Commit Graph

489 Commits (469bea4c5ee240973ddc80f8876844a6b3334c55)

Author SHA1 Message Date
sigonasr2 933fc16cce Add in item drop overlays to HUD. 1 year ago
sigonasr2 88b8f17edb Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 1 year ago
sigonasr2 a3ac1243d7 Item Drops implemented on monster kills. 1 year ago
sigonasr2 e7f60c01d3 Fix suction/player pull-in effect for item drops. 1 year ago
sigonasr2 403690747d Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 1 year ago
sigonasr2 a29df8b954 Monster Drop Data reading from configuration implemented. 1 year ago
sigonasr2 b61f9ddf96 Setup monster drop config data and monster drop data structure. 1 year ago
sigonasr2 11e2aa0fad PopupMenuLabels respect parent menu's position. 1 year ago
sigonasr2 195cc31a7b Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists) 1 year ago
sigonasr2 a139072d68 Corrected bugs with removing items from the incorrect main inventory. 1 year ago
sigonasr2 22d1a6d834 Corrected RemoveItem function to handle monster loot and stage loot tracking. 1 year ago
sigonasr2 7cd54e5f80 Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
sigonasr2 8af7afadae Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 1745911eb5 Add Inventory Clear functions. Prep Monster Loot and Stage Loot inventory types. 1 year ago
sigonasr2 6c16405908 Finish level complete layout. 1 year ago
sigonasr2 7fe19c6510 Level completed menu should be in its own state to prevent the game from continuing to run in the background. 1 year ago
sigonasr2 5652741ec0 Added level complete window upon completing a stage. 1 year ago
sigonasr2 5b28478596 Inactive/Active ring status based on being in/out of combat. 1 year ago
sigonasr2 eeb24934a3 Added an end zone ring graphic. 1 year ago
sigonasr2 ce3be8b05d Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates. 1 year ago
sigonasr2 008f6a28f6 Added map tests and map type properties to all maps. 1 year ago
sigonasr2 bf84196cb0 Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons 1 year ago
sigonasr2 c05f76cdfd Fix a bug with loadout item slots not being properly handled when items are selected while they're blank. 1 year ago
sigonasr2 c29f50da0d Replace sealed keyword with final (C++11 standard) 1 year ago
sigonasr2 f427928ca6 Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 1 year ago
sigonasr2 0c9a341e89 Include templates with OLC-3 license at the top of source files. Build 2815. 1 year ago
sigonasr2 98006d8001 Add in commercial assets placeholder folder 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 e92b35bc94 Updated all map files to use commercial assets folder for images. 1 year ago
sigonasr2 69d599ee03 Remove unnecessary items from maps folder. Removed purchased assets from HEAD. 1 year ago
sigonasr2 488549c09a Proper Attribution information added for purchased assets. 1 year ago
sigonasr2 1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 1 year ago
sigonasr2 7e371f6779 Add in loadout system to Player class. 1 year ago
sigonasr2 795d59f1a4 Switch to templates for grabbing a component from a menu. 1 year ago
sigonasr2 347f4cc576 Test spawn group 1 year ago
sigonasr2 c6c5efbc74 Tied level entry button to map loading and gameplay. 1 year ago
sigonasr2 2594078794 Update labels for different zones when clicking through them. 1 year ago
sigonasr2 4c6be02543 Added custom encounter menu component and populated spawns in overworld menu. 1 year ago
sigonasr2 88e01b8503 Render the spawn list and stage name/chapter name in level select. 1 year ago
sigonasr2 bc07f58c9a Fix centering of camera for overworld map. 1 year ago
sigonasr2 c41ae8aaf9 Remove memoryleak.txt debug file from the repo. 1 year ago
sigonasr2 30a5cdc488 Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 1 year ago
sigonasr2 395b2e3ab8 World shake fixes again (so it's not tied to FPS) 1 year ago
sigonasr2 2fe9f17cdc Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637 1 year ago
sigonasr2 380582dfeb Implemented automatic memory leak detection and reporting for CRT. 1 year ago
sigonasr2 67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
sigonasr2 75159a21be On game state changes, the camera target should be reset to the player's location. 1 year ago
sigonasr2 2e248e30b4 Converted boolean flags for component creation in windows to using enum bitwise attributes. 1 year ago