137 Commits

Author SHA1 Message Date
4ac15dd1cc XP and level up systems implemented. 2023-12-24 22:50:25 -06:00
2a72238e40 Implemented all item stats. 2023-12-24 06:04:49 -06:00
668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 2023-12-23 21:15:08 -06:00
51cbf81204 Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. 2023-12-23 14:06:39 -06:00
852bbbc5a0 Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement. 2023-12-22 07:39:56 -06:00
9756cc4a78 Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 2023-12-19 22:40:53 -06:00
eae8239501 Traveling Merchant Purchase Window and systems implemented. 2023-12-19 18:46:59 -06:00
d9e1a1ebaf Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 2023-12-19 14:06:29 -06:00
fcb3ee87fd Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 2023-12-19 00:15:47 -06:00
455dd3a818 Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs. 2023-12-18 15:40:36 -06:00
cb09825455 Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds 2023-12-18 00:34:10 -06:00
f1aa872717 Add player money functions. Implement Merchant transaction functions. Add Function Priming classes. 2023-12-17 23:37:37 -06:00
2b3c1ea1b4 Added Merchant config files and parsing of config files to merchant structure. 2023-12-17 20:49:22 -06:00
f3bfa81198 Created additional item icons for Item Database. Added Traveling Merchant config lists 2023-12-17 17:46:49 -06:00
46926be340 Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components. 2023-12-16 22:49:46 -06:00
e4f63a3550 Change implementation of scrollable inventory component displays, make tabs on inventory window functional. 2023-12-10 23:02:16 -06:00
469bea4c5e Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them, 2023-12-10 20:14:32 -06:00
5a6080b98f Implement equip generated item descriptions. 2023-12-09 04:36:00 -06:00
4ab88b3014 Implement reset code (#FFFFFF) 2023-12-08 16:01:14 -06:00
6d4f024d3c Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense. 2023-12-04 19:24:49 -06:00
0b912e199a Fix Equipment file comments to be on newlines. Parse item stat values based on provided stat values in config instead of hard-coding. 2023-12-04 18:47:36 -06:00
ece5454c96 Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
2023-12-04 18:19:05 -06:00
694a82701e Create new equipment images, read/parse equipment config file 2023-12-02 01:45:34 -06:00
298b0c4ca7 Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures. 2023-11-30 23:33:40 -06:00
47d7c02bb6 Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right. 2023-11-30 20:18:05 -06:00
5ba83cad95 Add in Wizard full render images and incorporate image in engine. 2023-11-30 19:57:12 -06:00
25b6dc0299 Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes. 2023-11-29 23:09:03 -06:00
d9b1908985 Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 2023-11-29 16:43:41 -06:00
5331a3d443 Implement font upscaling hack for similar looking web/PC font rendering. 2023-11-29 06:16:56 -06:00
f9b00a8931 Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version. 2023-11-29 06:05:29 -06:00
16e0fe4042 Added character portrait displays and discussion-context coloring. 2023-11-28 19:45:10 -06:00
b437202e13 Background fading transition added. 2023-11-28 19:27:23 -06:00
88bafaec3f Text navigation for visual novel added. 2023-11-28 19:12:31 -06:00
a7f13e0077 Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled. 2023-11-28 18:29:06 -06:00
90d465fd7b Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets. 2023-11-27 23:33:45 -06:00
3605aa818d Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates. 2023-11-26 15:51:13 -06:00
45c6d22ee0 Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds. 2023-11-26 14:46:24 -06:00
933fc16cce Add in item drop overlays to HUD. 2023-11-26 12:17:35 -06:00
88b8f17edb Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 2023-11-23 19:59:19 -06:00
a3ac1243d7 Item Drops implemented on monster kills. 2023-11-22 15:49:41 -06:00
403690747d Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 2023-11-22 14:30:15 -06:00
b61f9ddf96 Setup monster drop config data and monster drop data structure. 2023-11-21 22:03:48 -06:00
6c16405908 Finish level complete layout. 2023-11-20 20:40:14 -06:00
5652741ec0 Added level complete window upon completing a stage. 2023-11-19 15:57:18 -06:00
5b28478596 Inactive/Active ring status based on being in/out of combat. 2023-11-19 13:40:01 -06:00
eeb24934a3 Added an end zone ring graphic. 2023-11-16 20:41:59 -06:00
7e371f6779 Add in loadout system to Player class. 2023-11-13 19:48:39 -06:00
30a5cdc488 Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 2023-11-11 17:31:53 -06:00
2fe9f17cdc Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637 2023-11-11 07:09:40 -06:00
cedb465c79 Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed. 2023-10-24 04:52:24 -05:00