1171 Commits

Author SHA1 Message Date
57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 2024-01-09 04:50:01 -06:00
bcc71601b6 Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files. 2024-01-08 22:31:44 -06:00
c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 2024-01-08 07:42:44 -06:00
0643393b9c Added Sound effect configuration and implementation. 2024-01-08 05:26:20 -06:00
6539bbdb50 Sound Effects. 2024-01-08 04:13:27 -06:00
ac8bca2396 Birbs 2024-01-08 02:18:15 -06:00
725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 2024-01-08 02:05:09 -06:00
Quapsel
cb86417a38 small collision changes 2024-01-07 17:26:26 +01:00
Quapsel
41d0a8e602 spawn zones added for 1_3 - 1_8 2024-01-07 17:12:10 +01:00
e7dbdea62d Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-06 18:09:30 -06:00
a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 2024-01-06 18:09:29 -06:00
Quapsel
096acb2081 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-06 22:24:37 +01:00
Quapsel
56a795cedd 1_2 Spawns added, Small additions to Worldmap 2024-01-06 21:54:06 +01:00
3e1227a899 Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395. 2024-01-06 05:47:04 -06:00
15ea25fe71 Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present. 2024-01-06 04:26:01 -06:00
d35bc2e2c2 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-06 03:35:53 -06:00
0ce0ce6e2d TODO updates 2024-01-06 03:35:52 -06:00
c352bf61df Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 2024-01-06 03:35:32 -06:00
c4edc3f178 Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 2024-01-06 03:30:00 -06:00
e132eeab4e Merge pull request 'BGMImpl' (#28) from BGMImpl into master
Reviewed-on: #28
2024-01-06 01:29:05 -06:00
21bca48d9d Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl 2024-01-06 01:28:02 -06:00
6ef0ccce26 Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl 2024-01-06 01:28:00 -06:00
f3273e1351 Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl 2024-01-06 01:27:32 -06:00
8afa9889af Implement all audio events and loading/unloading functionality for multi-channel BGM support. 2024-01-06 01:27:31 -06:00
91d6beeeab Implement all audio events and loading/unloading functionality for multi-channel BGM support. 2024-01-06 01:25:11 -06:00
72c8796dcb Add BGM channel framework and setup audio event system. 2024-01-05 23:13:42 -06:00
bbc027609b Setup configuration framework and test music for audio engine. 2024-01-05 22:25:25 -06:00
9d3be5395c Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton. 2024-01-05 21:47:04 -06:00
1e3a2ecabb Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310. 2024-01-04 07:58:45 -06:00
552ba91d16 Update gitignore with new project name. Update tiled project. 2024-01-04 05:31:15 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00
73289de3aa All save/load features implemented and connected to online server for web build. 2024-01-04 02:47:10 -06:00
fc9d9590d3 Implemented EncodeURI stub function. 2024-01-03 07:13:43 -06:00
57f0b84dff Implemented User ID screen, added a text change callback function for text entry labels. 2024-01-03 04:59:47 -06:00
6dc88f0d1f Add censoring to input box and add user ID request box when a user ID has not been established in the emscripten port. 2024-01-02 21:50:14 -06:00
7bfa728ccb Emscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions. 2024-01-02 20:58:04 -06:00
497db80b9b Add in emscripten-specific branching menus and special load/save routines for online saving. 2024-01-02 05:54:43 -06:00
2a900fa06e Create server request backbone and functions for talking to save file server. 2024-01-02 04:45:44 -06:00
3e5e78a606 Added load file information on load screen. metadata file no longer counts towards file count. Added loadout data to the save file. 2024-01-02 02:15:39 -06:00
8c986f17db Remove 2018 references for copyrighted files of my origin. 2024-01-02 00:46:32 -06:00
fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 2024-01-02 00:43:42 -06:00
5c73ed6cd3 Fix Linux build and implementations with new systems and C++20 features
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-02 00:10:07 -06:00
92ac7e5cf8 Implemented cmake for parallel building in emscripten/linux 2024-01-01 16:50:09 -06:00
cf6185bb50 Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection. 2024-01-01 08:00:14 -06:00
ad1e2260cf Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static. 2024-01-01 07:49:07 -06:00
0d6ab94fda Implement load game functions. 2024-01-01 04:58:06 -06:00
5e5e8f5656 Save File implemented. 2024-01-01 03:49:37 -06:00
dd2146ebda Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default. 2024-01-01 01:59:41 -06:00
cbdd317068 Add label update manual disable flag for when a label update would cause issues on the character equip menu. 2023-12-31 23:36:09 -06:00
fccf24c0c9 Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item. 2023-12-31 23:18:32 -06:00