sigonasr2
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970b15ac5d
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Parrot Monster scripts initialized.
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2 months ago |
sigonasr2
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20f8abf8b5
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Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653.
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2 months ago |
sigonasr2
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5f63f23635
|
Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
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2 months ago |
sigonasr2
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d432966e3e
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Worked on Pirate Captain base AI. (Mounted Parrot AI still needs implemented).
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2 months ago |
sigonasr2
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c16dccc623
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Begin Pirate Captain AI implementation.
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2 months ago |
Quapsel
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888cea1581
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„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Chapter 3 Monster + Area Items added. (Consumables still missing)
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2 months ago |
sigonasr2
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da2640fbc1
|
Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638.
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2 months ago |
sigonasr2
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0e3a4c0ba7
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Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
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2 months ago |
sigonasr2
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d6c2b6c87f
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Implement Pirate Marauder AI. Release Build 11609.
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2 months ago |
sigonasr2
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9509f317c3
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
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2 months ago |
sigonasr2
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90d9bc86b1
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Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
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2 months ago |
sigonasr2
|
8f5973d836
|
Crab and Giant Crab monster entries added.
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2 months ago |
sigonasr2
|
21c5af80c2
|
Pirate Marauder entry added.
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2 months ago |
sigonasr2
|
612cda41c3
|
Pirate Marauder/Pirate Captain data added.
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2 months ago |
sigonasr2
|
07f431a5aa
|
Prep Pirate monster entry.
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2 months ago |
sigonasr2
|
880b8e4335
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
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2 months ago |
sigonasr2
|
86e2976549
|
Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652.
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2 months ago |
sigonasr2
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1e7345d7b5
|
Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598.
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2 months ago |
sigonasr2
|
6788e3c523
|
Fix Charge Arrow's beam graphic to match its radius better. Release Build 11546.
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3 months ago |
sigonasr2
|
bc795ecb2b
|
Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544.
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3 months ago |
sigonasr2
|
50820d34a5
|
Placeholder Story 2-1. Remove unncessary confirmation menus. Clear child item when reopening the Disassemble or Refine menus. Release Build 11417.
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3 months ago |
sigonasr2
|
da65f1525b
|
Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414.
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3 months ago |
sigonasr2
|
517f81c03f
|
Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks.
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3 months ago |
sigonasr2
|
e0d58aef04
|
Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357.
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3 months ago |
sigonasr2
|
050821b1d2
|
Expand Wizard's Meteor ability configuration parameters. Implemented Summon Comet and Solar Flare enchants. Added incompatibility checks for these two enchants as equipment. Add in unit tests to check for validity of equipping accessories. Release Build 11350.
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3 months ago |
sigonasr2
|
bcaed9aed5
|
Updated all BGM tracks with newest versions. Release Build 11330.
|
3 months ago |
sigonasr2
|
4f18cd41fb
|
Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
|
3 months ago |
sigonasr2
|
6fbb8a8ed1
|
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
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3 months ago |
sigonasr2
|
901f2e38bc
|
Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271.
|
3 months ago |
sigonasr2
|
5b7c25df46
|
Add in map_range util function. Fix up FadeInOutEffect to still behave with its old behavior for Poison Pool while enabling new oscillating behaviors for size/color. Add in unit test for map_range. Implement Black Hole Enchant. Release Build 11250.
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3 months ago |
sigonasr2
|
94b324e7a2
|
Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230.
|
3 months ago |
sigonasr2
|
6d4de7940b
|
Implemented Curse of Doom. Release Build 11188.
|
3 months ago |
sigonasr2
|
88dea6fa84
|
Implement Poison Bounce enchant. Fix Poison Bounce physics when dealing with lower frame rates. Release Build 11180.
|
3 months ago |
sigonasr2
|
e8ead7e07b
|
Implemented Pooling Poison enchant. Fix True Damage and Dot flags ignoring dead monsters and still applying damage. 191/191 Unit Tests passing. Release Build 11173.
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3 months ago |
sigonasr2
|
b0ee888b83
|
Implemented Spreading Pain enchant. Made applied buffs not immediately start ticking down on the same frame as they are applied since that causes some strange interactions with chained deaths. Release Build 11152.
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3 months ago |
sigonasr2
|
a90c7d3c5d
|
Fix Firebolt and Lightning bolt crashing the game. Implemented cat animation override for Nine Lives enchant. Implemented Nine Lives Enchant. Release Build 11130.
|
3 months ago |
sigonasr2
|
182e492991
|
Added Training Dummies to camp. Release Build 11085.
|
3 months ago |
sigonasr2
|
d224740fd4
|
Implemented Shield mechanic into the game. Fix Special Mark Enchant test and Wizard's Soul Enchant test. Release Build 11062.
|
3 months ago |
sigonasr2
|
45e6027c9e
|
Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031.
|
4 months ago |
sigonasr2
|
f717abfa54
|
Lingering Scent enchant implemented.
|
4 months ago |
sigonasr2
|
58298839bf
|
Implemented Enfeebled Target enchant. Tests are corrected to use the new DamageNumber methods. Release Build 11017.
|
4 months ago |
sigonasr2
|
012f5de2a1
|
Implement Bloodlust enchant. Fix crash that occurs if the player class is not Warrior or Thief. Release Build 10981.
|
4 months ago |
sigonasr2
|
c017c353db
|
Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977.
|
4 months ago |
sigonasr2
|
ab98adf094
|
Triple Toss enchant implemented. Fix obscure edge-case bug where the camera position, mouse position, and player positions are all equal causing a mouse aiming location length of (0,0) resulting in infinity size velocities. Release Build 10952.
|
4 months ago |
sigonasr2
|
a6b4caad02
|
Correct a bug in olcPGEX_MiniAudio: GetCursorMilliseconds() was not returning properly. Added loop repeating start point capabilities to the audio engine and bgm config file. Release Build 10936.
|
4 months ago |
sigonasr2
|
2667cc526e
|
Add [[unlikely]] to DEBUG_ACCESS_OPTIONS to help the compiler. Add a distance check so monsters extremely far away on the map no longer run their AI routines. Add keyboard stage plate connections for the in between zones on the world map in case the player ends up there and uses the keyboard controls. Release Build 10918.
|
4 months ago |
sigonasr2
|
bc31ba5862
|
Implement the DEBUG_ACCESS_OPTIONS when attempting to read from config (for debugging purposes). Release Build 10915.
|
4 months ago |
sigonasr2
|
68744adf54
|
Add stage plates for Chapter 3 and setup 3-1 in levels. Release Build 10911.
|
4 months ago |
sigonasr2
|
e43798fa9a
|
Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
|
4 months ago |
sigonasr2
|
7fa02b0f7a
|
Implement Mega Charged Shot. Release Build 10827.
|
4 months ago |