The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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sigonasr2 57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 11 months ago
.vscode Class quick test swapping reimplemented. 1 year ago
Adventures in Lestoria Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 11 months ago
x64/Release Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 11 months ago
.gitattributes Add .gitattributes and .gitignore. 1 year ago
.gitignore Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395. 11 months ago
Adventures in Lestoria.sln Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
CMakeLists.txt Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present. 11 months ago
commit.bat Added commit script 1 year ago
emscripten_build.ps1 Implemented cmake for parallel building in emscripten/linux 11 months ago
emscripten_run.ps1 Implemented cmake for parallel building in emscripten/linux 11 months ago
runGame.bat Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310. 11 months ago