Commit Graph

145 Commits (3f352eeeeb4475d6e378cf9578fc24a816c4840e)

Author SHA1 Message Date
sigonasr2 dec1f0516f Add in strange gamepad edge case where analog sticks may be falsely spazzing out between 0 and 1. Fix using software checks. Release Build 7967. 9 months ago
sigonasr2 0fd57311be Make Leave Area button work in the camp. Fix background music volume not being halved when entering/exiting the pause menu. Release Build 7909. 9 months ago
sigonasr2 3dcce251ef Fix menus being active during screen transitions. Release Build 7905. 9 months ago
sigonasr2 a8b5b3f84a Added shadow underneath bridge for Stage I-I. Release Build 7902. 9 months ago
sigonasr2 462710a44d Fix DPad on controllers causing animations to lock up when pressing two or more directions at the same time. Release Build 7896. 9 months ago
sigonasr2 93081fe7f0 Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895. 9 months ago
sigonasr2 5992adbc5f Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4. 9 months ago
sigonasr2 2d3b506556 Add slight knockback effect to Warrior's ground slam. Release Build 7885. 9 months ago
sigonasr2 a9a640be82 Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3 9 months ago
sigonasr2 79d50fdf96 Fix game settings not properly loading for the emscripten version. 9 months ago
sigonasr2 a506c47aea Credits navigation key actually pops up the credits for controllers. 9 months ago
sigonasr2 686fa7916c Solve crash that occurs when selling items not in your loadout item slots. Release Build 7872. 9 months ago
sigonasr2 613e2be21f Remove sold items from equipment slots and loadout slots if they exist there so they no longer linger. Relase Build 7870. Game Version 0.4.2 9 months ago
sigonasr2, Sig, Sigo 84e713b9a2 Restock loadout items from previous setup automatically. 9 months ago
sigonasr2, Sig, Sigo 519a373fa8 Remove (most) stuttering from web build when loading stage sound. 9 months ago
sigonasr2, Sig, Sigo 8b7703f457 Story I unlocks from the beginning of the game. 9 months ago
sigonasr2 94f314a7aa Fix crash due to off-by-one error with randomizing the traveling merchant when reaching chapter 2+. Fix player inventory scrollbars not resizing when items are removed from the inventory because of crafting. Release Build 7857, Test Version 0.4.1 9 months ago
sigonasr2 469c360e51 Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852. 9 months ago
sigonasr2 93e5921e57 Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4. 9 months ago
sigonasr2 2d0702af2c Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 9 months ago
sigonasr2 543a0b6792 Add saving indicator. Release Build 7761. 9 months ago
sigonasr2 4b3b36bdfd Added tutorial tooltips. Release Build 7758. 9 months ago
sigonasr2, Sig, Sigo fecabce054 Adjustments to order of entering a stage 9 months ago
sigonasr2 0c619aa4f6 Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706. 9 months ago
sigonasr2 fa8dfd3c6f Change default controller keybinds for new characters. Player proceeds back to overworld if the camp has not been unlocked yet. Buttons adjusted accordingly. Rumble only occurs on the main menu while in the settings menu and only when toggling the rumble button. Cause iframes to continuously refresh on the main menu so the invisible player doesn't "die" if they view the main menu for too long. Release Build 7700. 9 months ago
sigonasr2 3261ddf6f5 Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690. 9 months ago
sigonasr2 3faff12015 Restore item loadout quantities on level restarts. Release Build 7674. 9 months ago
sigonasr2 b96b5735e9 Implemented Death menu. Release Build 7668. 9 months ago
sigonasr2 03e6d3bd80 Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662. 9 months ago
sigonasr2 e8ac5a957f Add disabling of return to camp button when already at the camp or the camp has yet to be unlocked. Release Build 7644. 9 months ago
sigonasr2 53b5c1f967 Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635. 9 months ago
sigonasr2, Sig, Sigo 3e180c26d2 Sort all layers before splitting them into upper and lower in preparation for sorted rendering. 9 months ago
sigonasr2 35e8a70059 Lock down gamepack key so it's not included in repo. Release Build 7608. 9 months ago
sigonasr2 ae26813f05 Lock down gamepack key so it's not included in repo. Release Build 7608. 9 months ago
sigonasr2 57bad057ed Added intro camera movement and transition changing. Release Build 7603. 9 months ago
sigonasr2 99049d6fa0 Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 9 months ago
sigonasr2 e317b7b23b Add in input displays for gameplay HUD, showing current hotkeys for abilities and items. Updated class info menu to show current inputs. Added slight outlines to mouse control icons. Release Build 7574. 9 months ago
sigonasr2 0861419582 Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558. 9 months ago
sigonasr2 76c1487871 Make loading for BGMs loopless. 9 months ago
sigonasr2 42d4e794c7 Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521. 9 months ago
sigonasr2 5035dd5af9 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 9 months ago
sigonasr2 f9e00caaa4 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 9 months ago
sigonasr2 63f7062841 Add unequip hotkey to character equipment menu. Implemented mouse inputs displaying on input helper when mouse navigation is used. Release Build 7465. 9 months ago
sigonasr2 e2cc0aa90c Implemented controller compatibility for the pause menu. Release Build 7447. 9 months ago
sigonasr2 66b0648a59 Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes. 9 months ago
sigonasr2 bf33ad79c9 Added custom window positioning, sizing, and added configuration file loading before the game window is constructed . 9 months ago
sigonasr2 c56253c4cf Accounted for window pixel size for Linux window size. 9 months ago
sigonasr2 d5bd8655a9 Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344. 9 months ago
sigonasr2 a39a841166 Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326. 9 months ago
sigonasr2 7434079e0d Inputs under the same functional name now are grouped together in the input helper. 9 months ago