584 Commits

Author SHA1 Message Date
2a900fa06e Create server request backbone and functions for talking to save file server. 2024-01-02 04:45:44 -06:00
3e5e78a606 Added load file information on load screen. metadata file no longer counts towards file count. Added loadout data to the save file. 2024-01-02 02:15:39 -06:00
8c986f17db Remove 2018 references for copyrighted files of my origin. 2024-01-02 00:46:32 -06:00
fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 2024-01-02 00:43:42 -06:00
5c73ed6cd3 Fix Linux build and implementations with new systems and C++20 features
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-02 00:10:07 -06:00
92ac7e5cf8 Implemented cmake for parallel building in emscripten/linux 2024-01-01 16:50:09 -06:00
cf6185bb50 Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection. 2024-01-01 08:00:14 -06:00
ad1e2260cf Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static. 2024-01-01 07:49:07 -06:00
0d6ab94fda Implement load game functions. 2024-01-01 04:58:06 -06:00
5e5e8f5656 Save File implemented. 2024-01-01 03:49:37 -06:00
dd2146ebda Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default. 2024-01-01 01:59:41 -06:00
cbdd317068 Add label update manual disable flag for when a label update would cause issues on the character equip menu. 2023-12-31 23:36:09 -06:00
fccf24c0c9 Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item. 2023-12-31 23:18:32 -06:00
5a9396fbcb Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
Applied random stats to equip stats. Made sure that rings that are the same in both equip slots do not cause the stats difference display from showing any actual differences. Prevent accidental unequipping of rings already equipped (if you technically were to swap between them)
2023-12-31 18:05:41 -06:00
4daf4f0135 Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index. 2023-12-31 17:04:34 -06:00
0e5d871c68 Implemented Mersenne Twister RNG. 2023-12-31 16:32:30 -06:00
73b72a8838 Randomize stats implemented with a correct integer distribution (equal probability for all numbers). 2023-12-31 15:47:18 -06:00
c2d9178de3 Added Rings to equipment lists. Add randomized stats functionality. 2023-12-31 15:29:05 -06:00
Quapsel
c1391f153c hub changes 2023-12-29 13:55:56 +01:00
Quapsel
37dc25edbc Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-12-29 13:28:10 +01:00
Quapsel
7fd25e383d tilesets added, tileset animation added, early version of hub added 2023-12-29 13:27:39 +01:00
c528d89b85 Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats. 2023-12-29 06:25:54 -06:00
f987e51324 Locked item display changes. 2023-12-29 02:49:37 -06:00
9fef977a3a Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table. 2023-12-29 02:43:59 -06:00
c876f8a6ea Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked. 2023-12-29 01:00:42 -06:00
4e3c9877e7 Implemented split between consumable crafting initialization and equipment enhancement initialization. 2023-12-28 21:48:12 -06:00
Quapsel
b02936fcb5 1_8 added 2023-12-28 17:51:11 +01:00
64694e1b63 Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done. 2023-12-28 06:10:46 -06:00
8f41870b46 Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items. 2023-12-28 02:55:59 -06:00
3410b5b92b Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment. 2023-12-27 21:03:31 -06:00
bd066ee787 Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 2023-12-27 20:40:01 -06:00
f2e3405b5b Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-12-27 17:00:53 -06:00
20f30b0f30 Add and setup Blacksmith Crafting Window 2023-12-27 17:00:52 -06:00
Quapsel
d16508dd65 1_7 added 2023-12-27 14:45:20 +01:00
Quapsel
8e7d4ad269 1_6 added 2023-12-27 14:28:23 +01:00
38bedb653d Added item enhancement check functions, added priming requirements, and updated item enhancement function. 2023-12-27 02:30:15 -06:00
318719d46f Implement crafting requirement structures and dummy data for equipment. 2023-12-27 01:12:48 -06:00
c7e3115b89 Implemented Mana and Atk Spd stats 2023-12-27 00:24:39 -06:00
3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 2023-12-26 23:59:21 -06:00
28079609b7 CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied. 2023-12-26 03:51:05 -06:00
6412f34dce Implemented Merchant Selling Screen 2023-12-26 01:54:14 -06:00
25dd39b60a Setup Sell Layout for merchant screen. 2023-12-25 21:25:22 -06:00
4ac15dd1cc XP and level up systems implemented. 2023-12-24 22:50:25 -06:00
2a72238e40 Implemented all item stats. 2023-12-24 06:04:49 -06:00
126753053f Added caching for shadow text for all PGE default drawing functions and viewport drawing functions. 2023-12-24 04:19:24 -06:00
52d36eab3b Properly reset the player's health and mana between stages. 2023-12-24 01:39:52 -06:00
668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 2023-12-23 21:15:08 -06:00
51cbf81204 Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. 2023-12-23 14:06:39 -06:00
7852aa7209 Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups. 2023-12-22 21:01:10 -06:00
e89d18d84f Added TODO file 2023-12-22 17:19:54 -06:00