 -06:00 |
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45c6d22ee0
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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2023-11-26 14:46:24 -06:00 |
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933fc16cce
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Add in item drop overlays to HUD.
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2023-11-26 12:17:35 -06:00 |
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88b8f17edb
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Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
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2023-11-23 19:59:19 -06:00 |
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a3ac1243d7
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Item Drops implemented on monster kills.
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2023-11-22 15:49:41 -06:00 |
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403690747d
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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2023-11-22 14:30:15 -06:00 |
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b61f9ddf96
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Setup monster drop config data and monster drop data structure.
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2023-11-21 22:03:48 -06:00 |
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6c16405908
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Finish level complete layout.
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2023-11-20 20:40:14 -06:00 |
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5652741ec0
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Added level complete window upon completing a stage.
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2023-11-19 15:57:18 -06:00 |
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5b28478596
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Inactive/Active ring status based on being in/out of combat.
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2023-11-19 13:40:01 -06:00 |
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eeb24934a3
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Added an end zone ring graphic.
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2023-11-16 20:41:59 -06:00 |
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7e371f6779
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Add in loadout system to Player class.
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2023-11-13 19:48:39 -06:00 |
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30a5cdc488
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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2023-11-11 17:31:53 -06:00 |
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2fe9f17cdc
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Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
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2023-11-11 07:09:40 -06:00 |
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cedb465c79
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Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
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2023-10-24 04:52:24 -05:00 |
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