Commit Graph

1360 Commits (2a50695f518fdd7162af2a23416569feff9bc98d)
 

Author SHA1 Message Date
sigonasr2 6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 1c2106135d Player configuration file implemented. 1 year ago
sigonasr2 b2d363cdef Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 1 year ago
Nic0Nic0Nii 017a72b8cc Added retreat configuration variables. 1 year ago
Nic0Nic0Nii ac1896b671 Start implemnting ranger config 1 year ago
Nic0Nic0Nii d38422b9da Wizard fire bolt explosion damage multiplier was not very well explained. Corrected explanation and adopted better formula 1 year ago
Quapsel 2287b186f1 Boss Stage 1 v2 1 year ago
sigonasr2 e96514e0d4 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 1 year ago
sigonasr2 b4692769a0 Add configuration parameters for Wizard Meteor ability. 1 year ago
sigonasr2 49b802fc99 Added in Wizard Lightning Bolt Configuration Parameters 1 year ago
sigonasr2 9d65f5ba93 Fix Warrior Auto attack damage multiplier config value not being adjustable. 1 year ago
sigonasr2 8e46d7698e Fix Warrior Auto attack damage multiplier config value not being adjustable. 1 year ago
sigonasr2 694cb310f2 Implement Wizard Ability 1 (Firebolt) configuration parameters. 1 year ago
Nic0Nic0Nii bd407aca83 Implement a few more properties 1 year ago
sigonasr2 3617ec3c5b Add an updated release build to appease the Quapsel gods. 1 year ago
sigonasr2 10575436e1 Fix line break when temporarily debugging from earlier. 1 year ago
sigonasr2 cacf169668 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 1 year ago
sigonasr2 a86362c801 Warrior ability custom parameters implemented. 1 year ago
sigonasr2 c6cddd88b8 Update to latest release build. 1 year ago
sigonasr2 3223c3e879 Oh, let's not actually include a bad config file. 1 year ago
sigonasr2 904f5bc5df <<std::endl 1 year ago
sigonasr2 b32e37649d Include error handling to make detecting bugs or typos easier due to missing configuration items. 1 year ago
Nic0Nic0Nii eb1ceb31dd Start incorporating Warrior ability properties into config file. 1 year ago
sigonasr2 44281bac19 Added casting time parameters to ability configuration files. 1 year ago
sigonasr2 5a406bc469 Read all basic skill data from class configuration files. 1 year ago
sigonasr2 690171497f Refactored class initializations so reading into class list data from config files works properly. 1 year ago
Nic0Nic0Nii 3cb8c43da1 Setup class config file directory structure 1 year ago
Nic0Nic0Nii 1e08589403 Include all map initializations and use configuration file 1 year ago
Nic0Nic0Nii 68393d2b07 Fix indexing and use _ identifiers to please the compiler 1 year ago
Nic0Nic0Nii 11aa50105c Reorganize data file specs and implement custom operator syntax 1 year ago
sigonasr2 f7f29196c5 Graphics configuration file and initial configuration layout setup. 1 year ago
sigonasr2 a0916cfe9b Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 1 year ago
sigonasr2 9585baf5c6 Multishot Ranger ability implemented. 1 year ago
sigonasr2 045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
sigonasr2 918fc112bd Rapid fire reimplemented because I goofed? 1 year ago
sigonasr2 745a85aa55 Merge conflict 1 year ago
sigonasr2 19c2c198e6 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 1 year ago
Nic0Nic0Nii bcbc10cb7c Ranger should be the only one updating the ranger-specific shooting animation 1 year ago
sigonasr2 97e2804a6a Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
sigonasr2 2d04720bb4 Ranger only should receive the ranger shooting animation state 1 year ago
Nic0Nic0Nii d4183180e1 Rapid Fire ranger ability implemented. 1 year ago
sigonasr2 b2b94eaf06 Meteor shadow is now following the world~ 1 year ago
sigonasr2 81f9ead80a Added ghost fading images for retreat ability and facing direction implemented. 1 year ago
Nic0Nic0Nii 664ca68010 Retreat dash back code completed 1 year ago
sigonasr2 24030733bd Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 1 year ago
sigonasr2 9ebe5a21a0 Implemented Ranger auto attack plus animations. 1 year ago
sigonasr2 79a8dca88a Refactor Animation loading to reduce repetition. 1 year ago
sigonasr2 3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 1 year ago
sigonasr2 1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 1 year ago