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7cf44b2462
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Added infinite and nan checks for positions.
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2024-01-19 01:44:50 -06:00 |
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dfa014b0a9
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Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
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2024-01-19 00:07:29 -06:00 |
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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2024-01-18 23:24:24 -06:00 |
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Quapsel
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f8a9bd1e27
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Map Border 1_2 & 1_3 added.
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2024-01-19 02:00:27 +01:00 |
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a5abe82594
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Move spawn debug report code to after all initialization.
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2024-01-18 16:33:17 -06:00 |
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59c77add6b
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Update 'Adventures in Lestoria/assets/config/configuration.txt'
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2024-01-18 13:08:57 -06:00 |
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c1c119e143
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Update 'Adventures in Lestoria/Monster.h'
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2024-01-18 13:08:44 -06:00 |
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e5ae58c4a3
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Update 'Adventures in Lestoria/Monster.cpp'
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2024-01-18 13:08:30 -06:00 |
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3ba7d0519b
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Include code to analyze monster spawns
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2024-01-18 13:08:00 -06:00 |
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Quapsel
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812791de8a
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„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
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2024-01-18 11:00:27 -06:00 |
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8512ccf51a
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Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
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2024-01-17 20:10:54 -06:00 |
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c972b33c56
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Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
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2024-01-17 19:32:51 -06:00 |
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210a46a5f9
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Continue fixing up new menu navigation structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-17 21:00:51 +00:00 |
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21965b3c90
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Save File Window navigation controls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-17 17:22:23 +00:00 |
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1ab521ecc0
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Slight randomization in sound effect pitches for noise variety.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-17 16:18:09 +00:00 |
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790a1f7181
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Fix Issue #32 for emscripten/linux builds
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-17 15:44:18 +00:00 |
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Quapsel
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ad10a08644
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small fixes in 1_2
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2024-01-17 11:48:33 +01:00 |
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3ff1ff0b04
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Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
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2024-01-16 22:30:10 -06:00 |
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4aaa954d05
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Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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2024-01-16 20:39:05 -06:00 |
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cbb277cab2
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Add in structures to deal with custom menu navigation setups.
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2024-01-16 20:14:43 -06:00 |
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97ce43ed21
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Add default button member to menus.
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2024-01-16 18:21:22 -06:00 |
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bc1a1c6876
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Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
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2024-01-16 17:48:43 -06:00 |
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848d0e4816
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Merge pull request 'MenuComponentRefactor' (#30) from MenuComponentRefactor into master
Reviewed-on: #30
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2024-01-16 17:15:55 -06:00 |
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604511d8e9
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Fix menu components not being clickable.
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2024-01-16 17:14:33 -06:00 |
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54f128777f
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Resolved menu component bugs not being removed from parent menu structure properly.
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2024-01-16 17:08:01 -06:00 |
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965d0afdb1
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Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-16 21:03:46 +00:00 |
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2ba989c6b5
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Merge branch 'master' into MenuComponentRefactor
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2024-01-16 20:38:14 +00:00 |
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516438b451
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Include for ScrollingWindowComponent was missing.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-16 20:37:00 +00:00 |
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Quapsel
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afb05b9616
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End of Map Collision + 1_1 Borders added
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2024-01-16 13:21:05 +01:00 |
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e669968bc3
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[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
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2024-01-16 00:53:29 -06:00 |
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c0ae0697b7
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Move to smart pointers for menu component system.
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2024-01-16 00:20:30 -06:00 |
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cfd3be4f13
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Changes to bear sprite.
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2024-01-15 17:22:42 -06:00 |
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aa483f1d5e
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Fixed friend class not working for emscripten builds. Release build 5869.
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2024-01-15 06:20:55 -06:00 |
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6b2f4f7bf9
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Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
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2024-01-15 06:07:18 -06:00 |
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1fd37bbd51
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Added controller vibration for world shake events/player hurt events.
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2024-01-15 03:22:34 -06:00 |
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c4ee2608f2
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Added basic controller keybind support.
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2024-01-15 02:50:20 -06:00 |
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86925ef031
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Bear strategy implemented. Release Build 5823.
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2024-01-15 01:30:06 -06:00 |
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b7ef0c8712
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Added knockup status for players/monsters.
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2024-01-14 23:13:00 -06:00 |
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3e2bd6feb6
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Add bear sprite and bear strategy framework.
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2024-01-14 17:42:20 -06:00 |
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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2024-01-14 16:23:31 -06:00 |
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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2024-01-14 12:53:40 -06:00 |
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e8d2ec9e9d
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Frog behavior implemented.
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2024-01-13 17:20:13 -06:00 |
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62a2119ab2
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Initial frog behavior aiming implemented.
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2024-01-13 16:37:46 -06:00 |
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Quapsel
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849244d407
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Monster Spawns 1_6, 1_7 & 1_8
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2024-01-13 13:33:56 +01:00 |
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Quapsel
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2dfbd1fec2
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Monster spawns for 1_3, 1_4 & 1_5.
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2024-01-13 13:06:39 +01:00 |
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705bb9b9fb
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Added quotes for linux build script. Automatically create metadata file if missing when hitting Load Game
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-12 13:22:24 -06:00 |
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b97afb24bd
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Frog tongue should only hit each entity one time.
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2024-01-12 12:32:47 -06:00 |
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20e452b337
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Smooth movement should respect elapsed time and not be frame-based.
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2024-01-12 12:16:19 -06:00 |
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87cdff2218
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Tongue hitbox should be determined by current length of tongue, not final length.
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2024-01-12 12:11:42 -06:00 |
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8d471fe35e
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Release build 5736
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2024-01-12 12:07:14 -06:00 |
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