sigonasr2
|
6e4f206391
|
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
|
9 months ago |
sigonasr2
|
93e5921e57
|
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
|
9 months ago |
sigonasr2
|
a39a841166
|
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
|
10 months ago |
sigonasr2
|
e5ace36a60
|
Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291.
|
10 months ago |
sigonasr2
|
5d315ada93
|
Added controller compatibility for buy item menu. Removed restriction on mouse navigation not handling inputs defined in input engage groups of menus. Release Build 7242.
|
10 months ago |
sigonasr2
|
8afd66632a
|
Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
|
10 months ago |
sigonasr2
|
22b1557c05
|
Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
|
10 months ago |
Nic0Nic0Nii
|
13a821c011
|
Implemented controller/keyboard controls for the inventory consumable window
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Nic0Nic0Nii
|
00e7a01ab1
|
Add labels for items that can be crafted or enhanced at the blacksmith
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Nic0Nic0Nii
|
8149db260b
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
a6e8ec872c
|
Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
|
10 months ago |
sigonasr2
|
df10dc43a8
|
Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
|
11 months ago |
sigonasr2
|
3ff1ff0b04
|
Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
|
11 months ago |
sigonasr2
|
c0ae0697b7
|
Move to smart pointers for menu component system.
|
11 months ago |
sigonasr2
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
sigonasr2
|
fc9d9590d3
|
Implemented EncodeURI stub function.
|
11 months ago |
sigonasr2
|
57f0b84dff
|
Implemented User ID screen, added a text change callback function for text entry labels.
|
11 months ago |
sigonasr2
|
8c986f17db
|
Remove 2018 references for copyrighted files of my origin.
|
11 months ago |
sigonasr2
|
fa7dfb601f
|
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
|
11 months ago |
sigonasr2
|
ad1e2260cf
|
Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
|
11 months ago |
sigonasr2
|
c876f8a6ea
|
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
|
11 months ago |
sigonasr2
|
64694e1b63
|
Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
|
11 months ago |
sigonasr2
|
bd066ee787
|
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
|
11 months ago |
sigonasr2
|
70423be9d4
|
Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
|
12 months ago |
sigonasr2
|
a26d86d0b0
|
Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
|
12 months ago |
sigonasr2
|
eae8239501
|
Traveling Merchant Purchase Window and systems implemented.
|
12 months ago |
sigonasr2
|
71fe49162d
|
Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
|
12 months ago |
sigonasr2
|
3251053364
|
Added row item display button components.
|
12 months ago |
sigonasr2
|
ac0f5c42aa
|
Hover functionality moved out to MenuComponent so any component can utilize them.
|
12 months ago |
sigonasr2
|
025a89788e
|
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
|
12 months ago |
sigonasr2
|
7a46f79f2b
|
Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
|
12 months ago |
sigonasr2
|
4bab1397dc
|
Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
|
12 months ago |
sigonasr2
|
5abc789bcd
|
Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen.
|
12 months ago |
sigonasr2
|
e4f63a3550
|
Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
|
12 months ago |
sigonasr2
|
469bea4c5e
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
12 months ago |
sigonasr2
|
e744112206
|
GUI template/macro usage refactor.
|
1 year ago |
sigonasr2
|
4ac42fbd7e
|
Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
|
1 year ago |
sigonasr2
|
13104bae66
|
Back button in character stats window, moved elements slightly upwards for better positioning.
|
1 year ago |
sigonasr2
|
ae2d1719c8
|
Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out.
|
1 year ago |
sigonasr2
|
88a239cd91
|
Equip Window is now functional.
|
1 year ago |
sigonasr2
|
a659bf7924
|
Character Info Window layouts setup
|
1 year ago |
sigonasr2
|
298b0c4ca7
|
Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
|
1 year ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
sigonasr2
|
3ff558d44e
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
sigonasr2
|
f427928ca6
|
Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
|
1 year ago |
sigonasr2
|
2bf45dacef
|
It's 2023 btw
|
1 year ago |
sigonasr2
|
dd531d1fd7
|
Apply OLC-3 License to all source files.
|
1 year ago |
sigonasr2
|
2594078794
|
Update labels for different zones when clicking through them.
|
1 year ago |
sigonasr2
|
380582dfeb
|
Implemented automatic memory leak detection and reporting for CRT.
|
1 year ago |
sigonasr2
|
2e248e30b4
|
Converted boolean flags for component creation in windows to using enum bitwise attributes.
|
1 year ago |