sigonasr2
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3c3d32bf7e
|
Player gains iframes if getting hit by ground slam to prevent insta-gibbing via the spawned bullet ring.
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1 year ago |
sigonasr2
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0d6b6584d5
|
Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up.
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1 year ago |
sigonasr2
|
064d717e27
|
HasProperty config parameter recursion is now a thing, allowing for subproperties to be checked via the . syntax.
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1 year ago |
sigonasr2
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7745010099
|
Change move towards bump behavior to be a chance to stop an instance of this strategy instead.
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1 year ago |
sigonasr2
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74a31dda2e
|
Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
Monster spawning on phase transition now occurs.
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1 year ago |
sigonasr2
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cb600c8ea4
|
Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete.
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1 year ago |
Quapsel
|
921b369fac
|
small progress on tile presets
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1 year ago |
sigonasr2
|
43b5503661
|
Added particle effects for slime king jump and landing.
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1 year ago |
sigonasr2
|
14564d814d
|
Animations that are missing from the animation map now auto-generate after animations have been defined.
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1 year ago |
sigonasr2
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465fb0b6c2
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
sigonasr2
|
ba8a1bd091
|
Monster water reflections implemented.
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1 year ago |
sigonasr2
|
4631733497
|
Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings.
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1 year ago |
sigonasr2, Sig, Sigo
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dbc68b8c4b
|
Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
ac0fbbb174
|
Move the spawn point back.
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1 year ago |
sigonasr2
|
5140b92317
|
Water tile reflections implemented.
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1 year ago |
sigonasr2
|
4cdb73333d
|
Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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1 year ago |
sigonasr2
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d88b747900
|
Release build 1226.
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1 year ago |
sigonasr2
|
f67866d370
|
Remove animated water test tile.
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1 year ago |
sigonasr2
|
195364e0ab
|
Tile animations implemented. Fix off-by-one error with tileset identification.
|
1 year ago |
sigonasr2
|
d6ef557a1c
|
Comment on why we need overlapping collision rectangles.
|
1 year ago |
sigonasr2, Sig, Sigo
|
11742b61f9
|
Populate animation data into map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
1924dd7463
|
added more tile presets
|
1 year ago |
Quapsel
|
4e03580df1
|
added animated waterfall tile. added layer 2.5 to 1_1.
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1 year ago |
Quapsel
|
f110da9a7e
|
1_1_v2 Monster Spawn location edited
|
1 year ago |
sigonasr2
|
7941e22aa8
|
Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
|
1 year ago |
sigonasr2, Sig, Sigo
|
596d4122b4
|
Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
293938dc3f
|
Update SigScript
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
49b597bfe7
|
Corrected web build linux script and fixed animations on Turret flower. Issue #19
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
8aba4dfc5b
|
Prep animated tile structures.
|
1 year ago |
sigonasr2
|
e8f6d972ad
|
Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
|
1 year ago |
sigonasr2
|
ee16393f85
|
Fix incorrect ordering of fade layers.
|
1 year ago |
sigonasr2
|
9811644207
|
Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
|
1 year ago |
Quapsel
|
c47e088938
|
First Tile-Presets created.
|
1 year ago |
Quapsel
|
c59eb3e7fb
|
1_1_v2 finished
|
1 year ago |
sigonasr2
|
100a3ece57
|
Finished slime king jump attack, account for Z axis when determining damage validity.
|
1 year ago |
sigonasr2
|
942e8e0ef7
|
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
|
1 year ago |
sigonasr2
|
efdf696d2c
|
Phase 1 Bullet shot pattern for Slime King implemented.
|
1 year ago |
sigonasr2
|
54e72d088e
|
Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
|
1 year ago |
sigonasr2
|
244ac80d2a
|
Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
|
1 year ago |
Quapsel
|
916904d76d
|
corrected asset filepath
|
1 year ago |
Quapsel
|
3c554c3004
|
Added missing assets
|
1 year ago |
sigonasr2
|
3ee066bb88
|
Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
|
1 year ago |
Nic0Nic0Nii
|
a1a35fabd0
|
Emscripten build seems to refuse
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
39c4db9c6f
|
Okay, this is more sane. Templates removed and Set does a check to make sure it's the correct type.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
b39bed3958
|
Implement custom attributes for monsters.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
265e36eda9
|
1_1_v2 progress
|
1 year ago |
Nic0Nic0Nii
|
a69be08a1a
|
Size reduction on slime king per phase. Add in size transition amounts based on time.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
46ead6262b
|
Condense lambda.
|
1 year ago |
sigonasr2
|
b35aacae03
|
Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering.
|
1 year ago |
sigonasr2
|
fccca64493
|
Fix sprites being indexed funky. Consolidated tile group code, broke some of the overlapping tiles functionality.
|
1 year ago |