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3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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2023-12-26 23:59:21 -06:00 |
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6412f34dce
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Implemented Merchant Selling Screen
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2023-12-26 01:54:14 -06:00 |
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25dd39b60a
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Setup Sell Layout for merchant screen.
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2023-12-25 21:25:22 -06:00 |
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126753053f
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Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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2023-12-24 04:19:24 -06:00 |
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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2023-12-21 19:06:47 -06:00 |
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c795e7f891
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Text rendering properly deals with newline characters. Updated components that were not properly rendering.
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2023-12-21 18:06:17 -06:00 |
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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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2023-12-21 14:09:19 -06:00 |
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8581633cab
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Added sprite versions of updated wrap text functions.
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2023-12-21 12:21:37 -06:00 |
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a26d86d0b0
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Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
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2023-12-21 10:26:18 -06:00 |
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d29f7d47bd
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Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
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2023-12-20 19:45:49 -06:00 |
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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2023-12-19 14:06:29 -06:00 |
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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2023-12-15 23:57:09 -06:00 |
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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2023-12-14 04:18:05 -06:00 |
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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2023-12-14 01:43:42 -06:00 |
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a1caeff702
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Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes.
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2023-12-09 06:08:13 -06:00 |
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4ab88b3014
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Implement reset code (#FFFFFF)
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2023-12-08 16:01:14 -06:00 |
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df1d9771aa
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Implemented hex color font coloring.
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2023-12-08 15:50:40 -06:00 |
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54677e9263
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Incorporated stat differences to equip menu display.
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2023-12-06 20:52:48 -06:00 |
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808cc32418
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Implemented color code text in PGE.
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2023-12-06 18:55:18 -06:00 |
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25b6dc0299
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Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
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2023-11-29 23:09:03 -06:00 |
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d9b1908985
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Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
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2023-11-29 16:43:41 -06:00 |
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5331a3d443
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Implement font upscaling hack for similar looking web/PC font rendering.
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2023-11-29 06:16:56 -06:00 |
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f9b00a8931
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Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
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2023-11-29 06:05:29 -06:00 |
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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2023-11-29 00:50:00 -06:00 |
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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2023-11-27 02:38:12 -06:00 |
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cfd5586d63
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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2023-11-27 00:01:19 -06:00 |
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403690747d
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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2023-11-22 14:30:15 -06:00 |
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7cd54e5f80
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Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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2023-11-21 06:05:52 -06:00 |
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2bf45dacef
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It's 2023 btw
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2023-11-14 18:12:54 -06:00 |
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67a5288984
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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2023-11-11 00:54:50 -06:00 |
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e3d0283fcb
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Prepare framework with Draw and DrawDecal split.
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2023-10-11 19:50:12 -05:00 |
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b1d3b36dd5
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Fix the random pixel gaps that were a bit atrocious especially for web
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-10-03 17:32:44 +00:00 |
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60e46a83f2
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Improve keyboard/controller-based menu navigation by separating each row into its own structure.
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2023-10-01 01:11:53 -05:00 |
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f48a6a89b2
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Added DrawPie function, fix up invisible foreground tiles (was not rendering).
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2023-09-24 05:23:49 -05:00 |
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5140b92317
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Water tile reflections implemented.
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2023-09-15 01:02:10 -05:00 |
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1a18463962
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Windows and emscripten mouse handling outside window now works!
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2023-09-04 19:11:16 -05:00 |
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6dcc7e736d
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Stupid bullet. Also fixed WIZARD_IDLE animations missing.
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2023-09-04 18:24:21 -05:00 |
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9a2af45245
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2023-07-07 17:44:06 -05:00 |
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d494be6970
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Added collision checks and interactions based on upper/lower level status.
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2023-07-07 19:48:45 +00:00 |
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2023-06-24 00:00:14 -07:00 |
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d099bdde84
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Include game icon in executable and game window (such a PITA)
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2023-06-18 01:24:28 -07:00 |
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86da919577
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PGE update for emscripten comand.
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2023-06-16 02:33:30 -05:00 |
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2f95e71114
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Fix bug with missing return value for effect updating.
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2023-06-16 02:33:12 -05:00 |
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c680d52431
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Add Spinning attack animation
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2023-06-12 18:14:22 -05:00 |
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cbbee7aaa4
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Initial setup of Monster structures
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2023-06-11 20:03:30 -05:00 |
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3dac286089
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Implement TransformedView and Camera util
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2023-06-11 18:26:17 -05:00 |
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