sigonasr2
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2b34cbbeac
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Added bgm and sfx sliders.
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10 months ago |
sigonasr2
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78374d1c1a
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Release Build 6718
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10 months ago |
sigonasr2
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689eaa6d10
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Implemented chapter limits for equipment upgrades.
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10 months ago |
sigonasr2
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fc7e135aa4
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Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
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10 months ago |
sigonasr2
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0aea7beb83
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Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
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10 months ago |
sigonasr2
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d904ef7e91
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Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
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10 months ago |
sigonasr2
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b8dea862f6
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Fix shadow string rendering for vertical scaling.
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10 months ago |
sigonasr2
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30a79cc307
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Upon level completion, update Discord status and randomize the traveling merchant.
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10 months ago |
sigonasr2
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a6e8ec872c
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Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
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10 months ago |
sigonasr2
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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10 months ago |
sigonasr2
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7a41361710
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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10 months ago |
sigonasr2
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545cbac5d8
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Add in NPC spawn locations.
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10 months ago |
sigonasr2
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dcabc05702
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Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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10 months ago |
sigonasr2
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0f8801546c
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Fix image case-sensitivity for NPCs in the Hub.
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10 months ago |
sigonasr2
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1814c52763
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Add in maximum ranges for energy bolt, fire bolt, and lightning bolt.
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10 months ago |
sigonasr2
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99674ce6e1
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Release build 6530.
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10 months ago |
sigonasr2
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2640477f89
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Implemented offline / online character tabs for the load game window. Release Build 6459.
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10 months ago |
sigonasr2
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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10 months ago |
sigonasr2
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e45a2dc7da
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Knockback away from bear’s position makes more sense.
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10 months ago |
sigonasr2
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1d5a936c20
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Release Build 6393
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10 months ago |
sigonasr2
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4146e54379
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Release Build 6389
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10 months ago |
sigonasr2
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e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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10 months ago |
sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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10 months ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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10 months ago |
sigonasr2
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5ed991ec88
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Boss Phase 3 completed.
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10 months ago |
sigonasr2
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7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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10 months ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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10 months ago |
sigonasr2
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bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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10 months ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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10 months ago |
sigonasr2
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afdb85e16f
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Release version 6278.
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10 months ago |
sigonasr2
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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10 months ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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10 months ago |
sigonasr2
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b8da4fbbbe
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Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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10 months ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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10 months ago |
sigonasr2
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37fb379df9
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Update to release build 6238.
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10 months ago |
sigonasr2
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7c87766bc5
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Update release build to version 6216.
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10 months ago |
sigonasr2
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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10 months ago |
sigonasr2
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a5abe82594
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Move spawn debug report code to after all initialization.
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10 months ago |
sigonasr2
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aa483f1d5e
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Fixed friend class not working for emscripten builds. Release build 5869.
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11 months ago |
sigonasr2
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c4ee2608f2
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Added basic controller keybind support.
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11 months ago |
sigonasr2
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86925ef031
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Bear strategy implemented. Release Build 5823.
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11 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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11 months ago |
sigonasr2
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b97afb24bd
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Frog tongue should only hit each entity one time.
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11 months ago |
sigonasr2
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20e452b337
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Smooth movement should respect elapsed time and not be frame-based.
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11 months ago |
sigonasr2
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87cdff2218
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Tongue hitbox should be determined by current length of tongue, not final length.
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11 months ago |
sigonasr2
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8d471fe35e
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Release build 5736
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11 months ago |
sigonasr2
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c18418c4ce
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Cleaned up pathfinding algorithms.
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11 months ago |
sigonasr2
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5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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11 months ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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11 months ago |
sigonasr2
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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11 months ago |