sigonasr2
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472e8eceda
|
Rendering of decal portions now controllable via point check overrides.
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1 year ago |
sigonasr2
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1c4ec84d75
|
Implement dummy items and scrollablewindowcomponent setup
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1 year ago |
sigonasr2
|
803a0189d8
|
Inventory Drag and Drop Management implemented.
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1 year ago |
Quapsel
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1281704898
|
worldmap progress
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1 year ago |
sigonasr2
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ba6505b266
|
Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
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1 year ago |
sigonasr2
|
877c44c372
|
Setup Items, item categories, and item scripts, and all associated configuration files for them.
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1 year ago |
sigonasr2
|
d3f26d4bb0
|
Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
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1 year ago |
sigonasr2
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d70297578c
|
Added map enum types and setup stage plate object and connectors.
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1 year ago |
sigonasr2
|
203290c94a
|
Added static tileset world optimization and generation features.
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1 year ago |
sigonasr2
|
ee5f6f9598
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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1 year ago |
sigonasr2
|
9246852c25
|
Theme keys are now sorted when loading so they appear in the right order down the line.
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1 year ago |
sigonasr2
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2224065304
|
Fix relative file location for stage plate image. Infinite toggle turned off for World Map.
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1 year ago |
Quapsel
|
4556fc903c
|
Stage Plate Tileset updated
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1 year ago |
sigonasr2
|
10cfb009f7
|
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
sigonasr2
|
999855c6e8
|
Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
sigonasr2, Sig, Sigo
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bff7eabef5
|
Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
|
17838ffb8b
|
9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
3cbb0d1e17
|
Implement framework for menu system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Quapsel
|
e846c61c53
|
terrain finished for 1_2
|
2 years ago |
sigonasr2
|
c4db27a78d
|
Boss name overlays added to map editor and game.
|
2 years ago |
sigonasr2
|
13c20abc1c
|
Add in ranger ability icons
|
2 years ago |
sigonasr2
|
66f182ac38
|
Implemented Wizard HUD ability icons.
|
2 years ago |
sigonasr2
|
9d08c2547f
|
Added Warrior HUD ability icons
|
2 years ago |
sigonasr2
|
388cf0ba2d
|
Mana costs and ability short names are now displayed on the HUD.
|
2 years ago |
Quapsel
|
13dece2844
|
1_2 Update
|
2 years ago |
sigonasr2
|
c68bdcc673
|
Cooldown icon indicators.
|
2 years ago |
sigonasr2
|
f48a6a89b2
|
Added DrawPie function, fix up invisible foreground tiles (was not rendering).
|
2 years ago |
sigonasr2
|
1cabb34b94
|
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
|
2 years ago |
sigonasr2
|
bc23188d60
|
Hitbox fade hints implemented for colliding terrain.
|
2 years ago |
sigonasr2
|
3f60180b68
|
Build 1418. Slime King fight is fully implemented.
|
2 years ago |
sigonasr2
|
caddaefb02
|
Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
|
2 years ago |
sigonasr2
|
de04905983
|
Phase 4 implemented.
|
2 years ago |
sigonasr2
|
76d45f2563
|
Phase 3 patterns implemented.
|
2 years ago |
sigonasr2
|
cf782c29bb
|
Tuned jump delays and values for phase 2.
|
2 years ago |
sigonasr2, Sig, Sigo
|
1bb87eab23
|
Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Quapsel
|
2f54400e8e
|
more tile presets. 1_2 changed to v2 tileset.
|
2 years ago |
sigonasr2, Sig, Sigo
|
5ca4546bb7
|
Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Quapsel
|
fa99b43727
|
crossroad presets added
|
2 years ago |
sigonasr2
|
adf7820093
|
Projectile shot Phase 2 attack and casting animation implemented.
|
2 years ago |
sigonasr2
|
7745010099
|
Change move towards bump behavior to be a chance to stop an instance of this strategy instead.
|
2 years ago |
Quapsel
|
921b369fac
|
small progress on tile presets
|
2 years ago |
sigonasr2
|
43b5503661
|
Added particle effects for slime king jump and landing.
|
2 years ago |
sigonasr2
|
465fb0b6c2
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
2 years ago |
sigonasr2
|
ba8a1bd091
|
Monster water reflections implemented.
|
2 years ago |
sigonasr2
|
4631733497
|
Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings.
|
2 years ago |
sigonasr2, Sig, Sigo
|
dbc68b8c4b
|
Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ac0fbbb174
|
Move the spawn point back.
|
2 years ago |
sigonasr2
|
5140b92317
|
Water tile reflections implemented.
|
2 years ago |
sigonasr2
|
4cdb73333d
|
Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
|
2 years ago |
sigonasr2
|
f67866d370
|
Remove animated water test tile.
|
2 years ago |