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66b0648a59
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Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
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2024-02-20 03:47:12 -06:00 |
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bf33ad79c9
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Added custom window positioning, sizing, and added configuration file loading before the game window is constructed .
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2024-02-19 22:38:42 -06:00 |
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92f488986e
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Implemented window size saving/loading for Linux.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-02-19 05:41:14 -06:00 |
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5d7b342c51
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Implemented window position and size loading and saving. Release Build 7370.
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2024-02-19 03:08:15 -06:00 |
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0408250088
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Implemented fullscreen toggle and window window repositioning and resizing. Release Build 7357.
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2024-02-19 01:56:04 -06:00 |
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d5bd8655a9
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Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
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2024-02-18 22:16:09 -06:00 |
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22b1557c05
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Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
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2024-02-10 18:56:22 -06:00 |
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331a8c7941
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Save/Load Game Keybind settings. Release build 6872.
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2024-02-07 20:12:30 -06:00 |
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4015f485ea
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Added ability to set controller keybinds. Fixed initial loading of save data when no metadata file is detected or present for online builds. Fixed "Online Character" checkbox being desynced when selecting the Online character mode, enabling online mode. Display context-sensitive messages for setting keys depending on whether we are in keyboard mode or controller mode. Release build 6866.
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2024-02-07 19:43:32 -06:00 |
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Nic0Nic0Nii
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2bbd5e9ee4
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Traveling merchant randomized data is now saved
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-02-01 20:38:53 +00:00 |
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Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 14:48:49 +00:00 |
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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2024-01-28 19:39:01 -06:00 |
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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2024-01-27 10:34:56 -06:00 |
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15990152c7
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Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
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2024-01-27 06:43:09 -06:00 |
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39a710727e
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Fix file saving/loading for online mode.
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2024-01-27 04:51:14 -06:00 |
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7961e3d8aa
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Loading a file should call LoadFile instead of recursively calling LoadGame.
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2024-01-27 03:24:05 -06:00 |
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e036302b58
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Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed.
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2024-01-26 16:15:49 -06:00 |
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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2024-01-26 12:54:03 -06:00 |
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Nic0Nic0Nii
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1046557ac0
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Update sprites for second boss, add config parameters for new behavior.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-26 18:21:01 +00:00 |
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Nic0Nic0Nii
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4f6d9b09e3
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Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-26 15:29:42 +00:00 |
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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2024-01-26 00:48:32 -06:00 |
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Nic0Nic0Nii
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5a16f7757b
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Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-25 21:12:34 +00:00 |
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8a1689cb07
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Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
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2024-01-22 02:40:26 -06:00 |
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965d0afdb1
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Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-16 21:03:46 +00:00 |
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e669968bc3
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[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
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2024-01-16 00:53:29 -06:00 |
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c0ae0697b7
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Move to smart pointers for menu component system.
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2024-01-16 00:20:30 -06:00 |
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705bb9b9fb
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Added quotes for linux build script. Automatically create metadata file if missing when hitting Load Game
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-12 13:22:24 -06:00 |
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15ea25fe71
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Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present.
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2024-01-06 04:26:01 -06:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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