|
|
#pragma region License
|
|
|
/*
|
|
|
License (OLC-3)
|
|
|
~~~~~~~~~~~~~~~
|
|
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
|
are permitted provided that the following conditions are met:
|
|
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
|
be used to endorse or promote products derived from this software without specific
|
|
|
prior written permission.
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
|
SUCH DAMAGE.
|
|
|
|
|
|
Portions of this software are copyright <EFBFBD> 2023 The FreeType
|
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
|
All rights reserved.
|
|
|
*/
|
|
|
#pragma endregion
|
|
|
#include <filesystem>
|
|
|
#include "config.h"
|
|
|
#include "Item.h"
|
|
|
#include "AdventuresInLestoria.h"
|
|
|
#include "Unlock.h"
|
|
|
#include "State_OverworldMap.h"
|
|
|
#include "SaveFile.h"
|
|
|
#include "ClassInfo.h"
|
|
|
#include "ScrollableWindowComponent.h"
|
|
|
#include "LoadFileButton.h"
|
|
|
|
|
|
INCLUDE_game
|
|
|
|
|
|
size_t SaveFile::saveFileID=0;
|
|
|
std::string SaveFile::saveFileName="";
|
|
|
std::string SaveFile::username="";
|
|
|
bool SaveFile::onlineMode=true;
|
|
|
|
|
|
const size_t SaveFile::GetSaveFileCount(){
|
|
|
std::filesystem::create_directories("save_file_path"_S);
|
|
|
size_t count=0;
|
|
|
if(std::filesystem::exists("save_file_path"_S+"metadata.dat")){
|
|
|
utils::datafile metadata;
|
|
|
utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat");
|
|
|
return metadata.GetKeys().size();
|
|
|
}
|
|
|
return count;
|
|
|
}
|
|
|
|
|
|
const size_t SaveFile::GetOnlineSaveFileCount(){
|
|
|
std::filesystem::create_directories("save_file_path"_S);
|
|
|
size_t count=0;
|
|
|
if(std::filesystem::exists("save_file_path"_S+"metadata.dat"+"_online")){
|
|
|
utils::datafile metadata;
|
|
|
utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat"+"_online");
|
|
|
return metadata.GetKeys().size();
|
|
|
}
|
|
|
return count;
|
|
|
}
|
|
|
|
|
|
const void SaveFile::SaveGame(){
|
|
|
std::filesystem::create_directories("save_file_path"_S);
|
|
|
utils::datafile saveFile;
|
|
|
utils::datafile::INITIAL_SETUP_COMPLETE=false;
|
|
|
for(size_t itemCount=0;auto&[cat,items]:Inventory::sortedInv){
|
|
|
for(std::shared_ptr<Item>&item:items){
|
|
|
saveFile["Items"][std::format("Item[{}]",itemCount)]["Amt"].SetInt(item->Amt());
|
|
|
saveFile["Items"][std::format("Item[{}]",itemCount)]["Enhancement Level"].SetInt(item->EnhancementLevel());
|
|
|
saveFile["Items"][std::format("Item[{}]",itemCount)]["Item Name"].SetString(item->ActualName());
|
|
|
saveFile["Items"][std::format("Item[{}]",itemCount)]["Equip Slot"].SetInt(int(Inventory::GetSlotEquippedIn(item)));
|
|
|
uint8_t loadoutSlotNumber=255;
|
|
|
for(int i=0;i<game->loadout.size();i++){
|
|
|
if(item==game->GetLoadoutItem(i)){loadoutSlotNumber=i;break;}
|
|
|
}
|
|
|
saveFile["Items"][std::format("Item[{}]",itemCount)]["LoadoutSlot"].SetInt(loadoutSlotNumber);
|
|
|
for(const auto&[attr,val]:item->RandomStats()){
|
|
|
saveFile["Items"][std::format("Item[{}]",itemCount)]["Attributes"][std::string(attr.ActualName())].SetReal(val);
|
|
|
}
|
|
|
itemCount++;
|
|
|
}
|
|
|
}
|
|
|
saveFile["Player"]["Class"].SetString(game->GetPlayer()->GetClassName());
|
|
|
saveFile["Player"]["Level"].SetInt(game->GetPlayer()->Level());
|
|
|
saveFile["Player"]["Money"].SetInt(game->GetPlayer()->GetMoney());
|
|
|
saveFile["Player"]["Current EXP"].SetInt(game->GetPlayer()->CurrentXP());
|
|
|
saveFile["Player"]["Total EXP"].SetInt(game->GetPlayer()->TotalXP());
|
|
|
for(const auto&[attr,val]:game->GetPlayer()->GetBaseStats()){
|
|
|
saveFile["Player"]["Base Stats"][std::string(attr.ActualName())].SetReal(val);
|
|
|
}
|
|
|
for(const std::string&unlockName:Unlock::unlocks){
|
|
|
saveFile["Unlocks"][unlockName].SetString("True");
|
|
|
if(unlockName=="WORLD_MAP")continue; //This is a special exception, because the world map is not an actual stage.
|
|
|
|
|
|
auto opt_cp=State_OverworldMap::ConnectionPointFromString(unlockName);
|
|
|
if(!opt_cp.has_value())ERR(std::format("WARNING! Could not find connection point {}! THIS SHOULD NOT BE HAPPENING! Potential invalid unlock name.",unlockName));
|
|
|
if(opt_cp.value()->Visited()){
|
|
|
saveFile["Unlocks"][unlockName].SetString("True",1U);
|
|
|
}else{
|
|
|
saveFile["Unlocks"][unlockName].SetString("False",1U);
|
|
|
}
|
|
|
}
|
|
|
saveFile["Overworld Map Location"].SetString(State_OverworldMap::GetCurrentConnectionPoint().name);
|
|
|
saveFile["Chapter"].SetInt(game->GetCurrentChapter());
|
|
|
saveFile["Save Name"].SetString(std::string(GetSaveFileName()));
|
|
|
saveFile["Game Time"].SetReal(game->GetRuntime());
|
|
|
utils::datafile::Write(saveFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
|
|
|
utils::datafile metadata;
|
|
|
if(onlineMode){
|
|
|
if(std::filesystem::exists("save_file_path"_S+"metadata.dat"+"_online")){
|
|
|
utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat"+"_online");
|
|
|
}
|
|
|
}else{
|
|
|
if(std::filesystem::exists("save_file_path"_S+"metadata.dat")){
|
|
|
utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat");
|
|
|
}
|
|
|
}
|
|
|
metadata.GetProperty(std::format("save{}",saveFileID)).SetReal(game->GetRuntime(),0U);
|
|
|
metadata.GetProperty(std::format("save{}",saveFileID)).SetInt(game->GetCurrentChapter(),1U);
|
|
|
metadata.GetProperty(std::format("save{}",saveFileID)).SetInt(game->GetPlayer()->Level(),2U);
|
|
|
metadata.GetProperty(std::format("save{}",saveFileID)).SetString(game->GetPlayer()->GetClassName(),3U);
|
|
|
metadata.GetProperty(std::format("save{}",saveFileID)).SetString(std::string(SaveFile::GetSaveFileName()),4U);
|
|
|
if(!onlineMode){
|
|
|
utils::datafile::Write(metadata,"save_file_path"_S+"metadata.dat");
|
|
|
}else{
|
|
|
utils::datafile::Write(metadata,"save_file_path"_S+"metadata.dat"+"_online");
|
|
|
}
|
|
|
|
|
|
utils::datafile::INITIAL_SETUP_COMPLETE=true;
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
if(onlineMode){
|
|
|
std::function<void(std::string_view response)>RetryResponse;
|
|
|
RetryResponse=[&](std::string_view response){
|
|
|
if(response!="ERR"){
|
|
|
Server_SaveFile([](std::string_view response){
|
|
|
if(response=="ERR"){
|
|
|
std::cout<<"WARNING! Could not save data to server!"<<std::endl;
|
|
|
}
|
|
|
});
|
|
|
}else{
|
|
|
std::cout<<"WARNING! Could not save metadata to server!"<<std::endl;
|
|
|
}
|
|
|
};
|
|
|
Server_SaveMetadataFile(RetryResponse);
|
|
|
}else{
|
|
|
std::stringstream fileContents;
|
|
|
std::ifstream file("save_file_path"_S+std::format("save.{:04}",saveFileID));
|
|
|
while(file.good()){
|
|
|
int val=file.get();
|
|
|
if(val!=-1){
|
|
|
fileContents<<char(val);
|
|
|
}
|
|
|
}
|
|
|
std::string contents=fileContents.str();
|
|
|
emscripten_idb_async_store("/assets",("save_file_path"_S+std::format("save.{:04}",saveFileID)).c_str(),contents.data(),contents.length(),0,[](void*arg){
|
|
|
std::cout<<"Successfully saved save file "<<saveFileID<<"!"<<std::endl;
|
|
|
},[](void*arg){
|
|
|
std::cout<<"Failed to save save file "<<saveFileID<<"!"<<std::endl;
|
|
|
});
|
|
|
|
|
|
file.close();
|
|
|
|
|
|
|
|
|
std::stringstream metafileContents;
|
|
|
std::ifstream metafile("save_file_path"_S+"metadata.dat");
|
|
|
while(metafile.good()){
|
|
|
int val=metafile.get();
|
|
|
if(val!=-1){
|
|
|
metafileContents<<char(val);
|
|
|
}
|
|
|
}
|
|
|
std::string metaContents=metafileContents.str();
|
|
|
emscripten_idb_async_store("/assets",("save_file_path"_S+"metadata.dat").c_str(),metaContents.data(),metaContents.length(),0,[](void*arg){
|
|
|
std::cout<<"Successfully saved metafile!"<<std::endl;
|
|
|
},[](void*arg){
|
|
|
std::cout<<"Failed to save save metafile!"<<std::endl;
|
|
|
});
|
|
|
|
|
|
metafile.close();
|
|
|
}
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
void SaveFile::LoadFile(){
|
|
|
utils::datafile loadFile;
|
|
|
|
|
|
std::string loadFilename="save_file_path"_S+std::format("save.{:04}",saveFileID);
|
|
|
|
|
|
if(std::filesystem::exists(loadFilename)){
|
|
|
utils::datafile::Read(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
|
|
|
game->ResetGame();
|
|
|
for(auto&[key,data]:loadFile["Items"].GetOrderedKeys()){
|
|
|
std::weak_ptr<Item>newItem=Inventory::AddItem(data["Item Name"].GetString(),data["Amt"].GetInt());
|
|
|
newItem.lock()->enhancementLevel=data["Enhancement Level"].GetInt();
|
|
|
if(loadFile.GetProperty(std::format("Items.{}",key)).HasProperty("Attributes")){
|
|
|
for(auto&[attr,data]:loadFile.GetProperty(std::format("Items.{}.Attributes",key)).GetOrderedKeys()){
|
|
|
newItem.lock()->randomizedStats.A(attr)=data.GetReal();
|
|
|
}
|
|
|
}
|
|
|
if(data.HasProperty("LoadoutSlot")){
|
|
|
uint8_t loadoutSlot=data["LoadoutSlot"].GetInt();
|
|
|
if(loadoutSlot!=255){
|
|
|
game->SetLoadoutItem(loadoutSlot,newItem.lock()->ActualName());
|
|
|
}
|
|
|
}
|
|
|
|
|
|
EquipSlot slot=EquipSlot(loadFile.GetProperty(std::format("Items.{}.Equip Slot",key)).GetInt());
|
|
|
if(slot!=EquipSlot::NONE){ //This should be equipped somewhere!
|
|
|
Inventory::EquipItem(newItem,slot);
|
|
|
}
|
|
|
}
|
|
|
game->ChangePlayerClass(classutils::StringToClass(loadFile["Player"]["Class"].GetString()));
|
|
|
game->GetPlayer()->level=loadFile["Player"]["Level"].GetInt();
|
|
|
game->GetPlayer()->SetMoney(loadFile["Player"]["Money"].GetInt());
|
|
|
game->GetPlayer()->currentLevelXP=loadFile["Player"]["Current EXP"].GetInt();
|
|
|
game->GetPlayer()->totalXPEarned=loadFile["Player"]["Total EXP"].GetInt();
|
|
|
for(auto&[key,data]:loadFile["Player"]["Base Stats"].GetOrderedKeys()){
|
|
|
game->GetPlayer()->SetBaseStat(key,data.GetReal());
|
|
|
}
|
|
|
for(const auto&[key,data]:loadFile["Unlocks"].GetOrderedKeys()){
|
|
|
Unlock::UnlockArea(key);
|
|
|
if(data.GetValueCount()>1&&data.GetBool(1U)){
|
|
|
auto opt_cp=State_OverworldMap::ConnectionPointFromString(key);
|
|
|
if(!opt_cp)ERR(std::format("WARNING! Could not find connection point {}! THIS SHOULD NOT BE HAPPENING! Potential invalid unlock name.",key))
|
|
|
else opt_cp.value()->SetVisited();
|
|
|
}
|
|
|
}
|
|
|
State_OverworldMap::SetStageMarker(loadFile["Overworld Map Location"].GetString());
|
|
|
State_OverworldMap::UpdateCurrentConnectionPoint(const_cast<ConnectionPoint&>(State_OverworldMap::GetCurrentConnectionPoint()));
|
|
|
game->SetChapter(loadFile["Chapter"].GetInt());
|
|
|
SaveFile::SetSaveFileName(loadFile["Save Name"].GetString());
|
|
|
game->SetRuntime(loadFile["Game Time"].GetReal());
|
|
|
game->GetPlayer()->RecalculateEquipStats();
|
|
|
|
|
|
GameState::ChangeState(States::OVERWORLD_MAP,0.5f);
|
|
|
}else{
|
|
|
std::cout<<std::format("WARNING! File {} does not exist for loading!","save_file_path"_S+std::format("save.{:04}",saveFileID))<<std::endl;
|
|
|
}
|
|
|
};
|
|
|
|
|
|
const void SaveFile::LoadGame(){
|
|
|
std::filesystem::create_directories("save_file_path"_S);
|
|
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
if(onlineMode){
|
|
|
Server_GetFile([&](std::string_view response){
|
|
|
if(response!="ERR"){
|
|
|
std::ofstream file("save_file_path"_S+std::format("save.{:04}",saveFileID));
|
|
|
file<<response;
|
|
|
file.close();
|
|
|
LoadFile();
|
|
|
}else{
|
|
|
std::cout<<"WARNING! Could not load save file!"<<std::endl;
|
|
|
}
|
|
|
});
|
|
|
}else{
|
|
|
emscripten_idb_async_load("/assets",("save_file_path"_S+std::format("save.{:04}",saveFileID)).c_str(),0,[](void*arg,void*data,int length){
|
|
|
std::cout<<"Loaded Save File "<<saveFileID<<" successfully!"<<std::endl;
|
|
|
|
|
|
std::string rawMetadata=(char*)data;
|
|
|
std::ofstream file("save_file_path"_S+std::format("save.{:04}",saveFileID));
|
|
|
for(int i=0;i<length;i++){
|
|
|
file<<rawMetadata[i];
|
|
|
}
|
|
|
file.close();
|
|
|
LoadFile();
|
|
|
},[](void*arg){
|
|
|
std::cout<<"Failed to load Save File "<<saveFileID<<"!"<<std::endl;
|
|
|
});
|
|
|
}
|
|
|
#else
|
|
|
LoadFile();
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
const std::string_view SaveFile::GetSaveFileName(){
|
|
|
return saveFileName;
|
|
|
}
|
|
|
|
|
|
const void SaveFile::SetSaveFileName(std::string_view saveFileName){
|
|
|
SaveFile::saveFileName=saveFileName;
|
|
|
}
|
|
|
|
|
|
const void SaveFile::SetSaveFileID(size_t saveFileID){
|
|
|
SaveFile::saveFileID=saveFileID;
|
|
|
}
|
|
|
|
|
|
const void SaveFile::UpdateSaveGameData(){
|
|
|
std::filesystem::create_directories("save_file_path"_S);
|
|
|
auto LoadMetadataFile=[](){
|
|
|
auto gameFilesList=Component<ScrollableWindowComponent>(LOAD_GAME,"Game Files List");
|
|
|
auto onlineGameFilesList=Component<ScrollableWindowComponent>(LOAD_GAME,"Online Game Files List");
|
|
|
gameFilesList->RemoveAllComponents();
|
|
|
onlineGameFilesList->RemoveAllComponents();
|
|
|
const size_t saveFileCount=GetSaveFileCount();
|
|
|
const size_t onlineSaveFileCount=GetOnlineSaveFileCount();
|
|
|
utils::datafile metadata,online_metadata;
|
|
|
if(!std::filesystem::exists("save_file_path"_S+"metadata.dat")){
|
|
|
utils::datafile::Write(metadata,"save_file_path"_S+"metadata.dat");
|
|
|
}
|
|
|
if(!std::filesystem::exists("save_file_path"_S+"metadata.dat"+"_online")){
|
|
|
utils::datafile::Write(online_metadata,"save_file_path"_S+"metadata.dat"+"_online");
|
|
|
}
|
|
|
std::string saveGameFilename="save_file_path"_S+"metadata.dat";
|
|
|
std::string onlineSaveGameFilename="save_file_path"_S+"metadata.dat"+"_online";
|
|
|
utils::datafile::Read(metadata,saveGameFilename);
|
|
|
utils::datafile::Read(online_metadata,onlineSaveGameFilename);
|
|
|
float offsetY=0;
|
|
|
for(size_t i=0;i<saveFileCount;i++){
|
|
|
if(metadata.HasProperty(std::format("save{}",i))){
|
|
|
gameFilesList->ADD(std::format("Load File Button - Save {}",i),LoadFileButton)(geom2d::rect<float>{{0,offsetY},{gameFilesList->GetSize().x-13,48}},metadata[std::format("save{}",i)],i,[](MenuFuncData data){
|
|
|
std::weak_ptr<LoadFileButton>comp=DYNAMIC_POINTER_CAST<LoadFileButton>(data.component.lock());
|
|
|
saveFileID=comp.lock()->getSaveFileID();
|
|
|
SaveFile::LoadGame();
|
|
|
return true;
|
|
|
},ButtonAttr::NONE)END;
|
|
|
offsetY+=49;
|
|
|
}
|
|
|
}
|
|
|
offsetY=0;
|
|
|
for(size_t i=0;i<onlineSaveFileCount;i++){
|
|
|
if(online_metadata.HasProperty(std::format("save{}",i))){
|
|
|
onlineGameFilesList->ADD(std::format("Online Load File Button - Save {}",i),LoadFileButton)(geom2d::rect<float>{{0,offsetY},{onlineGameFilesList->GetSize().x-13,48}},online_metadata[std::format("save{}",i)],i,[](MenuFuncData data){
|
|
|
std::weak_ptr<LoadFileButton>comp=DYNAMIC_POINTER_CAST<LoadFileButton>(data.component.lock());
|
|
|
saveFileID=comp.lock()->getSaveFileID();
|
|
|
SaveFile::LoadGame();
|
|
|
return true;
|
|
|
},ButtonAttr::NONE)END;
|
|
|
offsetY+=49;
|
|
|
}
|
|
|
}
|
|
|
};
|
|
|
auto LoadMetadataFromDB=[](){
|
|
|
auto gameFilesList=Component<ScrollableWindowComponent>(LOAD_GAME,"Game Files List");
|
|
|
gameFilesList->RemoveAllComponents();
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
emscripten_idb_async_load("/assets",("save_file_path"_S+"metadata.dat").c_str(),0,[](void*arg,void*data,int length){
|
|
|
std::cout<<"Loaded metadata successfully!"<<std::endl;
|
|
|
auto gameFilesList=Component<ScrollableWindowComponent>(LOAD_GAME,"Game Files List");
|
|
|
|
|
|
std::string rawMetadata=(char*)data;
|
|
|
std::ofstream file("save_file_path"_S+"metadata.dat");
|
|
|
for(int i=0;i<length;i++){
|
|
|
file<<rawMetadata[i];
|
|
|
}
|
|
|
file.close();
|
|
|
utils::datafile metadata;
|
|
|
utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat");
|
|
|
|
|
|
const size_t saveFileCount=metadata.GetKeys().size();
|
|
|
float offsetY=0;
|
|
|
for(size_t i=0;i<saveFileCount;i++){
|
|
|
if(metadata.HasProperty(std::format("save{}",i))){
|
|
|
gameFilesList->ADD(std::format("Load File Button - Save {}",i),LoadFileButton)(geom2d::rect<float>{{0,offsetY},{gameFilesList->GetSize().x-13,48}},metadata[std::format("save{}",i)],i,[](MenuFuncData data){
|
|
|
std::weak_ptr<LoadFileButton>comp=DYNAMIC_POINTER_CAST<LoadFileButton>(data.component.lock());
|
|
|
saveFileID=comp.lock()->getSaveFileID();
|
|
|
SaveFile::LoadGame();
|
|
|
return true;
|
|
|
},ButtonAttr::NONE)END;
|
|
|
offsetY+=49;
|
|
|
}
|
|
|
}
|
|
|
Menu::OpenMenu(LOAD_GAME);
|
|
|
},[](void*arg){
|
|
|
std::cout<<"Failed to load metadata!"<<std::endl;
|
|
|
});
|
|
|
#endif
|
|
|
};
|
|
|
|
|
|
#ifndef __EMSCRIPTEN__
|
|
|
LoadMetadataFile();
|
|
|
#endif
|
|
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
if(onlineMode){
|
|
|
Server_GetLoadInfo([&](std::string_view response){
|
|
|
if(response!="ERR"){
|
|
|
std::ofstream file("save_file_path"_S+"metadata.dat"+"_online");
|
|
|
std::stringstream str;
|
|
|
file<<response;
|
|
|
file.close();
|
|
|
LoadMetadataFile();
|
|
|
Menu::OpenMenu(LOAD_GAME);
|
|
|
}
|
|
|
});
|
|
|
}else{
|
|
|
LoadMetadataFromDB();
|
|
|
}
|
|
|
#endif
|
|
|
}
|
|
|
|
|
|
const std::string SaveFile::CreateServerRequest(const SaveFileOperation::Operation operation,std::string_view data){
|
|
|
auto CalculateChecksum=[](std::string_view operation,std::string_view data){
|
|
|
return username.length()*8+data.length()*2+operation.length();
|
|
|
};
|
|
|
auto EncodeURI=[](std::string str){
|
|
|
return std::accumulate(str.begin(),str.end(),""s,[](std::string str,const char&c){
|
|
|
/*
|
|
|
* Implementation Source: https://262.ecma-international.org/5.1/#sec-15.1.3.4
|
|
|
uriReserved ::: one of
|
|
|
; / ? : @ & = + $ ,
|
|
|
uriMark ::: one of
|
|
|
- _ . ! ~ * ' ( )
|
|
|
Let unescapedURISet be a String containing one instance of each character valid in uriReserved and uriUnescaped plus <EFBFBD>#<EFBFBD>.
|
|
|
*/
|
|
|
const std::array uriReserved={';','/','?',':','@','&','=','+','$',',','-','_','.','!','~','*','\'','(',')','#'};
|
|
|
if(c>='A'&&c<='Z'||c>='a'&&c<='z'||c>='0'&&c<='9'||std::find(uriReserved.begin(),uriReserved.end(),c)!=uriReserved.end())return std::move(str)+c;
|
|
|
|
|
|
std::string convertedChar=std::format("%{:02x}",c);
|
|
|
std::for_each(convertedChar.begin(),convertedChar.end(),[](char&c){c=char(std::toupper(c));});
|
|
|
return std::move(str)+convertedChar;
|
|
|
});
|
|
|
};
|
|
|
std::string dataString=std::format("\"username\":\"{}\"",EncodeURI(username));
|
|
|
std::string operationName="";
|
|
|
switch(operation){
|
|
|
case SaveFileOperation::GET_LOAD_FILES:{
|
|
|
operationName=std::format("GET_LOAD_FILES");
|
|
|
//Data should be blank.
|
|
|
}break;
|
|
|
case SaveFileOperation::GET_FILE:{
|
|
|
operationName=std::format("GET_FILE");
|
|
|
//Data should contain the file ID we want.
|
|
|
}break;
|
|
|
case SaveFileOperation::SAVE_FILE:{
|
|
|
operationName=std::format("SAVE_FILE");
|
|
|
//Data should contain the entire contents of our save file.
|
|
|
}break;
|
|
|
case SaveFileOperation::SAVE_METADATA_FILE:{
|
|
|
operationName=std::format("SAVE_METADATA_FILE");
|
|
|
//Data should contain the entire contents of our metadata save file.
|
|
|
}break;
|
|
|
}
|
|
|
dataString+=",\"operation\":\""+EncodeURI(operationName)+"\"";
|
|
|
dataString+=",\"checksum\":\""+EncodeURI(std::to_string(CalculateChecksum(operationName,data)))+"\"";
|
|
|
dataString+=",\"data\":\""+EncodeURI(std::string(data))+"\"";
|
|
|
return "{"+dataString+"}";
|
|
|
}
|
|
|
const void SaveFile::Server_GetLoadInfo(std::function<void(std::string_view)>respCallbackFunc){
|
|
|
game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::GET_LOAD_FILES,"0"));
|
|
|
game->responseCallback=respCallbackFunc;
|
|
|
}
|
|
|
const void SaveFile::Server_GetFile(std::function<void(std::string_view)>respCallbackFunc){
|
|
|
game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::GET_FILE,std::to_string(saveFileID)));
|
|
|
game->responseCallback=respCallbackFunc;
|
|
|
}
|
|
|
const void SaveFile::Server_SaveFile(std::function<void(std::string_view)>respCallbackFunc){
|
|
|
std::stringstream fileContents;
|
|
|
std::ifstream file("save_file_path"_S+std::format("save.{:04}",saveFileID));
|
|
|
while(file.good()){
|
|
|
int val=file.get();
|
|
|
if(val!=-1){
|
|
|
fileContents<<char(val);
|
|
|
}
|
|
|
}
|
|
|
game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::SAVE_FILE,std::to_string(saveFileID)+"|"+fileContents.str()));
|
|
|
game->responseCallback=respCallbackFunc;
|
|
|
}
|
|
|
const void SaveFile::Server_SaveMetadataFile(std::function<void(std::string_view)>respCallbackFunc){
|
|
|
std::stringstream fileContents;
|
|
|
std::ifstream file("save_file_path"_S+"metadata.dat"+"_online");
|
|
|
while(file.good()){
|
|
|
int val=file.get();
|
|
|
if(val!=-1){
|
|
|
fileContents<<char(val);
|
|
|
}
|
|
|
}
|
|
|
std::string contents=fileContents.str();
|
|
|
#ifdef __EMSCRIPTEN__
|
|
|
emscripten_idb_async_store("/assets",("save_file_path"_S+"metadata.dat"+"_online").c_str(),contents.data(),contents.length(),0,[](void*arg){
|
|
|
std::cout<<"Saved metadata successfully!"<<std::endl;
|
|
|
},[](void*arg){
|
|
|
std::cout<<"Failed to save metadata!"<<std::endl;
|
|
|
});
|
|
|
#endif
|
|
|
game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::SAVE_METADATA_FILE,fileContents.str()));
|
|
|
game->responseCallback=respCallbackFunc;
|
|
|
}
|
|
|
|
|
|
const std::string_view SaveFile::GetUserID(){
|
|
|
return SaveFile::username;
|
|
|
}
|
|
|
const void SaveFile::SetUserID(std::string_view userID){
|
|
|
SaveFile::username=userID;
|
|
|
}
|
|
|
|
|
|
const bool SaveFile::IsOnline(){
|
|
|
return onlineMode;
|
|
|
}
|
|
|
|
|
|
void SaveFile::SetOnlineMode(bool online){
|
|
|
onlineMode=online;
|
|
|
} |