Commit Graph

1080 Commits (2a6f1219389e644973f63556ffdbaa2a65b8fe2c)
 

Author SHA1 Message Date
sigonasr2, Sig, Sigo eb069a0012 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 9 months ago
sigonasr2, Sig, Sigo cbf323da89 Story I unlocks from the beginning of the game. 9 months ago
Quapsel 55153c356d „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 9 months ago
sigonasr2 2895defa43 Fix crash due to off-by-one error with randomizing the traveling merchant when reaching chapter 2+. Fix player inventory scrollbars not resizing when items are removed from the inventory because of crafting. Release Build 7857, Test Version 0.4.1 9 months ago
sigonasr2 f40d196637 Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852. 9 months ago
sigonasr2 6334bf3383 Close leftover open equip window if it was opened when leaving the character equip menu. Fix censored text input being uncensored for emscripten build. Release Build 7850. 9 months ago
sigonasr2 ce3529b976 Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848. 9 months ago
sigonasr2 3145bef2cc Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4. 9 months ago
sigonasr2 a803531a4d Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 9 months ago
sigonasr2 7d58ba843c Add saving indicator. Release Build 7761. 9 months ago
sigonasr2 3350fa8cb1 Fix story pause command to not actually get rid of the story dialog. Release Build 7759. 9 months ago
sigonasr2 2bd3e370e5 Added tutorial tooltips. Release Build 7758. 9 months ago
sigonasr2, Sig, Sigo 65587bed88 Adjustments to order of entering a stage 9 months ago
sigonasr2, Sig, Sigo 678f10ebb1 Setup tutorial and tutorial task features. 9 months ago
sigonasr2 37c4aca8bf Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706. 9 months ago
sigonasr2 750227a04d Change default controller keybinds for new characters. Player proceeds back to overworld if the camp has not been unlocked yet. Buttons adjusted accordingly. Rumble only occurs on the main menu while in the settings menu and only when toggling the rumble button. Cause iframes to continuously refresh on the main menu so the invisible player doesn't "die" if they view the main menu for too long. Release Build 7700. 9 months ago
sigonasr2 3e9817060e Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690. 9 months ago
sigonasr2 e205fe9806 Restore item loadout quantities on level restarts. Release Build 7674. 9 months ago
sigonasr2 78bc4585aa Implemented Death menu. Release Build 7668. 9 months ago
sigonasr2 9f1e6b69db Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662. 9 months ago
sigonasr2 8fc5b530b4 Returning to camp no longer rewards you stage items. Changed CloseAllMenus() to actually call CloseMenu() multiple times instead to prevent lockouts while holding down menu buttons and having menus closed on (such as getting hit by enemy attacks while in the pause menu). Release Build 7646. 9 months ago
sigonasr2 60df8f0510 Add disabling of return to camp button when already at the camp or the camp has yet to be unlocked. Release Build 7644. 9 months ago
sigonasr2 305131d7db Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635. 9 months ago
sigonasr2, Sig, Sigo 09571da405 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 9 months ago
sigonasr2, Sig, Sigo 3e180c26d2 Sort all layers before splitting them into upper and lower in preparation for sorted rendering. 9 months ago
sigonasr2 9018e6418a Include `git-filter-repo` script. Rewrite history to exclude gamepack.pak file. Regenerate locked gamepack.pak file using unpublished key data. Release Build 7609. 9 months ago
sigonasr2 3221c3f2dd Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 9 months ago
sigonasr2 4a8514ffd6 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 9 months ago
sigonasr2 4cc14fb08f Lock down gamepack key so it's not included in repo. Release Build 7608. 9 months ago
sigonasr2 d439d91e5f Lock down gamepack key so it's not included in repo. Release Build 7608. 9 months ago
sigonasr2 57bad057ed Added intro camera movement and transition changing. Release Build 7603. 9 months ago
sigonasr2 99049d6fa0 Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 9 months ago
sigonasr2 141e1622d6 Added background story commercial assets. Scrolling Background. Release Build 7577. 9 months ago
sigonasr2 e317b7b23b Add in input displays for gameplay HUD, showing current hotkeys for abilities and items. Updated class info menu to show current inputs. Added slight outlines to mouse control icons. Release Build 7574. 9 months ago
sigonasr2 0861419582 Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558. 9 months ago
sigonasr2 76c1487871 Make loading for BGMs loopless. 9 months ago
sigonasr2 42d4e794c7 Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521. 9 months ago
sigonasr2 5035dd5af9 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 9 months ago
sigonasr2 f9e00caaa4 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 9 months ago
sigonasr2 0fc117235a Add mosaic pixel shader to engine. Release Build 7485. 9 months ago
sigonasr2 ee215b132c Fix Menu crash for tab switching on blacksmith (inactive scrolled menu items were unfocused and unselectable). Added sound effect for toggling button icon sets. Fix Key DrawInput functions to respect new extended icon types. Bosses now respect boundaries of boss arenas. Release Build 7474. 9 months ago
sigonasr2 63f7062841 Add unequip hotkey to character equipment menu. Implemented mouse inputs displaying on input helper when mouse navigation is used. Release Build 7465. 9 months ago
sigonasr2 e2cc0aa90c Implemented controller compatibility for the pause menu. Release Build 7447. 9 months ago
sigonasr2 397d8abc0a Implemented controller navigation for Input Keybind window. Fix inputs being completely eaten up by controller inputs when reassigning to keys. Release Build 7432. 9 months ago
sigonasr2 66b0648a59 Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes. 9 months ago
sigonasr2 0d295021b6 Implemented controller compatibility for Sherman menu. Release Build 7393. 9 months ago
sigonasr2 4dc9505cbd Implemented controller compatibility with the Game Settings menu. Fullscreen mode now ignores automatic mouse movement due to screen resizes when in keyboard navigation mode. Release Build 7391. 9 months ago
sigonasr2 bf33ad79c9 Added custom window positioning, sizing, and added configuration file loading before the game window is constructed . 9 months ago
sigonasr2 92f488986e Implemented window size saving/loading for Linux. 10 months ago
sigonasr2 5d7b342c51 Implemented window position and size loading and saving. Release Build 7370. 10 months ago