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227c082a57
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Add a clickable region to world map between chapter 1 and chapter 2 locations for mouse navigation. Release Build 10512.
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2024-08-03 07:05:31 -05:00 |
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9f4c7c7b0f
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Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443.
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2024-07-30 17:46:51 -05:00 |
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864b491c46
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Adjust all spaces to tabs for consistent whitespace formatting on source files. Implement Throw Poison Ability. Added general Color Mod Buff so coloring targets a certain color based on applied buff is simpler. Release Build 10389.
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2024-07-28 07:06:11 -05:00 |
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21579b7bdf
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Add cat transform sprite. Added Witch Transform ability parameters. Implemented Transform ability. Fix Trapper Mark unit test since lock on target delays were added. Release Build 10354.
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2024-07-27 09:10:40 -05:00 |
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98208fb3e0
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Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345.
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2024-07-26 03:09:55 -05:00 |
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9eaaf979f3
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Fix display bug with Effects that used the original constructor. Refactor on 23 Jul was a big oversight leading to effects not displaying at all (scale set to 0). Release Build 10308.
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2024-07-25 13:51:34 -05:00 |
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2420d02f24
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Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
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2024-07-23 04:07:43 -05:00 |
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b3c5894be7
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Switch controller auto-targeting to use logic from Hurt function. This means the auto targeting tries to ensure it hits some target, but prefers a currently vulnerable target over an invulnerable / unhittable one. Cleanup the code to use std::optional. Add in a helper function to get nearest monster. Apply Mark to nearest selected target when Trapper Mark Target ability is used. Release Build 10275.
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2024-07-23 00:09:28 -05:00 |
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60b45cf6b1
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Add visual indicator/graphics for Trapper Mark on targets. Added TriggerMark and ApplyMark helper functions. Release Build 10264.
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2024-07-22 12:53:47 -05:00 |
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c656b935e1
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Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217.
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2024-07-20 16:56:27 -05:00 |
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2907fc9865
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Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172.
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2024-07-19 16:34:30 -05:00 |
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c62f24cdcd
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Add in Deadly Dash state. Change zoom out effect to zoom in when loading into a map. Dramatically decrease effect, too much motion sickness. Add deadly dash animation state. Release Build 10109.
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2024-07-17 18:25:12 -05:00 |
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1f1d714dd1
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Added shine effect to engine for upcoming Deadly Dash effect. Release Build 10097.
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2024-07-17 11:14:17 -05:00 |
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ee50d810bd
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Add new ability icons for new classes. Release Build 10068.
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2024-07-16 12:30:02 -05:00 |
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453be13395
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Implement Thief Hidden Dagger attack. Add in missing icons for Elixir of the Wind and Recovery Potions. Release Build 10061.
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2024-07-16 05:08:47 -05:00 |
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10f5521ec2
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Adjust sword slash effect to accept config values. Add DrawPartialSquishedRotatedDecal to PGE. Performs rotation transform before scale transformation. Add thief animations to animation databases. Setup thief's auto attack ability. Release Build 10053.
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2024-07-16 03:58:33 -05:00 |
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7086a8807b
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Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039.
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2024-07-15 11:13:01 -05:00 |
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69305a2866
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Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959.
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2024-07-11 15:26:37 -05:00 |
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89db31ceea
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Add Pct-based pillar respawning attack for Stone Golem. Add "Breaking Stone Pillar" versions that will automatically shake and crumble. Release Build 9951.
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2024-07-11 14:59:35 -05:00 |
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4c72e2f3b4
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Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911.
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2024-07-07 00:34:13 -05:00 |
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1c9641be0c
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Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
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2024-06-20 22:27:47 -05:00 |
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9f88460c0e
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Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656.
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2024-06-18 11:38:03 -05:00 |
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c02d6cdb47
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Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
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2024-06-09 12:33:16 -05:00 |
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bcbe58eebd
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Revamp Player vs Monster collision code. Add in handling for solid objects causing the player to run against the object instead of bouncing off of it. Make solid monsters (pillars) have transparency like foreground terrain when looking behind them. Add terrain collision boxes for these as well. Release Build 9610.
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2024-06-09 11:06:19 -05:00 |
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f24cf38f85
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Add 0.25s fade time to generic bullets. Add feather bullet type. Add feather spawning to tornado attack for second bonus boss. Addresses Issue #56. Release Build 9576.
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2024-06-06 09:11:27 -05:00 |
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346f264c9d
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Add middle() function for polygons in geometry util. Restructure stage mask overlays to be part of the stage mask polygon class. Reproduce sample using new class. Release Build 9572.
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2024-06-06 03:42:23 -05:00 |
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a1e04d38d9
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Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546.
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2024-06-02 15:51:35 -05:00 |
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59dcde475a
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Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522.
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2024-06-02 12:31:55 -05:00 |
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e4e1a42fc1
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On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515.
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2024-06-01 05:46:42 -05:00 |
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831901cc08
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Tuned wind streak spawns and settings. Good to go. Release Build 9491.
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2024-05-29 17:15:03 -05:00 |
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3c47cb908e
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Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482.
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2024-05-29 04:03:49 -05:00 |
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b7372ec283
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Define tornado bullet type and attack. Release Build 9451.
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2024-05-28 01:26:10 -05:00 |
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e53f7cb4cd
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Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
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2024-05-27 15:45:22 -05:00 |
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2d2c123c33
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Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
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2024-05-24 13:48:39 -05:00 |
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1d5d4d8240
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Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.
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2024-05-18 05:04:52 -05:00 |
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9a9cbe765e
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Added casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283.
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2024-05-16 02:14:54 -05:00 |
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ad04f89526
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Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272.
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2024-05-16 01:09:44 -05:00 |
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3e68c9ac9e
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Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
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2024-05-14 10:12:09 -05:00 |
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b8e1006901
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
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2024-05-05 23:57:02 -05:00 |
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45060e9160
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Make Goblin Boar Rider sprite a bit more sensible. Mounted monster animations now properly update. Release Build 9200.
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2024-05-04 00:59:13 -05:00 |
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3fafcd39f3
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Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
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2024-05-04 00:37:03 -05:00 |
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17581cfaf4
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Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.
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2024-05-03 09:38:08 -05:00 |
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33d81125df
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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2024-04-28 18:00:13 -05:00 |
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593180c730
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Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
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2024-04-25 18:16:38 -05:00 |
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96a8ba56c8
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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2024-04-24 00:47:16 -05:00 |
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270d70a387
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Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
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2024-04-22 00:35:25 -05:00 |
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e40f7dccd5
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Use smaller images for class character/visual novel sprites. Release Build 9020.
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2024-04-19 14:28:15 -05:00 |
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d98d127861
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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2024-04-14 15:43:18 -05:00 |
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31ccdee2f5
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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2024-04-14 15:31:18 -05:00 |
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188f2f28b2
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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2024-04-13 17:37:37 -05:00 |
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