sigonasr2
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2ec484206d
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Added commit script
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1 year ago |
sigonasr2
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73e3b5a18e
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Included new potential object types.
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1 year ago |
sigonasr2
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cf87c25f63
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Parse TSX files and link map data to map tilesets in Tiled.
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1 year ago |
sigonasr2
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8d5d509c7c
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Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
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1 year ago |
sigonasr2
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e162e564d7
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Remove offending tileset from 1_1 campaign map.
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1 year ago |
sigonasr2
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e19bed30ce
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Add tiled-session files to gitignore. Remove offending tileset from 1_1 campain map.
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1 year ago |
sigonasr2
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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1 year ago |
Quapsel
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21b3e5339d
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added Tileset and started with map for Stage 1 - 1
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1 year ago |
sigonasr2
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1d3b07eb98
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Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
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1 year ago |
sigonasr2
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66d8b9050c
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Parse spawn groups from tiled map data.
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1 year ago |
sigonasr2
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89473d417c
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We no longer read invalid tags or lone tags.
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1 year ago |
sigonasr2
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635f580ba6
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Proper handling of names with spaces in parsing.
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1 year ago |
sigonasr2
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b0cdab41f5
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Include second level updates.
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1 year ago |
sigonasr2
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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1 year ago |
sigonasr2
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f5bc7ee824
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Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
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1 year ago |
sigonasr2
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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1 year ago |
sigonasr2
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dd75b5b52d
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Tested build for correction to Issue #8
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1 year ago |
sigonasr2
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ca151cedd9
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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1 year ago |
sigonasr2
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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1 year ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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1 year ago |
sigonasr2
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7598578890
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Added emscripten auto-compile capabilities to Release builds.
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1 year ago |
sigonasr2
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8fb407c3f1
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File description, project properties, company name, and other meta fields all applied to game executables on build.
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1 year ago |
sigonasr2
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e68d310034
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Shrink the version numbers down a little bit more.
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1 year ago |
sigonasr2
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26aeb8d440
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Implemented auto-incrementing project version numbers.
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1 year ago |
sigonasr2
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d099bdde84
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Include game icon in executable and game window (such a PITA)
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1 year ago |
sigonasr2
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c81040494c
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Fix Player::Hurt not having a return value. Web build created.
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1 year ago |
sigonasr2
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
sigonasr2
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21368f6f95
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Define and setup internal class attributes.
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1 year ago |
sigonasr2
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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1 year ago |
sigonasr2
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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1 year ago |
sigonasr2
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4b98518fcf
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Added Warrior swing sword animation
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1 year ago |
sigonasr2
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5be3d2679c
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Add new class sprites
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1 year ago |
sigonasr2
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ae50e6631f
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Test a webhook commit.
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1 year ago |
sigonasr2
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0718150cd0
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Test commit.
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1 year ago |
sigonasr2
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3650b94363
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Verifying commit pushing works.
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1 year ago |
sigonasr2
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b6b9089422
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Included proper variable initialization states for Monsters.
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1 year ago |
sigonasr2
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0c6663a8bc
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Test a code update.
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1 year ago |
sigonasr2
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86da919577
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PGE update for emscripten comand.
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1 year ago |
sigonasr2
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2f95e71114
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Fix bug with missing return value for effect updating.
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1 year ago |
sigonasr2
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9db2565060
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Added health indicator
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1 year ago |
sigonasr2
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a94528fe3e
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Added Spawners
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1 year ago |
sigonasr2
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01d1e44839
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Added Bullet shooting
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1 year ago |
sigonasr2
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a2308914a2
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Refined movement run away code for ranged enemies.
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1 year ago |
sigonasr2
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df1681b051
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Bounce collisions occur between units.
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1 year ago |
sigonasr2
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b5b7097418
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Add in multi-key mapping for same key actions.
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1 year ago |
sigonasr2
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7c542740cc
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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1 year ago |
sigonasr2
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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1 year ago |
sigonasr2
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7e543a3021
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Implement ground slam animation
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1 year ago |
sigonasr2
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515c74aa9f
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Upload files to 'Crawler/assets'
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1 year ago |
sigonasr2
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0fa77fa944
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Spin attack refinements.
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1 year ago |