sigonasr2
91d6beeeab
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
11 months ago
sigonasr2
bbc027609b
Setup configuration framework and test music for audio engine.
11 months ago
sigonasr2
9d3be5395c
Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
11 months ago
sigonasr2
1e3a2ecabb
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
73289de3aa
All save/load features implemented and connected to online server for web build.
11 months ago
sigonasr2
fc9d9590d3
Implemented EncodeURI stub function.
11 months ago
sigonasr2
7bfa728ccb
Emscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions.
11 months ago
sigonasr2
497db80b9b
Add in emscripten-specific branching menus and special load/save routines for online saving.
11 months ago
sigonasr2
2a900fa06e
Create server request backbone and functions for talking to save file server.
11 months ago
sigonasr2
3e5e78a606
Added load file information on load screen. metadata file no longer counts towards file count. Added loadout data to the save file.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
cf6185bb50
Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection.
11 months ago
sigonasr2
ad1e2260cf
Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
11 months ago
sigonasr2
5e5e8f5656
Save File implemented.
11 months ago
sigonasr2
dd2146ebda
Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
11 months ago
sigonasr2
cbdd317068
Add label update manual disable flag for when a label update would cause issues on the character equip menu.
11 months ago
sigonasr2
fccf24c0c9
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
11 months ago
sigonasr2
5a9396fbcb
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
...
Applied random stats to equip stats. Made sure that rings that are the same in both equip slots do not cause the stats difference display from showing any actual differences. Prevent accidental unequipping of rings already equipped (if you technically were to swap between them)
11 months ago
sigonasr2
4daf4f0135
Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index.
11 months ago
sigonasr2
0e5d871c68
Implemented Mersenne Twister RNG.
11 months ago
sigonasr2
73b72a8838
Randomize stats implemented with a correct integer distribution (equal probability for all numbers).
11 months ago
sigonasr2
c2d9178de3
Added Rings to equipment lists. Add randomized stats functionality.
11 months ago
sigonasr2
c528d89b85
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
11 months ago
sigonasr2
f987e51324
Locked item display changes.
11 months ago
sigonasr2
9fef977a3a
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
11 months ago
sigonasr2
c876f8a6ea
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
11 months ago
sigonasr2
4e3c9877e7
Implemented split between consumable crafting initialization and equipment enhancement initialization.
11 months ago
sigonasr2
64694e1b63
Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
11 months ago
sigonasr2
8f41870b46
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
11 months ago
sigonasr2
3410b5b92b
Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment.
11 months ago
sigonasr2
bd066ee787
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
11 months ago
sigonasr2
20f30b0f30
Add and setup Blacksmith Crafting Window
11 months ago
sigonasr2
38bedb653d
Added item enhancement check functions, added priming requirements, and updated item enhancement function.
11 months ago
sigonasr2
318719d46f
Implement crafting requirement structures and dummy data for equipment.
11 months ago
sigonasr2
c7e3115b89
Implemented Mana and Atk Spd stats
11 months ago
sigonasr2
3e3e96110c
Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
11 months ago
sigonasr2
28079609b7
CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
11 months ago
sigonasr2
6412f34dce
Implemented Merchant Selling Screen
11 months ago
sigonasr2
25dd39b60a
Setup Sell Layout for merchant screen.
11 months ago
sigonasr2
4ac15dd1cc
XP and level up systems implemented.
11 months ago
sigonasr2
2a72238e40
Implemented all item stats.
11 months ago
sigonasr2
126753053f
Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
11 months ago
sigonasr2
52d36eab3b
Properly reset the player's health and mana between stages.
11 months ago
sigonasr2
668a5ca1b1
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
11 months ago
sigonasr2
51cbf81204
Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
11 months ago
sigonasr2
7852aa7209
Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
11 months ago
sigonasr2
e89d18d84f
Added TODO file
11 months ago
sigonasr2
b81058e296
Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
11 months ago