sigonasr2
|
39a710727e
|
Fix file saving/loading for online mode.
|
10 months ago |
sigonasr2
|
7961e3d8aa
|
Loading a file should call LoadFile instead of recursively calling LoadGame.
|
10 months ago |
sigonasr2
|
e036302b58
|
Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed.
|
10 months ago |
sigonasr2
|
9163eecd4a
|
Add in a run towards phase after a certain number of stomps for second boss.
|
10 months ago |
Nic0Nic0Nii
|
1046557ac0
|
Update sprites for second boss, add config parameters for new behavior.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Quapsel
|
c2e5e9aba7
|
Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9
git push
|
10 months ago |
sigonasr2
|
e45a2dc7da
|
Knockback away from bear’s position makes more sense.
|
10 months ago |
Quapsel
|
8229813624
|
small world map changes.
|
10 months ago |
sigonasr2
|
1d5a936c20
|
Release Build 6393
|
10 months ago |
Nic0Nic0Nii
|
4f6d9b09e3
|
Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
4146e54379
|
Release Build 6389
|
10 months ago |
Nic0Nic0Nii
|
7be77e92a5
|
Lock on targeting position for bears were relative instead of absolute. Misleading variable name and fix directional vector of knockback effect
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
e3a3328882
|
Add knockback amount to bear strategy, allowing for configuration.
|
10 months ago |
sigonasr2
|
e7760bcf97
|
Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
|
10 months ago |
sigonasr2
|
fed07eddd6
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
10 months ago |
Nic0Nic0Nii
|
5a16f7757b
|
Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Quapsel
|
4f226357be
|
Boss Stage Border + 2nd grass color for End_Of_Map Tileset
|
10 months ago |
Quapsel
|
617b7e72d6
|
„Adventures in Lestoria/assets/config/levels.txt“ ändern
Stage Loot added
|
10 months ago |
sigonasr2
|
5ed991ec88
|
Boss Phase 3 completed.
|
10 months ago |
sigonasr2
|
9f5bb212f8
|
Added tile environment color manipulation.
|
10 months ago |
sigonasr2
|
7705a64624
|
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
|
10 months ago |
sigonasr2
|
4d3b3b4930
|
Phase 1 and 2 implemented.
|
10 months ago |
sigonasr2
|
bc702788cf
|
Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
|
10 months ago |
sigonasr2
|
7a557fe5fc
|
Add overlay sprite feature, extra animations for second boss.
|
10 months ago |
sigonasr2
|
afdb85e16f
|
Release version 6278.
|
10 months ago |
Nic0Nic0Nii
|
7b0c83824d
|
Implement min/max quantity rolling for stage loot configuration
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Quapsel
|
3f0bfb6919
|
„Adventures in Lestoria/assets/config/items/ItemSets.txt“ ändern
4-Piece Leather Set Bonus changed from HP-Recovery to HP6-Recovery.
|
10 months ago |
Quapsel
|
f737492222
|
„Adventures in Lestoria/assets/config/classes/Warrior.txt“ ändern
Warrior buffs:
Battlecry mana cost 40 -> 35
Ground Slam Range: 300 -> 350
|
10 months ago |
Quapsel
|
b87c90c592
|
1_8 2nd half of Border added.
|
10 months ago |
Quapsel
|
4e175948ab
|
1_7 & 1_8 Border added.
|
10 months ago |
sigonasr2
|
07139f06b7
|
Release build 6277. Fix second boss script not being loaded properly.
|
10 months ago |
sigonasr2
|
934019e84e
|
Add dynamic color and incrementing/decrementing counters for health/mana.
|
10 months ago |
Nic0Nic0Nii
|
aabc9e4cc5
|
Phase 1&2 prepping.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Nic0Nic0Nii
|
fcfdd6aba5
|
Implement helper health percent remaining functions for monsters. Added framework for second boss monster script.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Quapsel
|
dfb210f7d3
|
1_5 & 1_6 Border added
|
10 months ago |
Quapsel
|
85e8958ebf
|
„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Base Craft Materials for Leather Equipment added
|
10 months ago |
Nic0Nic0Nii
|
1490b2b9f9
|
Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
7af67b25b6
|
Fixes for Linux builds and cmake compiling!
|
10 months ago |
sigonasr2
|
b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
10 months ago |
sigonasr2
|
553baa5945
|
Changed reflection code to slightly account for rotations.
|
10 months ago |
sigonasr2
|
37fb379df9
|
Update to release build 6238.
|
10 months ago |
sigonasr2
|
c021c531f7
|
Added stage loot to levels configuration, and implemented stage loot upon level completion.
|
10 months ago |
sigonasr2
|
8a1689cb07
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
|
10 months ago |
sigonasr2
|
6907b35e16
|
Imported new EXP formula.
|
10 months ago |
sigonasr2
|
d6a44c149d
|
Wolves changed to Windhounds.
|
10 months ago |
sigonasr2
|
7c87766bc5
|
Update release build to version 6216.
|
10 months ago |
sigonasr2
|
0e4dbfd9f7
|
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
|
10 months ago |
Quapsel
|
ee5831422d
|
„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Material Cost for Leather Set Upgrades added.
|
10 months ago |
Quapsel
|
47aa305ab9
|
„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Wooden Weapon Material cost adjusted.
|
10 months ago |
sigonasr2
|
64422e4a24
|
Auto-aim implemented for controller/keyboard gameplay.
|
10 months ago |