sigonasr2
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
sigonasr2
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21368f6f95
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Define and setup internal class attributes.
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1 year ago |
sigonasr2
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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1 year ago |
sigonasr2
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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1 year ago |
sigonasr2
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4b98518fcf
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Added Warrior swing sword animation
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1 year ago |
sigonasr2
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5be3d2679c
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Add new class sprites
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1 year ago |
sigonasr2
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ae50e6631f
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Test a webhook commit.
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1 year ago |
sigonasr2
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0718150cd0
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Test commit.
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1 year ago |
sigonasr2
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3650b94363
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Verifying commit pushing works.
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1 year ago |
sigonasr2
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b6b9089422
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Included proper variable initialization states for Monsters.
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1 year ago |
sigonasr2
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0c6663a8bc
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Test a code update.
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1 year ago |
sigonasr2
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86da919577
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PGE update for emscripten comand.
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1 year ago |
sigonasr2
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2f95e71114
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Fix bug with missing return value for effect updating.
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1 year ago |
sigonasr2
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9db2565060
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Added health indicator
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1 year ago |
sigonasr2
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a94528fe3e
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Added Spawners
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1 year ago |
sigonasr2
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01d1e44839
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Added Bullet shooting
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1 year ago |
sigonasr2
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a2308914a2
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Refined movement run away code for ranged enemies.
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1 year ago |
sigonasr2
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df1681b051
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Bounce collisions occur between units.
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1 year ago |
sigonasr2
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b5b7097418
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Add in multi-key mapping for same key actions.
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1 year ago |
sigonasr2
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7c542740cc
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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1 year ago |
sigonasr2
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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1 year ago |
sigonasr2
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7e543a3021
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Implement ground slam animation
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1 year ago |
sigonasr2
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515c74aa9f
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Upload files to 'Crawler/assets'
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1 year ago |
sigonasr2
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0fa77fa944
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Spin attack refinements.
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1 year ago |
sigonasr2
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c680d52431
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Add Spinning attack animation
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1 year ago |
Nic0Nic0Nii
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306473ff9a
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Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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7caef11d94
|
Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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21760fbbbc
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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15c246689f
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Monsters in front/behind now sorted proper.
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1 year ago |
sigonasr2
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6584a240b1
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Large refactoring and implemented hurt on monsters
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1 year ago |
sigonasr2
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8bb42df861
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Implemented spawners and monster rendering.
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1 year ago |
sigonasr2
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0f449a902a
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Implemented monster update method and monster spawner methods.
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1 year ago |
sigonasr2
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776bf9165d
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Loaded slime animation sheet
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1 year ago |
sigonasr2
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1e0e40c77b
|
Refactor animation data location.
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1 year ago |
sigonasr2
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86867cd82c
|
Prep Monster structures
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1 year ago |
sigonasr2
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cbbee7aaa4
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Initial setup of Monster structures
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1 year ago |
sigonasr2
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8547054a60
|
Add position boundary checking
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1 year ago |
sigonasr2
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2d1b8472e1
|
Player animations and states implemented.
|
1 year ago |
sigonasr2
|
3a8db50da8
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Snap camera to integer values so there's no floating point errors.
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1 year ago |
sigonasr2
|
3dac286089
|
Implement TransformedView and Camera util
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1 year ago |
sigonasr2
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6b9787d29b
|
Add project files.
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1 year ago |
sigonasr2
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052e95deb7
|
Add .gitattributes and .gitignore.
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1 year ago |