Commit Graph

115 Commits (2cf48c53f92b2f5b6848d4a0ff33f4660a995971)

Author SHA1 Message Date
sigonasr2 694a82701e Create new equipment images, read/parse equipment config file 1 year ago
sigonasr2 298b0c4ca7 Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures. 1 year ago
sigonasr2 47d7c02bb6 Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right. 1 year ago
sigonasr2 5ba83cad95 Add in Wizard full render images and incorporate image in engine. 1 year ago
sigonasr2 25b6dc0299 Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes. 1 year ago
sigonasr2 d9b1908985 Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 1 year ago
sigonasr2 5331a3d443 Implement font upscaling hack for similar looking web/PC font rendering. 1 year ago
sigonasr2 f9b00a8931 Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version. 1 year ago
sigonasr2 16e0fe4042 Added character portrait displays and discussion-context coloring. 1 year ago
sigonasr2 b437202e13 Background fading transition added. 1 year ago
sigonasr2 88bafaec3f Text navigation for visual novel added. 1 year ago
sigonasr2 a7f13e0077 Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled. 1 year ago
sigonasr2 90d465fd7b Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets. 1 year ago
sigonasr2 3605aa818d Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates. 1 year ago
sigonasr2 45c6d22ee0 Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds. 1 year ago
sigonasr2 933fc16cce Add in item drop overlays to HUD. 1 year ago
sigonasr2 88b8f17edb Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 1 year ago
sigonasr2 a3ac1243d7 Item Drops implemented on monster kills. 1 year ago
sigonasr2 403690747d Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 1 year ago
sigonasr2 b61f9ddf96 Setup monster drop config data and monster drop data structure. 1 year ago
sigonasr2 6c16405908 Finish level complete layout. 1 year ago
sigonasr2 5652741ec0 Added level complete window upon completing a stage. 1 year ago
sigonasr2 5b28478596 Inactive/Active ring status based on being in/out of combat. 1 year ago
sigonasr2 eeb24934a3 Added an end zone ring graphic. 1 year ago
sigonasr2 7e371f6779 Add in loadout system to Player class. 1 year ago
sigonasr2 30a5cdc488 Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 1 year ago
sigonasr2 2fe9f17cdc Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637 1 year ago
sigonasr2 cedb465c79 Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed. 1 year ago
sigonasr2 800a5767f2 Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window. 1 year ago
sigonasr2 e189d4b516 Class ability descriptions added. Full render image paths now defined. Moved some class information around. 1 year ago
sigonasr2 0fdfa65ddf Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes. 1 year ago
sigonasr2 e779725106 Define health and growth rates of each class. 1 year ago
sigonasr2 3ee6d03728 Add in Rotating character display component 1 year ago
sigonasr2, Sig, Sigo 1f40e846ac Typo on Accessories. Initialize listener categories 1 year ago
sigonasr2 04d6f42526 Handled dynamic adding and removing of inventory items and syncing with menu systems. 1 year ago
sigonasr2 6656e3d036 Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called. 1 year ago
sigonasr2 daf94db505 Added functional scrollbar. 1 year ago
sigonasr2 ff3f4ba1c0 Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily. 1 year ago
sigonasr2 472e8eceda Rendering of decal portions now controllable via point check overrides. 1 year ago
sigonasr2 1c4ec84d75 Implement dummy items and scrollablewindowcomponent setup 1 year ago
sigonasr2 803a0189d8 Inventory Drag and Drop Management implemented. 1 year ago
sigonasr2 ba6505b266 Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding. 1 year ago
sigonasr2 877c44c372 Setup Items, item categories, and item scripts, and all associated configuration files for them. 1 year ago
sigonasr2 d3f26d4bb0 Render all background windows, foreground window is the only one with direct focus. Background windows are darkened. 1 year ago
sigonasr2 ee5f6f9598 Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
sigonasr2 9246852c25 Theme keys are now sorted when loading so they appear in the right order down the line. 1 year ago
sigonasr2 10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
sigonasr2 999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
sigonasr2, Sig, Sigo bff7eabef5 Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning. 1 year ago
sigonasr2, Sig, Sigo 17838ffb8b 9-patch interface code added 1 year ago