The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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7490 lines
266 KiB
7490 lines
266 KiB
#pragma region license_and_help
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/*
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olcPixelGameEngine.h
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+-------------------------------------------------------------+
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| OneLoneCoder Pixel Game Engine v2.23 |
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| "What do you need? Pixels... Lots of Pixels..." - javidx9 |
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+-------------------------------------------------------------+
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What is this?
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~~~~~~~~~~~~~
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olc::PixelGameEngine is a single file, cross platform graphics and userinput
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framework used for games, visualisations, algorithm exploration and learning.
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It was developed by YouTuber "javidx9" as an assistive tool for many of his
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videos. The goal of this project is to provide high speed graphics with
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minimal project setup complexity, to encourage new programmers, younger people,
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and anyone else that wants to make fun things.
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However, olc::PixelGameEngine is not a toy! It is a powerful and fast utility
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capable of delivering high resolution, high speed, high quality applications
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which behave the same way regardless of the operating system or platform.
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This file provides the core utility set of the olc::PixelGameEngine, including
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window creation, keyboard/mouse input, main game thread, timing, pixel drawing
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routines, image/sprite loading and drawing routines, and a bunch of utility
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types to make rapid development of games/visualisations possible.
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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https://www.youtube.com/javidx9extra
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Patreon: https://www.patreon.com/javidx9
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Community: https://community.onelonecoder.com
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Compiling in Linux
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~~~~~~~~~~~~~~~~~~
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You will need a modern C++ compiler, so update yours!
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To compile use the command:
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g++ -o YourProgName YourSource.cpp -lX11 -lGL -lpthread -lpng -lstdc++fs -std=c++17
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On some Linux configurations, the frame rate is locked to the refresh
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rate of the monitor. This engine tries to unlock it but may not be
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able to, in which case try launching your program like this:
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vblank_mode=0 ./YourProgName
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Compiling in Code::Blocks on Windows
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Well I wont judge you, but make sure your Code::Blocks installation
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is really up to date - you may even consider updating your C++ toolchain
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to use MinGW32-W64.
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Guide for installing recent GCC for Windows:
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https://www.msys2.org/
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Guide for configuring code::blocks:
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https://solarianprogrammer.com/2019/11/05/install-gcc-windows/
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https://solarianprogrammer.com/2019/11/16/install-codeblocks-gcc-windows-build-c-cpp-fortran-programs/
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Add these libraries to "Linker Options":
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user32 gdi32 opengl32 gdiplus Shlwapi dwmapi stdc++fs
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Set these compiler options: -std=c++17
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Compiling on Mac - EXPERIMENTAL! PROBABLY HAS BUGS
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Yes yes, people use Macs for C++ programming! Who knew? Anyway, enough
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arguing, thanks to Mumflr the PGE is now supported on Mac. Now I know nothing
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about Mac, so if you need support, I suggest checking out the instructions
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here: https://github.com/MumflrFumperdink/olcPGEMac
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clang++ -arch x86_64 -std=c++17 -mmacosx-version-min=10.15 -Wall -framework OpenGL
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-framework GLUT -framework Carbon -lpng YourSource.cpp -o YourProgName
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Compiling with Emscripten (New & Experimental)
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~~~~~~~~~~~~~~~~~~~~~~~~~
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Emscripten compiler will turn your awesome C++ PixelGameEngine project into WASM!
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This means you can run your application in teh browser, great for distributing
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and submission in to jams and things! It's a bit new at the moment.
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_LIBPNG=1 ./YourSource.cpp -o pge.html
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_LIBPNG=1 $(Get-ChildItem *.cpp) -o pge.html --preload-file assets
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Using stb_image.h
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~~~~~~~~~~~~~~~~~
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The PGE will load png images by default (with help from libpng on non-windows systems).
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However, the excellent "stb_image.h" can be used instead, supporting a variety of
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image formats, and has no library dependence - something we like at OLC studios ;)
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To use stb_image.h, make sure it's in your code base, and simply:
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#define OLC_IMAGE_STB
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Before including the olcPixelGameEngine.h header file. stb_image.h works on many systems
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and can be downloaded here: https://github.com/nothings/stb/blob/master/stb_image.h
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Multiple cpp file projects?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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As a single header solution, the OLC_PGE_APPLICATION definition is used to
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insert the engine implementation at a project location of your choosing.
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The simplest way to setup multifile projects is to create a file called
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"olcPixelGameEngine.cpp" which includes the following:
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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That's all it should include. You can also include PGEX includes and
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defines in here too. With this in place, you dont need to
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#define OLC_PGE_APPLICATION anywhere, and can simply include this
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header file as an when you need to.
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Ports
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~~~~~
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olc::PixelGameEngine has been ported and tested with varying degrees of
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success to: WinXP, Win7, Win8, Win10, Various Linux, Raspberry Pi,
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Chromebook, Playstation Portable (PSP) and Nintendo Switch. If you are
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interested in the details of these ports, come and visit the Discord!
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Thanks
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~~~~~~
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I'd like to extend thanks to Ian McKay, Bispoo, Eremiell, slavka, Kwizatz77, gurkanctn, Phantim,
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IProgramInCPP, JackOJC, KrossX, Huhlig, Dragoneye, Appa, JustinRichardsMusic, SliceNDice,
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dandistine, Ralakus, Gorbit99, raoul, joshinils, benedani, Moros1138, Alexio, SaladinAkara
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& MagetzUb for advice, ideas and testing, and I'd like to extend my appreciation to the
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250K YouTube followers, 80+ Patreons, 4.8K Twitch followers and 10K Discord server members
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who give me the motivation to keep going with all this :D
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Significant Contributors: @Moros1138, @SaladinAkara, @MaGetzUb, @slavka,
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@Dragoneye, @Gorbit99, @dandistine & @Mumflr
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Special thanks to those who bring gifts!
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GnarGnarHead.......Domina
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Gorbit99...........Bastion, Ori & The Blind Forest, Terraria, Spelunky 2, Skully
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Marti Morta........Gris
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Danicron...........Terraria
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SaladinAkara.......Aseprite, Inside, Quern: Undying Thoughts, Outer Wilds
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AlterEgo...........Final Fantasy XII - The Zodiac Age
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SlicEnDicE.........Noita, Inside
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TGD................Voucher Gift
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Dragoneye..........Lucas Arts Adventure Game Pack
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Anonymous Pirate...Return To Monkey Island
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Special thanks to my Patreons too - I wont name you on here, but I've
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certainly enjoyed my tea and flapjacks :D
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Author
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~~~~~~
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David Barr, aka javidx9, (c) OneLoneCoder 2018, 2019, 2020, 2021, 2022
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*/
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#pragma endregion
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#pragma region version_history
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/*
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2.01: Made renderer and platform static for multifile projects
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2.02: Added Decal destructor, optimised Pixel constructor
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2.03: Added FreeBSD flags, Added DrawStringDecal()
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2.04: Windows Full-Screen bug fixed
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2.05: +DrawPartialWarpedDecal() - draws a warped decal from a subset image
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+DrawPartialRotatedDecal() - draws a rotated decal from a subset image
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2.06: +GetTextSize() - returns area occupied by multiline string
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+GetWindowSize() - returns actual window size
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+GetElapsedTime() - returns last calculated fElapsedTime
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+GetWindowMouse() - returns actual mouse location in window
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+DrawExplicitDecal() - bow-chikka-bow-bow
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+DrawPartialDecal(pos, size) - draws a partial decal to specified area
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+FillRectDecal() - draws a flat shaded rectangle as a decal
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+GradientFillRectDecal() - draws a rectangle, with unique colour corners
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+Modified DrawCircle() & FillCircle() - Thanks IanM-Matrix1 (#PR121)
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+Gone someway to appeasing pedants
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2.07: +GetPixelSize() - returns user specified pixel size
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+GetScreenPixelSize() - returns actual size in monitor pixels
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+Pixel Cohesion Mode (flag in Construct()) - disallows arbitrary window scaling
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+Working VSYNC in Windows windowed application - now much smoother
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+Added string conversion for olc::vectors
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+Added comparator operators for olc::vectors
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+Added DestroyWindow() on windows platforms for serial PGE launches
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+Added GetMousePos() to stop TarriestPython whinging
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2.08: Fix SetScreenSize() aspect ratio pre-calculation
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Fix DrawExplicitDecal() - stupid oversight with multiple decals
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Disabled olc::Sprite copy constructor
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+olc::Sprite Duplicate() - produces a new clone of the sprite
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+olc::Sprite Duplicate(pos, size) - produces a new sprite from the region defined
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+Unary operators for vectors
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+More pedant mollification - Thanks TheLandfill
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+ImageLoader modules - user selectable image handling core, gdi+, libpng, stb_image
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+Mac Support via GLUT - thanks Mumflr!
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2.09: Fix olc::Renderable Image load error - Thanks MaGetzUb & Zij-IT for finding and moaning about it
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Fix file rejection in image loaders when using resource packs
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Tidied Compiler defines per platform - Thanks slavka
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+Pedant fixes, const correctness in parts
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+DecalModes - Normal, Additive, Multiplicative blend modes
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+Pixel Operators & Lerping
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+Filtered Decals - If you hate pixels, then erase this file
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+DrawStringProp(), GetTextSizeProp(), DrawStringPropDecal() - Draws non-monospaced font
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2.10: Fix PixelLerp() - oops my bad, lerped the wrong way :P
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Fix "Shader" support for strings - thanks Megarev for crying about it
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Fix GetTextSizeProp() - Height was just plain wrong...
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+vec2d operator overloads (element wise *=, /=)
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+vec2d comparison operators... :| yup... hmmmm...
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+vec2d ceil(), floor(), min(), max() functions - surprising how often I do it manually
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+DrawExplicitDecal(... uint32_t elements) - complete control over convex polygons and lines
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+DrawPolygonDecal() - to keep Bispoo happy, required significant rewrite of EVERYTHING, but hey ho
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+Complete rewrite of decal renderer
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+OpenGL 3.3 Renderer (also supports Raspberry Pi)
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+PGEX Break-In Hooks - with a push from Dandistine
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+Wireframe Decal Mode - For debug overlays
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2.11: Made PGEX hooks optional - (provide true to super constructor)
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2.12: Fix for MinGW compiler non-compliance :( - why is its sdk structure different?? why???
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2.13: +GetFontSprite() - allows access to font data
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2.14: Fix WIN32 Definition reshuffle
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Fix DrawPartialDecal() - messed up dimension during renderer experiment, didnt remove junk code, thanks Alexio
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Fix? Strange error regarding GDI+ Image Loader not knowing about COM, SDK change?
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2.15: Big Reformat
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+WASM Platform (via Emscripten) - Big Thanks to OLC Community - See Platform for details
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+Sample Mode for Decals
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+Made olc_ConfigureSystem() accessible
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+Added OLC_----_CUSTOM_EX for externalised platforms, renderers and image loaders
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=Refactored olc::Sprite pixel data store
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-Deprecating LoadFromPGESprFile()
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-Deprecating SaveToPGESprFile()
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Fix Pixel -= operator (thanks Au Lit)
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2.16: FIX Emscripten JS formatting in VS IDE (thanks Moros)
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+"Headless" Mode
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+DrawLineDecal()
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+Mouse Button Constants
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+Move Constructor for olc::Renderable
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+Polar/Cartesian conversion for v2d_generic
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+DrawRotatedStringDecal()/DrawRotatedStringPropDecal() (thanks Oso-Grande/Sopadeoso (PR #209))
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=Using olc::Renderable for layer surface
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+Major Mac and GLUT Update (thanks Mumflr)
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2.17: +Clipping for DrawLine() functions
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+Reintroduced sub-pixel decals
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+Modified DrawPartialDecal() to quantise and correctly sample from tile atlasses
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+olc::Sprite::GetPixel() - Clamp Mode
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2.18: +Option to not "dirty" layers with SetDrawTarget() - Thanks TerasKasi!
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=Detection for Mac M1, fix for scroll wheel interrogation - Thanks ruarq!
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2.19: Textual Input(of)course Edition!
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=Built in font is now olc::Renderable
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+EnablePixelTransfer() - Gate if layer content transfers occur (speedup in decal only apps)
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+TextEntryEnable() - Enables/Disables text entry mode
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+TextEntryGetString() - Gets the current accumulated string in text entry mode
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+TextEntryGetCursor() - Gets the current cursor position in text entry mode
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+IsTextEntryEnabled() - Returns true if text entry mode is activated
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+OnTextEntryComplete() - Override is called when user presses "ENTER" in text entry mode
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+Potential for regional keyboard mappings - needs volunteers to do this
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+ConsoleShow() - Opens built in command console
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+ConsoleClear() - Clears built in command console output
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+ConsoleOut() - Stream strings to command console output
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+ConsoleCaptureStdOut() - Capture std::cout by redirecting to built-in console
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+OnConsoleCommand() - Override is called when command is entered into built in console
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2.20: +DrawRectDecal() - Keeps OneSketchyGuy quiet
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+GetScreenSize()
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+olc::Sprite::Size() - returns size of sprite in vector format
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2.21: Emscripten Overhaul - Thanks Moros!
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+DrawPolygonDecal() tint overload, can now tint a polygon accounting for vertex colours
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+Multiplicative Pixel overload
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+v2d_generic clamp()
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+v2d_generic lerp()
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+GetDroppedFiles() - returns files dropped onto engine window for that frame (MSW only)
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+GetDroppedFilesPoint() - returns location of dropped files (MSW only)
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+Exposed OpenGL33 Loader interface so the typedefs can be shared with PGEX & user
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+Fix OGL33 DecalStructure types - wow, how did that one get missed?? lol
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+FillTexturedTriangle() - Software rasterizes a textured, coloured, triangle
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+FillTexturedPolygon() - Hijacks DecalStructure for configuration
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+olc::vf2d arguments for Sprite::Sample() functions
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2.22: = Fix typo on dragged file buffers for unicode builds
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2.23: Fixed Emscripten host sizing errors - Thanks Moros
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Fixed v2d_generic.clamp() function
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!! Apple Platforms will not see these updates immediately - Sorry, I dont have a mac to test... !!
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!! Volunteers willing to help appreciated, though PRs are manually integrated with credit !!
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*/
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#pragma endregion
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#pragma region hello_world_example
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// O------------------------------------------------------------------------------O
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// | Example "Hello World" Program (main.cpp) |
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// O------------------------------------------------------------------------------O
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/*
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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// Override base class with your custom functionality
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class Example : public olc::PixelGameEngine
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{
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public:
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Example()
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{
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// Name your application
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sAppName = "Example";
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}
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public:
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bool OnUserCreate() override
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{
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// Called once at the start, so create things here
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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// Called once per frame, draws random coloured pixels
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for (int x = 0; x < ScreenWidth(); x++)
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for (int y = 0; y < ScreenHeight(); y++)
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Draw(x, y, olc::Pixel(rand() % 256, rand() % 256, rand() % 256));
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return true;
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}
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};
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int main()
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{
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Example demo;
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if (demo.Construct(256, 240, 4, 4))
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demo.Start();
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return 0;
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}
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*/
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#pragma endregion
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#ifndef OLC_PGE_DEF
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#define OLC_PGE_DEF
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#pragma region std_includes
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// O------------------------------------------------------------------------------O
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// | STANDARD INCLUDES |
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// O------------------------------------------------------------------------------O
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#include <cmath>
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#include <cstdint>
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#include <string>
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#include <string_view>
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#include <iostream>
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#include <streambuf>
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#include <sstream>
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#include <chrono>
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#include <vector>
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#include <list>
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#include <thread>
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#include <atomic>
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#include <fstream>
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#include <map>
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#include <functional>
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#include <algorithm>
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#include <array>
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#include <cstring>
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#include "Error.h"
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#pragma endregion
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#define PGE_VER 223
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// O------------------------------------------------------------------------------O
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// | COMPILER CONFIGURATION ODDITIES |
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// O------------------------------------------------------------------------------O
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#pragma region compiler_config
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#define USE_EXPERIMENTAL_FS
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#if defined(_WIN32)
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#if _MSC_VER >= 1920 && _MSVC_LANG >= 201703L
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#undef USE_EXPERIMENTAL_FS
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#endif
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#endif
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#if defined(__linux__) || defined(__MINGW32__) || defined(__EMSCRIPTEN__) || defined(__FreeBSD__) || defined(__APPLE__)
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#if __cplusplus >= 201703L
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#undef USE_EXPERIMENTAL_FS
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#endif
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#endif
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#if !defined(OLC_KEYBOARD_UK)
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#define OLC_KEYBOARD_UK
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#endif
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#if defined(USE_EXPERIMENTAL_FS) || defined(FORCE_EXPERIMENTAL_FS)
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// C++14
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#define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING
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#include <experimental/filesystem>
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namespace _gfs = std::experimental::filesystem::v1;
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#else
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// C++17
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#include <filesystem>
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namespace _gfs = std::filesystem;
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#endif
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#if defined(UNICODE) || defined(_UNICODE)
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#define olcT(s) L##s
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#else
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#define olcT(s) s
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#endif
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#define UNUSED(x) (void)(x)
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | PLATFORM SELECTION CODE, Thanks slavka! |
|
|
// O------------------------------------------------------------------------------O
|
|
|
|
#if defined(OLC_PGE_HEADLESS)
|
|
#define OLC_PLATFORM_HEADLESS
|
|
#define OLC_GFX_HEADLESS
|
|
#if !defined(OLC_IMAGE_STB) && !defined(OLC_IMAGE_GDI) && !defined(OLC_IMAGE_LIBPNG)
|
|
#define OLC_IMAGE_HEADLESS
|
|
#endif
|
|
#endif
|
|
|
|
// Platform
|
|
#if !defined(OLC_PLATFORM_WINAPI) && !defined(OLC_PLATFORM_X11) && !defined(OLC_PLATFORM_GLUT) && !defined(OLC_PLATFORM_EMSCRIPTEN) && !defined(OLC_PLATFORM_HEADLESS)
|
|
#if !defined(OLC_PLATFORM_CUSTOM_EX)
|
|
#if defined(_WIN32)
|
|
#define OLC_PLATFORM_WINAPI
|
|
#endif
|
|
#if defined(__linux__) || defined(__FreeBSD__)
|
|
#define OLC_PLATFORM_X11
|
|
#endif
|
|
#if defined(__APPLE__)
|
|
#define GL_SILENCE_DEPRECATION
|
|
#define OLC_PLATFORM_GLUT
|
|
#endif
|
|
#if defined(__EMSCRIPTEN__)
|
|
#define OLC_PLATFORM_EMSCRIPTEN
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
// Start Situation
|
|
#if defined(OLC_PLATFORM_GLUT) || defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
#define PGE_USE_CUSTOM_START
|
|
#endif
|
|
|
|
|
|
|
|
// Renderer
|
|
#if !defined(OLC_GFX_OPENGL10) && !defined(OLC_GFX_OPENGL33) && !defined(OLC_GFX_DIRECTX10) && !defined(OLC_GFX_HEADLESS)
|
|
#if !defined(OLC_GFX_CUSTOM_EX)
|
|
#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
#define OLC_GFX_OPENGL33
|
|
#else
|
|
#define OLC_GFX_OPENGL10
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
// Image loader
|
|
#if !defined(OLC_IMAGE_STB) && !defined(OLC_IMAGE_GDI) && !defined(OLC_IMAGE_LIBPNG) && !defined(OLC_IMAGE_HEADLESS)
|
|
#if !defined(OLC_IMAGE_CUSTOM_EX)
|
|
#if defined(_WIN32)
|
|
#define OLC_IMAGE_GDI
|
|
#endif
|
|
#if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__EMSCRIPTEN__)
|
|
#define OLC_IMAGE_LIBPNG
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | PLATFORM-SPECIFIC DEPENDENCIES |
|
|
// O------------------------------------------------------------------------------O
|
|
#if !defined(OLC_PGE_HEADLESS)
|
|
#if defined(OLC_PLATFORM_WINAPI)
|
|
#define _WINSOCKAPI_ // Thanks Cornchipss
|
|
#if !defined(VC_EXTRALEAN)
|
|
#define VC_EXTRALEAN
|
|
#endif
|
|
#if !defined(NOMINMAX)
|
|
#define NOMINMAX
|
|
#endif
|
|
|
|
// In Code::Blocks
|
|
#if !defined(_WIN32_WINNT)
|
|
#ifdef HAVE_MSMF
|
|
#define _WIN32_WINNT 0x0600 // Windows Vista
|
|
#else
|
|
#define _WIN32_WINNT 0x0500 // Windows 2000
|
|
#endif
|
|
#endif
|
|
|
|
#include <windows.h>
|
|
#undef _WINSOCKAPI_
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_X11)
|
|
namespace X11
|
|
{
|
|
#include <X11/X.h>
|
|
#include <X11/Xlib.h>
|
|
}
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_GLUT)
|
|
#if defined(__linux__)
|
|
#include <GL/glut.h>
|
|
#include <GL/freeglut_ext.h>
|
|
#endif
|
|
#if defined(__APPLE__)
|
|
#include <GLUT/glut.h>
|
|
#include <objc/message.h>
|
|
#include <objc/NSObjCRuntime.h>
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
#if defined(OLC_PGE_HEADLESS)
|
|
#if defined max
|
|
#undef max
|
|
#endif
|
|
#if defined min
|
|
#undef min
|
|
#endif
|
|
#endif
|
|
#pragma endregion
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olcPixelGameEngine INTERFACE DECLARATION |
|
|
// O------------------------------------------------------------------------------O
|
|
#pragma region pge_declaration
|
|
namespace olc
|
|
{
|
|
class PixelGameEngine;
|
|
class Sprite;
|
|
class Font;
|
|
|
|
// Pixel Game Engine Advanced Configuration
|
|
constexpr inline uint8_t nMouseButtons = 5;
|
|
constexpr inline uint8_t nDefaultAlpha = 0xFF;
|
|
constexpr inline uint32_t nDefaultPixel = (nDefaultAlpha << 24);
|
|
constexpr inline uint8_t nTabSizeInSpaces = 4;
|
|
constexpr inline size_t OLC_MAX_VERTS = 128;
|
|
enum rcode { FAIL = 0, OK = 1, NO_FILE = -1 };
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::Pixel - Represents a 32-Bit RGBA colour |
|
|
// O------------------------------------------------------------------------------O
|
|
struct Pixel
|
|
{
|
|
union
|
|
{
|
|
uint32_t n = nDefaultPixel;
|
|
struct { uint8_t r; uint8_t g; uint8_t b; uint8_t a; };
|
|
};
|
|
|
|
enum Mode { NORMAL, MASK, ALPHA, CUSTOM };
|
|
|
|
Pixel();
|
|
Pixel(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = nDefaultAlpha);
|
|
Pixel(uint32_t p);
|
|
Pixel& operator = (const Pixel& v) = default;
|
|
bool operator ==(const Pixel& p) const;
|
|
bool operator !=(const Pixel& p) const;
|
|
Pixel operator * (const float i) const;
|
|
Pixel operator / (const float i) const;
|
|
Pixel& operator *=(const float i);
|
|
Pixel& operator /=(const float i);
|
|
Pixel operator + (const Pixel& p) const;
|
|
Pixel operator - (const Pixel& p) const;
|
|
Pixel& operator +=(const Pixel& p);
|
|
Pixel& operator -=(const Pixel& p);
|
|
Pixel operator * (const Pixel& p) const;
|
|
Pixel& operator *=(const Pixel& p);
|
|
Pixel inv() const;
|
|
};
|
|
|
|
Pixel PixelF(float red, float green, float blue, float alpha = 1.0f);
|
|
Pixel PixelLerp(const olc::Pixel& p1, const olc::Pixel& p2, float t);
|
|
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | USEFUL CONSTANTS |
|
|
// O------------------------------------------------------------------------------O
|
|
static const Pixel
|
|
GREY(192, 192, 192), DARK_GREY(128, 128, 128), VERY_DARK_GREY(64, 64, 64),
|
|
RED(255, 0, 0), DARK_RED(128, 0, 0), VERY_DARK_RED(64, 0, 0),
|
|
YELLOW(255, 255, 0), DARK_YELLOW(128, 128, 0), VERY_DARK_YELLOW(64, 64, 0),
|
|
GREEN(0, 255, 0), DARK_GREEN(0, 128, 0), VERY_DARK_GREEN(0, 64, 0),
|
|
CYAN(0, 255, 255), DARK_CYAN(0, 128, 128), VERY_DARK_CYAN(0, 64, 64),
|
|
BLUE(0, 0, 255), DARK_BLUE(0, 0, 128), VERY_DARK_BLUE(0, 0, 64),
|
|
MAGENTA(255, 0, 255), DARK_MAGENTA(128, 0, 128), VERY_DARK_MAGENTA(64, 0, 64),
|
|
WHITE(255, 255, 255), BLACK(0, 0, 0), BLANK(0, 0, 0, 0);
|
|
|
|
// Thanks to scripticuk and others for updating the key maps
|
|
// NOTE: The GLUT platform will need updating, open to contributions ;)
|
|
enum Key
|
|
{
|
|
NONE,
|
|
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
|
|
K0, K1, K2, K3, K4, K5, K6, K7, K8, K9,
|
|
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
|
|
UP, DOWN, LEFT, RIGHT,
|
|
SPACE, TAB, SHIFT, CTRL, INS, DEL, HOME, END, PGUP, PGDN,
|
|
BACK, ESCAPE, RETURN, ENTER, PAUSE, SCROLL,
|
|
NP0, NP1, NP2, NP3, NP4, NP5, NP6, NP7, NP8, NP9,
|
|
NP_MUL, NP_DIV, NP_ADD, NP_SUB, NP_DECIMAL, PERIOD,
|
|
EQUALS, COMMA, MINUS,
|
|
OEM_1, OEM_2, OEM_3, OEM_4, OEM_5, OEM_6, OEM_7, OEM_8,
|
|
CAPS_LOCK, ENUM_END
|
|
};
|
|
|
|
namespace Mouse
|
|
{
|
|
static constexpr int32_t LEFT = 0;
|
|
static constexpr int32_t RIGHT = 1;
|
|
static constexpr int32_t MIDDLE = 2;
|
|
};
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::HWButton - Represents the state of a hardware button (mouse/key/joy) |
|
|
// O------------------------------------------------------------------------------O
|
|
struct HWButton
|
|
{
|
|
bool bPressed = false; // Set once during the frame the event occurs
|
|
bool bReleased = false; // Set once during the frame the event occurs
|
|
bool bHeld = false; // Set true for all frames between pressed and released events
|
|
};
|
|
|
|
|
|
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::vX2d - A generic 2D vector type |
|
|
// O------------------------------------------------------------------------------O
|
|
#if !defined(OLC_IGNORE_VEC2D)
|
|
template <class T>
|
|
struct v2d_generic
|
|
{
|
|
T x = 0;
|
|
T y = 0;
|
|
v2d_generic() : x(0), y(0) {}
|
|
v2d_generic(T _x, T _y) : x(_x), y(_y) {}
|
|
v2d_generic(const v2d_generic& v) : x(v.x), y(v.y) {}
|
|
v2d_generic& operator=(const v2d_generic& v) = default;
|
|
T mag() const { return T(std::sqrt(x * x + y * y)); }
|
|
T mag2() const { return x * x + y * y; }
|
|
v2d_generic norm() const { T r = 1 / mag(); return v2d_generic(x * r, y * r); }
|
|
v2d_generic perp() const { return v2d_generic(-y, x); }
|
|
v2d_generic floor() const { return v2d_generic(std::floor(x), std::floor(y)); }
|
|
v2d_generic ceil() const { return v2d_generic(std::ceil(x), std::ceil(y)); }
|
|
v2d_generic max(const v2d_generic& v) const { return v2d_generic(std::max(x, v.x), std::max(y, v.y)); }
|
|
v2d_generic min(const v2d_generic& v) const { return v2d_generic(std::min(x, v.x), std::min(y, v.y)); }
|
|
v2d_generic cart() { return { std::cos(y) * x, std::sin(y) * x }; }
|
|
v2d_generic polar() { return { mag(), std::atan2(y, x) }; }
|
|
v2d_generic clamp(const v2d_generic& v1, const v2d_generic& v2) const { return this->max(v1).min(v2); }
|
|
v2d_generic lerp(const v2d_generic& v1, const double t) { return this->operator*(T(1.0 - t)) + (v1 * T(t)); }
|
|
T dot(const v2d_generic& rhs) const { return this->x * rhs.x + this->y * rhs.y; }
|
|
T cross(const v2d_generic& rhs) const { return this->x * rhs.y - this->y * rhs.x; }
|
|
v2d_generic operator + (const v2d_generic& rhs) const { return v2d_generic(this->x + rhs.x, this->y + rhs.y); }
|
|
v2d_generic operator - (const v2d_generic& rhs) const { return v2d_generic(this->x - rhs.x, this->y - rhs.y); }
|
|
v2d_generic operator * (const T& rhs) const { return v2d_generic(this->x * rhs, this->y * rhs); }
|
|
v2d_generic operator * (const v2d_generic& rhs) const { return v2d_generic(this->x * rhs.x, this->y * rhs.y); }
|
|
v2d_generic operator / (const T& rhs) const { return v2d_generic(this->x / rhs, this->y / rhs); }
|
|
v2d_generic operator / (const v2d_generic& rhs) const { return v2d_generic(this->x / rhs.x, this->y / rhs.y); }
|
|
v2d_generic& operator += (const v2d_generic& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; }
|
|
v2d_generic& operator -= (const v2d_generic& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; }
|
|
v2d_generic& operator *= (const T& rhs) { this->x *= rhs; this->y *= rhs; return *this; }
|
|
v2d_generic& operator /= (const T& rhs) { this->x /= rhs; this->y /= rhs; return *this; }
|
|
v2d_generic& operator *= (const v2d_generic& rhs) { this->x *= rhs.x; this->y *= rhs.y; return *this; }
|
|
v2d_generic& operator /= (const v2d_generic& rhs) { this->x /= rhs.x; this->y /= rhs.y; return *this; }
|
|
v2d_generic operator + () const { return { +x, +y }; }
|
|
v2d_generic operator - () const { return { -x, -y }; }
|
|
bool operator == (const v2d_generic& rhs) const { return (this->x == rhs.x && this->y == rhs.y); }
|
|
bool operator != (const v2d_generic& rhs) const { return (this->x != rhs.x || this->y != rhs.y); }
|
|
const std::string str() const { return std::string("(") + std::to_string(this->x) + "," + std::to_string(this->y) + ")"; }
|
|
friend std::ostream& operator << (std::ostream& os, const v2d_generic& rhs) { os << rhs.str(); return os; }
|
|
operator v2d_generic<int32_t>() const { return { static_cast<int32_t>(this->x), static_cast<int32_t>(this->y) }; }
|
|
operator v2d_generic<float>() const { return { static_cast<float>(this->x), static_cast<float>(this->y) }; }
|
|
operator v2d_generic<double>() const { return { static_cast<double>(this->x), static_cast<double>(this->y) }; }
|
|
};
|
|
|
|
// Note: joshinils has some good suggestions here, but they are complicated to implement at this moment,
|
|
// however they will appear in a future version of PGE
|
|
template<class T> inline v2d_generic<T> operator * (const float& lhs, const v2d_generic<T>& rhs)
|
|
{ return v2d_generic<T>((T)(lhs * (float)rhs.x), (T)(lhs * (float)rhs.y)); }
|
|
template<class T> inline v2d_generic<T> operator * (const double& lhs, const v2d_generic<T>& rhs)
|
|
{ return v2d_generic<T>((T)(lhs * (double)rhs.x), (T)(lhs * (double)rhs.y)); }
|
|
template<class T> inline v2d_generic<T> operator * (const int& lhs, const v2d_generic<T>& rhs)
|
|
{ return v2d_generic<T>((T)(lhs * (int)rhs.x), (T)(lhs * (int)rhs.y)); }
|
|
template<class T> inline v2d_generic<T> operator / (const float& lhs, const v2d_generic<T>& rhs)
|
|
{ return v2d_generic<T>((T)(lhs / (float)rhs.x), (T)(lhs / (float)rhs.y)); }
|
|
template<class T> inline v2d_generic<T> operator / (const double& lhs, const v2d_generic<T>& rhs)
|
|
{ return v2d_generic<T>((T)(lhs / (double)rhs.x), (T)(lhs / (double)rhs.y)); }
|
|
template<class T> inline v2d_generic<T> operator / (const int& lhs, const v2d_generic<T>& rhs)
|
|
{ return v2d_generic<T>((T)(lhs / (int)rhs.x), (T)(lhs / (int)rhs.y)); }
|
|
|
|
// To stop dandistine crying...
|
|
template<class T, class U> inline bool operator < (const v2d_generic<T>& lhs, const v2d_generic<U>& rhs)
|
|
{ return lhs.y < rhs.y || (lhs.y == rhs.y && lhs.x < rhs.x); }
|
|
template<class T, class U> inline bool operator > (const v2d_generic<T>& lhs, const v2d_generic<U>& rhs)
|
|
{ return lhs.y > rhs.y || (lhs.y == rhs.y && lhs.x > rhs.x); }
|
|
|
|
typedef v2d_generic<int32_t> vi2d;
|
|
typedef v2d_generic<uint32_t> vu2d;
|
|
typedef v2d_generic<float> vf2d;
|
|
typedef v2d_generic<double> vd2d;
|
|
#endif
|
|
|
|
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::ResourcePack - A virtual scrambled filesystem to pack your assets into |
|
|
// O------------------------------------------------------------------------------O
|
|
struct ResourceBuffer : public std::streambuf
|
|
{
|
|
ResourceBuffer(std::ifstream& ifs, uint32_t offset, uint32_t size);
|
|
std::vector<char> vMemory;
|
|
};
|
|
|
|
class ResourcePack : public std::streambuf
|
|
{
|
|
public:
|
|
ResourcePack();
|
|
~ResourcePack();
|
|
bool AddFile(const std::string& sFile);
|
|
bool LoadPack(const std::string& sFile, const std::string& sKey);
|
|
bool SavePack(const std::string& sFile, const std::string& sKey);
|
|
ResourceBuffer GetFileBuffer(const std::string& sFile);
|
|
bool Loaded();
|
|
private:
|
|
struct sResourceFile { uint32_t nSize; uint32_t nOffset; };
|
|
std::map<std::string, sResourceFile> mapFiles;
|
|
std::ifstream baseFile;
|
|
std::vector<char> scramble(const std::vector<char>& data, const std::string& key);
|
|
std::string makeposix(const std::string& path);
|
|
};
|
|
|
|
|
|
class ImageLoader
|
|
{
|
|
public:
|
|
ImageLoader() = default;
|
|
virtual ~ImageLoader() = default;
|
|
virtual olc::rcode LoadImageResource(olc::Sprite* spr, const std::string& sImageFile, olc::ResourcePack* pack) = 0;
|
|
virtual olc::rcode SaveImageResource(olc::Sprite* spr, const std::string& sImageFile) = 0;
|
|
};
|
|
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::Sprite - An image represented by a 2D array of olc::Pixel |
|
|
// O------------------------------------------------------------------------------O
|
|
class Sprite
|
|
{
|
|
public:
|
|
Sprite();
|
|
Sprite(const std::string& sImageFile, olc::ResourcePack* pack = nullptr);
|
|
Sprite(int32_t w, int32_t h);
|
|
Sprite(const olc::Sprite&) = delete;
|
|
~Sprite();
|
|
|
|
public:
|
|
olc::rcode LoadFromFile(const std::string& sImageFile, olc::ResourcePack* pack = nullptr);
|
|
|
|
public:
|
|
int32_t width = 0;
|
|
int32_t height = 0;
|
|
enum Mode { NORMAL, PERIODIC, CLAMP };
|
|
enum Flip { NONE = 0, HORIZ = 1, VERT = 2 };
|
|
|
|
public:
|
|
void SetSampleMode(olc::Sprite::Mode mode = olc::Sprite::Mode::NORMAL);
|
|
void Resize(int32_t w, int32_t h);
|
|
Pixel GetPixel(int32_t x, int32_t y) const;
|
|
bool SetPixel(int32_t x, int32_t y, Pixel p);
|
|
Pixel GetPixel(const olc::vi2d& a) const;
|
|
bool SetPixel(const olc::vi2d& a, Pixel p);
|
|
Pixel Sample(float x, float y) const;
|
|
Pixel Sample(const olc::vf2d& uv) const;
|
|
Pixel SampleBL(float u, float v) const;
|
|
Pixel SampleBL(const olc::vf2d& uv) const;
|
|
Pixel* GetData();
|
|
olc::Sprite* Duplicate();
|
|
olc::Sprite* Duplicate(const olc::vi2d& vPos, const olc::vi2d& vSize);
|
|
olc::vi2d Size() const;
|
|
std::vector<olc::Pixel> pColData;
|
|
Mode modeSample = Mode::NORMAL;
|
|
|
|
static std::unique_ptr<olc::ImageLoader> loader;
|
|
};
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::Decal - A GPU resident storage of an olc::Sprite |
|
|
// O------------------------------------------------------------------------------O
|
|
class Decal
|
|
{
|
|
public:
|
|
Decal(olc::Sprite* spr, bool filter = false, bool clamp = true);
|
|
Decal(const uint32_t nExistingTextureResource, olc::Sprite* spr);
|
|
virtual ~Decal();
|
|
void Update();
|
|
void UpdateSprite();
|
|
|
|
public: // But dont touch
|
|
int32_t id = -1;
|
|
olc::Sprite* sprite = nullptr;
|
|
olc::vf2d vUVScale = { 1.0f, 1.0f };
|
|
};
|
|
|
|
enum class DecalMode
|
|
{
|
|
NORMAL,
|
|
ADDITIVE,
|
|
MULTIPLICATIVE,
|
|
STENCIL,
|
|
ILLUMINATE,
|
|
WIREFRAME,
|
|
BLENDWHITE,
|
|
SCREEN,
|
|
MODEL3D,
|
|
};
|
|
|
|
enum class DecalStructure
|
|
{
|
|
LINE,
|
|
FAN,
|
|
STRIP,
|
|
LIST
|
|
};
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::Renderable - Convenience class to keep a sprite and decal together |
|
|
// O------------------------------------------------------------------------------O
|
|
class Renderable
|
|
{
|
|
public:
|
|
Renderable() = default;
|
|
Renderable(Renderable&& r)noexcept : pSprite(std::move(r.pSprite)), pDecal(std::move(r.pDecal)){}
|
|
Renderable(const Renderable&) = delete;
|
|
olc::rcode Load(const std::string& sFile, ResourcePack* pack = nullptr, bool filter = false, bool clamp = true);
|
|
void Create(uint32_t width, uint32_t height, bool filter = false, bool clamp = true);
|
|
olc::Decal* Decal() const;
|
|
olc::Sprite* Sprite() const;
|
|
|
|
private:
|
|
std::unique_ptr<olc::Sprite> pSprite = nullptr;
|
|
std::unique_ptr<olc::Decal> pDecal = nullptr;
|
|
};
|
|
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | Auxilliary components internal to engine |
|
|
// O------------------------------------------------------------------------------O
|
|
|
|
struct DecalInstance
|
|
{
|
|
olc::Decal* decal = nullptr;
|
|
std::vector<olc::vf2d> pos;
|
|
std::vector<olc::vf2d> uv;
|
|
std::vector<float> w;
|
|
std::vector<olc::Pixel> tint;
|
|
olc::DecalMode mode = olc::DecalMode::NORMAL;
|
|
olc::DecalStructure structure = olc::DecalStructure::FAN;
|
|
uint32_t points = 0;
|
|
};
|
|
|
|
struct LayerDesc
|
|
{
|
|
olc::vf2d vOffset = { 0, 0 };
|
|
olc::vf2d vScale = { 1, 1 };
|
|
bool bShow = false;
|
|
bool bUpdate = false;
|
|
olc::Renderable pDrawTarget;
|
|
uint32_t nResID = 0;
|
|
std::vector<DecalInstance> vecDecalInstance;
|
|
olc::Pixel tint = olc::WHITE;
|
|
std::function<void()> funcHook = nullptr;
|
|
};
|
|
|
|
class Renderer
|
|
{
|
|
public:
|
|
virtual ~Renderer() = default;
|
|
virtual void PrepareDevice() = 0;
|
|
virtual olc::rcode CreateDevice(std::vector<void*> params, bool bFullScreen, bool bVSYNC) = 0;
|
|
virtual olc::rcode DestroyDevice() = 0;
|
|
virtual void DisplayFrame() = 0;
|
|
virtual void PrepareDrawing() = 0;
|
|
virtual void SetDecalMode(const olc::DecalMode& mode) = 0;
|
|
virtual void DrawLayerQuad(const olc::vf2d& offset, const olc::vf2d& scale, const olc::Pixel tint) = 0;
|
|
virtual void DrawDecal(const olc::DecalInstance& decal) = 0;
|
|
virtual uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered = false, const bool clamp = true) = 0;
|
|
virtual void UpdateTexture(uint32_t id, olc::Sprite* spr) = 0;
|
|
virtual void ReadTexture(uint32_t id, olc::Sprite* spr) = 0;
|
|
virtual uint32_t DeleteTexture(const uint32_t id) = 0;
|
|
virtual void ApplyTexture(uint32_t id) = 0;
|
|
virtual void UpdateViewport(const olc::vi2d& pos, const olc::vi2d& size) = 0;
|
|
virtual void ClearBuffer(olc::Pixel p, bool bDepth) = 0;
|
|
static olc::PixelGameEngine* ptrPGE;
|
|
};
|
|
|
|
class Platform
|
|
{
|
|
public:
|
|
virtual ~Platform() = default;
|
|
virtual olc::rcode ApplicationStartUp() = 0;
|
|
virtual olc::rcode ApplicationCleanUp() = 0;
|
|
virtual olc::rcode ThreadStartUp() = 0;
|
|
virtual olc::rcode ThreadCleanUp() = 0;
|
|
virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) = 0;
|
|
virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) = 0;
|
|
virtual olc::rcode SetWindowTitle(const std::string& s) = 0;
|
|
virtual olc::rcode StartSystemEventLoop() = 0;
|
|
virtual olc::rcode HandleSystemEvent() = 0;
|
|
static olc::PixelGameEngine* ptrPGE;
|
|
};
|
|
|
|
class PGEX;
|
|
|
|
// The Static Twins (plus one)
|
|
static std::unique_ptr<Renderer> renderer;
|
|
static std::unique_ptr<Platform> platform;
|
|
static std::map<size_t, uint8_t> mapKeys;
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::PixelGameEngine - The main BASE class for your application |
|
|
// O------------------------------------------------------------------------------O
|
|
class PixelGameEngine
|
|
{
|
|
struct StringDecalData{
|
|
char c;
|
|
vf2d sourcePos;
|
|
vf2d sourceSize;
|
|
Pixel col;
|
|
StringDecalData(char c,vf2d sourcePos,vf2d sourceSize,Pixel col)
|
|
:c(c),sourcePos(sourcePos),sourceSize(sourceSize),col(col){};
|
|
};
|
|
public:
|
|
PixelGameEngine();
|
|
virtual ~PixelGameEngine();
|
|
public:
|
|
olc::rcode Construct(int32_t screen_w, int32_t screen_h, int32_t pixel_w, int32_t pixel_h,
|
|
bool full_screen = false, bool vsync = false, bool cohesion = false);
|
|
olc::rcode Start();
|
|
|
|
public: // User Override Interfaces
|
|
// Called once on application startup, use to load your resources
|
|
virtual bool OnUserCreate();
|
|
// Called every frame, and provides you with a time per frame value
|
|
virtual bool OnUserUpdate(float fElapsedTime);
|
|
// Called once on application termination, so you can be one clean coder
|
|
virtual bool OnUserDestroy();
|
|
|
|
// Called when a text entry is confirmed with "enter" key
|
|
virtual void OnTextEntryComplete(const std::string& sText);
|
|
// Called when a console command is executed
|
|
virtual bool OnConsoleCommand(const std::string& sCommand);
|
|
|
|
|
|
public: // Hardware Interfaces
|
|
// Returns true if window is currently in focus
|
|
bool IsFocused() const;
|
|
// Get the state of a specific keyboard button
|
|
HWButton GetKey(Key k) const;
|
|
// Get the state of a specific mouse button
|
|
HWButton GetMouse(uint32_t b) const;
|
|
// Get Mouse X coordinate in "pixel" space
|
|
int32_t GetMouseX() const;
|
|
// Get Mouse Y coordinate in "pixel" space
|
|
int32_t GetMouseY() const;
|
|
// Get Mouse Wheel Delta
|
|
int32_t GetMouseWheel() const;
|
|
// Get the mouse in window space
|
|
const olc::vi2d& GetWindowMouse() const;
|
|
// Gets the mouse as a vector to keep Tarriest happy
|
|
const olc::vi2d& GetMousePos() const;
|
|
|
|
static const std::map<size_t, uint8_t>& GetKeyMap() { return mapKeys; }
|
|
|
|
public: // Utility
|
|
// Returns the width of the screen in "pixels"
|
|
int32_t ScreenWidth() const;
|
|
// Returns the height of the screen in "pixels"
|
|
int32_t ScreenHeight() const;
|
|
// Returns the width of the currently selected drawing target in "pixels"
|
|
int32_t GetDrawTargetWidth() const;
|
|
// Returns the height of the currently selected drawing target in "pixels"
|
|
int32_t GetDrawTargetHeight() const;
|
|
// Returns the currently active draw target
|
|
olc::Sprite* GetDrawTarget() const;
|
|
// Resize the primary screen sprite
|
|
void SetScreenSize(int w, int h);
|
|
// Specify which Sprite should be the target of drawing functions, use nullptr
|
|
// to specify the primary screen
|
|
void SetDrawTarget(Sprite* target);
|
|
double GetRuntime() const;
|
|
// Gets the current Frames Per Second
|
|
uint32_t GetFPS() const;
|
|
// Gets last update of elapsed time
|
|
float GetElapsedTime() const;
|
|
// Returns whether the mouse cursor exists inside the window or outside of it.
|
|
const bool IsMouseInsideWindow() const;
|
|
// Gets Actual Window pos
|
|
const olc::vi2d& GetWindowPos() const;
|
|
// Gets Actual Window size
|
|
const olc::vi2d& GetWindowSize() const;
|
|
// Gets pixel scale
|
|
const olc::vi2d& GetPixelSize() const;
|
|
// Gets actual pixel scale
|
|
const olc::vi2d& GetScreenPixelSize() const;
|
|
// Gets "screen" size
|
|
const olc::vi2d& GetScreenSize() const;
|
|
// Gets any files dropped this frame
|
|
const std::vector<std::string>& GetDroppedFiles() const;
|
|
const olc::vi2d& GetDroppedFilesPoint() const;
|
|
|
|
public: // CONFIGURATION ROUTINES
|
|
// Layer targeting functions
|
|
void SetDrawTarget(uint8_t layer, bool bDirty = true);
|
|
void EnableLayer(uint8_t layer, bool b);
|
|
void SetLayerOffset(uint8_t layer, const olc::vf2d& offset);
|
|
void SetLayerOffset(uint8_t layer, float x, float y);
|
|
void SetLayerScale(uint8_t layer, const olc::vf2d& scale);
|
|
void SetLayerScale(uint8_t layer, float x, float y);
|
|
void SetLayerTint(uint8_t layer, const olc::Pixel& tint);
|
|
void SetLayerCustomRenderFunction(uint8_t layer, std::function<void()> f);
|
|
|
|
std::vector<LayerDesc>& GetLayers();
|
|
uint32_t CreateLayer();
|
|
|
|
// Change the pixel mode for different optimisations
|
|
// olc::Pixel::NORMAL = No transparency
|
|
// olc::Pixel::MASK = Transparent if alpha is < 255
|
|
// olc::Pixel::ALPHA = Full transparency
|
|
void SetPixelMode(Pixel::Mode m);
|
|
Pixel::Mode GetPixelMode();
|
|
// Use a custom blend function
|
|
void SetPixelMode(std::function<olc::Pixel(const int x, const int y, const olc::Pixel& pSource, const olc::Pixel& pDest)> pixelMode);
|
|
// Change the blend factor from between 0.0f to 1.0f;
|
|
void SetPixelBlend(float fBlend);
|
|
|
|
|
|
|
|
public: // DRAWING ROUTINES
|
|
// Draws a single Pixel
|
|
virtual bool Draw(int32_t x, int32_t y, Pixel p = olc::WHITE);
|
|
bool Draw(const olc::vi2d& pos, Pixel p = olc::WHITE);
|
|
// Draws a line from (x1,y1) to (x2,y2)
|
|
void DrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, Pixel p = olc::WHITE, uint32_t pattern = 0xFFFFFFFF);
|
|
void DrawLine(const olc::vi2d& pos1, const olc::vi2d& pos2, Pixel p = olc::WHITE, uint32_t pattern = 0xFFFFFFFF);
|
|
// Draws a circle located at (x,y) with radius
|
|
void DrawCircle(int32_t x, int32_t y, int32_t radius, Pixel p = olc::WHITE, uint8_t mask = 0xFF);
|
|
void DrawCircle(const olc::vi2d& pos, int32_t radius, Pixel p = olc::WHITE, uint8_t mask = 0xFF);
|
|
// Fills a circle located at (x,y) with radius
|
|
void FillCircle(int32_t x, int32_t y, int32_t radius, Pixel p = olc::WHITE);
|
|
void FillCircle(const olc::vi2d& pos, int32_t radius, Pixel p = olc::WHITE);
|
|
// Draws a rectangle at (x,y) to (x+w,y+h)
|
|
void DrawRect(int32_t x, int32_t y, int32_t w, int32_t h, Pixel p = olc::WHITE);
|
|
void DrawRect(const olc::vi2d& pos, const olc::vi2d& size, Pixel p = olc::WHITE);
|
|
// Fills a rectangle at (x,y) to (x+w,y+h)
|
|
void FillRect(int32_t x, int32_t y, int32_t w, int32_t h, Pixel p = olc::WHITE);
|
|
void FillRect(const olc::vi2d& pos, const olc::vi2d& size, Pixel p = olc::WHITE);
|
|
// Draws a triangle between points (x1,y1), (x2,y2) and (x3,y3)
|
|
void DrawTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, Pixel p = olc::WHITE);
|
|
void DrawTriangle(const olc::vi2d& pos1, const olc::vi2d& pos2, const olc::vi2d& pos3, Pixel p = olc::WHITE);
|
|
// Flat fills a triangle between points (x1,y1), (x2,y2) and (x3,y3)
|
|
void FillTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, Pixel p = olc::WHITE);
|
|
void FillTriangle(const olc::vi2d& pos1, const olc::vi2d& pos2, const olc::vi2d& pos3, Pixel p = olc::WHITE);
|
|
// Fill a textured and coloured triangle
|
|
void FillTexturedTriangle(const std::vector<olc::vf2d>& vPoints, std::vector<olc::vf2d> vTex, std::vector<olc::Pixel> vColour, olc::Sprite* sprTex);
|
|
void FillTexturedPolygon(const std::vector<olc::vf2d>& vPoints, const std::vector<olc::vf2d>& vTex, const std::vector<olc::Pixel>& vColour, olc::Sprite* sprTex, olc::DecalStructure structure = olc::DecalStructure::LIST);
|
|
// Draws an entire sprite at location (x,y)
|
|
void DrawSprite(int32_t x, int32_t y, Sprite* sprite, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE, std::function<Pixel(Pixel&)>colorFunc=[](Pixel&in){return in;});
|
|
void DrawSprite(const olc::vi2d& pos, Sprite* sprite, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE, std::function<Pixel(Pixel&)>colorFunc=[](Pixel&in){return in;});
|
|
// Draws an area of a sprite at location (x,y), where the
|
|
// selected area is (ox,oy) to (ox+w,oy+h)
|
|
void DrawPartialSprite(int32_t x, int32_t y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE,Pixel colorOverride=WHITE);
|
|
void DrawPartialSprite(const olc::vi2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE,Pixel colorOverride=WHITE);
|
|
// Draws a single line of text - traditional monospaced
|
|
void DrawStringProp(const olc::vi2d& pos, std::string_view sText, Pixel col = olc::WHITE, uint32_t scale = 1,const float width=std::numeric_limits<float>::max(),const bool colorOverride=false);
|
|
void DrawShadowString(const olc::vi2d& pos, std::string_view sText, Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const float shadowSizeFactor=1);
|
|
void DrawStringProp(int32_t x, int32_t y, std::string_view sText, Pixel col = olc::WHITE, uint32_t scale = 1,const float width=std::numeric_limits<float>::max(),const bool colorOverride=false);
|
|
void DrawShadowStringProp(const olc::vi2d& pos, std::string_view sText, Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const float shadowSizeFactor=1);
|
|
olc::vi2d GetTextSize(std::string_view s);
|
|
olc::vi2d GetTextSizeProp(std::string_view s);
|
|
olc::vi2d GetWrappedTextSize(std::string_view s,const float width=std::numeric_limits<int>::max(),const vf2d scale={1,1});
|
|
olc::vi2d GetWrappedTextSizeProp(std::string_view s,const float width=std::numeric_limits<int>::max(),const vf2d scale={1,1});
|
|
void DrawString(const olc::vi2d& pos, std::string_view sText, Pixel col = olc::WHITE, uint32_t scale = 1,const float width=std::numeric_limits<float>::max(),const bool colorOverride=false);
|
|
void DrawString(int32_t x, int32_t y, std::string_view sText, Pixel col = olc::WHITE, uint32_t scale = 1,const float width=std::numeric_limits<float>::max(),const bool colorOverride=false);
|
|
|
|
// Decal Quad functions
|
|
void SetDecalMode(const olc::DecalMode& mode);
|
|
void SetDecalStructure(const olc::DecalStructure& structure);
|
|
// Draws a whole decal, with optional scale and tinting
|
|
void DrawDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
|
// Draws a region of a decal, with optional scale and tinting
|
|
void DrawPartialDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
|
void DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
|
// Draws fully user controlled 4 vertices, pos(pixels), uv(pixels), colours
|
|
void DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, const float* w, uint32_t elements = 4);
|
|
// Draws a decal with 4 arbitrary points, warping the texture to look "correct"
|
|
void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint = olc::WHITE);
|
|
void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint = olc::WHITE);
|
|
void DrawWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::Pixel& tint = olc::WHITE);
|
|
// As above, but you can specify a region of a decal source sprite
|
|
void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
|
void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
|
void DrawPartialWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
|
// Draws a decal rotated to specified angle, wit point of rotation offset
|
|
void DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
|
void DrawPartialRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f, 1.0f }, const olc::Pixel& tint = olc::WHITE);
|
|
// Draws a multiline string as a decal, with tiniting and scaling
|
|
void DrawStringDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const bool disableDynamicScaling=false);
|
|
void DrawStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
|
|
void DrawStringPropDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }, const float width=std::numeric_limits<float>::max(),const bool disableDynamicScaling=false);
|
|
void DrawShadowStringDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const float shadowSizeFactor=1,const bool disableDynamicScaling=false);
|
|
void DrawShadowStringPropDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float width=std::numeric_limits<float>::max(),const float shadowSizeFactor=1,const bool disableDynamicScaling=false);
|
|
void DrawShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1);
|
|
void DrawDropShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f });
|
|
// Draws a single shaded filled rectangle as a decal
|
|
void DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE);
|
|
void FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE);
|
|
// Draws a corner shaded rectangle as a decal
|
|
void GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR);
|
|
// Draws an arbitrary convex textured polygon using GPU
|
|
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint = olc::WHITE);
|
|
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, int startInd, const vf2d&offset, const float scale, const olc::Pixel tint = olc::WHITE);
|
|
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<float>& depth, const std::vector<olc::vf2d>& uv, const olc::Pixel tint = olc::WHITE);
|
|
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel>& tint);
|
|
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel>& colours, const olc::Pixel tint);
|
|
// Draws a line in Decal Space
|
|
void DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p = olc::WHITE);
|
|
void DrawRotatedStringDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
|
|
void DrawRotatedStringPropDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
|
|
void DrawRotatedShadowStringDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1);
|
|
void DrawRotatedShadowStringPropDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const Pixel col = olc::WHITE, const Pixel shadowCol = olc::BLACK, const olc::vf2d& scale = { 1.0f, 1.0f },const float shadowSizeFactor=1);
|
|
// Clears entire draw target to Pixel
|
|
void Clear(Pixel p);
|
|
// Clears the rendering back buffer
|
|
void ClearBuffer(Pixel p, bool bDepth = true);
|
|
// Returns the font image
|
|
olc::Sprite* GetFontSprite();
|
|
// Returns the font image
|
|
olc::Decal* GetFontDecal();
|
|
|
|
// Clip a line segment to visible area
|
|
bool ClipLineToScreen(olc::vi2d& in_p1, olc::vi2d& in_p2);
|
|
|
|
// Dont allow PGE to mark layers as dirty, so pixel graphics don't update
|
|
void EnablePixelTransfer(const bool bEnable = true);
|
|
|
|
// Command Console Routines
|
|
void ConsoleShow(const olc::Key &keyExit, bool bSuspendTime = true);
|
|
bool IsConsoleShowing() const;
|
|
void ConsoleClear();
|
|
std::stringstream& ConsoleOut();
|
|
void ConsoleCaptureStdOut(const bool bCapture);
|
|
|
|
// Text Entry Routines
|
|
void TextEntryEnable(const bool bEnable, const std::string& sText = "");
|
|
std::string TextEntryGetString() const;
|
|
int32_t TextEntryGetCursor() const;
|
|
bool IsTextEntryEnabled() const;
|
|
|
|
public:
|
|
static std::map<char,Pixel> charToColor;
|
|
static std::string Grey;
|
|
static std::string Dark_Grey;
|
|
static std::string Very_Dark_Grey;
|
|
static std::string Red;
|
|
static std::string Dark_Red;
|
|
static std::string Very_Dark_Red;
|
|
static std::string Yellow;
|
|
static std::string Dark_Yellow;
|
|
static std::string Very_Dark_Yellow;
|
|
static std::string Green;
|
|
static std::string Dark_Green;
|
|
static std::string Very_Dark_Green;
|
|
static std::string Cyan;
|
|
static std::string Dark_Cyan;
|
|
static std::string Very_Dark_Cyan;
|
|
static std::string Blue;
|
|
static std::string Dark_Blue;
|
|
static std::string Very_Dark_Blue;
|
|
static std::string Magenta;
|
|
static std::string Dark_Magenta;
|
|
static std::string Very_Dark_Magenta;
|
|
static std::string White;
|
|
static std::string Black;
|
|
static std::string Reset;
|
|
|
|
|
|
private:
|
|
void UpdateTextEntry();
|
|
void UpdateConsole();
|
|
|
|
public:
|
|
|
|
// Experimental Lightweight 3D Routines ================
|
|
#ifdef OLC_ENABLE_EXPERIMENTAL
|
|
// Set Manual View Matrix
|
|
void LW3D_View(const std::array<float, 16>& m);
|
|
// Set Manual World Matrix
|
|
void LW3D_World(const std::array<float, 16>& m);
|
|
// Set Manual Projection Matrix
|
|
void LW3D_Projection(const std::array<float, 16>& m);
|
|
|
|
// Draws a vector of vertices, interprted as individual triangles
|
|
void LW3D_DrawTriangles(olc::Decal* decal, const std::vector<std::array<float,3>>& pos, const std::vector<olc::vf2d>& tex, const std::vector<olc::Pixel>& col);
|
|
|
|
void LW3D_ModelTranslate(const float x, const float y, const float z);
|
|
|
|
// Camera convenience functions
|
|
void LW3D_SetCameraAtTarget(const float fEyeX, const float fEyeY, const float fEyeZ,
|
|
const float fTargetX, const float fTargetY, const float fTargetZ,
|
|
const float fUpX = 0.0f, const float fUpY = 1.0f, const float fUpZ = 0.0f);
|
|
void LW3D_SetCameraAlongDirection(const float fEyeX, const float fEyeY, const float fEyeZ,
|
|
const float fDirX, const float fDirY, const float fDirZ,
|
|
const float fUpX = 0.0f, const float fUpY = 1.0f, const float fUpZ = 0.0f);
|
|
|
|
// 3D Rendering Flags
|
|
void LW3D_EnableDepthTest(const bool bEnableDepth);
|
|
void LW3D_EnableBackfaceCulling(const bool bEnableCull);
|
|
#endif
|
|
public: // Branding
|
|
std::string sAppName;
|
|
|
|
friend class ViewPort;
|
|
|
|
private: // Inner mysterious workings
|
|
olc::Sprite* pDrawTarget = nullptr;
|
|
Pixel::Mode nPixelMode = Pixel::NORMAL;
|
|
float fBlendFactor = 1.0f;
|
|
olc::vi2d vScreenSize = { 256, 240 };
|
|
olc::vf2d vInvScreenSize = { 1.0f / 256.0f, 1.0f / 240.0f };
|
|
olc::vi2d vPixelSize = { 4, 4 };
|
|
olc::vi2d vScreenPixelSize = { 4, 4 };
|
|
olc::vi2d vMousePos = { 0, 0 };
|
|
int32_t nMouseWheelDelta = 0;
|
|
olc::vi2d vMousePosCache = { 0, 0 };
|
|
olc::vi2d vMouseWindowPos = { 0, 0 };
|
|
int32_t nMouseWheelDeltaCache = 0;
|
|
olc::vi2d vWindowPos = { 0, 0 };
|
|
olc::vi2d vWindowSize = { 0, 0 };
|
|
olc::vi2d vViewPos = { 0, 0 };
|
|
olc::vi2d vViewSize = { 0,0 };
|
|
bool bFullScreen = false;
|
|
olc::vf2d vPixel = { 1.0f, 1.0f };
|
|
bool bHasInputFocus = false;
|
|
bool bHasMouseFocus = false;
|
|
bool bEnableVSYNC = false;
|
|
float fFrameTimer = 1.0f;
|
|
float fLastElapsed = 0.0f;
|
|
int nFrameCount = 0;
|
|
bool bSuspendTextureTransfer = false;
|
|
Renderable fontRenderable;
|
|
std::vector<LayerDesc> vLayers;
|
|
uint8_t nTargetLayer = 0;
|
|
uint32_t nLastFPS = 0;
|
|
bool bPixelCohesion = false;
|
|
DecalMode nDecalMode = DecalMode::NORMAL;
|
|
double dRunTime = 0.0;
|
|
DecalStructure nDecalStructure = DecalStructure::FAN;
|
|
std::function<olc::Pixel(const int x, const int y, const olc::Pixel&, const olc::Pixel&)> funcPixelMode;
|
|
std::chrono::time_point<std::chrono::system_clock> m_tp1, m_tp2;
|
|
std::vector<olc::vi2d> vFontSpacing;
|
|
std::vector<std::string> vDroppedFiles;
|
|
std::vector<std::string> vDroppedFilesCache;
|
|
olc::vi2d vDroppedFilesPoint;
|
|
olc::vi2d vDroppedFilesPointCache;
|
|
|
|
// Command Console Specific
|
|
bool bConsoleShow = false;
|
|
bool bConsoleSuspendTime = false;
|
|
olc::Key keyConsoleExit = olc::Key::F1;
|
|
std::stringstream ssConsoleOutput;
|
|
std::streambuf* sbufOldCout = nullptr;
|
|
olc::vi2d vConsoleSize;
|
|
olc::vi2d vConsoleCursor = { 0,0 };
|
|
olc::vf2d vConsoleCharacterScale = { 1.0f, 2.0f };
|
|
std::vector<std::string> sConsoleLines;
|
|
std::list<std::string> sCommandHistory;
|
|
std::list<std::string>::iterator sCommandHistoryIt;
|
|
|
|
// Text Entry Specific
|
|
bool bTextEntryEnable = false;
|
|
std::string sTextEntryString = "";
|
|
int32_t nTextEntryCursor = 0;
|
|
std::vector<std::tuple<olc::Key, std::string, std::string>> vKeyboardMap;
|
|
|
|
|
|
|
|
// State of keyboard
|
|
bool pKeyNewState[256] = { 0 };
|
|
bool pKeyOldState[256] = { 0 };
|
|
HWButton pKeyboardState[256] = { 0 };
|
|
|
|
// State of mouse
|
|
bool pMouseNewState[nMouseButtons] = { 0 };
|
|
bool pMouseOldState[nMouseButtons] = { 0 };
|
|
HWButton pMouseState[nMouseButtons] = { 0 };
|
|
|
|
// The main engine thread
|
|
void EngineThread();
|
|
|
|
|
|
// If anything sets this flag to false, the engine
|
|
// "should" shut down gracefully
|
|
static std::atomic<bool> bAtomActive;
|
|
|
|
public:
|
|
// "Break In" Functions
|
|
void olc_UpdateMouse(int32_t x, int32_t y);
|
|
void olc_UpdateMouseWheel(int32_t delta);
|
|
void olc_UpdateWindowPos(int32_t x, int32_t y);
|
|
void olc_UpdateWindowSize(int32_t x, int32_t y);
|
|
void olc_UpdateViewport();
|
|
void olc_ConstructFontSheet();
|
|
void olc_CoreUpdate();
|
|
void olc_PrepareEngine();
|
|
void olc_UpdateMouseState(int32_t button, bool state);
|
|
void olc_UpdateKeyState(int32_t key, bool state);
|
|
void olc_UpdateMouseFocus(bool state);
|
|
void olc_UpdateKeyFocus(bool state);
|
|
void olc_Terminate();
|
|
void olc_DropFiles(int32_t x, int32_t y, const std::vector<std::string>& vFiles);
|
|
void olc_Reanimate();
|
|
bool olc_IsRunning();
|
|
|
|
// At the very end of this file, chooses which
|
|
// components to compile
|
|
virtual void olc_ConfigureSystem();
|
|
|
|
// NOTE: Items Here are to be deprecated, I have left them in for now
|
|
// in case you are using them, but they will be removed.
|
|
// olc::vf2d vSubPixelOffset = { 0.0f, 0.0f };
|
|
|
|
public: // PGEX Stuff
|
|
friend class PGEX;
|
|
void pgex_Register(olc::PGEX* pgex);
|
|
|
|
private:
|
|
std::vector<olc::PGEX*> vExtensions;
|
|
};
|
|
|
|
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | PGE EXTENSION BASE CLASS - Permits access to PGE functions from extension |
|
|
// O------------------------------------------------------------------------------O
|
|
class PGEX
|
|
{
|
|
friend class olc::PixelGameEngine;
|
|
public:
|
|
PGEX(bool bHook = false);
|
|
|
|
protected:
|
|
virtual void OnBeforeUserCreate();
|
|
virtual void OnAfterUserCreate();
|
|
virtual bool OnBeforeUserUpdate(float &fElapsedTime);
|
|
virtual void OnAfterUserUpdate(float fElapsedTime);
|
|
|
|
protected:
|
|
static PixelGameEngine* pge;
|
|
};
|
|
}
|
|
|
|
#pragma endregion
|
|
|
|
|
|
#pragma region opengl33_iface
|
|
// In order to facilitate more advanced graphics features, some PGEX
|
|
// will rely on shaders. Instead of having each PGEX responsible for
|
|
// managing this, for convenience, this interface exists.
|
|
|
|
#if defined(OLC_GFX_OPENGL33)
|
|
|
|
#if defined(OLC_PLATFORM_WINAPI)
|
|
#include <gl/GL.h>
|
|
#define CALLSTYLE __stdcall
|
|
#endif
|
|
|
|
#if defined(__linux__) || defined(__FreeBSD__)
|
|
#include <GL/gl.h>
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_X11)
|
|
namespace X11 {
|
|
#include <GL/glx.h>
|
|
}
|
|
#define CALLSTYLE
|
|
#endif
|
|
|
|
#if defined(__APPLE__)
|
|
#define GL_SILENCE_DEPRECATION
|
|
#include <OpenGL/OpenGL.h>
|
|
#include <OpenGL/gl.h>
|
|
#include <OpenGL/glu.h>
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
#include <EGL/egl.h>
|
|
#include <GLES2/gl2.h>
|
|
#define GL_GLEXT_PROTOTYPES
|
|
#include <GLES2/gl2ext.h>
|
|
#include <emscripten/emscripten.h>
|
|
#define CALLSTYLE
|
|
#define GL_CLAMP GL_CLAMP_TO_EDGE
|
|
#endif
|
|
|
|
namespace olc
|
|
{
|
|
typedef char GLchar;
|
|
typedef ptrdiff_t GLsizeiptr;
|
|
|
|
typedef GLuint CALLSTYLE locCreateShader_t(GLenum type);
|
|
typedef GLuint CALLSTYLE locCreateProgram_t(void);
|
|
typedef void CALLSTYLE locDeleteShader_t(GLuint shader);
|
|
typedef void CALLSTYLE locCompileShader_t(GLuint shader);
|
|
typedef void CALLSTYLE locLinkProgram_t(GLuint program);
|
|
typedef void CALLSTYLE locDeleteProgram_t(GLuint program);
|
|
typedef void CALLSTYLE locAttachShader_t(GLuint program, GLuint shader);
|
|
typedef void CALLSTYLE locBindBuffer_t(GLenum target, GLuint buffer);
|
|
typedef void CALLSTYLE locBufferData_t(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
|
typedef void CALLSTYLE locGenBuffers_t(GLsizei n, GLuint* buffers);
|
|
typedef void CALLSTYLE locVertexAttribPointer_t(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
|
|
typedef void CALLSTYLE locEnableVertexAttribArray_t(GLuint index);
|
|
typedef void CALLSTYLE locUseProgram_t(GLuint program);
|
|
typedef void CALLSTYLE locBindVertexArray_t(GLuint array);
|
|
typedef void CALLSTYLE locGenVertexArrays_t(GLsizei n, GLuint* arrays);
|
|
typedef void CALLSTYLE locGetShaderInfoLog_t(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
typedef GLint CALLSTYLE locGetUniformLocation_t(GLuint program, const GLchar* name);
|
|
typedef void CALLSTYLE locUniform1f_t(GLint location, GLfloat v0);
|
|
typedef void CALLSTYLE locUniform1i_t(GLint location, GLint v0);
|
|
typedef void CALLSTYLE locUniform2fv_t(GLint location, GLsizei count, const GLfloat* value);
|
|
typedef void CALLSTYLE locActiveTexture_t(GLenum texture);
|
|
typedef void CALLSTYLE locGenFrameBuffers_t(GLsizei n, GLuint* ids);
|
|
typedef void CALLSTYLE locBindFrameBuffer_t(GLenum target, GLuint fb);
|
|
typedef GLenum CALLSTYLE locCheckFrameBufferStatus_t(GLenum target);
|
|
typedef void CALLSTYLE locDeleteFrameBuffers_t(GLsizei n, const GLuint* fbs);
|
|
typedef void CALLSTYLE locFrameBufferTexture2D_t(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void CALLSTYLE locDrawBuffers_t(GLsizei n, const GLenum* bufs);
|
|
typedef void CALLSTYLE locBlendFuncSeparate_t(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
|
|
#if defined(OLC_PLATFORM_WINAPI)
|
|
typedef void __stdcall locSwapInterval_t(GLsizei n);
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_X11)
|
|
typedef int(locSwapInterval_t)(X11::Display* dpy, X11::GLXDrawable drawable, int interval);
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
typedef void CALLSTYLE locShaderSource_t(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
|
typedef EGLBoolean(locSwapInterval_t)(EGLDisplay display, EGLint interval);
|
|
#else
|
|
typedef void CALLSTYLE locShaderSource_t(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
|
|
#endif
|
|
|
|
} // olc namespace
|
|
#endif // OpenGL33 Definitions
|
|
#pragma endregion
|
|
|
|
|
|
#endif // OLC_PGE_DEF
|
|
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | START OF OLC_PGE_APPLICATION |
|
|
// O------------------------------------------------------------------------------O
|
|
#ifdef OLC_PGE_APPLICATION
|
|
#undef OLC_PGE_APPLICATION
|
|
#include "olcPGEX_TTF.h"
|
|
// O------------------------------------------------------------------------------O
|
|
// | olcPixelGameEngine INTERFACE IMPLEMENTATION (CORE) |
|
|
// | Note: The core implementation is platform independent |
|
|
// O------------------------------------------------------------------------------O
|
|
#pragma region pge_implementation
|
|
namespace olc
|
|
{
|
|
std::map<char,Pixel> PixelGameEngine::charToColor;
|
|
std::string PixelGameEngine::Grey;
|
|
std::string PixelGameEngine::Dark_Grey;
|
|
std::string PixelGameEngine::Very_Dark_Grey;
|
|
std::string PixelGameEngine::Red;
|
|
std::string PixelGameEngine::Dark_Red;
|
|
std::string PixelGameEngine::Very_Dark_Red;
|
|
std::string PixelGameEngine::Yellow;
|
|
std::string PixelGameEngine::Dark_Yellow;
|
|
std::string PixelGameEngine::Very_Dark_Yellow;
|
|
std::string PixelGameEngine::Green;
|
|
std::string PixelGameEngine::Dark_Green;
|
|
std::string PixelGameEngine::Very_Dark_Green;
|
|
std::string PixelGameEngine::Cyan;
|
|
std::string PixelGameEngine::Dark_Cyan;
|
|
std::string PixelGameEngine::Very_Dark_Cyan;
|
|
std::string PixelGameEngine::Blue;
|
|
std::string PixelGameEngine::Dark_Blue;
|
|
std::string PixelGameEngine::Very_Dark_Blue;
|
|
std::string PixelGameEngine::Magenta;
|
|
std::string PixelGameEngine::Dark_Magenta;
|
|
std::string PixelGameEngine::Very_Dark_Magenta;
|
|
std::string PixelGameEngine::White;
|
|
std::string PixelGameEngine::Black;
|
|
std::string PixelGameEngine::Reset; //Will render the original color provided when used.
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::Pixel IMPLEMENTATION |
|
|
// O------------------------------------------------------------------------------O
|
|
Pixel::Pixel()
|
|
{ r = 0; g = 0; b = 0; a = nDefaultAlpha; }
|
|
|
|
Pixel::Pixel(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
|
|
{ n = red | (green << 8) | (blue << 16) | (alpha << 24); } // Thanks jarekpelczar
|
|
|
|
Pixel::Pixel(uint32_t p)
|
|
{ n = p; }
|
|
|
|
bool Pixel::operator==(const Pixel& p) const
|
|
{ return n == p.n; }
|
|
|
|
bool Pixel::operator!=(const Pixel& p) const
|
|
{ return n != p.n; }
|
|
|
|
Pixel Pixel::operator * (const float i) const
|
|
{
|
|
float fR = std::min(255.0f, std::max(0.0f, float(r) * i));
|
|
float fG = std::min(255.0f, std::max(0.0f, float(g) * i));
|
|
float fB = std::min(255.0f, std::max(0.0f, float(b) * i));
|
|
return Pixel(uint8_t(fR), uint8_t(fG), uint8_t(fB), a);
|
|
}
|
|
|
|
Pixel Pixel::operator / (const float i) const
|
|
{
|
|
float fR = std::min(255.0f, std::max(0.0f, float(r) / i));
|
|
float fG = std::min(255.0f, std::max(0.0f, float(g) / i));
|
|
float fB = std::min(255.0f, std::max(0.0f, float(b) / i));
|
|
return Pixel(uint8_t(fR), uint8_t(fG), uint8_t(fB), a);
|
|
}
|
|
|
|
Pixel& Pixel::operator *=(const float i)
|
|
{
|
|
this->r = uint8_t(std::min(255.0f, std::max(0.0f, float(r) * i)));
|
|
this->g = uint8_t(std::min(255.0f, std::max(0.0f, float(g) * i)));
|
|
this->b = uint8_t(std::min(255.0f, std::max(0.0f, float(b) * i)));
|
|
return *this;
|
|
}
|
|
|
|
Pixel& Pixel::operator /=(const float i)
|
|
{
|
|
this->r = uint8_t(std::min(255.0f, std::max(0.0f, float(r) / i)));
|
|
this->g = uint8_t(std::min(255.0f, std::max(0.0f, float(g) / i)));
|
|
this->b = uint8_t(std::min(255.0f, std::max(0.0f, float(b) / i)));
|
|
return *this;
|
|
}
|
|
|
|
Pixel Pixel::operator + (const Pixel& p) const
|
|
{
|
|
uint8_t nR = uint8_t(std::min(255, std::max(0, int(r) + int(p.r))));
|
|
uint8_t nG = uint8_t(std::min(255, std::max(0, int(g) + int(p.g))));
|
|
uint8_t nB = uint8_t(std::min(255, std::max(0, int(b) + int(p.b))));
|
|
return Pixel(nR, nG, nB, a);
|
|
}
|
|
|
|
Pixel Pixel::operator - (const Pixel& p) const
|
|
{
|
|
uint8_t nR = uint8_t(std::min(255, std::max(0, int(r) - int(p.r))));
|
|
uint8_t nG = uint8_t(std::min(255, std::max(0, int(g) - int(p.g))));
|
|
uint8_t nB = uint8_t(std::min(255, std::max(0, int(b) - int(p.b))));
|
|
return Pixel(nR, nG, nB, a);
|
|
}
|
|
|
|
Pixel& Pixel::operator += (const Pixel& p)
|
|
{
|
|
this->r = uint8_t(std::min(255, std::max(0, int(r) + int(p.r))));
|
|
this->g = uint8_t(std::min(255, std::max(0, int(g) + int(p.g))));
|
|
this->b = uint8_t(std::min(255, std::max(0, int(b) + int(p.b))));
|
|
return *this;
|
|
}
|
|
|
|
Pixel& Pixel::operator -= (const Pixel& p) // Thanks Au Lit
|
|
{
|
|
this->r = uint8_t(std::min(255, std::max(0, int(r) - int(p.r))));
|
|
this->g = uint8_t(std::min(255, std::max(0, int(g) - int(p.g))));
|
|
this->b = uint8_t(std::min(255, std::max(0, int(b) - int(p.b))));
|
|
return *this;
|
|
}
|
|
|
|
Pixel Pixel::operator * (const Pixel& p) const
|
|
{
|
|
uint8_t nR = uint8_t(std::min(255.0f, std::max(0.0f, float(r) * float(p.r) / 255.0f)));
|
|
uint8_t nG = uint8_t(std::min(255.0f, std::max(0.0f, float(g) * float(p.g) / 255.0f)));
|
|
uint8_t nB = uint8_t(std::min(255.0f, std::max(0.0f, float(b) * float(p.b) / 255.0f)));
|
|
uint8_t nA = uint8_t(std::min(255.0f, std::max(0.0f, float(a) * float(p.a) / 255.0f)));
|
|
return Pixel(nR, nG, nB, nA);
|
|
}
|
|
|
|
Pixel& Pixel::operator *=(const Pixel& p)
|
|
{
|
|
this->r = uint8_t(std::min(255.0f, std::max(0.0f, float(r) * float(p.r) / 255.0f)));
|
|
this->g = uint8_t(std::min(255.0f, std::max(0.0f, float(g) * float(p.g) / 255.0f)));
|
|
this->b = uint8_t(std::min(255.0f, std::max(0.0f, float(b) * float(p.b) / 255.0f)));
|
|
this->a = uint8_t(std::min(255.0f, std::max(0.0f, float(a) * float(p.a) / 255.0f)));
|
|
return *this;
|
|
}
|
|
|
|
Pixel Pixel::inv() const
|
|
{
|
|
uint8_t nR = uint8_t(std::min(255, std::max(0, 255 - int(r))));
|
|
uint8_t nG = uint8_t(std::min(255, std::max(0, 255 - int(g))));
|
|
uint8_t nB = uint8_t(std::min(255, std::max(0, 255 - int(b))));
|
|
return Pixel(nR, nG, nB, a);
|
|
}
|
|
|
|
Pixel PixelF(float red, float green, float blue, float alpha)
|
|
{ return Pixel(uint8_t(red * 255.0f), uint8_t(green * 255.0f), uint8_t(blue * 255.0f), uint8_t(alpha * 255.0f)); }
|
|
|
|
Pixel PixelLerp(const olc::Pixel& p1, const olc::Pixel& p2, float t)
|
|
{ return (p2 * t) + p1 * (1.0f - t); }
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::Sprite IMPLEMENTATION |
|
|
// O------------------------------------------------------------------------------O
|
|
Sprite::Sprite()
|
|
{ width = 0; height = 0; }
|
|
|
|
Sprite::Sprite(const std::string& sImageFile, olc::ResourcePack* pack)
|
|
{ LoadFromFile(sImageFile, pack); }
|
|
|
|
Sprite::Sprite(int32_t w, int32_t h)
|
|
{
|
|
width = w; height = h;
|
|
pColData.resize(width * height);
|
|
pColData.resize(width * height, nDefaultPixel);
|
|
}
|
|
|
|
Sprite::~Sprite()
|
|
{ pColData.clear(); }
|
|
|
|
void Sprite::Resize(int32_t w, int32_t h)
|
|
{
|
|
width = w; height = h;
|
|
pColData.resize(width * height);
|
|
pColData.resize(width * height, nDefaultPixel);
|
|
}
|
|
|
|
void Sprite::SetSampleMode(olc::Sprite::Mode mode)
|
|
{ modeSample = mode; }
|
|
|
|
Pixel Sprite::GetPixel(const olc::vi2d& a) const
|
|
{ return GetPixel(a.x, a.y); }
|
|
|
|
bool Sprite::SetPixel(const olc::vi2d& a, Pixel p)
|
|
{ return SetPixel(a.x, a.y, p); }
|
|
|
|
Pixel Sprite::GetPixel(int32_t x, int32_t y) const
|
|
{
|
|
if (modeSample == olc::Sprite::Mode::NORMAL)
|
|
{
|
|
if (x >= 0 && x < width && y >= 0 && y < height)
|
|
return pColData[y * width + x];
|
|
else
|
|
return Pixel(0, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
if (modeSample == olc::Sprite::Mode::PERIODIC)
|
|
return pColData[abs(y % height) * width + abs(x % width)];
|
|
else
|
|
return pColData[std::max(0, std::min(y, height-1)) * width + std::max(0, std::min(x, width-1))];
|
|
}
|
|
}
|
|
|
|
bool Sprite::SetPixel(int32_t x, int32_t y, Pixel p)
|
|
{
|
|
if (x >= 0 && x < width && y >= 0 && y < height)
|
|
{
|
|
pColData[y * width + x] = p;
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
Pixel Sprite::Sample(float x, float y) const
|
|
{
|
|
int32_t sx = std::min((int32_t)((x * (float)width)), width - 1);
|
|
int32_t sy = std::min((int32_t)((y * (float)height)), height - 1);
|
|
return GetPixel(sx, sy);
|
|
}
|
|
|
|
Pixel Sprite::Sample(const olc::vf2d& uv) const
|
|
{
|
|
return Sample(uv.x, uv.y);
|
|
}
|
|
|
|
Pixel Sprite::SampleBL(float u, float v) const
|
|
{
|
|
u = u * width - 0.5f;
|
|
v = v * height - 0.5f;
|
|
int x = (int)floor(u); // cast to int rounds toward zero, not downward
|
|
int y = (int)floor(v); // Thanks @joshinils
|
|
float u_ratio = u - x;
|
|
float v_ratio = v - y;
|
|
float u_opposite = 1 - u_ratio;
|
|
float v_opposite = 1 - v_ratio;
|
|
|
|
olc::Pixel p1 = GetPixel(std::max(x, 0), std::max(y, 0));
|
|
olc::Pixel p2 = GetPixel(std::min(x + 1, (int)width - 1), std::max(y, 0));
|
|
olc::Pixel p3 = GetPixel(std::max(x, 0), std::min(y + 1, (int)height - 1));
|
|
olc::Pixel p4 = GetPixel(std::min(x + 1, (int)width - 1), std::min(y + 1, (int)height - 1));
|
|
|
|
return olc::Pixel(
|
|
(uint8_t)((p1.r * u_opposite + p2.r * u_ratio) * v_opposite + (p3.r * u_opposite + p4.r * u_ratio) * v_ratio),
|
|
(uint8_t)((p1.g * u_opposite + p2.g * u_ratio) * v_opposite + (p3.g * u_opposite + p4.g * u_ratio) * v_ratio),
|
|
(uint8_t)((p1.b * u_opposite + p2.b * u_ratio) * v_opposite + (p3.b * u_opposite + p4.b * u_ratio) * v_ratio));
|
|
}
|
|
|
|
Pixel Sprite::SampleBL(const olc::vf2d& uv) const
|
|
{
|
|
return SampleBL(uv.x, uv.y);
|
|
}
|
|
|
|
Pixel* Sprite::GetData()
|
|
{ return pColData.data(); }
|
|
|
|
|
|
olc::rcode Sprite::LoadFromFile(const std::string& sImageFile, olc::ResourcePack* pack)
|
|
{
|
|
UNUSED(pack);
|
|
return loader->LoadImageResource(this, sImageFile, pack);
|
|
}
|
|
|
|
olc::Sprite* Sprite::Duplicate()
|
|
{
|
|
olc::Sprite* spr = NEW olc::Sprite(width, height);
|
|
std::memcpy(spr->GetData(), GetData(), width * height * sizeof(olc::Pixel));
|
|
spr->modeSample = modeSample;
|
|
return spr;
|
|
}
|
|
|
|
olc::Sprite* Sprite::Duplicate(const olc::vi2d& vPos, const olc::vi2d& vSize)
|
|
{
|
|
olc::Sprite* spr = NEW olc::Sprite(vSize.x, vSize.y);
|
|
for (int y = 0; y < vSize.y; y++)
|
|
for (int x = 0; x < vSize.x; x++)
|
|
spr->SetPixel(x, y, GetPixel(vPos.x + x, vPos.y + y));
|
|
return spr;
|
|
}
|
|
|
|
olc::vi2d olc::Sprite::Size() const
|
|
{
|
|
return { width, height };
|
|
}
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::Decal IMPLEMENTATION |
|
|
// O------------------------------------------------------------------------------O
|
|
Decal::Decal(olc::Sprite* spr, bool filter, bool clamp)
|
|
{
|
|
id = -1;
|
|
if (spr == nullptr) return;
|
|
sprite = spr;
|
|
id = renderer->CreateTexture(sprite->width, sprite->height, filter, clamp);
|
|
Update();
|
|
}
|
|
|
|
Decal::Decal(const uint32_t nExistingTextureResource, olc::Sprite* spr)
|
|
{
|
|
if (spr == nullptr) return;
|
|
id = nExistingTextureResource;
|
|
}
|
|
|
|
void Decal::Update()
|
|
{
|
|
if (sprite == nullptr) return;
|
|
vUVScale = { 1.0f / float(sprite->width), 1.0f / float(sprite->height) };
|
|
renderer->ApplyTexture(id);
|
|
renderer->UpdateTexture(id, sprite);
|
|
}
|
|
|
|
void Decal::UpdateSprite()
|
|
{
|
|
if (sprite == nullptr) return;
|
|
renderer->ApplyTexture(id);
|
|
renderer->ReadTexture(id, sprite);
|
|
}
|
|
|
|
Decal::~Decal()
|
|
{
|
|
if (id != -1)
|
|
{
|
|
renderer->DeleteTexture(id);
|
|
id = -1;
|
|
}
|
|
}
|
|
|
|
void Renderable::Create(uint32_t width, uint32_t height, bool filter, bool clamp)
|
|
{
|
|
pSprite = std::make_unique<olc::Sprite>(width, height);
|
|
pDecal = std::make_unique<olc::Decal>(pSprite.get(), filter, clamp);
|
|
}
|
|
|
|
olc::rcode Renderable::Load(const std::string& sFile, ResourcePack* pack, bool filter, bool clamp)
|
|
{
|
|
pSprite = std::make_unique<olc::Sprite>();
|
|
if (pSprite->LoadFromFile(sFile, pack) == olc::rcode::OK)
|
|
{
|
|
pDecal = std::make_unique<olc::Decal>(pSprite.get(), filter, clamp);
|
|
return olc::rcode::OK;
|
|
}
|
|
else
|
|
{
|
|
pSprite.release();
|
|
pSprite = nullptr;
|
|
return olc::rcode::NO_FILE;
|
|
}
|
|
}
|
|
|
|
olc::Decal* Renderable::Decal() const
|
|
{ return pDecal.get(); }
|
|
|
|
olc::Sprite* Renderable::Sprite() const
|
|
{ return pSprite.get(); }
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::ResourcePack IMPLEMENTATION |
|
|
// O------------------------------------------------------------------------------O
|
|
|
|
|
|
//=============================================================
|
|
// Resource Packs - Allows you to store files in one large
|
|
// scrambled file - Thanks MaGetzUb for debugging a null char in std::stringstream bug
|
|
ResourceBuffer::ResourceBuffer(std::ifstream& ifs, uint32_t offset, uint32_t size)
|
|
{
|
|
vMemory.resize(size);
|
|
ifs.seekg(offset); ifs.read(vMemory.data(), vMemory.size());
|
|
setg(vMemory.data(), vMemory.data(), vMemory.data() + size);
|
|
}
|
|
|
|
ResourcePack::ResourcePack() { }
|
|
ResourcePack::~ResourcePack() { baseFile.close(); }
|
|
|
|
bool ResourcePack::AddFile(const std::string& sFile)
|
|
{
|
|
const std::string file = makeposix(sFile);
|
|
|
|
if (_gfs::exists(file))
|
|
{
|
|
sResourceFile e;
|
|
e.nSize = (uint32_t)_gfs::file_size(file);
|
|
e.nOffset = 0; // Unknown at this stage
|
|
mapFiles[file] = e;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ResourcePack::LoadPack(const std::string& sFile, const std::string& sKey)
|
|
{
|
|
// Open the resource file
|
|
baseFile.open(sFile, std::ifstream::binary);
|
|
if (!baseFile.is_open()) return false;
|
|
|
|
// 1) Read Scrambled index
|
|
uint32_t nIndexSize = 0;
|
|
baseFile.read((char*)&nIndexSize, sizeof(uint32_t));
|
|
|
|
std::vector<char> buffer(nIndexSize);
|
|
for (uint32_t j = 0; j < nIndexSize; j++)
|
|
buffer[j] = baseFile.get();
|
|
|
|
std::vector<char> decoded = scramble(buffer, sKey);
|
|
size_t pos = 0;
|
|
auto read = [&decoded, &pos](char* dst, size_t size) {
|
|
memcpy((void*)dst, (const void*)(decoded.data() + pos), size);
|
|
pos += size;
|
|
};
|
|
|
|
auto get = [&read]() -> int { char c; read(&c, 1); return c; };
|
|
|
|
// 2) Read Map
|
|
uint32_t nMapEntries = 0;
|
|
read((char*)&nMapEntries, sizeof(uint32_t));
|
|
for (uint32_t i = 0; i < nMapEntries; i++)
|
|
{
|
|
uint32_t nFilePathSize = 0;
|
|
read((char*)&nFilePathSize, sizeof(uint32_t));
|
|
|
|
std::string sFileName(nFilePathSize, ' ');
|
|
for (uint32_t j = 0; j < nFilePathSize; j++)
|
|
sFileName[j] = get();
|
|
|
|
sResourceFile e;
|
|
read((char*)&e.nSize, sizeof(uint32_t));
|
|
read((char*)&e.nOffset, sizeof(uint32_t));
|
|
mapFiles[sFileName] = e;
|
|
}
|
|
|
|
// Don't close base file! we will provide a stream
|
|
// pointer when the file is requested
|
|
return true;
|
|
}
|
|
|
|
bool ResourcePack::SavePack(const std::string& sFile, const std::string& sKey)
|
|
{
|
|
// Create/Overwrite the resource file
|
|
std::ofstream ofs(sFile, std::ofstream::binary);
|
|
if (!ofs.is_open()) return false;
|
|
|
|
// Iterate through map
|
|
uint32_t nIndexSize = 0; // Unknown for now
|
|
ofs.write((char*)&nIndexSize, sizeof(uint32_t));
|
|
uint32_t nMapSize = uint32_t(mapFiles.size());
|
|
ofs.write((char*)&nMapSize, sizeof(uint32_t));
|
|
for (auto& e : mapFiles)
|
|
{
|
|
// Write the path of the file
|
|
size_t nPathSize = e.first.size();
|
|
ofs.write((char*)&nPathSize, sizeof(uint32_t));
|
|
ofs.write(e.first.c_str(), nPathSize);
|
|
|
|
// Write the file entry properties
|
|
ofs.write((char*)&e.second.nSize, sizeof(uint32_t));
|
|
ofs.write((char*)&e.second.nOffset, sizeof(uint32_t));
|
|
}
|
|
|
|
// 2) Write the individual Data
|
|
std::streampos offset = ofs.tellp();
|
|
nIndexSize = (uint32_t)offset;
|
|
for (auto& e : mapFiles)
|
|
{
|
|
// Store beginning of file offset within resource pack file
|
|
e.second.nOffset = (uint32_t)offset;
|
|
|
|
// Load the file to be added
|
|
std::vector<uint8_t> vBuffer(e.second.nSize);
|
|
std::ifstream i(e.first, std::ifstream::binary);
|
|
i.read((char*)vBuffer.data(), e.second.nSize);
|
|
i.close();
|
|
|
|
// Write the loaded file into resource pack file
|
|
ofs.write((char*)vBuffer.data(), e.second.nSize);
|
|
offset += e.second.nSize;
|
|
}
|
|
|
|
// 3) Scramble Index
|
|
std::vector<char> stream;
|
|
auto write = [&stream](const char* data, size_t size) {
|
|
size_t sizeNow = stream.size();
|
|
stream.resize(sizeNow + size);
|
|
memcpy(stream.data() + sizeNow, data, size);
|
|
};
|
|
|
|
// Iterate through map
|
|
write((char*)&nMapSize, sizeof(uint32_t));
|
|
for (auto& e : mapFiles)
|
|
{
|
|
// Write the path of the file
|
|
size_t nPathSize = e.first.size();
|
|
write((char*)&nPathSize, sizeof(uint32_t));
|
|
write(e.first.c_str(), nPathSize);
|
|
|
|
// Write the file entry properties
|
|
write((char*)&e.second.nSize, sizeof(uint32_t));
|
|
write((char*)&e.second.nOffset, sizeof(uint32_t));
|
|
}
|
|
std::vector<char> sIndexString = scramble(stream, sKey);
|
|
uint32_t nIndexStringLen = uint32_t(sIndexString.size());
|
|
// 4) Rewrite Map (it has been updated with offsets now)
|
|
// at start of file
|
|
ofs.seekp(0, std::ios::beg);
|
|
ofs.write((char*)&nIndexStringLen, sizeof(uint32_t));
|
|
ofs.write(sIndexString.data(), nIndexStringLen);
|
|
ofs.close();
|
|
return true;
|
|
}
|
|
|
|
ResourceBuffer ResourcePack::GetFileBuffer(const std::string& sFile)
|
|
{ return ResourceBuffer(baseFile, mapFiles[sFile].nOffset, mapFiles[sFile].nSize); }
|
|
|
|
bool ResourcePack::Loaded()
|
|
{ return baseFile.is_open(); }
|
|
|
|
std::vector<char> ResourcePack::scramble(const std::vector<char>& data, const std::string& key)
|
|
{
|
|
if (key.empty()) return data;
|
|
std::vector<char> o;
|
|
size_t c = 0;
|
|
for (auto s : data) o.push_back(s ^ key[(c++) % key.size()]);
|
|
return o;
|
|
};
|
|
|
|
std::string ResourcePack::makeposix(const std::string& path)
|
|
{
|
|
std::string o;
|
|
for (auto s : path) o += std::string(1, s == '\\' ? '/' : s);
|
|
return o;
|
|
};
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olc::PixelGameEngine IMPLEMENTATION |
|
|
// O------------------------------------------------------------------------------O
|
|
PixelGameEngine::PixelGameEngine()
|
|
{
|
|
sAppName = "Undefined";
|
|
olc::PGEX::pge = this;
|
|
|
|
// Bring in relevant Platform & Rendering systems depending
|
|
// on compiler parameters
|
|
olc_ConfigureSystem();
|
|
}
|
|
|
|
PixelGameEngine::~PixelGameEngine()
|
|
{}
|
|
|
|
|
|
olc::rcode PixelGameEngine::Construct(int32_t screen_w, int32_t screen_h, int32_t pixel_w, int32_t pixel_h, bool full_screen, bool vsync, bool cohesion)
|
|
{
|
|
bPixelCohesion = cohesion;
|
|
vScreenSize = { screen_w, screen_h };
|
|
vInvScreenSize = { 1.0f / float(screen_w), 1.0f / float(screen_h) };
|
|
vPixelSize = { pixel_w, pixel_h };
|
|
vWindowSize = vScreenSize * vPixelSize;
|
|
bFullScreen = full_screen;
|
|
bEnableVSYNC = vsync;
|
|
vPixel = 2.0f / vScreenSize;
|
|
|
|
if (vPixelSize.x <= 0 || vPixelSize.y <= 0 || vScreenSize.x <= 0 || vScreenSize.y <= 0)
|
|
return olc::FAIL;
|
|
return olc::OK;
|
|
}
|
|
|
|
|
|
void PixelGameEngine::SetScreenSize(int w, int h)
|
|
{
|
|
vScreenSize = { w, h };
|
|
vInvScreenSize = { 1.0f / float(w), 1.0f / float(h) };
|
|
for (auto& layer : vLayers)
|
|
{
|
|
layer.pDrawTarget.Create(vScreenSize.x, vScreenSize.y);
|
|
layer.bUpdate = true;
|
|
}
|
|
SetDrawTarget(nullptr);
|
|
renderer->ClearBuffer(olc::BLACK, true);
|
|
renderer->DisplayFrame();
|
|
renderer->ClearBuffer(olc::BLACK, true);
|
|
renderer->UpdateViewport(vViewPos, vViewSize);
|
|
}
|
|
|
|
#if !defined(PGE_USE_CUSTOM_START)
|
|
olc::rcode PixelGameEngine::Start()
|
|
{
|
|
if (platform->ApplicationStartUp() != olc::OK) return olc::FAIL;
|
|
|
|
// Construct the window
|
|
if (platform->CreateWindowPane({ 30,30 }, vWindowSize, bFullScreen) != olc::OK) return olc::FAIL;
|
|
olc_UpdateWindowSize(vWindowSize.x, vWindowSize.y);
|
|
|
|
// Start the thread
|
|
bAtomActive = true;
|
|
std::thread t = std::thread(&PixelGameEngine::EngineThread, this);
|
|
|
|
// Some implementations may form an event loop here
|
|
platform->StartSystemEventLoop();
|
|
|
|
// Wait for thread to be exited
|
|
t.join();
|
|
|
|
if (platform->ApplicationCleanUp() != olc::OK) return olc::FAIL;
|
|
|
|
return olc::OK;
|
|
}
|
|
#endif
|
|
|
|
void PixelGameEngine::SetDrawTarget(Sprite* target)
|
|
{
|
|
if (target)
|
|
{
|
|
pDrawTarget = target;
|
|
}
|
|
else
|
|
{
|
|
nTargetLayer = 0;
|
|
pDrawTarget = vLayers[0].pDrawTarget.Sprite();
|
|
}
|
|
}
|
|
|
|
void PixelGameEngine::SetDrawTarget(uint8_t layer, bool bDirty)
|
|
{
|
|
if (layer < vLayers.size())
|
|
{
|
|
pDrawTarget = vLayers[layer].pDrawTarget.Sprite();
|
|
vLayers[layer].bUpdate = bDirty;
|
|
nTargetLayer = layer;
|
|
}
|
|
}
|
|
|
|
void PixelGameEngine::EnableLayer(uint8_t layer, bool b)
|
|
{ if (layer < vLayers.size()) vLayers[layer].bShow = b; }
|
|
|
|
void PixelGameEngine::SetLayerOffset(uint8_t layer, const olc::vf2d& offset)
|
|
{ SetLayerOffset(layer, offset.x, offset.y); }
|
|
|
|
void PixelGameEngine::SetLayerOffset(uint8_t layer, float x, float y)
|
|
{ if (layer < vLayers.size()) vLayers[layer].vOffset = { x, y }; }
|
|
|
|
void PixelGameEngine::SetLayerScale(uint8_t layer, const olc::vf2d& scale)
|
|
{ SetLayerScale(layer, scale.x, scale.y); }
|
|
|
|
void PixelGameEngine::SetLayerScale(uint8_t layer, float x, float y)
|
|
{ if (layer < vLayers.size()) vLayers[layer].vScale = { x, y }; }
|
|
|
|
void PixelGameEngine::SetLayerTint(uint8_t layer, const olc::Pixel& tint)
|
|
{ if (layer < vLayers.size()) vLayers[layer].tint = tint; }
|
|
|
|
void PixelGameEngine::SetLayerCustomRenderFunction(uint8_t layer, std::function<void()> f)
|
|
{ if (layer < vLayers.size()) vLayers[layer].funcHook = f; }
|
|
|
|
std::vector<LayerDesc>& PixelGameEngine::GetLayers()
|
|
{ return vLayers; }
|
|
|
|
uint32_t PixelGameEngine::CreateLayer()
|
|
{
|
|
LayerDesc ld;
|
|
ld.pDrawTarget.Create(vScreenSize.x, vScreenSize.y);
|
|
vLayers.push_back(std::move(ld));
|
|
return uint32_t(vLayers.size()) - 1;
|
|
}
|
|
|
|
Sprite* PixelGameEngine::GetDrawTarget() const
|
|
{ return pDrawTarget; }
|
|
|
|
int32_t PixelGameEngine::GetDrawTargetWidth() const
|
|
{
|
|
if (pDrawTarget)
|
|
return pDrawTarget->width;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
int32_t PixelGameEngine::GetDrawTargetHeight() const
|
|
{
|
|
if (pDrawTarget)
|
|
return pDrawTarget->height;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
double PixelGameEngine::GetRuntime() const
|
|
{ return dRunTime; }
|
|
|
|
uint32_t PixelGameEngine::GetFPS() const
|
|
{ return nLastFPS; }
|
|
|
|
bool PixelGameEngine::IsFocused() const
|
|
{ return bHasInputFocus; }
|
|
|
|
HWButton PixelGameEngine::GetKey(Key k) const
|
|
{ return IsFocused()?pKeyboardState[k]:HWButton{}; }
|
|
|
|
HWButton PixelGameEngine::GetMouse(uint32_t b) const
|
|
{ return IsFocused()?pMouseState[b]:HWButton{}; }
|
|
|
|
int32_t PixelGameEngine::GetMouseX() const
|
|
{ return vMousePos.x; }
|
|
|
|
int32_t PixelGameEngine::GetMouseY() const
|
|
{ return vMousePos.y; }
|
|
|
|
const olc::vi2d& PixelGameEngine::GetMousePos() const
|
|
{ return vMousePos; }
|
|
|
|
int32_t PixelGameEngine::GetMouseWheel() const
|
|
{ return IsFocused()?nMouseWheelDelta:0; }
|
|
|
|
int32_t PixelGameEngine::ScreenWidth() const
|
|
{ return vScreenSize.x; }
|
|
|
|
int32_t PixelGameEngine::ScreenHeight() const
|
|
{ return vScreenSize.y; }
|
|
|
|
float PixelGameEngine::GetElapsedTime() const
|
|
{ return fLastElapsed; }
|
|
|
|
const bool PixelGameEngine::IsMouseInsideWindow() const
|
|
{ return GetMouseX()>=0&&GetMouseY()>=0&&GetMouseX()<GetScreenSize().x&&GetMouseY()<GetScreenSize().y; }
|
|
|
|
const olc::vi2d& PixelGameEngine::GetWindowPos() const
|
|
{ return vWindowPos; }
|
|
|
|
const olc::vi2d& PixelGameEngine::GetWindowSize() const
|
|
{ return vWindowSize; }
|
|
|
|
const olc::vi2d& PixelGameEngine::GetPixelSize() const
|
|
{ return vPixelSize; }
|
|
|
|
const olc::vi2d& PixelGameEngine::GetScreenPixelSize() const
|
|
{ return vScreenPixelSize; }
|
|
|
|
const olc::vi2d& PixelGameEngine::GetScreenSize() const
|
|
{ return vScreenSize; }
|
|
|
|
const olc::vi2d& PixelGameEngine::GetWindowMouse() const
|
|
{ return vMouseWindowPos; }
|
|
|
|
bool PixelGameEngine::Draw(const olc::vi2d& pos, Pixel p)
|
|
{ return Draw(pos.x, pos.y, p); }
|
|
|
|
// This is it, the critical function that plots a pixel
|
|
bool PixelGameEngine::Draw(int32_t x, int32_t y, Pixel p)
|
|
{
|
|
if (!pDrawTarget) return false;
|
|
|
|
if (nPixelMode == Pixel::NORMAL)
|
|
{
|
|
return pDrawTarget->SetPixel(x, y, p);
|
|
}
|
|
|
|
if (nPixelMode == Pixel::MASK)
|
|
{
|
|
if (p.a == 255)
|
|
return pDrawTarget->SetPixel(x, y, p);
|
|
}
|
|
|
|
if (nPixelMode == Pixel::ALPHA)
|
|
{
|
|
Pixel d = pDrawTarget->GetPixel(x, y);
|
|
float a = (float)(p.a / 255.0f) * fBlendFactor;
|
|
float c = 1.0f - a;
|
|
float r = a * (float)p.r + c * (float)d.r;
|
|
float g = a * (float)p.g + c * (float)d.g;
|
|
float b = a * (float)p.b + c * (float)d.b;
|
|
return pDrawTarget->SetPixel(x, y, Pixel((uint8_t)r, (uint8_t)g, (uint8_t)b/*, (uint8_t)(p.a * fBlendFactor)*/));
|
|
}
|
|
|
|
if (nPixelMode == Pixel::CUSTOM)
|
|
{
|
|
return pDrawTarget->SetPixel(x, y, funcPixelMode(x, y, p, pDrawTarget->GetPixel(x, y)));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void PixelGameEngine::DrawLine(const olc::vi2d& pos1, const olc::vi2d& pos2, Pixel p, uint32_t pattern)
|
|
{ DrawLine(pos1.x, pos1.y, pos2.x, pos2.y, p, pattern); }
|
|
|
|
void PixelGameEngine::DrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, Pixel p, uint32_t pattern)
|
|
{
|
|
int x, y, dx, dy, dx1, dy1, px, py, xe, ye, i;
|
|
dx = x2 - x1; dy = y2 - y1;
|
|
|
|
auto rol = [&](void) { pattern = (pattern << 1) | (pattern >> 31); return pattern & 1; };
|
|
|
|
olc::vi2d p1(x1, y1), p2(x2, y2);
|
|
//if (!ClipLineToScreen(p1, p2))
|
|
// return;
|
|
x1 = p1.x; y1 = p1.y;
|
|
x2 = p2.x; y2 = p2.y;
|
|
|
|
// straight lines idea by gurkanctn
|
|
if (dx == 0) // Line is vertical
|
|
{
|
|
if (y2 < y1) std::swap(y1, y2);
|
|
for (y = y1; y <= y2; y++) if (rol()) Draw(x1, y, p);
|
|
return;
|
|
}
|
|
|
|
if (dy == 0) // Line is horizontal
|
|
{
|
|
if (x2 < x1) std::swap(x1, x2);
|
|
for (x = x1; x <= x2; x++) if (rol()) Draw(x, y1, p);
|
|
return;
|
|
}
|
|
|
|
// Line is Funk-aye
|
|
dx1 = abs(dx); dy1 = abs(dy);
|
|
px = 2 * dy1 - dx1; py = 2 * dx1 - dy1;
|
|
if (dy1 <= dx1)
|
|
{
|
|
if (dx >= 0)
|
|
{
|
|
x = x1; y = y1; xe = x2;
|
|
}
|
|
else
|
|
{
|
|
x = x2; y = y2; xe = x1;
|
|
}
|
|
|
|
if (rol()) Draw(x, y, p);
|
|
|
|
for (i = 0; x < xe; i++)
|
|
{
|
|
x = x + 1;
|
|
if (px < 0)
|
|
px = px + 2 * dy1;
|
|
else
|
|
{
|
|
if ((dx < 0 && dy < 0) || (dx > 0 && dy > 0)) y = y + 1; else y = y - 1;
|
|
px = px + 2 * (dy1 - dx1);
|
|
}
|
|
if (rol()) Draw(x, y, p);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (dy >= 0)
|
|
{
|
|
x = x1; y = y1; ye = y2;
|
|
}
|
|
else
|
|
{
|
|
x = x2; y = y2; ye = y1;
|
|
}
|
|
|
|
if (rol()) Draw(x, y, p);
|
|
|
|
for (i = 0; y < ye; i++)
|
|
{
|
|
y = y + 1;
|
|
if (py <= 0)
|
|
py = py + 2 * dx1;
|
|
else
|
|
{
|
|
if ((dx < 0 && dy < 0) || (dx > 0 && dy > 0)) x = x + 1; else x = x - 1;
|
|
py = py + 2 * (dx1 - dy1);
|
|
}
|
|
if (rol()) Draw(x, y, p);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PixelGameEngine::DrawCircle(const olc::vi2d& pos, int32_t radius, Pixel p, uint8_t mask)
|
|
{ DrawCircle(pos.x, pos.y, radius, p, mask); }
|
|
|
|
void PixelGameEngine::DrawCircle(int32_t x, int32_t y, int32_t radius, Pixel p, uint8_t mask)
|
|
{ // Thanks to IanM-Matrix1 #PR121
|
|
if (radius < 0 || x < -radius || y < -radius || x - GetDrawTargetWidth() > radius || y - GetDrawTargetHeight() > radius)
|
|
return;
|
|
|
|
if (radius > 0)
|
|
{
|
|
int x0 = 0;
|
|
int y0 = radius;
|
|
int d = 3 - 2 * radius;
|
|
|
|
while (y0 >= x0) // only formulate 1/8 of circle
|
|
{
|
|
// Draw even octants
|
|
if (mask & 0x01) Draw(x + x0, y - y0, p);// Q6 - upper right right
|
|
if (mask & 0x04) Draw(x + y0, y + x0, p);// Q4 - lower lower right
|
|
if (mask & 0x10) Draw(x - x0, y + y0, p);// Q2 - lower left left
|
|
if (mask & 0x40) Draw(x - y0, y - x0, p);// Q0 - upper upper left
|
|
if (x0 != 0 && x0 != y0)
|
|
{
|
|
if (mask & 0x02) Draw(x + y0, y - x0, p);// Q7 - upper upper right
|
|
if (mask & 0x08) Draw(x + x0, y + y0, p);// Q5 - lower right right
|
|
if (mask & 0x20) Draw(x - y0, y + x0, p);// Q3 - lower lower left
|
|
if (mask & 0x80) Draw(x - x0, y - y0, p);// Q1 - upper left left
|
|
}
|
|
|
|
if (d < 0)
|
|
d += 4 * x0++ + 6;
|
|
else
|
|
d += 4 * (x0++ - y0--) + 10;
|
|
}
|
|
}
|
|
else
|
|
Draw(x, y, p);
|
|
}
|
|
|
|
void PixelGameEngine::FillCircle(const olc::vi2d& pos, int32_t radius, Pixel p)
|
|
{ FillCircle(pos.x, pos.y, radius, p); }
|
|
|
|
void PixelGameEngine::FillCircle(int32_t x, int32_t y, int32_t radius, Pixel p)
|
|
{ // Thanks to IanM-Matrix1 #PR121
|
|
if (radius < 0 || x < -radius || y < -radius || x - GetDrawTargetWidth() > radius || y - GetDrawTargetHeight() > radius)
|
|
return;
|
|
|
|
if (radius > 0)
|
|
{
|
|
int x0 = 0;
|
|
int y0 = radius;
|
|
int d = 3 - 2 * radius;
|
|
|
|
auto drawline = [&](int sx, int ex, int y)
|
|
{
|
|
for (int x = sx; x <= ex; x++)
|
|
Draw(x, y, p);
|
|
};
|
|
|
|
while (y0 >= x0)
|
|
{
|
|
drawline(x - y0, x + y0, y - x0);
|
|
if (x0 > 0) drawline(x - y0, x + y0, y + x0);
|
|
|
|
if (d < 0)
|
|
d += 4 * x0++ + 6;
|
|
else
|
|
{
|
|
if (x0 != y0)
|
|
{
|
|
drawline(x - x0, x + x0, y - y0);
|
|
drawline(x - x0, x + x0, y + y0);
|
|
}
|
|
d += 4 * (x0++ - y0--) + 10;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
Draw(x, y, p);
|
|
}
|
|
|
|
void PixelGameEngine::DrawRect(const olc::vi2d& pos, const olc::vi2d& size, Pixel p)
|
|
{ DrawRect(pos.x, pos.y, size.x, size.y, p); }
|
|
|
|
void PixelGameEngine::DrawRect(int32_t x, int32_t y, int32_t w, int32_t h, Pixel p)
|
|
{
|
|
DrawLine(x, y, x + w, y, p);
|
|
DrawLine(x + w, y, x + w, y + h, p);
|
|
DrawLine(x + w, y + h, x, y + h, p);
|
|
DrawLine(x, y + h, x, y, p);
|
|
}
|
|
|
|
void PixelGameEngine::Clear(Pixel p)
|
|
{
|
|
int pixels = GetDrawTargetWidth() * GetDrawTargetHeight();
|
|
Pixel* m = GetDrawTarget()->GetData();
|
|
for (int i = 0; i < pixels; i++) m[i] = p;
|
|
}
|
|
|
|
void PixelGameEngine::ClearBuffer(Pixel p, bool bDepth)
|
|
{ renderer->ClearBuffer(p, bDepth); }
|
|
|
|
olc::Sprite* PixelGameEngine::GetFontSprite()
|
|
{ return fontRenderable.Sprite(); }
|
|
olc::Decal* PixelGameEngine::GetFontDecal()
|
|
{ return fontRenderable.Decal(); }
|
|
|
|
bool PixelGameEngine::ClipLineToScreen(olc::vi2d& in_p1, olc::vi2d& in_p2)
|
|
{
|
|
// https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm
|
|
static constexpr int SEG_I = 0b0000, SEG_L = 0b0001, SEG_R = 0b0010, SEG_B = 0b0100, SEG_T = 0b1000;
|
|
auto Segment = [&vScreenSize = vScreenSize](const olc::vi2d& v)
|
|
{
|
|
int i = SEG_I;
|
|
if (v.x < 0) i |= SEG_L; else if (v.x > vScreenSize.x) i |= SEG_R;
|
|
if (v.y < 0) i |= SEG_B; else if (v.y > vScreenSize.y) i |= SEG_T;
|
|
return i;
|
|
};
|
|
|
|
int s1 = Segment(in_p1), s2 = Segment(in_p2);
|
|
|
|
while (true)
|
|
{
|
|
if (!(s1 | s2)) return true;
|
|
else if (s1 & s2) return false;
|
|
else
|
|
{
|
|
int s3 = s2 > s1 ? s2 : s1;
|
|
olc::vi2d n;
|
|
if (s3 & SEG_T) { n.x = in_p1.x + (in_p2.x - in_p1.x) * (vScreenSize.y - in_p1.y) / (in_p2.y - in_p1.y); n.y = vScreenSize.y; }
|
|
else if (s3 & SEG_B) { n.x = in_p1.x + (in_p2.x - in_p1.x) * (0 - in_p1.y) / (in_p2.y - in_p1.y); n.y = 0; }
|
|
else if (s3 & SEG_R) { n.x = vScreenSize.x; n.y = in_p1.y + (in_p2.y - in_p1.y) * (vScreenSize.x - in_p1.x) / (in_p2.x - in_p1.x); }
|
|
else if (s3 & SEG_L) { n.x = 0; n.y = in_p1.y + (in_p2.y - in_p1.y) * (0 - in_p1.x) / (in_p2.x - in_p1.x); }
|
|
if (s3 == s1) { in_p1 = n; s1 = Segment(in_p1); }
|
|
else { in_p2 = n; s2 = Segment(in_p2); }
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void PixelGameEngine::EnablePixelTransfer(const bool bEnable)
|
|
{
|
|
bSuspendTextureTransfer = !bEnable;
|
|
}
|
|
|
|
|
|
void PixelGameEngine::FillRect(const olc::vi2d& pos, const olc::vi2d& size, Pixel p)
|
|
{ FillRect(pos.x, pos.y, size.x, size.y, p); }
|
|
|
|
void PixelGameEngine::FillRect(int32_t x, int32_t y, int32_t w, int32_t h, Pixel p)
|
|
{
|
|
int32_t x2 = x + w;
|
|
int32_t y2 = y + h;
|
|
|
|
if (x < 0) x = 0;
|
|
if (x >= (int32_t)GetDrawTargetWidth()) x = (int32_t)GetDrawTargetWidth();
|
|
if (y < 0) y = 0;
|
|
if (y >= (int32_t)GetDrawTargetHeight()) y = (int32_t)GetDrawTargetHeight();
|
|
|
|
if (x2 < 0) x2 = 0;
|
|
if (x2 >= (int32_t)GetDrawTargetWidth()) x2 = (int32_t)GetDrawTargetWidth();
|
|
if (y2 < 0) y2 = 0;
|
|
if (y2 >= (int32_t)GetDrawTargetHeight()) y2 = (int32_t)GetDrawTargetHeight();
|
|
|
|
for (int i = x; i < x2; i++)
|
|
for (int j = y; j < y2; j++)
|
|
Draw(i, j, p);
|
|
}
|
|
|
|
void PixelGameEngine::DrawTriangle(const olc::vi2d& pos1, const olc::vi2d& pos2, const olc::vi2d& pos3, Pixel p)
|
|
{ DrawTriangle(pos1.x, pos1.y, pos2.x, pos2.y, pos3.x, pos3.y, p); }
|
|
|
|
void PixelGameEngine::DrawTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, Pixel p)
|
|
{
|
|
DrawLine(x1, y1, x2, y2, p);
|
|
DrawLine(x2, y2, x3, y3, p);
|
|
DrawLine(x3, y3, x1, y1, p);
|
|
}
|
|
|
|
void PixelGameEngine::FillTriangle(const olc::vi2d& pos1, const olc::vi2d& pos2, const olc::vi2d& pos3, Pixel p)
|
|
{ FillTriangle(pos1.x, pos1.y, pos2.x, pos2.y, pos3.x, pos3.y, p); }
|
|
|
|
// https://www.avrfreaks.net/sites/default/files/triangles.c
|
|
void PixelGameEngine::FillTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, Pixel p)
|
|
{
|
|
auto drawline = [&](int sx, int ex, int ny) { for (int i = sx; i <= ex; i++) Draw(i, ny, p); };
|
|
|
|
int t1x, t2x, y, minx, maxx, t1xp, t2xp;
|
|
bool changed1 = false;
|
|
bool changed2 = false;
|
|
int signx1, signx2, dx1, dy1, dx2, dy2;
|
|
int e1, e2;
|
|
// Sort vertices
|
|
if (y1 > y2) { std::swap(y1, y2); std::swap(x1, x2); }
|
|
if (y1 > y3) { std::swap(y1, y3); std::swap(x1, x3); }
|
|
if (y2 > y3) { std::swap(y2, y3); std::swap(x2, x3); }
|
|
|
|
t1x = t2x = x1; y = y1; // Starting points
|
|
dx1 = (int)(x2 - x1);
|
|
if (dx1 < 0) { dx1 = -dx1; signx1 = -1; }
|
|
else signx1 = 1;
|
|
dy1 = (int)(y2 - y1);
|
|
|
|
dx2 = (int)(x3 - x1);
|
|
if (dx2 < 0) { dx2 = -dx2; signx2 = -1; }
|
|
else signx2 = 1;
|
|
dy2 = (int)(y3 - y1);
|
|
|
|
if (dy1 > dx1) { std::swap(dx1, dy1); changed1 = true; }
|
|
if (dy2 > dx2) { std::swap(dy2, dx2); changed2 = true; }
|
|
|
|
e2 = (int)(dx2 >> 1);
|
|
// Flat top, just process the second half
|
|
if (y1 == y2) goto next;
|
|
e1 = (int)(dx1 >> 1);
|
|
|
|
for (int i = 0; i < dx1;) {
|
|
t1xp = 0; t2xp = 0;
|
|
if (t1x < t2x) { minx = t1x; maxx = t2x; }
|
|
else { minx = t2x; maxx = t1x; }
|
|
// process first line until y value is about to change
|
|
while (i < dx1) {
|
|
i++;
|
|
e1 += dy1;
|
|
while (e1 >= dx1) {
|
|
e1 -= dx1;
|
|
if (changed1) t1xp = signx1;//t1x += signx1;
|
|
else goto next1;
|
|
}
|
|
if (changed1) break;
|
|
else t1x += signx1;
|
|
}
|
|
// Move line
|
|
next1:
|
|
// process second line until y value is about to change
|
|
while (1) {
|
|
e2 += dy2;
|
|
while (e2 >= dx2) {
|
|
e2 -= dx2;
|
|
if (changed2) t2xp = signx2;//t2x += signx2;
|
|
else goto next2;
|
|
}
|
|
if (changed2) break;
|
|
else t2x += signx2;
|
|
}
|
|
next2:
|
|
if (minx > t1x) minx = t1x;
|
|
if (minx > t2x) minx = t2x;
|
|
if (maxx < t1x) maxx = t1x;
|
|
if (maxx < t2x) maxx = t2x;
|
|
drawline(minx, maxx, y); // Draw line from min to max points found on the y
|
|
// Now increase y
|
|
if (!changed1) t1x += signx1;
|
|
t1x += t1xp;
|
|
if (!changed2) t2x += signx2;
|
|
t2x += t2xp;
|
|
y += 1;
|
|
if (y == y2) break;
|
|
}
|
|
next:
|
|
// Second half
|
|
dx1 = (int)(x3 - x2); if (dx1 < 0) { dx1 = -dx1; signx1 = -1; }
|
|
else signx1 = 1;
|
|
dy1 = (int)(y3 - y2);
|
|
t1x = x2;
|
|
|
|
if (dy1 > dx1) { // swap values
|
|
std::swap(dy1, dx1);
|
|
changed1 = true;
|
|
}
|
|
else changed1 = false;
|
|
|
|
e1 = (int)(dx1 >> 1);
|
|
|
|
for (int i = 0; i <= dx1; i++) {
|
|
t1xp = 0; t2xp = 0;
|
|
if (t1x < t2x) { minx = t1x; maxx = t2x; }
|
|
else { minx = t2x; maxx = t1x; }
|
|
// process first line until y value is about to change
|
|
while (i < dx1) {
|
|
e1 += dy1;
|
|
while (e1 >= dx1) {
|
|
e1 -= dx1;
|
|
if (changed1) { t1xp = signx1; break; }//t1x += signx1;
|
|
else goto next3;
|
|
}
|
|
if (changed1) break;
|
|
else t1x += signx1;
|
|
if (i < dx1) i++;
|
|
}
|
|
next3:
|
|
// process second line until y value is about to change
|
|
while (t2x != x3) {
|
|
e2 += dy2;
|
|
while (e2 >= dx2) {
|
|
e2 -= dx2;
|
|
if (changed2) t2xp = signx2;
|
|
else goto next4;
|
|
}
|
|
if (changed2) break;
|
|
else t2x += signx2;
|
|
}
|
|
next4:
|
|
|
|
if (minx > t1x) minx = t1x;
|
|
if (minx > t2x) minx = t2x;
|
|
if (maxx < t1x) maxx = t1x;
|
|
if (maxx < t2x) maxx = t2x;
|
|
drawline(minx, maxx, y);
|
|
if (!changed1) t1x += signx1;
|
|
t1x += t1xp;
|
|
if (!changed2) t2x += signx2;
|
|
t2x += t2xp;
|
|
y += 1;
|
|
if (y > y3) return;
|
|
}
|
|
}
|
|
|
|
void PixelGameEngine::FillTexturedTriangle(const std::vector<olc::vf2d>& vPoints, std::vector<olc::vf2d> vTex, std::vector<olc::Pixel> vColour, olc::Sprite* sprTex)
|
|
{
|
|
olc::vi2d p1 = vPoints[0];
|
|
olc::vi2d p2 = vPoints[1];
|
|
olc::vi2d p3 = vPoints[2];
|
|
|
|
if (p2.y < p1.y){std::swap(p1.y, p2.y); std::swap(p1.x, p2.x); std::swap(vTex[0].x, vTex[1].x); std::swap(vTex[0].y, vTex[1].y); std::swap(vColour[0], vColour[1]);}
|
|
if (p3.y < p1.y){std::swap(p1.y, p3.y); std::swap(p1.x, p3.x); std::swap(vTex[0].x, vTex[2].x); std::swap(vTex[0].y, vTex[2].y); std::swap(vColour[0], vColour[2]);}
|
|
if (p3.y < p2.y){std::swap(p2.y, p3.y); std::swap(p2.x, p3.x); std::swap(vTex[1].x, vTex[2].x); std::swap(vTex[1].y, vTex[2].y); std::swap(vColour[1], vColour[2]);}
|
|
|
|
olc::vi2d dPos1 = p2 - p1;
|
|
olc::vf2d dTex1 = vTex[1] - vTex[0];
|
|
int dcr1 = vColour[1].r - vColour[0].r;
|
|
int dcg1 = vColour[1].g - vColour[0].g;
|
|
int dcb1 = vColour[1].b - vColour[0].b;
|
|
int dca1 = vColour[1].a - vColour[0].a;
|
|
|
|
olc::vi2d dPos2 = p3 - p1;
|
|
olc::vf2d dTex2 = vTex[2] - vTex[0];
|
|
int dcr2 = vColour[2].r - vColour[0].r;
|
|
int dcg2 = vColour[2].g - vColour[0].g;
|
|
int dcb2 = vColour[2].b - vColour[0].b;
|
|
int dca2 = vColour[2].a - vColour[0].a;
|
|
|
|
float dax_step = 0, dbx_step = 0, dcr1_step = 0, dcr2_step = 0, dcg1_step = 0, dcg2_step = 0, dcb1_step = 0, dcb2_step = 0, dca1_step = 0, dca2_step = 0;
|
|
olc::vf2d vTex1Step, vTex2Step;
|
|
|
|
if (dPos1.y)
|
|
{
|
|
dax_step = dPos1.x / (float)abs(dPos1.y);
|
|
vTex1Step = dTex1 / (float)abs(dPos1.y);
|
|
dcr1_step = dcr1 / (float)abs(dPos1.y);
|
|
dcg1_step = dcg1 / (float)abs(dPos1.y);
|
|
dcb1_step = dcb1 / (float)abs(dPos1.y);
|
|
dca1_step = dca1 / (float)abs(dPos1.y);
|
|
}
|
|
|
|
if (dPos2.y)
|
|
{
|
|
dbx_step = dPos2.x / (float)abs(dPos2.y);
|
|
vTex2Step = dTex2 / (float)abs(dPos2.y);
|
|
dcr2_step = dcr2 / (float)abs(dPos2.y);
|
|
dcg2_step = dcg2 / (float)abs(dPos2.y);
|
|
dcb2_step = dcb2 / (float)abs(dPos2.y);
|
|
dca2_step = dca2 / (float)abs(dPos2.y);
|
|
}
|
|
|
|
olc::vi2d vStart;
|
|
olc::vi2d vEnd;
|
|
int vStartIdx;
|
|
|
|
for (int pass = 0; pass < 2; pass++)
|
|
{
|
|
if (pass == 0)
|
|
{
|
|
vStart = p1; vEnd = p2; vStartIdx = 0;
|
|
}
|
|
else
|
|
{
|
|
dPos1 = p3 - p2;
|
|
dTex1 = vTex[2] - vTex[1];
|
|
dcr1 = vColour[2].r - vColour[1].r;
|
|
dcg1 = vColour[2].g - vColour[1].g;
|
|
dcb1 = vColour[2].b - vColour[1].b;
|
|
dca1 = vColour[2].a - vColour[1].a;
|
|
dcr1_step = 0; dcg1_step = 0; dcb1_step = 0; dca1_step = 0;
|
|
|
|
if (dPos2.y) dbx_step = dPos2.x / (float)abs(dPos2.y);
|
|
if (dPos1.y)
|
|
{
|
|
dax_step = dPos1.x / (float)abs(dPos1.y);
|
|
vTex1Step = dTex1 / (float)abs(dPos1.y);
|
|
dcr1_step = dcr1 / (float)abs(dPos1.y);
|
|
dcg1_step = dcg1 / (float)abs(dPos1.y);
|
|
dcb1_step = dcb1 / (float)abs(dPos1.y);
|
|
dca1_step = dca1 / (float)abs(dPos1.y);
|
|
}
|
|
|
|
vStart = p2; vEnd = p3; vStartIdx = 1;
|
|
}
|
|
|
|
if (dPos1.y)
|
|
{
|
|
for (int i = vStart.y; i <= vEnd.y; i++)
|
|
{
|
|
int ax = int(vStart.x + (float)(i - vStart.y) * dax_step);
|
|
int bx = int(p1.x + (float)(i - p1.y) * dbx_step);
|
|
|
|
olc::vf2d tex_s(vTex[vStartIdx].x + (float)(i - vStart.y) * vTex1Step.x, vTex[vStartIdx].y + (float)(i - vStart.y) * vTex1Step.y);
|
|
olc::vf2d tex_e(vTex[0].x + (float)(i - p1.y) * vTex2Step.x, vTex[0].y + (float)(i - p1.y) * vTex2Step.y);
|
|
|
|
olc::Pixel col_s(vColour[vStartIdx].r + uint8_t((float)(i - vStart.y) * dcr1_step), vColour[vStartIdx].g + uint8_t((float)(i - vStart.y) * dcg1_step),
|
|
vColour[vStartIdx].b + uint8_t((float)(i - vStart.y) * dcb1_step), vColour[vStartIdx].a + uint8_t((float)(i - vStart.y) * dca1_step));
|
|
|
|
olc::Pixel col_e(vColour[0].r + uint8_t((float)(i - p1.y) * dcr2_step), vColour[0].g + uint8_t((float)(i - p1.y) * dcg2_step),
|
|
vColour[0].b + uint8_t((float)(i - p1.y) * dcb2_step), vColour[0].a + uint8_t((float)(i - p1.y) * dca2_step));
|
|
|
|
if (ax > bx) { std::swap(ax, bx); std::swap(tex_s, tex_e); std::swap(col_s, col_e); }
|
|
|
|
float tstep = 1.0f / ((float)(bx - ax));
|
|
float t = 0.0f;
|
|
|
|
for (int j = ax; j < bx; j++)
|
|
{
|
|
olc::Pixel pixel = PixelLerp(col_s, col_e, t);
|
|
if (sprTex != nullptr) pixel *= sprTex->Sample(tex_s.lerp(tex_e, t));
|
|
Draw(j, i, pixel);
|
|
t += tstep;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PixelGameEngine::FillTexturedPolygon(const std::vector<olc::vf2d>& vPoints, const std::vector<olc::vf2d>& vTex, const std::vector<olc::Pixel>& vColour, olc::Sprite* sprTex, olc::DecalStructure structure)
|
|
{
|
|
if (structure == olc::DecalStructure::LINE)
|
|
{
|
|
return; // Meaningless, so do nothing
|
|
}
|
|
|
|
if (vPoints.size() < 3 || vTex.size() < 3 || vColour.size() < 3)
|
|
return;
|
|
|
|
if (structure == olc::DecalStructure::LIST)
|
|
{
|
|
for (int tri = 0; tri < vPoints.size() / 3; tri++)
|
|
{
|
|
std::vector<olc::vf2d> vP = { vPoints[tri * 3 + 0], vPoints[tri * 3 + 1], vPoints[tri * 3 + 2] };
|
|
std::vector<olc::vf2d> vT = { vTex[tri * 3 + 0], vTex[tri * 3 + 1], vTex[tri * 3 + 2] };
|
|
std::vector<olc::Pixel> vC = { vColour[tri * 3 + 0], vColour[tri * 3 + 1], vColour[tri * 3 + 2] };
|
|
FillTexturedTriangle(vP, vT, vC, sprTex);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (structure == olc::DecalStructure::STRIP)
|
|
{
|
|
for (int tri = 2; tri < vPoints.size(); tri++)
|
|
{
|
|
std::vector<olc::vf2d> vP = { vPoints[tri - 2], vPoints[tri-1], vPoints[tri] };
|
|
std::vector<olc::vf2d> vT = { vTex[tri - 2], vTex[tri - 1], vTex[tri] };
|
|
std::vector<olc::Pixel> vC = { vColour[tri - 2], vColour[tri - 1], vColour[tri] };
|
|
FillTexturedTriangle(vP, vT, vC, sprTex);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (structure == olc::DecalStructure::FAN)
|
|
{
|
|
for (int tri = 2; tri < vPoints.size(); tri++)
|
|
{
|
|
std::vector<olc::vf2d> vP = { vPoints[0], vPoints[tri - 1], vPoints[tri] };
|
|
std::vector<olc::vf2d> vT = { vTex[0], vTex[tri - 1], vTex[tri] };
|
|
std::vector<olc::Pixel> vC = { vColour[0], vColour[tri - 1], vColour[tri] };
|
|
FillTexturedTriangle(vP, vT, vC, sprTex);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void PixelGameEngine::DrawSprite(const olc::vi2d& pos, Sprite* sprite, uint32_t scale, uint8_t flip, std::function<Pixel(Pixel&)>colorFunc)
|
|
{ DrawSprite(pos.x, pos.y, sprite, scale, flip); }
|
|
|
|
void PixelGameEngine::DrawSprite(int32_t x, int32_t y, Sprite* sprite, uint32_t scale, uint8_t flip, std::function<Pixel(Pixel&)>colorFunc)
|
|
{
|
|
if (sprite == nullptr)
|
|
return;
|
|
|
|
int32_t fxs = 0, fxm = 1, fx = 0;
|
|
int32_t fys = 0, fym = 1, fy = 0;
|
|
if (flip & olc::Sprite::Flip::HORIZ) { fxs = sprite->width - 1; fxm = -1; }
|
|
if (flip & olc::Sprite::Flip::VERT) { fys = sprite->height - 1; fym = -1; }
|
|
|
|
if (scale > 1)
|
|
{
|
|
fx = fxs;
|
|
for (int32_t i = 0; i < sprite->width; i++, fx += fxm)
|
|
{
|
|
fy = fys;
|
|
for (int32_t j = 0; j < sprite->height; j++, fy += fym)
|
|
for (uint32_t is = 0; is < scale; is++)
|
|
for (uint32_t js = 0; js < scale; js++)
|
|
Draw(x + (i * scale) + is, y + (j * scale) + js, sprite->GetPixel(fx, fy));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fx = fxs;
|
|
for (int32_t i = 0; i < sprite->width; i++, fx += fxm)
|
|
{
|
|
fy = fys;
|
|
for (int32_t j = 0; j < sprite->height; j++, fy += fym)
|
|
Draw(x + i, y + j, sprite->GetPixel(fx, fy));
|
|
}
|
|
}
|
|
}
|
|
|
|
void PixelGameEngine::DrawPartialSprite(const olc::vi2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale, uint8_t flip,Pixel colorOverride)
|
|
{ DrawPartialSprite(pos.x, pos.y, sprite, sourcepos.x, sourcepos.y, size.x, size.y, scale, flip,colorOverride); }
|
|
|
|
void PixelGameEngine::DrawPartialSprite(int32_t x, int32_t y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale, uint8_t flip,Pixel colorOverride)
|
|
{
|
|
if (sprite == nullptr)
|
|
return;
|
|
|
|
int32_t fxs = 0, fxm = 1, fx = 0;
|
|
int32_t fys = 0, fym = 1, fy = 0;
|
|
if (flip & olc::Sprite::Flip::HORIZ) { fxs = w - 1; fxm = -1; }
|
|
if (flip & olc::Sprite::Flip::VERT) { fys = h - 1; fym = -1; }
|
|
|
|
if (scale > 1)
|
|
{
|
|
fx = fxs;
|
|
for (int32_t i = 0; i < w; i++, fx += fxm)
|
|
{
|
|
fy = fys;
|
|
for (int32_t j = 0; j < h; j++, fy += fym)
|
|
for (uint32_t is = 0; is < scale; is++)
|
|
for (uint32_t js = 0; js < scale; js++)
|
|
Draw(x + (i * scale) + is, y + (j * scale) + js, (colorOverride!=WHITE&&sprite->GetPixel(fx + ox, fy + oy).a!=0)?colorOverride:sprite->GetPixel(fx + ox, fy + oy));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fx = fxs;
|
|
for (int32_t i = 0; i < w; i++, fx += fxm)
|
|
{
|
|
fy = fys;
|
|
for (int32_t j = 0; j < h; j++, fy += fym)
|
|
Draw(x + i, y + j, (colorOverride!=WHITE&&sprite->GetPixel(fx + ox, fy + oy).a!=0)?colorOverride:sprite->GetPixel(fx + ox, fy + oy));
|
|
}
|
|
}
|
|
}
|
|
|
|
void PixelGameEngine::SetDecalMode(const olc::DecalMode& mode)
|
|
{ nDecalMode = mode; }
|
|
|
|
void PixelGameEngine::SetDecalStructure(const olc::DecalStructure& structure)
|
|
{ nDecalStructure = structure; }
|
|
|
|
void PixelGameEngine::DrawPartialDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale, const olc::Pixel& tint)
|
|
{
|
|
olc::vf2d vScreenSpacePos =
|
|
{
|
|
(pos.x * vInvScreenSize.x) * 2.0f - 1.0f,
|
|
-((pos.y * vInvScreenSize.y) * 2.0f - 1.0f)
|
|
};
|
|
|
|
|
|
olc::vf2d vScreenSpaceDim =
|
|
{
|
|
((pos.x + source_size.x * scale.x) * vInvScreenSize.x) * 2.0f - 1.0f,
|
|
-(((pos.y + source_size.y * scale.y) * vInvScreenSize.y) * 2.0f - 1.0f)
|
|
};
|
|
|
|
olc::vf2d vWindow = olc::vf2d(vViewSize);
|
|
olc::vf2d vQuantisedPos = ((vScreenSpacePos * vWindow) + olc::vf2d(0.5f, 0.5f)).floor() / vWindow;
|
|
olc::vf2d vQuantisedDim = ((vScreenSpaceDim * vWindow) + olc::vf2d(0.5f, -0.5f)).ceil() / vWindow;
|
|
|
|
DecalInstance di;
|
|
di.points = 4;
|
|
di.decal = decal;
|
|
di.tint = { tint, tint, tint, tint };
|
|
di.pos = { { vQuantisedPos.x, vQuantisedPos.y }, { vQuantisedPos.x, vQuantisedDim.y }, { vQuantisedDim.x, vQuantisedDim.y }, { vQuantisedDim.x, vQuantisedPos.y } };
|
|
olc::vf2d uvtl = (source_pos + olc::vf2d(0.01f, 0.01f)) * decal->vUVScale;
|
|
olc::vf2d uvbr = (source_pos + source_size - olc::vf2d(0.02f, 0.02f)) * decal->vUVScale;
|
|
di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } };
|
|
di.w = { 1,1,1,1 };
|
|
di.mode = nDecalMode;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
|
|
|
|
void PixelGameEngine::DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
|
{
|
|
olc::vf2d vScreenSpacePos =
|
|
{
|
|
(pos.x * vInvScreenSize.x) * 2.0f - 1.0f,
|
|
((pos.y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f
|
|
};
|
|
|
|
olc::vf2d vScreenSpaceDim =
|
|
{
|
|
vScreenSpacePos.x + (2.0f * size.x * vInvScreenSize.x),
|
|
vScreenSpacePos.y - (2.0f * size.y * vInvScreenSize.y)
|
|
};
|
|
|
|
DecalInstance di;
|
|
di.points = 4;
|
|
di.decal = decal;
|
|
di.tint = { tint, tint, tint, tint };
|
|
di.pos = { { vScreenSpacePos.x, vScreenSpacePos.y }, { vScreenSpacePos.x, vScreenSpaceDim.y }, { vScreenSpaceDim.x, vScreenSpaceDim.y }, { vScreenSpaceDim.x, vScreenSpacePos.y } };
|
|
olc::vf2d uvtl = (source_pos + olc::vf2d(0.01f, 0.01f)) * decal->vUVScale;
|
|
olc::vf2d uvbr = uvtl + ((source_size - olc::vf2d(0.02f, 0.02f)) * decal->vUVScale);
|
|
di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } };
|
|
di.w = { 1,1,1,1 };
|
|
di.mode = nDecalMode;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
|
|
|
|
|
|
void PixelGameEngine::DrawDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale, const olc::Pixel& tint)
|
|
{
|
|
olc::vf2d vScreenSpacePos =
|
|
{
|
|
(pos.x * vInvScreenSize.x) * 2.0f - 1.0f,
|
|
((pos.y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f
|
|
};
|
|
|
|
olc::vf2d vScreenSpaceDim =
|
|
{
|
|
vScreenSpacePos.x + (2.0f * (float(decal->sprite->width) * vInvScreenSize.x)) * scale.x,
|
|
vScreenSpacePos.y - (2.0f * (float(decal->sprite->height) * vInvScreenSize.y)) * scale.y
|
|
};
|
|
|
|
DecalInstance di;
|
|
di.decal = decal;
|
|
di.points = 4;
|
|
di.tint = { tint, tint, tint, tint };
|
|
di.pos = { { vScreenSpacePos.x, vScreenSpacePos.y }, { vScreenSpacePos.x, vScreenSpaceDim.y }, { vScreenSpaceDim.x, vScreenSpaceDim.y }, { vScreenSpaceDim.x, vScreenSpacePos.y } };
|
|
di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} };
|
|
di.w = { 1, 1, 1, 1 };
|
|
di.mode = nDecalMode;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
|
|
|
|
void PixelGameEngine::DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, const float* w, uint32_t elements)
|
|
{
|
|
DecalInstance di;
|
|
di.decal = decal;
|
|
di.pos.resize(elements);
|
|
di.uv.resize(elements);
|
|
di.w.resize(elements);
|
|
di.tint.resize(elements);
|
|
di.points = elements;
|
|
for (uint32_t i = 0; i < elements; i++)
|
|
{
|
|
di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f };
|
|
di.uv[i] = uv[i];
|
|
di.tint[i] = col[i];
|
|
di.w[i] = w[i];
|
|
}
|
|
di.mode = nDecalMode;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
|
|
|
|
void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint)
|
|
{
|
|
DecalInstance di;
|
|
di.decal = decal;
|
|
di.points = uint32_t(pos.size());
|
|
di.pos.resize(di.points);
|
|
di.uv.resize(di.points);
|
|
di.w.resize(di.points);
|
|
di.tint.resize(di.points);
|
|
for (uint32_t i = 0; i < di.points; i++)
|
|
{
|
|
di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f };
|
|
di.uv[i] = uv[i];
|
|
di.tint[i] = tint;
|
|
di.w[i] = 1.0f;
|
|
}
|
|
di.mode = nDecalMode;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
|
|
|
|
void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const int startInd, const vf2d&offset, const float scale, const olc::Pixel tint)
|
|
{
|
|
DecalInstance di;
|
|
di.decal = decal;
|
|
di.points = uint32_t(pos.size()-startInd);
|
|
di.pos.resize(di.points);
|
|
di.uv.resize(di.points);
|
|
di.w.resize(di.points);
|
|
di.tint.resize(di.points);
|
|
if(startInd!=0){
|
|
di.pos[0] = { ((pos[0].x*scale+offset.x) * vInvScreenSize.x) * 2.0f - 1.0f, (((pos[0].y*scale+offset.y) * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f };
|
|
di.uv[0] = uv[0];
|
|
di.tint[0] = tint;
|
|
di.w[0] = 1.0f;
|
|
}
|
|
for (uint32_t i = 1; i < di.points; i++)
|
|
{
|
|
di.pos[i] = { ((pos[startInd+i].x*scale+offset.x) * vInvScreenSize.x) * 2.0f - 1.0f, (((pos[startInd+i].y*scale+offset.y) * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f };
|
|
di.uv[i] = uv[startInd+i];
|
|
di.tint[i] = tint;
|
|
di.w[i] = 1.0f;
|
|
}
|
|
di.mode = nDecalMode;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
|
|
|
|
void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel> &tint)
|
|
{
|
|
DecalInstance di;
|
|
di.decal = decal;
|
|
di.points = uint32_t(pos.size());
|
|
di.pos.resize(di.points);
|
|
di.uv.resize(di.points);
|
|
di.w.resize(di.points);
|
|
di.tint.resize(di.points);
|
|
for (uint32_t i = 0; i < di.points; i++)
|
|
{
|
|
di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f };
|
|
di.uv[i] = uv[i];
|
|
di.tint[i] = tint[i];
|
|
di.w[i] = 1.0f;
|
|
}
|
|
di.mode = nDecalMode;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
|
|
|
|
void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel>& colours, const olc::Pixel tint)
|
|
{
|
|
std::vector<olc::Pixel> newColours(colours.size(), olc::WHITE);
|
|
std::transform(colours.begin(), colours.end(), newColours.begin(),
|
|
[&tint](const olc::Pixel pin) { return pin * tint; });
|
|
DrawPolygonDecal(decal, pos, uv, newColours);
|
|
}
|
|
|
|
|
|
void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<float>& depth, const std::vector<olc::vf2d>& uv, const olc::Pixel tint)
|
|
{
|
|
DecalInstance di;
|
|
di.decal = decal;
|
|
di.points = uint32_t(pos.size());
|
|
di.pos.resize(di.points);
|
|
di.uv.resize(di.points);
|
|
di.w.resize(di.points);
|
|
di.tint.resize(di.points);
|
|
for (uint32_t i = 0; i < di.points; i++)
|
|
{
|
|
di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f };
|
|
di.uv[i] = uv[i];
|
|
di.tint[i] = tint;
|
|
di.w[i] = 1.0f;
|
|
}
|
|
di.mode = nDecalMode;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
|
|
|
|
#ifdef OLC_ENABLE_EXPERIMENTAL
|
|
// Lightweight 3D
|
|
void PixelGameEngine::LW3D_DrawTriangles(olc::Decal* decal, const std::vector<std::array<float, 3>>& pos, const std::vector<olc::vf2d>& tex, const std::vector<olc::Pixel>& col)
|
|
{
|
|
DecalInstance di;
|
|
di.decal = decal;
|
|
di.points = uint32_t(pos.size());
|
|
di.pos.resize(di.points);
|
|
di.uv.resize(di.points);
|
|
di.w.resize(di.points);
|
|
di.tint.resize(di.points);
|
|
for (uint32_t i = 0; i < di.points; i++)
|
|
{
|
|
di.pos[i] = { pos[i][0], pos[i][1] };
|
|
di.w[i] = pos[i][2];
|
|
di.uv[i] = tex[i];
|
|
di.tint[i] = col[i];
|
|
}
|
|
di.mode = DecalMode::MODEL3D;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
|
|
#endif
|
|
|
|
void PixelGameEngine::DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p)
|
|
{
|
|
auto m = nDecalMode;
|
|
nDecalMode = olc::DecalMode::WIREFRAME;
|
|
DrawPolygonDecal(nullptr, { pos1, pos2 }, { {0, 0}, {0,0} }, p);
|
|
nDecalMode = m;
|
|
|
|
/*DecalInstance di;
|
|
di.decal = nullptr;
|
|
di.points = uint32_t(2);
|
|
di.pos.resize(di.points);
|
|
di.uv.resize(di.points);
|
|
di.w.resize(di.points);
|
|
di.tint.resize(di.points);
|
|
di.pos[0] = { (pos1.x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos1.y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f };
|
|
di.uv[0] = { 0.0f, 0.0f };
|
|
di.tint[0] = p;
|
|
di.w[0] = 1.0f;
|
|
di.pos[1] = { (pos2.x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos2.y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f };
|
|
di.uv[1] = { 0.0f, 0.0f };
|
|
di.tint[1] = p;
|
|
di.w[1] = 1.0f;
|
|
di.mode = olc::DecalMode::WIREFRAME;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);*/
|
|
}
|
|
|
|
void PixelGameEngine::DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col)
|
|
{
|
|
auto m = nDecalMode;
|
|
SetDecalMode(olc::DecalMode::WIREFRAME);
|
|
olc::vf2d vNewSize = size;// (size - olc::vf2d(0.375f, 0.375f)).ceil();
|
|
std::array<olc::vf2d, 4> points = { { {pos}, {pos.x, pos.y + vNewSize.y}, {pos + vNewSize}, {pos.x + vNewSize.x, pos.y} } };
|
|
std::array<olc::vf2d, 4> uvs = { {{0,0},{0,0},{0,0},{0,0}} };
|
|
std::array<olc::Pixel, 4> cols = { {col, col, col, col} };
|
|
std::array<float, 4> ws = {1,1,1,1};
|
|
DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data(), ws.data(), 4);
|
|
SetDecalMode(m);
|
|
}
|
|
|
|
void PixelGameEngine::FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col)
|
|
{
|
|
olc::vf2d vNewSize = size;// (size - olc::vf2d(0.375f, 0.375f)).ceil();
|
|
std::array<olc::vf2d, 4> points = { { {pos}, {pos.x, pos.y + vNewSize.y}, {pos + vNewSize}, {pos.x + vNewSize.x, pos.y} } };
|
|
std::array<olc::vf2d, 4> uvs = { {{0,0},{0,0},{0,0},{0,0}} };
|
|
std::array<olc::Pixel, 4> cols = { {col, col, col, col} };
|
|
std::array<float, 4> ws = {1,1,1,1};
|
|
DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data(), ws.data(), 4);
|
|
}
|
|
|
|
void PixelGameEngine::GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR)
|
|
{
|
|
std::array<olc::vf2d, 4> points = { { {pos}, {pos.x, pos.y + size.y}, {pos + size}, {pos.x + size.x, pos.y} } };
|
|
std::array<olc::vf2d, 4> uvs = { {{0,0},{0,0},{0,0},{0,0}} };
|
|
std::array<olc::Pixel, 4> cols = { {colTL, colBL, colBR, colTR} };
|
|
std::array<float, 4> ws = {1,1,1,1};
|
|
DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data(), ws.data(), 4);
|
|
}
|
|
|
|
void PixelGameEngine::DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& scale, const olc::Pixel& tint)
|
|
{
|
|
DecalInstance di;
|
|
di.decal = decal;
|
|
di.pos.resize(4);
|
|
di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} };
|
|
di.w = { 1, 1, 1, 1 };
|
|
di.tint = { tint, tint, tint, tint };
|
|
di.points = 4;
|
|
di.pos[0] = (olc::vf2d(0.0f, 0.0f) - center) * scale;
|
|
di.pos[1] = (olc::vf2d(0.0f, float(decal->sprite->height)) - center) * scale;
|
|
di.pos[2] = (olc::vf2d(float(decal->sprite->width), float(decal->sprite->height)) - center) * scale;
|
|
di.pos[3] = (olc::vf2d(float(decal->sprite->width), 0.0f) - center) * scale;
|
|
float c = cos(fAngle), s = sin(fAngle);
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
di.pos[i] = pos + olc::vf2d(di.pos[i].x * c - di.pos[i].y * s, di.pos[i].x * s + di.pos[i].y * c);
|
|
di.pos[i] = di.pos[i] * vInvScreenSize * 2.0f - olc::vf2d(1.0f, 1.0f);
|
|
di.pos[i].y *= -1.0f;
|
|
di.w[i] = 1;
|
|
}
|
|
di.mode = nDecalMode;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
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|
|
|
|
|
void PixelGameEngine::DrawPartialRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale, const olc::Pixel& tint)
|
|
{
|
|
DecalInstance di;
|
|
di.decal = decal;
|
|
di.points = 4;
|
|
di.tint = { tint, tint, tint, tint };
|
|
di.w = { 1, 1, 1, 1 };
|
|
di.pos.resize(4);
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|
di.pos[0] = (olc::vf2d(0.0f, 0.0f) - center) * scale;
|
|
di.pos[1] = (olc::vf2d(0.0f, source_size.y) - center) * scale;
|
|
di.pos[2] = (olc::vf2d(source_size.x, source_size.y) - center) * scale;
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|
di.pos[3] = (olc::vf2d(source_size.x, 0.0f) - center) * scale;
|
|
float c = cos(fAngle), s = sin(fAngle);
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
di.pos[i] = pos + olc::vf2d(di.pos[i].x * c - di.pos[i].y * s, di.pos[i].x * s + di.pos[i].y * c);
|
|
di.pos[i] = di.pos[i] * vInvScreenSize * 2.0f - olc::vf2d(1.0f, 1.0f);
|
|
di.pos[i].y *= -1.0f;
|
|
}
|
|
|
|
olc::vf2d uvtl = source_pos * decal->vUVScale;
|
|
olc::vf2d uvbr = uvtl + (source_size * decal->vUVScale);
|
|
di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } };
|
|
di.mode = nDecalMode;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
|
|
|
|
void PixelGameEngine::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
|
{
|
|
DecalInstance di;
|
|
di.points = 4;
|
|
di.decal = decal;
|
|
di.tint = { tint, tint, tint, tint };
|
|
di.w = { 1, 1, 1, 1 };
|
|
di.pos.resize(4);
|
|
di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} };
|
|
olc::vf2d center;
|
|
float rd = ((pos[2].x - pos[0].x) * (pos[3].y - pos[1].y) - (pos[3].x - pos[1].x) * (pos[2].y - pos[0].y));
|
|
if (rd != 0)
|
|
{
|
|
olc::vf2d uvtl = source_pos * decal->vUVScale;
|
|
olc::vf2d uvbr = uvtl + (source_size * decal->vUVScale);
|
|
di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } };
|
|
|
|
rd = 1.0f / rd;
|
|
float rn = ((pos[3].x - pos[1].x) * (pos[0].y - pos[1].y) - (pos[3].y - pos[1].y) * (pos[0].x - pos[1].x)) * rd;
|
|
float sn = ((pos[2].x - pos[0].x) * (pos[0].y - pos[1].y) - (pos[2].y - pos[0].y) * (pos[0].x - pos[1].x)) * rd;
|
|
if (!(rn < 0.f || rn > 1.f || sn < 0.f || sn > 1.f)) center = pos[0] + rn * (pos[2] - pos[0]);
|
|
float d[4]; for (int i = 0; i < 4; i++) d[i] = (pos[i] - center).mag();
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
float q = d[i] == 0.0f ? 1.0f : (d[i] + d[(i + 2) & 3]) / d[(i + 2) & 3];
|
|
di.uv[i] *= q; di.w[i] *= q;
|
|
di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f };
|
|
}
|
|
di.mode = nDecalMode;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
|
|
}
|
|
|
|
void PixelGameEngine::DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint)
|
|
{
|
|
// Thanks Nathan Reed, a brilliant article explaining whats going on here
|
|
// http://www.reedbeta.com/blog/quadrilateral-interpolation-part-1/
|
|
DecalInstance di;
|
|
di.points = 4;
|
|
di.decal = decal;
|
|
di.tint = { tint, tint, tint, tint };
|
|
di.w = { 1, 1, 1, 1 };
|
|
di.pos.resize(4);
|
|
di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} };
|
|
olc::vf2d center;
|
|
float rd = ((pos[2].x - pos[0].x) * (pos[3].y - pos[1].y) - (pos[3].x - pos[1].x) * (pos[2].y - pos[0].y));
|
|
if (rd != 0)
|
|
{
|
|
rd = 1.0f / rd;
|
|
float rn = ((pos[3].x - pos[1].x) * (pos[0].y - pos[1].y) - (pos[3].y - pos[1].y) * (pos[0].x - pos[1].x)) * rd;
|
|
float sn = ((pos[2].x - pos[0].x) * (pos[0].y - pos[1].y) - (pos[2].y - pos[0].y) * (pos[0].x - pos[1].x)) * rd;
|
|
if (!(rn < 0.f || rn > 1.f || sn < 0.f || sn > 1.f)) center = pos[0] + rn * (pos[2] - pos[0]);
|
|
float d[4]; for (int i = 0; i < 4; i++) d[i] = (pos[i] - center).mag();
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
float q = d[i] == 0.0f ? 1.0f : (d[i] + d[(i + 2) & 3]) / d[(i + 2) & 3];
|
|
di.uv[i] *= q; di.w[i] *= q;
|
|
di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f };
|
|
}
|
|
di.mode = nDecalMode;
|
|
di.structure = nDecalStructure;
|
|
vLayers[nTargetLayer].vecDecalInstance.push_back(di);
|
|
}
|
|
}
|
|
|
|
void PixelGameEngine::DrawWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::Pixel& tint)
|
|
{ DrawWarpedDecal(decal, pos.data(), tint); }
|
|
|
|
void PixelGameEngine::DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint)
|
|
{ DrawWarpedDecal(decal, &pos[0], tint); }
|
|
|
|
void PixelGameEngine::DrawPartialWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
|
{ DrawPartialWarpedDecal(decal, pos.data(), source_pos, source_size, tint); }
|
|
|
|
void PixelGameEngine::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
|
{ DrawPartialWarpedDecal(decal, &pos[0], source_pos, source_size, tint); }
|
|
|
|
void PixelGameEngine::DrawStringDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col, const olc::vf2d& scale,const float width,const bool disableDynamicScaling)
|
|
{
|
|
struct DecalData{
|
|
Decal*decal;
|
|
float expireTime=0.0f;
|
|
};
|
|
if(sText.length()==0)return;
|
|
static std::map<std::string,DecalData>garbageCollector;
|
|
std::string key{sText};
|
|
key+=std::to_string(width);
|
|
if(!disableDynamicScaling){
|
|
key+=scale.str();
|
|
}
|
|
if(!garbageCollector.count(key)){ //If the text key already exists, don't have to recreate the decal, just update the expire time.
|
|
vi2d imageSize=GetWrappedTextSize(sText,width,scale);
|
|
Decal*newDecal=new Decal(new Sprite(imageSize.x/scale.x,imageSize.y/scale.x));
|
|
garbageCollector[key].decal=newDecal;
|
|
SetDrawTarget(newDecal->sprite);
|
|
Clear(BLANK);
|
|
DrawString({0,0},sText,WHITE,1U,width/scale.x);
|
|
SetDrawTarget(nullptr);
|
|
newDecal->Update();
|
|
}
|
|
garbageCollector[key].expireTime=GetRuntime()+120.0f;
|
|
std::erase_if(garbageCollector,[&](auto&key){
|
|
if(key.second.expireTime<GetRuntime()){
|
|
delete key.second.decal;
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
DrawDecal(pos,garbageCollector[key].decal,scale,col);
|
|
}
|
|
|
|
void PixelGameEngine::DrawStringPropDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col, const olc::vf2d& scale, const float width,const bool disableDynamicScaling)
|
|
{
|
|
struct DecalData{
|
|
Decal*decal;
|
|
float expireTime=0.0f;
|
|
};
|
|
if(sText.length()==0)return;
|
|
static std::map<std::string,DecalData>garbageCollector;
|
|
std::string key{sText};
|
|
key+=std::to_string(width);
|
|
if(!disableDynamicScaling){
|
|
key+=scale.str();
|
|
}
|
|
if(!garbageCollector.count(key)){ //If the text key already exists, don't have to recreate the decal, just update the expire time.
|
|
vi2d imageSize=GetWrappedTextSizeProp(sText,width,scale);
|
|
Decal*newDecal=new Decal(new Sprite(imageSize.x/scale.x,imageSize.y/scale.x));
|
|
garbageCollector[key].decal=newDecal;
|
|
SetDrawTarget(newDecal->sprite);
|
|
Clear(BLANK);
|
|
DrawStringProp({0,0},sText,WHITE,1U,width/scale.x);
|
|
SetDrawTarget(nullptr);
|
|
newDecal->Update();
|
|
}
|
|
garbageCollector[key].expireTime=GetRuntime()+120.0f;
|
|
std::erase_if(garbageCollector,[&](auto&key){
|
|
if(key.second.expireTime<GetRuntime()){
|
|
delete key.second.decal;
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
DrawDecal(pos,garbageCollector[key].decal,scale,col);
|
|
}
|
|
|
|
void PixelGameEngine::DrawShadowStringDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float width,const float shadowSizeFactor,const bool disableDynamicScaling){
|
|
struct DecalData{
|
|
Decal*decal;
|
|
float expireTime=0.0f;
|
|
};
|
|
if(sText.length()==0)return;
|
|
static std::map<std::string,DecalData>garbageCollector;
|
|
std::string key{sText};
|
|
key+=std::to_string(width);
|
|
if(!disableDynamicScaling){
|
|
key+=scale.str();
|
|
}
|
|
if(!garbageCollector.count(key)){ //If the text key already exists, don't have to recreate the decal, just update the expire time.
|
|
vi2d imageSize=GetWrappedTextSize(sText,width,scale);
|
|
Decal*newDecal=new Decal(new Sprite(imageSize.x/scale.x,imageSize.y/scale.x));
|
|
garbageCollector[key].decal=newDecal;
|
|
SetDrawTarget(newDecal->sprite);
|
|
Clear(BLANK);
|
|
DrawString({0,0},sText,WHITE,1U,width/scale.x);
|
|
newDecal->Update();
|
|
float adjustedShadowSizeFactor=shadowSizeFactor*4;
|
|
Decal*newShadowDecal=new Decal(new Sprite((imageSize.x/scale.x*4)+adjustedShadowSizeFactor*2,(imageSize.y/scale.x*4)+adjustedShadowSizeFactor*2));
|
|
garbageCollector[key+"_SHADOW"].decal=newShadowDecal;
|
|
SetDrawTarget(newShadowDecal->sprite);
|
|
Clear(BLANK);
|
|
for(float y=-adjustedShadowSizeFactor;y<=adjustedShadowSizeFactor+0.1;y+=adjustedShadowSizeFactor/2){
|
|
for(float x=-adjustedShadowSizeFactor;x<=adjustedShadowSizeFactor+0.1;x+=adjustedShadowSizeFactor/2){
|
|
if(x!=0||y!=0){
|
|
DrawString(vf2d{x,y}+vf2d{adjustedShadowSizeFactor,adjustedShadowSizeFactor}, sText, WHITE,4U,width/scale.x*4);
|
|
}
|
|
}
|
|
}
|
|
SetDrawTarget(nullptr);
|
|
newShadowDecal->Update();
|
|
}
|
|
garbageCollector[key].expireTime=GetRuntime()+120.0f;
|
|
garbageCollector[key+"_SHADOW"].expireTime=GetRuntime()+120.0f;
|
|
std::erase_if(garbageCollector,[&](auto&key){
|
|
if(key.second.expireTime<GetRuntime()){
|
|
delete key.second.decal;
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
DrawDecal(pos-vf2d{shadowSizeFactor,shadowSizeFactor}*scale,garbageCollector[key+"_SHADOW"].decal,scale/4,shadowCol);
|
|
DrawDecal(pos,garbageCollector[key].decal,scale,col);
|
|
}
|
|
|
|
void PixelGameEngine::DrawStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col, const olc::vf2d& scale){
|
|
struct DecalData{
|
|
Decal*decal;
|
|
float expireTime=0.0f;
|
|
};
|
|
if(sText.length()==0)return;
|
|
static std::map<std::u32string,DecalData>garbageCollector;
|
|
std::u32string key=font.GetFontName()+U"_"+sText;
|
|
if(!garbageCollector.count(key)){ //If the text key already exists, don't have to recreate the decal, just update the expire time.
|
|
garbageCollector[key].decal=font.RenderStringToDecal(sText,WHITE);
|
|
}
|
|
garbageCollector[key].expireTime=GetRuntime()+120.0f;
|
|
std::erase_if(garbageCollector,[&](auto&key){
|
|
if(key.second.expireTime<GetRuntime()){
|
|
delete key.second.decal;
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
DrawDecal(pos,garbageCollector[key].decal,scale/4,col);
|
|
}
|
|
|
|
void PixelGameEngine::DrawShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){
|
|
struct DecalData{
|
|
Decal*decal;
|
|
float expireTime=0.0f;
|
|
};
|
|
if(sText.length()==0)return;
|
|
static std::map<std::u32string,DecalData>garbageCollector;
|
|
std::u32string key=font.GetFontName()+U"_"+sText;
|
|
if(!garbageCollector.count(key)){ //If the text key already exists, don't have to recreate the decal, just update the expire time.
|
|
garbageCollector[key].decal=font.RenderStringToDecal(sText,WHITE);
|
|
}
|
|
garbageCollector[key].expireTime=GetRuntime()+120.0f;
|
|
std::erase_if(garbageCollector,[&](auto&key){
|
|
if(key.second.expireTime<GetRuntime()){
|
|
delete key.second.decal;
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){
|
|
for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){
|
|
if(x!=0||y!=0){
|
|
DrawDecal(pos+vf2d{x,y},garbageCollector[key].decal,scale/4,shadowCol);
|
|
}
|
|
}
|
|
}
|
|
DrawDecal(pos,garbageCollector[key].decal,scale/4,col);
|
|
}
|
|
|
|
void PixelGameEngine::DrawDropShadowStringDecal(Font&font, const olc::vf2d& pos, const std::u32string& sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale){
|
|
struct DecalData{
|
|
Decal*decal;
|
|
float expireTime=0.0f;
|
|
};
|
|
if(sText.length()==0)return;
|
|
static std::map<std::u32string,DecalData>garbageCollector;
|
|
std::u32string key=font.GetFontName()+U"_"+sText;
|
|
if(!garbageCollector.count(key)){ //If the text key already exists, don't have to recreate the decal, just update the expire time.
|
|
garbageCollector[key].decal=font.RenderStringToDecal(sText,WHITE);
|
|
}
|
|
garbageCollector[key].expireTime=GetRuntime()+120.0f;
|
|
std::erase_if(garbageCollector,[&](auto&key){
|
|
if(key.second.expireTime<GetRuntime()){
|
|
delete key.second.decal;
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
DrawDecal(pos+vf2d{0,0.5f},garbageCollector[key].decal,scale/4,shadowCol);
|
|
DrawDecal(pos+vf2d{0.5f,0},garbageCollector[key].decal,scale/4,shadowCol);
|
|
DrawDecal(pos+vf2d{0.5f,0.5f},garbageCollector[key].decal,scale/4,shadowCol);
|
|
DrawDecal(pos,garbageCollector[key].decal,scale/4,col);
|
|
}
|
|
|
|
void PixelGameEngine::DrawShadowStringPropDecal(const olc::vf2d& pos, std::string_view sText, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float width,const float shadowSizeFactor,const bool disableDynamicScaling){
|
|
struct DecalData{
|
|
Decal*decal;
|
|
float expireTime=0.0f;
|
|
};
|
|
if(sText.length()==0)return;
|
|
static std::map<std::string,DecalData>garbageCollector;
|
|
std::string key{sText};
|
|
key+=std::to_string(width);
|
|
if(!disableDynamicScaling){
|
|
key+=scale.str();
|
|
}
|
|
if(!garbageCollector.count(key)){ //If the text key already exists, don't have to recreate the decal, just update the expire time.
|
|
vi2d imageSize=GetWrappedTextSizeProp(sText,width,scale);
|
|
Decal*newDecal=new Decal(new Sprite(imageSize.x/scale.x,imageSize.y/scale.x));
|
|
garbageCollector[key].decal=newDecal;
|
|
SetDrawTarget(newDecal->sprite);
|
|
Clear(BLANK);
|
|
DrawStringProp({0,0},sText,WHITE,1U,width/scale.x);
|
|
newDecal->Update();
|
|
float adjustedShadowSizeFactor=shadowSizeFactor*4;
|
|
Decal*newShadowDecal=new Decal(new Sprite((imageSize.x/scale.x*4)+adjustedShadowSizeFactor*2,(imageSize.y/scale.x*4)+adjustedShadowSizeFactor*2));
|
|
garbageCollector[key+"_SHADOW"].decal=newShadowDecal;
|
|
SetDrawTarget(newShadowDecal->sprite);
|
|
Clear(BLANK);
|
|
for(float y=-adjustedShadowSizeFactor;y<=adjustedShadowSizeFactor+0.1;y+=adjustedShadowSizeFactor/2){
|
|
for(float x=-adjustedShadowSizeFactor;x<=adjustedShadowSizeFactor+0.1;x+=adjustedShadowSizeFactor/2){
|
|
if(x!=0||y!=0){
|
|
DrawStringProp(vf2d{x,y}+vf2d{adjustedShadowSizeFactor,adjustedShadowSizeFactor}, sText, WHITE,4U,width/scale.x*4);
|
|
}
|
|
}
|
|
}
|
|
SetDrawTarget(nullptr);
|
|
newShadowDecal->Update();
|
|
}
|
|
garbageCollector[key].expireTime=GetRuntime()+120.0f;
|
|
garbageCollector[key+"_SHADOW"].expireTime=GetRuntime()+120.0f;
|
|
std::erase_if(garbageCollector,[&](auto&key){
|
|
if(key.second.expireTime<GetRuntime()){
|
|
delete key.second.decal;
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
DrawDecal(pos-vf2d{shadowSizeFactor,shadowSizeFactor}*scale,garbageCollector[key+"_SHADOW"].decal,scale/4,shadowCol);
|
|
DrawDecal(pos,garbageCollector[key].decal,scale,col);
|
|
}
|
|
|
|
void PixelGameEngine::DrawShadowString(const olc::vi2d& pos, std::string_view sText, Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float width,const float shadowSizeFactor){
|
|
for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){
|
|
for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){
|
|
if(x!=0||y!=0){
|
|
DrawString(int32_t(pos.x+x),int32_t(pos.y+y), sText, shadowCol,int(scale.x),width,true);
|
|
}
|
|
}
|
|
}
|
|
DrawString(pos.x,pos.y, sText, col,int(scale.x),width);
|
|
}
|
|
|
|
void PixelGameEngine::DrawShadowStringProp(const olc::vi2d& pos, std::string_view sText, Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float width,const float shadowSizeFactor){
|
|
for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){
|
|
for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){
|
|
if(x!=0||y!=0){
|
|
DrawStringProp(int32_t(pos.x+x),int32_t(pos.y+y), sText, shadowCol,int(scale.x),width,true);
|
|
}
|
|
}
|
|
}
|
|
DrawStringProp(pos.x,pos.y, sText, col,int(scale.x),width);
|
|
}
|
|
|
|
// Thanks Oso-Grande/Sopadeoso For these awesom and stupidly clever Text Rotation routines... duh XD
|
|
void PixelGameEngine::DrawRotatedStringDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center, const Pixel col, const olc::vf2d& scale)
|
|
{
|
|
olc::vf2d spos = center;
|
|
for (auto c : sText)
|
|
{
|
|
if (c == '\n')
|
|
{
|
|
spos.x = center.x; spos.y -= 8.0f;
|
|
}
|
|
else if (c == '\t')
|
|
{
|
|
spos.x += 8.0f * float(nTabSizeInSpaces) * scale.x;
|
|
}
|
|
else
|
|
{
|
|
int32_t ox = (c - 32) % 16;
|
|
int32_t oy = (c - 32) / 16;
|
|
DrawPartialRotatedDecal(pos, fontRenderable.Decal(), fAngle, spos, { float(ox) * 8.0f, float(oy) * 8.0f }, { 8.0f, 8.0f }, scale, col);
|
|
spos.x -= 8.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PixelGameEngine::DrawRotatedStringPropDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center, const Pixel col, const olc::vf2d& scale)
|
|
{
|
|
olc::vf2d spos = center;
|
|
for (auto c : sText)
|
|
{
|
|
if (c == '\n')
|
|
{
|
|
spos.x = center.x; spos.y -= 8.0f;
|
|
}
|
|
else if (c == '\t')
|
|
{
|
|
spos.x += 8.0f * float(nTabSizeInSpaces) * scale.x;
|
|
}
|
|
else
|
|
{
|
|
int32_t ox = (c - 32) % 16;
|
|
int32_t oy = (c - 32) / 16;
|
|
DrawPartialRotatedDecal(pos, fontRenderable.Decal(), fAngle, spos, { float(ox) * 8.0f + float(vFontSpacing[c - 32].x), float(oy) * 8.0f }, { float(vFontSpacing[c - 32].y), 8.0f }, scale, col);
|
|
spos.x -= float(vFontSpacing[c - 32].y);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PixelGameEngine::DrawRotatedShadowStringDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){
|
|
for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){
|
|
for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){
|
|
if(x!=0||y!=0){
|
|
DrawRotatedStringDecal(pos+vf2d{x,y}, sText,fAngle,center,shadowCol,scale);
|
|
}
|
|
}
|
|
}
|
|
DrawRotatedStringDecal(pos, sText,fAngle,center,col,scale);
|
|
}
|
|
void PixelGameEngine::DrawRotatedShadowStringPropDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center, const Pixel col, const Pixel shadowCol, const olc::vf2d& scale,const float shadowSizeFactor){
|
|
for(float y=-shadowSizeFactor;y<=shadowSizeFactor+0.1;y+=shadowSizeFactor/2){
|
|
for(float x=-shadowSizeFactor;x<=shadowSizeFactor+0.1;x+=shadowSizeFactor/2){
|
|
if(x!=0||y!=0){
|
|
DrawRotatedStringPropDecal(pos+vf2d{x,y}, sText,fAngle,center,shadowCol,scale);
|
|
}
|
|
}
|
|
}
|
|
DrawRotatedStringPropDecal(pos, sText,fAngle,center,col,scale);
|
|
}
|
|
|
|
olc::vi2d PixelGameEngine::GetWrappedTextSize(std::string_view s,const float width,const vf2d scale)
|
|
{
|
|
float adjustedWidth=width;
|
|
if(width!=std::numeric_limits<float>::max()){
|
|
adjustedWidth/=scale.x;
|
|
}
|
|
int lettersWidth=0;
|
|
float maxWidth=0;
|
|
bool wrappingOccurred=false;
|
|
olc::vf2d planningMarker = { 0.0f, 0.0f };
|
|
olc::vf2d drawingMarker = { 0.0f, 0.0f };
|
|
for (int skip=0,index=-1;auto c : s)
|
|
{
|
|
index++;
|
|
if(skip){
|
|
skip--;
|
|
continue;
|
|
}
|
|
if(c==' '||c=='\t'){
|
|
drawingMarker.x+=lettersWidth;
|
|
lettersWidth=0;
|
|
wrappingOccurred=false;
|
|
}
|
|
if(wrappingOccurred){
|
|
if(c!=' '&&c!='\t'){
|
|
wrappingOccurred=false;
|
|
maxWidth=std::max(maxWidth,drawingMarker.x);
|
|
}else{
|
|
continue;
|
|
}
|
|
}
|
|
if(c=='\r')continue; //Ignore carriage returns. Stupid Linux.
|
|
if (c == '\n')
|
|
{
|
|
planningMarker.x = 0; planningMarker.y += 8.0f;
|
|
drawingMarker.x+=lettersWidth;
|
|
maxWidth=std::max(maxWidth,drawingMarker.x);
|
|
drawingMarker.x = 0; drawingMarker.y += 8.0f;
|
|
}
|
|
else if (c == ' ')
|
|
{
|
|
drawingMarker.x += 8.0f;
|
|
planningMarker.x += 8.0f;
|
|
}
|
|
else if (c == '\t')
|
|
{
|
|
drawingMarker.x += 8.0f * float(nTabSizeInSpaces);
|
|
planningMarker.x += 8.0f * float(nTabSizeInSpaces);
|
|
}
|
|
else if (c>=-128&&c<-105||c==PixelGameEngine::Reset[0])
|
|
{
|
|
continue;
|
|
}
|
|
else if (c=='#')
|
|
{
|
|
skip=6;
|
|
}
|
|
else
|
|
{
|
|
planningMarker.x += 8.0f;
|
|
if(planningMarker.x>adjustedWidth){
|
|
if(drawingMarker.x==0){ //The text has overflowed a full line, so we have to dump the line.
|
|
drawingMarker.x+=lettersWidth;
|
|
lettersWidth=0;
|
|
maxWidth=std::max(maxWidth,drawingMarker.x);
|
|
}
|
|
planningMarker.x = 0; planningMarker.y += 8.0f;
|
|
drawingMarker=planningMarker;
|
|
wrappingOccurred=true;
|
|
planningMarker.x+=lettersWidth;
|
|
}
|
|
lettersWidth+=8.0f;
|
|
}
|
|
}
|
|
drawingMarker.x += lettersWidth;
|
|
maxWidth=std::max(maxWidth,drawingMarker.x);
|
|
return vi2d(vf2d{maxWidth,planningMarker.y+8}*scale);
|
|
}
|
|
|
|
olc::vi2d PixelGameEngine::GetTextSize(std::string_view s)
|
|
{
|
|
olc::vi2d size = { 0,1 };
|
|
olc::vi2d pos = { 0,1 };
|
|
for (int skip=0;auto c : s)
|
|
{
|
|
if(skip){
|
|
skip--;
|
|
continue;
|
|
}
|
|
if(c=='\r')continue; //Ignore carriage returns. Stupid Linux.
|
|
if (c == '\n') { pos.y++; pos.x = 0; }
|
|
else if (c == '\t') { pos.x += nTabSizeInSpaces; }
|
|
else if(c<0)continue;
|
|
else if (c=='#')
|
|
{
|
|
skip=6;
|
|
continue;
|
|
}
|
|
else pos.x++;
|
|
size.x = std::max(size.x, pos.x);
|
|
size.y = std::max(size.y, pos.y);
|
|
}
|
|
return size * 8;
|
|
}
|
|
|
|
void PixelGameEngine::DrawString(const olc::vi2d& pos, std::string_view sText, Pixel col, uint32_t scale,const float width,const bool colorOverride)
|
|
{ DrawString(pos.x, pos.y, sText, col, scale,width,colorOverride); }
|
|
|
|
void PixelGameEngine::DrawString(int32_t x, int32_t y, std::string_view sText, Pixel col, uint32_t scale,const float width,const bool colorOverride)
|
|
{
|
|
Pixel::Mode m = nPixelMode;
|
|
Pixel textCol=col;
|
|
// Thanks @tucna, spotted bug with col.ALPHA :P
|
|
if (m != Pixel::CUSTOM) // Thanks @Megarev, required for "shaders"
|
|
{
|
|
if (col.a != 255) SetPixelMode(Pixel::ALPHA);
|
|
else SetPixelMode(Pixel::MASK);
|
|
}
|
|
vf2d pos={float(x),float(y)};
|
|
static std::vector<PixelGameEngine::StringDecalData>letters;
|
|
letters.clear();
|
|
bool wrappingOccurred=false;
|
|
olc::vf2d planningMarker = { 0.0f, 0.0f };
|
|
olc::vf2d drawingMarker = { 0.0f, 0.0f };
|
|
const auto hexToNumber=[](char c){
|
|
if(c<='9')return c-'0';
|
|
return (c-'A')+10;
|
|
};
|
|
for (int skip=0,index=-1;auto c : sText)
|
|
{
|
|
index++;
|
|
if(skip){
|
|
skip--;
|
|
continue;
|
|
}
|
|
if(c==' '||c=='\t'){
|
|
for(PixelGameEngine::StringDecalData&letter:letters){
|
|
DrawPartialSprite(vi2d(pos + drawingMarker), fontRenderable.Sprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col);
|
|
drawingMarker.x += 8.0f * scale;
|
|
}
|
|
letters.clear();
|
|
wrappingOccurred=false;
|
|
}
|
|
if(wrappingOccurred){
|
|
if(c!=' '&&c!='\t'){
|
|
wrappingOccurred=false;
|
|
}else{
|
|
continue;
|
|
}
|
|
}
|
|
if(c=='\r')continue; //Ignore carriage returns. Stupid Linux.
|
|
if (c == '\n')
|
|
{
|
|
planningMarker.x = 0; planningMarker.y += 8.0f * scale;
|
|
for(PixelGameEngine::StringDecalData&letter:letters){
|
|
DrawPartialSprite(vi2d(pos + drawingMarker), fontRenderable.Sprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col);
|
|
drawingMarker.x += 8.0f * scale;
|
|
}
|
|
letters.clear();
|
|
drawingMarker.x = 0; drawingMarker.y += 8.0f * scale;
|
|
}
|
|
else if (c == ' ')
|
|
{
|
|
drawingMarker.x += 8.0f * scale;
|
|
planningMarker.x += 8.0f * scale;
|
|
}
|
|
else if (c == '\t')
|
|
{
|
|
drawingMarker.x += 8.0f * float(nTabSizeInSpaces) * scale;
|
|
planningMarker.x += 8.0f * float(nTabSizeInSpaces) * scale;
|
|
}
|
|
else if (c>=-128&&c<-105)
|
|
{
|
|
textCol={PixelGameEngine::charToColor[c].r,PixelGameEngine::charToColor[c].g,PixelGameEngine::charToColor[c].b,col.a};
|
|
}
|
|
else if (c==PixelGameEngine::Reset[0])
|
|
{
|
|
textCol=col;
|
|
}
|
|
else if (c=='#')
|
|
{
|
|
skip=6;
|
|
textCol=BLACK;
|
|
for(int i=1;i<7;i++){
|
|
if(i<3){
|
|
textCol.r*=16;
|
|
textCol.r+=hexToNumber(sText[index+i]);
|
|
}else
|
|
if(i<5){
|
|
textCol.g*=16;
|
|
textCol.g+=hexToNumber(sText[index+i]);
|
|
}else{
|
|
textCol.b*=16;
|
|
textCol.b+=hexToNumber(sText[index+i]);
|
|
}
|
|
}
|
|
if(textCol==WHITE)textCol=col;
|
|
}
|
|
else
|
|
{
|
|
int32_t ox = (c - 32) % 16;
|
|
int32_t oy = (c - 32) / 16;
|
|
planningMarker.x += 8.0f * scale;
|
|
if(planningMarker.x>width){
|
|
if(drawingMarker.x==0){ //The text has overflowed a full line, so we have to dump the line.
|
|
for(PixelGameEngine::StringDecalData&letter:letters){
|
|
DrawPartialSprite(vi2d(pos + drawingMarker), fontRenderable.Sprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col);
|
|
drawingMarker.x += 8.0f * scale;
|
|
}
|
|
letters.clear();
|
|
}
|
|
planningMarker.x = 0; planningMarker.y += 8.0f * scale;
|
|
drawingMarker=planningMarker;
|
|
wrappingOccurred=true;
|
|
for(PixelGameEngine::StringDecalData&letter:letters){
|
|
planningMarker.x += 8.0f * scale;
|
|
}
|
|
}
|
|
letters.emplace_back(c,vf2d{ float(ox) * 8.0f, float(oy) * 8.0f }, vf2d{ 8.0f, 8.0f },colorOverride?col:textCol);
|
|
}
|
|
}
|
|
for(PixelGameEngine::StringDecalData&letter:letters){
|
|
DrawPartialSprite(vi2d(pos + drawingMarker), fontRenderable.Sprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col);
|
|
drawingMarker.x += 8.0f * scale;
|
|
}
|
|
SetPixelMode(m);
|
|
}
|
|
|
|
olc::vi2d PixelGameEngine::GetTextSizeProp(std::string_view s)
|
|
{
|
|
olc::vi2d size = { 0,1 };
|
|
olc::vi2d pos = { 0,1 };
|
|
for (int skip=0;auto c : s)
|
|
{
|
|
if(skip){
|
|
skip--;
|
|
continue;
|
|
}
|
|
if(c=='\r')continue; //Ignore carriage returns. Stupid Linux.
|
|
if (c == '\n') { pos.y += 1; pos.x = 0; }
|
|
else if (c == '\t') { pos.x += nTabSizeInSpaces * 8; }
|
|
else if(c<0)continue;
|
|
else if (c=='#')
|
|
{
|
|
skip=6;
|
|
continue;
|
|
}
|
|
else pos.x += vFontSpacing[c - 32].y;
|
|
size.x = std::max(size.x, pos.x);
|
|
size.y = std::max(size.y, pos.y);
|
|
}
|
|
|
|
size.y *= 8;
|
|
return size;
|
|
}
|
|
|
|
olc::vi2d PixelGameEngine::GetWrappedTextSizeProp(std::string_view s,const float width,const vf2d scale)
|
|
{
|
|
float adjustedWidth=width;
|
|
if(width!=std::numeric_limits<float>::max()){
|
|
adjustedWidth/=scale.x;
|
|
}
|
|
int lettersWidth=0;
|
|
float maxWidth=0;
|
|
bool wrappingOccurred=false;
|
|
olc::vf2d planningMarker = { 0.0f, 0.0f };
|
|
olc::vf2d drawingMarker = { 0.0f, 0.0f };
|
|
for (int skip=0,index=-1;auto c : s)
|
|
{
|
|
index++;
|
|
if(skip){
|
|
skip--;
|
|
continue;
|
|
}
|
|
if(c==' '||c=='\t'){
|
|
drawingMarker.x+=lettersWidth;
|
|
lettersWidth=0;
|
|
wrappingOccurred=false;
|
|
maxWidth=std::max(maxWidth,drawingMarker.x);
|
|
}
|
|
if(wrappingOccurred){
|
|
if(c!=' '&&c!='\t'){
|
|
wrappingOccurred=false;
|
|
}else{
|
|
continue;
|
|
}
|
|
}
|
|
if(c=='\r')continue; //Ignore carriage returns. Stupid Linux.
|
|
if (c == '\n')
|
|
{
|
|
planningMarker.x = 0; planningMarker.y += 8.0f;
|
|
drawingMarker.x+=lettersWidth;
|
|
maxWidth=std::max(maxWidth,drawingMarker.x);
|
|
drawingMarker.x=0;drawingMarker.y+=8.0f;
|
|
}
|
|
else if (c == ' ')
|
|
{
|
|
drawingMarker.x += vFontSpacing[c-32].y;
|
|
planningMarker.x += vFontSpacing[c-32].y;
|
|
}
|
|
else if (c == '\t')
|
|
{
|
|
drawingMarker.x += 8.0f * float(nTabSizeInSpaces);
|
|
planningMarker.x += 8.0f * float(nTabSizeInSpaces);
|
|
}
|
|
else if (c>=-128&&c<-105||c==PixelGameEngine::Reset[0])
|
|
{
|
|
continue;
|
|
}
|
|
else if (c=='#')
|
|
{
|
|
skip=6;
|
|
}
|
|
else
|
|
{
|
|
planningMarker.x += vFontSpacing[c-32].y;
|
|
if(planningMarker.x>adjustedWidth){
|
|
if(drawingMarker.x==0){ //The text has overflowed a full line, so we have to dump the line.
|
|
drawingMarker.x+=lettersWidth;
|
|
lettersWidth=0;
|
|
maxWidth=std::max(maxWidth,drawingMarker.x);
|
|
}
|
|
planningMarker.x = 0; planningMarker.y += 8.0f;
|
|
drawingMarker=planningMarker;
|
|
wrappingOccurred=true;
|
|
planningMarker.x+=lettersWidth;
|
|
}
|
|
lettersWidth+=vFontSpacing[c-32].y;
|
|
}
|
|
}
|
|
drawingMarker.x += lettersWidth;
|
|
maxWidth=std::max(maxWidth,drawingMarker.x);
|
|
return vi2d(vf2d{maxWidth,planningMarker.y+8}*scale);
|
|
}
|
|
|
|
void PixelGameEngine::DrawStringProp(const olc::vi2d& pos, std::string_view sText, Pixel col, uint32_t scale,const float width,const bool colorOverride)
|
|
{ DrawStringProp(pos.x, pos.y, sText, col, scale,width,colorOverride); }
|
|
|
|
void PixelGameEngine::DrawStringProp(int32_t x, int32_t y, std::string_view sText, Pixel col, uint32_t scale,const float width,const bool colorOverride)
|
|
{
|
|
Pixel::Mode m = nPixelMode;
|
|
Pixel textCol=col;
|
|
// Thanks @tucna, spotted bug with col.ALPHA :P
|
|
if (m != Pixel::CUSTOM) // Thanks @Megarev, required for "shaders"
|
|
{
|
|
if (col.a != 255) SetPixelMode(Pixel::ALPHA);
|
|
else SetPixelMode(Pixel::MASK);
|
|
}
|
|
static std::vector<PixelGameEngine::StringDecalData>letters;
|
|
letters.clear();
|
|
bool wrappingOccurred=false;
|
|
olc::vf2d planningMarker = { 0.0f, 0.0f };
|
|
olc::vf2d drawingMarker = { 0.0f, 0.0f };
|
|
vf2d pos={float(x),float(y)};
|
|
const auto hexToNumber=[](char c){
|
|
if(c<='9')return c-'0';
|
|
return (c-'A')+10;
|
|
};
|
|
for (int skip=0,index=-1;auto c : sText)
|
|
{
|
|
index++;
|
|
if(skip){
|
|
skip--;
|
|
continue;
|
|
}
|
|
if(c==' '||c=='\t'){
|
|
for(PixelGameEngine::StringDecalData&letter:letters){
|
|
DrawPartialSprite(vi2d(pos + drawingMarker), GetFontSprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale,Sprite::Flip::NONE, letter.col);
|
|
drawingMarker.x += float(vFontSpacing[letter.c - 32].y) * scale;
|
|
}
|
|
letters.clear();
|
|
wrappingOccurred=false;
|
|
}
|
|
if(wrappingOccurred){
|
|
if(c!=' '&&c!='\t'){
|
|
wrappingOccurred=false;
|
|
}else{
|
|
continue;
|
|
}
|
|
}
|
|
if(c=='\r')continue; //Ignore carriage returns. Stupid Linux.
|
|
if (c == '\n')
|
|
{
|
|
planningMarker.x = 0; planningMarker.y += 8.0f * scale;
|
|
for(PixelGameEngine::StringDecalData&letter:letters){
|
|
DrawPartialSprite(vi2d(pos + drawingMarker), GetFontSprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale,Sprite::Flip::NONE, letter.col);
|
|
drawingMarker.x += float(vFontSpacing[letter.c - 32].y) * scale;
|
|
}
|
|
letters.clear();
|
|
drawingMarker.x = 0; drawingMarker.y += 8.0f * scale;
|
|
}
|
|
else if (c == ' ')
|
|
{
|
|
drawingMarker.x += float(vFontSpacing[' ' - 32].y) * scale;
|
|
planningMarker.x += float(vFontSpacing[' ' - 32].y) * scale;
|
|
}
|
|
else if (c == '\t')
|
|
{
|
|
drawingMarker.x += 8.0f * float(nTabSizeInSpaces) * scale;
|
|
planningMarker.x += 8.0f * float(nTabSizeInSpaces) * scale;
|
|
}
|
|
else if (c>=-128&&c<-105)
|
|
{
|
|
textCol={PixelGameEngine::charToColor[c].r,PixelGameEngine::charToColor[c].g,PixelGameEngine::charToColor[c].b,col.a};
|
|
}
|
|
else if (c==PixelGameEngine::Reset[0])
|
|
{
|
|
textCol=col;
|
|
}
|
|
else if (c=='#')
|
|
{
|
|
skip=6;
|
|
textCol=BLACK;
|
|
for(int i=1;i<7;i++){
|
|
if(i<3){
|
|
textCol.r*=16;
|
|
textCol.r+=hexToNumber(sText[index+i]);
|
|
}else
|
|
if(i<5){
|
|
textCol.g*=16;
|
|
textCol.g+=hexToNumber(sText[index+i]);
|
|
}else{
|
|
textCol.b*=16;
|
|
textCol.b+=hexToNumber(sText[index+i]);
|
|
}
|
|
}
|
|
if(textCol==WHITE)textCol=col;
|
|
}
|
|
else
|
|
{
|
|
int32_t ox = (c - 32) % 16;
|
|
int32_t oy = (c - 32) / 16;
|
|
planningMarker.x += float(vFontSpacing[c - 32].y) * scale;
|
|
if(planningMarker.x>width){
|
|
if(drawingMarker.x==0){ //The text has overflowed a full line, so we have to dump the line.
|
|
for(PixelGameEngine::StringDecalData&letter:letters){
|
|
DrawPartialSprite(vi2d(pos + drawingMarker), GetFontSprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col);
|
|
drawingMarker.x += float(vFontSpacing[letter.c - 32].y) * scale;
|
|
}
|
|
letters.clear();
|
|
}
|
|
planningMarker.x = 0; planningMarker.y += 8.0f * scale;
|
|
drawingMarker=planningMarker;
|
|
wrappingOccurred=true;
|
|
for(PixelGameEngine::StringDecalData&letter:letters){
|
|
planningMarker.x += float(vFontSpacing[letter.c - 32].y) * scale;
|
|
}
|
|
}
|
|
letters.emplace_back(c,vf2d{ float(ox) * 8.0f + float(vFontSpacing[c - 32].x), float(oy) * 8.0f }, vf2d{ float(vFontSpacing[c - 32].y), 8.0f },colorOverride?col:textCol);
|
|
}
|
|
}
|
|
for(PixelGameEngine::StringDecalData&letter:letters){
|
|
DrawPartialSprite(vi2d(pos + drawingMarker), GetFontSprite(), vi2d(letter.sourcePos), vi2d(letter.sourceSize), scale, Sprite::Flip::NONE,letter.col);
|
|
drawingMarker.x += float(vFontSpacing[letter.c - 32].y) * scale;
|
|
}
|
|
SetPixelMode(m);
|
|
}
|
|
|
|
void PixelGameEngine::SetPixelMode(Pixel::Mode m)
|
|
{ nPixelMode = m; }
|
|
|
|
Pixel::Mode PixelGameEngine::GetPixelMode()
|
|
{ return nPixelMode; }
|
|
|
|
void PixelGameEngine::SetPixelMode(std::function<olc::Pixel(const int x, const int y, const olc::Pixel&, const olc::Pixel&)> pixelMode)
|
|
{
|
|
funcPixelMode = pixelMode;
|
|
nPixelMode = Pixel::Mode::CUSTOM;
|
|
}
|
|
|
|
void PixelGameEngine::SetPixelBlend(float fBlend)
|
|
{
|
|
fBlendFactor = fBlend;
|
|
if (fBlendFactor < 0.0f) fBlendFactor = 0.0f;
|
|
if (fBlendFactor > 1.0f) fBlendFactor = 1.0f;
|
|
}
|
|
|
|
std::stringstream& PixelGameEngine::ConsoleOut()
|
|
{ return ssConsoleOutput; }
|
|
|
|
bool PixelGameEngine::IsConsoleShowing() const
|
|
{ return bConsoleShow; }
|
|
|
|
void PixelGameEngine::ConsoleShow(const olc::Key& keyExit, bool bSuspendTime)
|
|
{
|
|
if (bConsoleShow)
|
|
return;
|
|
|
|
bConsoleShow = true;
|
|
bConsoleSuspendTime = bSuspendTime;
|
|
TextEntryEnable(true);
|
|
keyConsoleExit = keyExit;
|
|
pKeyboardState[keyConsoleExit].bHeld = false;
|
|
pKeyboardState[keyConsoleExit].bPressed = false;
|
|
pKeyboardState[keyConsoleExit].bReleased = true;
|
|
}
|
|
|
|
void PixelGameEngine::ConsoleClear()
|
|
{ sConsoleLines.clear(); }
|
|
|
|
void PixelGameEngine::ConsoleCaptureStdOut(const bool bCapture)
|
|
{
|
|
if(bCapture)
|
|
sbufOldCout = std::cout.rdbuf(ssConsoleOutput.rdbuf());
|
|
else
|
|
std::cout.rdbuf(sbufOldCout);
|
|
}
|
|
|
|
void PixelGameEngine::UpdateConsole()
|
|
{
|
|
if (GetKey(keyConsoleExit).bPressed)
|
|
{
|
|
TextEntryEnable(false);
|
|
bConsoleSuspendTime = false;
|
|
bConsoleShow = false;
|
|
return;
|
|
}
|
|
|
|
// Keep Console sizes based in real screen dimensions
|
|
vConsoleCharacterScale = olc::vf2d(1.0f, 2.0f) / (olc::vf2d(vViewSize) * vInvScreenSize);
|
|
vConsoleSize = (vViewSize / olc::vi2d(8, 16)) - olc::vi2d(2, 4);
|
|
|
|
// If console has changed size, simply reset it
|
|
if (vConsoleSize.y != sConsoleLines.size())
|
|
{
|
|
vConsoleCursor = { 0,0 };
|
|
sConsoleLines.clear();
|
|
sConsoleLines.resize(vConsoleSize.y);
|
|
}
|
|
|
|
auto TypeCharacter = [&](const char c)
|
|
{
|
|
if (c >= 32 && c < 127)
|
|
{
|
|
sConsoleLines[vConsoleCursor.y].append(1, c);
|
|
vConsoleCursor.x++;
|
|
}
|
|
|
|
if( c == '\n' || vConsoleCursor.x >= vConsoleSize.x)
|
|
{
|
|
vConsoleCursor.y++; vConsoleCursor.x = 0;
|
|
}
|
|
|
|
if (vConsoleCursor.y >= vConsoleSize.y)
|
|
{
|
|
vConsoleCursor.y = vConsoleSize.y - 1;
|
|
for (size_t i = 1; i < vConsoleSize.y; i++)
|
|
sConsoleLines[i - 1] = sConsoleLines[i];
|
|
sConsoleLines[vConsoleCursor.y].clear();
|
|
}
|
|
};
|
|
|
|
// Empty out "std::cout", parsing as we go
|
|
while (ssConsoleOutput.rdbuf()->sgetc() != -1)
|
|
{
|
|
char c = ssConsoleOutput.rdbuf()->sbumpc();
|
|
TypeCharacter(c);
|
|
}
|
|
|
|
// Draw Shadow
|
|
GradientFillRectDecal({ 0,0 }, olc::vf2d(vScreenSize), olc::PixelF(0, 0, 0.5f, 0.5f), olc::PixelF(0, 0, 0.25f, 0.5f), olc::PixelF(0, 0, 0.25f, 0.5f), olc::PixelF(0, 0, 0.25f, 0.5f));
|
|
|
|
// Draw the console buffer
|
|
SetDecalMode(olc::DecalMode::NORMAL);
|
|
for (int32_t nLine = 0; nLine < vConsoleSize.y; nLine++)
|
|
DrawStringDecal(olc::vf2d( 1, 1 + float(nLine) ) * vConsoleCharacterScale * 8.0f, sConsoleLines[nLine], olc::WHITE, vConsoleCharacterScale);
|
|
|
|
// Draw Input State
|
|
FillRectDecal(olc::vf2d(1 + float((TextEntryGetCursor() + 1)), 1 + float((vConsoleSize.y - 1))) * vConsoleCharacterScale * 8.0f, olc::vf2d(8, 8) * vConsoleCharacterScale, olc::DARK_CYAN);
|
|
DrawStringDecal(olc::vf2d(1, 1 + float((vConsoleSize.y - 1))) * vConsoleCharacterScale * 8.0f, std::string(">") + TextEntryGetString(), olc::YELLOW, vConsoleCharacterScale);
|
|
}
|
|
|
|
|
|
const std::vector<std::string>& PixelGameEngine::GetDroppedFiles() const
|
|
{ return vDroppedFiles; }
|
|
|
|
const olc::vi2d& PixelGameEngine::GetDroppedFilesPoint() const
|
|
{ return vDroppedFilesPoint; }
|
|
|
|
|
|
void PixelGameEngine::TextEntryEnable(const bool bEnable, const std::string& sText)
|
|
{
|
|
if (bEnable)
|
|
{
|
|
nTextEntryCursor = int32_t(sText.size());
|
|
sTextEntryString = sText;
|
|
bTextEntryEnable = true;
|
|
}
|
|
else
|
|
{
|
|
bTextEntryEnable = false;
|
|
}
|
|
}
|
|
|
|
std::string PixelGameEngine::TextEntryGetString() const
|
|
{ return sTextEntryString; }
|
|
|
|
int32_t PixelGameEngine::TextEntryGetCursor() const
|
|
{ return nTextEntryCursor; }
|
|
|
|
bool PixelGameEngine::IsTextEntryEnabled() const
|
|
{ return bTextEntryEnable; }
|
|
|
|
|
|
void PixelGameEngine::UpdateTextEntry()
|
|
{
|
|
// Check for typed characters
|
|
for (const auto& key : vKeyboardMap)
|
|
if (GetKey(std::get<0>(key)).bPressed)
|
|
{
|
|
sTextEntryString.insert(nTextEntryCursor, GetKey(olc::Key::SHIFT).bHeld ? std::get<2>(key) : std::get<1>(key));
|
|
nTextEntryCursor++;
|
|
}
|
|
|
|
// Check for command characters
|
|
if (GetKey(olc::Key::LEFT).bPressed)
|
|
nTextEntryCursor = std::max(0, nTextEntryCursor - 1);
|
|
if (GetKey(olc::Key::RIGHT).bPressed)
|
|
nTextEntryCursor = std::min(int32_t(sTextEntryString.size()), nTextEntryCursor + 1);
|
|
if (GetKey(olc::Key::BACK).bPressed && nTextEntryCursor > 0)
|
|
{
|
|
sTextEntryString.erase(nTextEntryCursor-1, 1);
|
|
nTextEntryCursor = std::max(0, nTextEntryCursor - 1);
|
|
}
|
|
if (GetKey(olc::Key::DEL).bPressed && nTextEntryCursor < sTextEntryString.size())
|
|
sTextEntryString.erase(nTextEntryCursor, 1);
|
|
|
|
if (GetKey(olc::Key::UP).bPressed)
|
|
{
|
|
if (!sCommandHistory.empty())
|
|
{
|
|
if (sCommandHistoryIt != sCommandHistory.begin())
|
|
sCommandHistoryIt--;
|
|
|
|
nTextEntryCursor = int32_t(sCommandHistoryIt->size());
|
|
sTextEntryString = *sCommandHistoryIt;
|
|
}
|
|
}
|
|
|
|
if (GetKey(olc::Key::DOWN).bPressed)
|
|
{
|
|
if (!sCommandHistory.empty())
|
|
{
|
|
if (sCommandHistoryIt != sCommandHistory.end())
|
|
{
|
|
sCommandHistoryIt++;
|
|
if (sCommandHistoryIt != sCommandHistory.end())
|
|
{
|
|
nTextEntryCursor = int32_t(sCommandHistoryIt->size());
|
|
sTextEntryString = *sCommandHistoryIt;
|
|
}
|
|
else
|
|
{
|
|
nTextEntryCursor = 0;
|
|
sTextEntryString = "";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (GetKey(olc::Key::ENTER).bPressed)
|
|
{
|
|
if (bConsoleShow)
|
|
{
|
|
std::cout << ">" + sTextEntryString + "\n";
|
|
if (OnConsoleCommand(sTextEntryString))
|
|
{
|
|
sCommandHistory.push_back(sTextEntryString);
|
|
sCommandHistoryIt = sCommandHistory.end();
|
|
}
|
|
sTextEntryString.clear();
|
|
nTextEntryCursor = 0;
|
|
}
|
|
else
|
|
{
|
|
OnTextEntryComplete(sTextEntryString);
|
|
TextEntryEnable(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// User must override these functions as required. I have not made
|
|
// them abstract because I do need a default behaviour to occur if
|
|
// they are not overwritten
|
|
|
|
bool PixelGameEngine::OnUserCreate()
|
|
{ return false; }
|
|
|
|
bool PixelGameEngine::OnUserUpdate(float fElapsedTime)
|
|
{ UNUSED(fElapsedTime); return false; }
|
|
|
|
bool PixelGameEngine::OnUserDestroy()
|
|
{ return true; }
|
|
|
|
void PixelGameEngine::OnTextEntryComplete(const std::string& sText) { UNUSED(sText); }
|
|
bool PixelGameEngine::OnConsoleCommand(const std::string& sCommand) { UNUSED(sCommand); return false; }
|
|
|
|
// Externalised API
|
|
void PixelGameEngine::olc_UpdateViewport()
|
|
{
|
|
int32_t ww = vScreenSize.x * vPixelSize.x;
|
|
int32_t wh = vScreenSize.y * vPixelSize.y;
|
|
float wasp = (float)ww / (float)wh;
|
|
|
|
if (bPixelCohesion)
|
|
{
|
|
vScreenPixelSize = (vWindowSize / vScreenSize);
|
|
vViewSize = (vWindowSize / vScreenSize) * vScreenSize;
|
|
}
|
|
else
|
|
{
|
|
vViewSize.x = (int32_t)vWindowSize.x;
|
|
vViewSize.y = (int32_t)((float)vViewSize.x / wasp);
|
|
|
|
if (vViewSize.y > vWindowSize.y)
|
|
{
|
|
vViewSize.y = vWindowSize.y;
|
|
vViewSize.x = (int32_t)((float)vViewSize.y * wasp);
|
|
}
|
|
}
|
|
|
|
vViewPos = (vWindowSize - vViewSize) / 2;
|
|
}
|
|
|
|
void PixelGameEngine::olc_UpdateWindowSize(int32_t x, int32_t y)
|
|
{
|
|
vWindowSize = { x, y };
|
|
olc_UpdateViewport();
|
|
}
|
|
|
|
void PixelGameEngine::olc_UpdateWindowPos(int32_t x, int32_t y)
|
|
{
|
|
vWindowPos = { x, y };
|
|
}
|
|
|
|
void PixelGameEngine::olc_UpdateMouseWheel(int32_t delta)
|
|
{ nMouseWheelDeltaCache += delta; }
|
|
|
|
void PixelGameEngine::olc_UpdateMouse(int32_t x, int32_t y)
|
|
{
|
|
// Mouse coords come in screen space
|
|
// But leave in pixel space
|
|
bHasMouseFocus = true;
|
|
vMouseWindowPos = { x, y };
|
|
// Full Screen mode may have a weird viewport we must clamp to
|
|
x -= vViewPos.x;
|
|
y -= vViewPos.y;
|
|
vMousePosCache.x = (int32_t)(((float)x / (float)(vWindowSize.x - (vViewPos.x * 2)) * (float)vScreenSize.x));
|
|
vMousePosCache.y = (int32_t)(((float)y / (float)(vWindowSize.y - (vViewPos.y * 2)) * (float)vScreenSize.y));
|
|
}
|
|
|
|
void PixelGameEngine::olc_UpdateMouseState(int32_t button, bool state)
|
|
{ pMouseNewState[button] = state; }
|
|
|
|
void PixelGameEngine::olc_UpdateKeyState(int32_t key, bool state)
|
|
{ pKeyNewState[key] = state; }
|
|
|
|
void PixelGameEngine::olc_UpdateMouseFocus(bool state)
|
|
{ bHasMouseFocus = state; }
|
|
|
|
void PixelGameEngine::olc_UpdateKeyFocus(bool state)
|
|
{ bHasInputFocus = state; }
|
|
|
|
void PixelGameEngine::olc_DropFiles(int32_t x, int32_t y, const std::vector<std::string>& vFiles)
|
|
{
|
|
x -= vViewPos.x;
|
|
y -= vViewPos.y;
|
|
vDroppedFilesPointCache.x = (int32_t)(((float)x / (float)(vWindowSize.x - (vViewPos.x * 2)) * (float)vScreenSize.x));
|
|
vDroppedFilesPointCache.y = (int32_t)(((float)y / (float)(vWindowSize.y - (vViewPos.y * 2)) * (float)vScreenSize.y));
|
|
if (vDroppedFilesPointCache.x >= (int32_t)vScreenSize.x) vDroppedFilesPointCache.x = vScreenSize.x - 1;
|
|
if (vDroppedFilesPointCache.y >= (int32_t)vScreenSize.y) vDroppedFilesPointCache.y = vScreenSize.y - 1;
|
|
if (vDroppedFilesPointCache.x < 0) vDroppedFilesPointCache.x = 0;
|
|
if (vDroppedFilesPointCache.y < 0) vDroppedFilesPointCache.y = 0;
|
|
vDroppedFilesCache = vFiles;
|
|
}
|
|
|
|
void PixelGameEngine::olc_Reanimate()
|
|
{ bAtomActive = true; }
|
|
|
|
bool PixelGameEngine::olc_IsRunning()
|
|
{ return bAtomActive; }
|
|
|
|
void PixelGameEngine::olc_Terminate()
|
|
{ bAtomActive = false; }
|
|
|
|
void PixelGameEngine::EngineThread()
|
|
{
|
|
// Allow platform to do stuff here if needed, since its now in the
|
|
// context of this thread
|
|
if (platform->ThreadStartUp() == olc::FAIL) return;
|
|
|
|
// Do engine context specific initialisation
|
|
olc_PrepareEngine();
|
|
|
|
// Create user resources as part of this thread
|
|
for (auto& ext : vExtensions) ext->OnBeforeUserCreate();
|
|
if (!OnUserCreate()) bAtomActive = false;
|
|
for (auto& ext : vExtensions) ext->OnAfterUserCreate();
|
|
|
|
while (bAtomActive)
|
|
{
|
|
// Run as fast as possible
|
|
while (bAtomActive) { olc_CoreUpdate(); }
|
|
|
|
// Allow the user to free resources if they have overrided the destroy function
|
|
if (!OnUserDestroy())
|
|
{
|
|
// User denied destroy for some reason, so continue running
|
|
bAtomActive = true;
|
|
}
|
|
}
|
|
|
|
platform->ThreadCleanUp();
|
|
}
|
|
|
|
void PixelGameEngine::olc_PrepareEngine()
|
|
{
|
|
// Start OpenGL, the context is owned by the game thread
|
|
if (platform->CreateGraphics(bFullScreen, bEnableVSYNC, vViewPos, vViewSize) == olc::FAIL) return;
|
|
|
|
charToColor[-128]=GREY;
|
|
charToColor[-127]=DARK_GREY;
|
|
charToColor[-126]=VERY_DARK_GREY;
|
|
charToColor[-125]=RED;
|
|
charToColor[-124]=DARK_RED;
|
|
charToColor[-123]=VERY_DARK_RED;
|
|
charToColor[-122]=YELLOW;
|
|
charToColor[-121]=DARK_YELLOW;
|
|
charToColor[-120]=VERY_DARK_YELLOW;
|
|
charToColor[-119]=GREEN;
|
|
charToColor[-118]=DARK_GREEN;
|
|
charToColor[-117]=VERY_DARK_GREEN;
|
|
charToColor[-116]=CYAN;
|
|
charToColor[-115]=DARK_CYAN;
|
|
charToColor[-114]=VERY_DARK_CYAN;
|
|
charToColor[-113]=BLUE;
|
|
charToColor[-112]=DARK_BLUE;
|
|
charToColor[-111]=VERY_DARK_BLUE;
|
|
charToColor[-110]=MAGENTA;
|
|
charToColor[-109]=DARK_MAGENTA;
|
|
charToColor[-108]=VERY_DARK_MAGENTA;
|
|
charToColor[-107]=WHITE;
|
|
charToColor[-106]=BLACK;
|
|
|
|
Grey =std::string(1,char(-128));
|
|
Dark_Grey =std::string(1,char(-127));
|
|
Very_Dark_Grey =std::string(1,char(-126));
|
|
Red =std::string(1,char(-125));
|
|
Dark_Red =std::string(1,char(-124));
|
|
Very_Dark_Red =std::string(1,char(-123));
|
|
Yellow =std::string(1,char(-122));
|
|
Dark_Yellow =std::string(1,char(-121));
|
|
Very_Dark_Yellow =std::string(1,char(-120));
|
|
Green =std::string(1,char(-119));
|
|
Dark_Green =std::string(1,char(-118));
|
|
Very_Dark_Green =std::string(1,char(-117));
|
|
Cyan =std::string(1,char(-116));
|
|
Dark_Cyan =std::string(1,char(-115));
|
|
Very_Dark_Cyan =std::string(1,char(-114));
|
|
Blue =std::string(1,char(-113));
|
|
Dark_Blue =std::string(1,char(-112));
|
|
Very_Dark_Blue =std::string(1,char(-111));
|
|
Magenta =std::string(1,char(-110));
|
|
Dark_Magenta =std::string(1,char(-109));
|
|
Very_Dark_Magenta =std::string(1,char(-108));
|
|
White =std::string(1,char(-107));
|
|
Black =std::string(1,char(-106));
|
|
Reset =std::string(1,char(-105));
|
|
|
|
// Construct default font sheet
|
|
olc_ConstructFontSheet();
|
|
|
|
// Create Primary Layer "0"
|
|
CreateLayer();
|
|
vLayers[0].bUpdate = true;
|
|
vLayers[0].bShow = true;
|
|
SetDrawTarget(nullptr);
|
|
|
|
m_tp1 = std::chrono::system_clock::now();
|
|
m_tp2 = std::chrono::system_clock::now();
|
|
}
|
|
|
|
|
|
void PixelGameEngine::olc_CoreUpdate()
|
|
{
|
|
// Handle Timing
|
|
m_tp2 = std::chrono::system_clock::now();
|
|
std::chrono::duration<float> elapsedTime = m_tp2 - m_tp1;
|
|
m_tp1 = m_tp2;
|
|
|
|
// Our time per frame coefficient
|
|
float actualElapsedTime = elapsedTime.count();
|
|
float fElapsedTime = std::clamp(elapsedTime.count(),0.f,1/30.f); //HACK fix. We can't have a negative time. Although using a more precise system clock should make this never occur. Also make sure if the game is too slow we advance by only 1/30th of a second.
|
|
fLastElapsed = fElapsedTime;
|
|
dRunTime += fElapsedTime;
|
|
|
|
if (bConsoleSuspendTime)
|
|
fElapsedTime = 0.0f;
|
|
|
|
// Some platforms will need to check for events
|
|
platform->HandleSystemEvent();
|
|
|
|
// Compare hardware input states from previous frame
|
|
auto ScanHardware = [&](HWButton* pKeys, bool* pStateOld, bool* pStateNew, uint32_t nKeyCount)
|
|
{
|
|
for (uint32_t i = 0; i < nKeyCount; i++)
|
|
{
|
|
pKeys[i].bPressed = false;
|
|
pKeys[i].bReleased = false;
|
|
if (pStateNew[i] != pStateOld[i])
|
|
{
|
|
if (pStateNew[i])
|
|
{
|
|
pKeys[i].bPressed = !pKeys[i].bHeld;
|
|
pKeys[i].bHeld = true;
|
|
}
|
|
else
|
|
{
|
|
pKeys[i].bReleased = true;
|
|
pKeys[i].bHeld = false;
|
|
}
|
|
}
|
|
pStateOld[i] = pStateNew[i];
|
|
}
|
|
};
|
|
|
|
ScanHardware(pKeyboardState, pKeyOldState, pKeyNewState, 256);
|
|
ScanHardware(pMouseState, pMouseOldState, pMouseNewState, nMouseButtons);
|
|
|
|
// Cache mouse coordinates so they remain consistent during frame
|
|
vMousePos = vMousePosCache;
|
|
nMouseWheelDelta = nMouseWheelDeltaCache;
|
|
nMouseWheelDeltaCache = 0;
|
|
|
|
vDroppedFiles = vDroppedFilesCache;
|
|
vDroppedFilesPoint = vDroppedFilesPointCache;
|
|
vDroppedFilesCache.clear();
|
|
|
|
if (bTextEntryEnable)
|
|
{
|
|
UpdateTextEntry();
|
|
}
|
|
|
|
// Handle Frame Update
|
|
bool bExtensionBlockFrame = false;
|
|
for (auto& ext : vExtensions) bExtensionBlockFrame |= ext->OnBeforeUserUpdate(fElapsedTime);
|
|
if (!bExtensionBlockFrame)
|
|
{
|
|
if (!OnUserUpdate(fElapsedTime)) bAtomActive = false;
|
|
|
|
}
|
|
for (auto& ext : vExtensions) ext->OnAfterUserUpdate(fElapsedTime);
|
|
|
|
if (bConsoleShow)
|
|
{
|
|
SetDrawTarget((uint8_t)0);
|
|
UpdateConsole();
|
|
}
|
|
|
|
|
|
|
|
// Display Frame
|
|
renderer->UpdateViewport(vViewPos, vViewSize);
|
|
renderer->ClearBuffer(olc::BLACK, true);
|
|
|
|
// Layer 0 must always exist
|
|
vLayers[0].bUpdate = true;
|
|
vLayers[0].bShow = true;
|
|
SetDecalMode(DecalMode::NORMAL);
|
|
renderer->PrepareDrawing();
|
|
|
|
for (auto layer = vLayers.rbegin(); layer != vLayers.rend(); ++layer)
|
|
{
|
|
if (layer->bShow)
|
|
{
|
|
if (layer->funcHook == nullptr)
|
|
{
|
|
renderer->ApplyTexture(layer->pDrawTarget.Decal()->id);
|
|
if (!bSuspendTextureTransfer && layer->bUpdate)
|
|
{
|
|
layer->pDrawTarget.Decal()->Update();
|
|
layer->bUpdate = false;
|
|
}
|
|
|
|
renderer->DrawLayerQuad(layer->vOffset, layer->vScale, layer->tint);
|
|
|
|
// Display Decals in order for this layer
|
|
for (auto& decal : layer->vecDecalInstance)
|
|
renderer->DrawDecal(decal);
|
|
layer->vecDecalInstance.clear();
|
|
}
|
|
else
|
|
{
|
|
// Mwa ha ha.... Have Fun!!!
|
|
layer->funcHook();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Present Graphics to screen
|
|
renderer->DisplayFrame();
|
|
|
|
// Update Title Bar
|
|
fFrameTimer += actualElapsedTime;
|
|
nFrameCount++;
|
|
if (fFrameTimer >= 1.0f)
|
|
{
|
|
nLastFPS = nFrameCount;
|
|
fFrameTimer -= 1.0f;
|
|
std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + " - FPS: " + std::to_string(nFrameCount);
|
|
platform->SetWindowTitle(sTitle);
|
|
nFrameCount = 0;
|
|
}
|
|
}
|
|
|
|
void PixelGameEngine::olc_ConstructFontSheet()
|
|
{
|
|
std::string data;
|
|
data += "?Q`0001oOch0o01o@F40o0<AGD4090LAGD<090@A7ch0?00O7Q`0600>00000000";
|
|
data += "O000000nOT0063Qo4d8>?7a14Gno94AA4gno94AaOT0>o3`oO400o7QN00000400";
|
|
data += "Of80001oOg<7O7moBGT7O7lABET024@aBEd714AiOdl717a_=TH013Q>00000000";
|
|
data += "720D000V?V5oB3Q_HdUoE7a9@DdDE4A9@DmoE4A;Hg]oM4Aj8S4D84@`00000000";
|
|
data += "OaPT1000Oa`^13P1@AI[?g`1@A=[OdAoHgljA4Ao?WlBA7l1710007l100000000";
|
|
data += "ObM6000oOfMV?3QoBDD`O7a0BDDH@5A0BDD<@5A0BGeVO5ao@CQR?5Po00000000";
|
|
data += "Oc``000?Ogij70PO2D]??0Ph2DUM@7i`2DTg@7lh2GUj?0TO0C1870T?00000000";
|
|
data += "70<4001o?P<7?1QoHg43O;`h@GT0@:@LB@d0>:@hN@L0@?aoN@<0O7ao0000?000";
|
|
data += "OcH0001SOglLA7mg24TnK7ln24US>0PL24U140PnOgl0>7QgOcH0K71S0000A000";
|
|
data += "00H00000@Dm1S007@DUSg00?OdTnH7YhOfTL<7Yh@Cl0700?@Ah0300700000000";
|
|
data += "<008001QL00ZA41a@6HnI<1i@FHLM81M@@0LG81?O`0nC?Y7?`0ZA7Y300080000";
|
|
data += "O`082000Oh0827mo6>Hn?Wmo?6HnMb11MP08@C11H`08@FP0@@0004@000000000";
|
|
data += "00P00001Oab00003OcKP0006@6=PMgl<@440MglH@000000`@000001P00000000";
|
|
data += "Ob@8@@00Ob@8@Ga13R@8Mga172@8?PAo3R@827QoOb@820@0O`0007`0000007P0";
|
|
data += "O`000P08Od400g`<3V=P0G`673IP0`@3>1`00P@6O`P00g`<O`000GP800000000";
|
|
data += "?P9PL020O`<`N3R0@E4HC7b0@ET<ATB0@@l6C4B0O`H3N7b0?P01L3R000000020";
|
|
|
|
fontRenderable.Create(128, 48);
|
|
|
|
int px = 0, py = 0;
|
|
for (size_t b = 0; b < 1024; b += 4)
|
|
{
|
|
uint32_t sym1 = (uint32_t)data[b + 0] - 48;
|
|
uint32_t sym2 = (uint32_t)data[b + 1] - 48;
|
|
uint32_t sym3 = (uint32_t)data[b + 2] - 48;
|
|
uint32_t sym4 = (uint32_t)data[b + 3] - 48;
|
|
uint32_t r = sym1 << 18 | sym2 << 12 | sym3 << 6 | sym4;
|
|
|
|
for (int i = 0; i < 24; i++)
|
|
{
|
|
int k = r & (1 << i) ? 255 : 0;
|
|
fontRenderable.Sprite()->SetPixel(px, py, olc::Pixel(k, k, k, k));
|
|
if (++py == 48) { px++; py = 0; }
|
|
}
|
|
}
|
|
|
|
fontRenderable.Decal()->Update();
|
|
|
|
constexpr std::array<uint8_t, 96> vSpacing = { {
|
|
0x03,0x25,0x16,0x08,0x07,0x08,0x08,0x04,0x15,0x15,0x08,0x07,0x15,0x07,0x24,0x08,
|
|
0x08,0x17,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x24,0x15,0x06,0x07,0x16,0x17,
|
|
0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x17,0x08,0x08,0x17,0x08,0x08,0x08,
|
|
0x08,0x08,0x08,0x08,0x17,0x08,0x08,0x08,0x08,0x17,0x08,0x15,0x08,0x15,0x08,0x08,
|
|
0x24,0x18,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x33,0x17,0x17,0x33,0x18,0x17,0x17,
|
|
0x17,0x17,0x17,0x17,0x07,0x17,0x17,0x18,0x18,0x17,0x17,0x07,0x33,0x07,0x08,0x00, } };
|
|
|
|
for (auto c : vSpacing) vFontSpacing.push_back({ c >> 4, c & 15 });
|
|
|
|
// UK Standard Layout
|
|
#ifdef OLC_KEYBOARD_UK
|
|
vKeyboardMap =
|
|
{
|
|
{olc::Key::A, "a", "A"}, {olc::Key::B, "b", "B"}, {olc::Key::C, "c", "C"}, {olc::Key::D, "d", "D"}, {olc::Key::E, "e", "E"},
|
|
{olc::Key::F, "f", "F"}, {olc::Key::G, "g", "G"}, {olc::Key::H, "h", "H"}, {olc::Key::I, "i", "I"}, {olc::Key::J, "j", "J"},
|
|
{olc::Key::K, "k", "K"}, {olc::Key::L, "l", "L"}, {olc::Key::M, "m", "M"}, {olc::Key::N, "n", "N"}, {olc::Key::O, "o", "O"},
|
|
{olc::Key::P, "p", "P"}, {olc::Key::Q, "q", "Q"}, {olc::Key::R, "r", "R"}, {olc::Key::S, "s", "S"}, {olc::Key::T, "t", "T"},
|
|
{olc::Key::U, "u", "U"}, {olc::Key::V, "v", "V"}, {olc::Key::W, "w", "W"}, {olc::Key::X, "x", "X"}, {olc::Key::Y, "y", "Y"},
|
|
{olc::Key::Z, "z", "Z"},
|
|
|
|
{olc::Key::K0, "0", ")"}, {olc::Key::K1, "1", "!"}, {olc::Key::K2, "2", "\""}, {olc::Key::K3, "3", "#"}, {olc::Key::K4, "4", "$"},
|
|
{olc::Key::K5, "5", "%"}, {olc::Key::K6, "6", "^"}, {olc::Key::K7, "7", "&"}, {olc::Key::K8, "8", "*"}, {olc::Key::K9, "9", "("},
|
|
|
|
{olc::Key::NP0, "0", "0"}, {olc::Key::NP1, "1", "1"}, {olc::Key::NP2, "2", "2"}, {olc::Key::NP3, "3", "3"}, {olc::Key::NP4, "4", "4"},
|
|
{olc::Key::NP5, "5", "5"}, {olc::Key::NP6, "6", "6"}, {olc::Key::NP7, "7", "7"}, {olc::Key::NP8, "8", "8"}, {olc::Key::NP9, "9", "9"},
|
|
{olc::Key::NP_MUL, "*", "*"}, {olc::Key::NP_DIV, "/", "/"}, {olc::Key::NP_ADD, "+", "+"}, {olc::Key::NP_SUB, "-", "-"}, {olc::Key::NP_DECIMAL, ".", "."},
|
|
|
|
{olc::Key::PERIOD, ".", ">"}, {olc::Key::EQUALS, "=", "+"}, {olc::Key::COMMA, ",", "<"}, {olc::Key::MINUS, "-", "_"}, {olc::Key::SPACE, " ", " "},
|
|
|
|
{olc::Key::OEM_1, ";", ":"}, {olc::Key::OEM_2, "/", "?"}, {olc::Key::OEM_3, "\'", "@"}, {olc::Key::OEM_4, "[", "{"},
|
|
{olc::Key::OEM_5, "\\", "|"}, {olc::Key::OEM_6, "]", "}"}, {olc::Key::OEM_7, "#", "~"},
|
|
|
|
// {olc::Key::TAB, "\t", "\t"}
|
|
};
|
|
#endif
|
|
}
|
|
|
|
void PixelGameEngine::pgex_Register(olc::PGEX* pgex)
|
|
{
|
|
if (std::find(vExtensions.begin(), vExtensions.end(), pgex) == vExtensions.end())
|
|
vExtensions.push_back(pgex);
|
|
}
|
|
|
|
|
|
PGEX::PGEX(bool bHook) { if(bHook) pge->pgex_Register(this); }
|
|
void PGEX::OnBeforeUserCreate() {}
|
|
void PGEX::OnAfterUserCreate() {}
|
|
bool PGEX::OnBeforeUserUpdate(float& fElapsedTime) { return false; }
|
|
void PGEX::OnAfterUserUpdate(float fElapsedTime) {}
|
|
|
|
// Need a couple of statics as these are singleton instances
|
|
// read from multiple locations
|
|
std::atomic<bool> PixelGameEngine::bAtomActive{ false };
|
|
olc::PixelGameEngine* olc::PGEX::pge = nullptr;
|
|
olc::PixelGameEngine* olc::Platform::ptrPGE = nullptr;
|
|
olc::PixelGameEngine* olc::Renderer::ptrPGE = nullptr;
|
|
std::unique_ptr<ImageLoader> olc::Sprite::loader = nullptr;
|
|
};
|
|
#pragma endregion
|
|
|
|
|
|
#pragma region platform_headless
|
|
namespace olc
|
|
{
|
|
#if defined(OLC_GFX_HEADLESS)
|
|
class Renderer_Headless : public olc::Renderer
|
|
{
|
|
public:
|
|
virtual void PrepareDevice() {};
|
|
virtual olc::rcode CreateDevice(std::vector<void*> params, bool bFullScreen, bool bVSYNC) { return olc::rcode::OK; }
|
|
virtual olc::rcode DestroyDevice() { return olc::rcode::OK; }
|
|
virtual void DisplayFrame() {}
|
|
virtual void PrepareDrawing() {}
|
|
virtual void SetDecalMode(const olc::DecalMode& mode) {}
|
|
virtual void DrawLayerQuad(const olc::vf2d& offset, const olc::vf2d& scale, const olc::Pixel tint) {}
|
|
virtual void DrawDecal(const olc::DecalInstance& decal) {}
|
|
virtual uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered = false, const bool clamp = true) {return 1;};
|
|
virtual void UpdateTexture(uint32_t id, olc::Sprite* spr) {}
|
|
virtual void ReadTexture(uint32_t id, olc::Sprite* spr) {}
|
|
virtual uint32_t DeleteTexture(const uint32_t id) {return 1;}
|
|
virtual void ApplyTexture(uint32_t id) {}
|
|
virtual void UpdateViewport(const olc::vi2d& pos, const olc::vi2d& size) {}
|
|
virtual void ClearBuffer(olc::Pixel p, bool bDepth) {}
|
|
};
|
|
#endif
|
|
#if defined(OLC_PLATFORM_HEADLESS)
|
|
class Platform_Headless : public olc::Platform
|
|
{
|
|
public:
|
|
virtual olc::rcode ApplicationStartUp() { return olc::rcode::OK; }
|
|
virtual olc::rcode ApplicationCleanUp() { return olc::rcode::OK; }
|
|
virtual olc::rcode ThreadStartUp() { return olc::rcode::OK; }
|
|
virtual olc::rcode ThreadCleanUp() { return olc::rcode::OK; }
|
|
virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) { return olc::rcode::OK; }
|
|
virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) { return olc::rcode::OK; }
|
|
virtual olc::rcode SetWindowTitle(const std::string& s) { return olc::rcode::OK; }
|
|
virtual olc::rcode StartSystemEventLoop() { return olc::rcode::OK; }
|
|
virtual olc::rcode HandleSystemEvent() { return olc::rcode::OK; }
|
|
};
|
|
#endif
|
|
}
|
|
#pragma endregion
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olcPixelGameEngine Renderers - the draw-y bits |
|
|
// O------------------------------------------------------------------------------O
|
|
|
|
#pragma region image_stb
|
|
// O------------------------------------------------------------------------------O
|
|
// | START IMAGE LOADER: stb_image.h, all systems, very fast |
|
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// O------------------------------------------------------------------------------O
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// Thanks to Sean Barrett - https://github.com/nothings/stb/blob/master/stb_image.h
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// MIT License - Copyright(c) 2017 Sean Barrett
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// Note you need to download the above file into your project folder, and
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// #define OLC_IMAGE_STB
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// #define OLC_PGE_APPLICATION
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// #include "olcPixelGameEngine.h"
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#if defined(OLC_IMAGE_STB)
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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namespace olc
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{
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class ImageLoader_STB : public olc::ImageLoader
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{
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public:
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ImageLoader_STB() : ImageLoader()
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{}
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olc::rcode LoadImageResource(olc::Sprite* spr, const std::string& sImageFile, olc::ResourcePack* pack) override
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{
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UNUSED(pack);
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// clear out existing sprite
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spr->pColData.clear();
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// Open file
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stbi_uc* bytes = nullptr;
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int w = 0, h = 0, cmp = 0;
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if (pack != nullptr)
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{
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ResourceBuffer rb = pack->GetFileBuffer(sImageFile);
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bytes = stbi_load_from_memory((unsigned char*)rb.vMemory.data(), rb.vMemory.size(), &w, &h, &cmp, 4);
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}
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else
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{
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// Check file exists
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if (!_gfs::exists(sImageFile)) return olc::rcode::NO_FILE;
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bytes = stbi_load(sImageFile.c_str(), &w, &h, &cmp, 4);
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}
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if (!bytes) return olc::rcode::FAIL;
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spr->width = w; spr->height = h;
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spr->pColData.resize(spr->width * spr->height);
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std::memcpy(spr->pColData.data(), bytes, spr->width * spr->height * 4);
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delete[] bytes;
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return olc::rcode::OK;
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}
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olc::rcode SaveImageResource(olc::Sprite* spr, const std::string& sImageFile) override
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{
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return olc::rcode::OK;
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}
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};
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}
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#endif
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// O------------------------------------------------------------------------------O
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// | START IMAGE LOADER: stb_image.h |
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// O------------------------------------------------------------------------------O
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#pragma endregion
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#if !defined(OLC_PGE_HEADLESS)
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#pragma region renderer_ogl10
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// O------------------------------------------------------------------------------O
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// | START RENDERER: OpenGL 1.0 (the original, the best...) |
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// O------------------------------------------------------------------------------O
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#if defined(OLC_GFX_OPENGL10)
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#if defined(OLC_PLATFORM_WINAPI)
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#include <dwmapi.h>
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#include <GL/gl.h>
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#if !defined(__MINGW32__)
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#pragma comment(lib, "Dwmapi.lib")
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#endif
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typedef BOOL(WINAPI wglSwapInterval_t) (int interval);
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static wglSwapInterval_t* wglSwapInterval = nullptr;
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typedef HDC glDeviceContext_t;
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typedef HGLRC glRenderContext_t;
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#endif
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#if defined(__linux__) || defined(__FreeBSD__)
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#include <GL/gl.h>
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#endif
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#if defined(OLC_PLATFORM_X11)
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namespace X11
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{
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#include <GL/glx.h>
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}
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typedef int(glSwapInterval_t)(X11::Display* dpy, X11::GLXDrawable drawable, int interval);
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static glSwapInterval_t* glSwapIntervalEXT;
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typedef X11::GLXContext glDeviceContext_t;
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typedef X11::GLXContext glRenderContext_t;
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#endif
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#if defined(__APPLE__)
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#define GL_SILENCE_DEPRECATION
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#endif
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namespace olc
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{
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class Renderer_OGL10 : public olc::Renderer
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{
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private:
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#if defined(OLC_PLATFORM_GLUT)
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bool mFullScreen = false;
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#else
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glDeviceContext_t glDeviceContext = 0;
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glRenderContext_t glRenderContext = 0;
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#endif
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bool bSync = false;
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olc::DecalMode nDecalMode = olc::DecalMode(-1); // Thanks Gusgo & Bispoo
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olc::DecalStructure nDecalStructure = olc::DecalStructure(-1);
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#if defined(OLC_PLATFORM_X11)
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X11::Display* olc_Display = nullptr;
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X11::Window* olc_Window = nullptr;
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X11::XVisualInfo* olc_VisualInfo = nullptr;
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#endif
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public:
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void PrepareDevice() override
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{
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#if defined(OLC_PLATFORM_GLUT)
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//glutInit has to be called with main() arguments, make fake ones
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int argc = 0;
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char* argv[1] = { (char*)"" };
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glutInit(&argc, argv);
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glutInitWindowPosition(0, 0);
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glutInitWindowSize(512, 512);
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA);
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// Creates the window and the OpenGL context for it
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glutCreateWindow("OneLoneCoder.com - Pixel Game Engine");
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glEnable(GL_TEXTURE_2D); // Turn on texturing
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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#endif
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}
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olc::rcode CreateDevice(std::vector<void*> params, bool bFullScreen, bool bVSYNC) override
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{
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#if defined(OLC_PLATFORM_WINAPI)
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// Create Device Context
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glDeviceContext = GetDC((HWND)(params[0]));
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PIXELFORMATDESCRIPTOR pfd =
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{
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sizeof(PIXELFORMATDESCRIPTOR), 1,
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PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
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PFD_TYPE_RGBA, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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PFD_MAIN_PLANE, 0, 0, 0, 0
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};
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int pf = 0;
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if (!(pf = ChoosePixelFormat(glDeviceContext, &pfd))) return olc::FAIL;
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SetPixelFormat(glDeviceContext, pf, &pfd);
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if (!(glRenderContext = wglCreateContext(glDeviceContext))) return olc::FAIL;
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wglMakeCurrent(glDeviceContext, glRenderContext);
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// Remove Frame cap
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wglSwapInterval = (wglSwapInterval_t*)wglGetProcAddress("wglSwapIntervalEXT");
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if (wglSwapInterval && !bVSYNC) wglSwapInterval(0);
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bSync = bVSYNC;
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#endif
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#if defined(OLC_PLATFORM_X11)
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using namespace X11;
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// Linux has tighter coupling between OpenGL and X11, so we store
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// various "platform" handles in the renderer
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olc_Display = (X11::Display*)(params[0]);
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olc_Window = (X11::Window*)(params[1]);
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olc_VisualInfo = (X11::XVisualInfo*)(params[2]);
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glDeviceContext = glXCreateContext(olc_Display, olc_VisualInfo, nullptr, GL_TRUE);
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glXMakeCurrent(olc_Display, *olc_Window, glDeviceContext);
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XWindowAttributes gwa;
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XGetWindowAttributes(olc_Display, *olc_Window, &gwa);
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glViewport(0, 0, gwa.width, gwa.height);
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glSwapIntervalEXT = nullptr;
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glSwapIntervalEXT = (glSwapInterval_t*)glXGetProcAddress((unsigned char*)"glXSwapIntervalEXT");
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if (glSwapIntervalEXT == nullptr && !bVSYNC)
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{
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printf("NOTE: Could not disable VSYNC, glXSwapIntervalEXT() was not found!\n");
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printf(" Don't worry though, things will still work, it's just the\n");
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printf(" frame rate will be capped to your monitors refresh rate - javidx9\n");
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}
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if (glSwapIntervalEXT != nullptr && !bVSYNC)
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glSwapIntervalEXT(olc_Display, *olc_Window, 0);
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#endif
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#if defined(OLC_PLATFORM_GLUT)
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mFullScreen = bFullScreen;
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if (!bVSYNC)
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{
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#if defined(__APPLE__)
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GLint sync = 0;
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CGLContextObj ctx = CGLGetCurrentContext();
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if (ctx) CGLSetParameter(ctx, kCGLCPSwapInterval, &sync);
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#endif
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}
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#else
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glEnable(GL_TEXTURE_2D); // Turn on texturing
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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#endif
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return olc::rcode::OK;
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}
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olc::rcode DestroyDevice() override
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{
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#if defined(OLC_PLATFORM_WINAPI)
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wglDeleteContext(glRenderContext);
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#endif
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#if defined(OLC_PLATFORM_X11)
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glXMakeCurrent(olc_Display, None, NULL);
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glXDestroyContext(olc_Display, glDeviceContext);
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#endif
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#if defined(OLC_PLATFORM_GLUT)
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glutDestroyWindow(glutGetWindow());
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#endif
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return olc::rcode::OK;
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}
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void DisplayFrame() override
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{
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#if defined(OLC_PLATFORM_WINAPI)
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SwapBuffers(glDeviceContext);
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if (bSync) DwmFlush(); // Woooohooooooo!!!! SMOOOOOOOTH!
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#endif
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#if defined(OLC_PLATFORM_X11)
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X11::glXSwapBuffers(olc_Display, *olc_Window);
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#endif
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#if defined(OLC_PLATFORM_GLUT)
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glutSwapBuffers();
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#endif
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}
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void PrepareDrawing() override
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{
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//ClearBuffer(olc::GREEN, true);
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glEnable(GL_BLEND);
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nDecalMode = DecalMode::NORMAL;
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nDecalStructure = DecalStructure::FAN;
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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void SetDecalMode(const olc::DecalMode& mode)
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{
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if (mode != nDecalMode)
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{
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switch (mode)
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{
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case olc::DecalMode::NORMAL:
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case olc::DecalMode::MODEL3D:
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case olc::DecalMode::ADDITIVE:
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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break;
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case olc::DecalMode::MULTIPLICATIVE:
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glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case olc::DecalMode::STENCIL:
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glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
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break;
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case olc::DecalMode::ILLUMINATE:
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glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA);
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break;
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case olc::DecalMode::WIREFRAME:
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case olc::DecalMode::BLENDWHITE:
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break;
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case olc::DecalMode::SCREEN:
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glBlendFunc(GL_ONE, GL_ONE);
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break;
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}
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nDecalMode = mode;
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}
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}
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void DrawLayerQuad(const olc::vf2d& offset, const olc::vf2d& scale, const olc::Pixel tint) override
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{
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glBegin(GL_QUADS);
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glColor4ub(tint.r, tint.g, tint.b, tint.a);
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glTexCoord2f(0.0f * scale.x + offset.x, 1.0f * scale.y + offset.y);
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glVertex3f(-1.0f /*+ vSubPixelOffset.x*/, -1.0f /*+ vSubPixelOffset.y*/, 0.0f);
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glTexCoord2f(0.0f * scale.x + offset.x, 0.0f * scale.y + offset.y);
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glVertex3f(-1.0f /*+ vSubPixelOffset.x*/, 1.0f /*+ vSubPixelOffset.y*/, 0.0f);
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glTexCoord2f(1.0f * scale.x + offset.x, 0.0f * scale.y + offset.y);
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glVertex3f(1.0f /*+ vSubPixelOffset.x*/, 1.0f /*+ vSubPixelOffset.y*/, 0.0f);
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glTexCoord2f(1.0f * scale.x + offset.x, 1.0f * scale.y + offset.y);
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glVertex3f(1.0f /*+ vSubPixelOffset.x*/, -1.0f /*+ vSubPixelOffset.y*/, 0.0f);
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glEnd();
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}
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void DrawDecal(const olc::DecalInstance& decal) override
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{
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SetDecalMode(decal.mode);
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if (decal.decal == nullptr)
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glBindTexture(GL_TEXTURE_2D, 0);
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else
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glBindTexture(GL_TEXTURE_2D, decal.decal->id);
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if (nDecalMode == DecalMode::MODEL3D)
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{
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#ifdef OLC_ENABLE_EXPERIMENTAL
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glMatrixMode(GL_PROJECTION); glPushMatrix();
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glMatrixMode(GL_MODELVIEW); glPushMatrix();
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1.0f, 1.0f, -1.0f, 1.0f, 1, 1000);
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#pragma comment (lib, "winmm.lib")
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0, -40, -200);
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glRotatef(float(clock()) * 0.1f, 1, 0, 0);
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glRotatef(float(clock()) * 0.1f * 2, 0, 1, 0);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBegin(GL_TRIANGLES);
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// Render as 3D Spatial Entity
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for (uint32_t n = 0; n < decal.points; n++)
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{
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glColor4ub(decal.tint[n].r, decal.tint[n].g, decal.tint[n].b, decal.tint[n].a);
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glTexCoord2f(decal.uv[n].x, decal.uv[n].y);
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glVertex3f(decal.pos[n].x, decal.pos[n].y, decal.w[n]);
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}
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glEnd();
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glMatrixMode(GL_PROJECTION); glPopMatrix();
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glMatrixMode(GL_MODELVIEW); glPopMatrix();
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glDisable(GL_DEPTH_TEST);
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#endif
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}
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else
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{
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if (nDecalMode == DecalMode::WIREFRAME)
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glBegin(GL_LINE_LOOP);
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else
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{
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if(decal.structure == olc::DecalStructure::FAN)
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glBegin(GL_TRIANGLE_FAN);
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else if(decal.structure == olc::DecalStructure::STRIP)
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glBegin(GL_TRIANGLE_STRIP);
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else if(decal.structure == olc::DecalStructure::LIST)
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glBegin(GL_TRIANGLES);
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}
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// Render as 2D Spatial entity
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for (uint32_t n = 0; n < decal.points; n++)
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{
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glColor4ub(decal.tint[n].r, decal.tint[n].g, decal.tint[n].b, decal.tint[n].a);
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glTexCoord4f(decal.uv[n].x, decal.uv[n].y, 0.0f, decal.w[n]);
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glVertex2f(decal.pos[n].x, decal.pos[n].y);
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}
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glEnd();
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}
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//glDisable(GL_DEPTH_TEST);
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}
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uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered, const bool clamp) override
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{
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UNUSED(width);
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UNUSED(height);
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uint32_t id = 0;
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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if (filtered)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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if (clamp)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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return id;
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}
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|
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uint32_t DeleteTexture(const uint32_t id) override
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{
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glDeleteTextures(1, &id);
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return id;
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}
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void UpdateTexture(uint32_t id, olc::Sprite* spr) override
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{
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UNUSED(id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, spr->width, spr->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spr->GetData());
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}
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|
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void ReadTexture(uint32_t id, olc::Sprite* spr) override
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{
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glReadPixels(0, 0, spr->width, spr->height, GL_RGBA, GL_UNSIGNED_BYTE, spr->GetData());
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}
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void ApplyTexture(uint32_t id) override
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{
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glBindTexture(GL_TEXTURE_2D, id);
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}
|
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|
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void ClearBuffer(olc::Pixel p, bool bDepth) override
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{
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glClearColor(float(p.r) / 255.0f, float(p.g) / 255.0f, float(p.b) / 255.0f, float(p.a) / 255.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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if (bDepth) glClear(GL_DEPTH_BUFFER_BIT);
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}
|
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|
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void UpdateViewport(const olc::vi2d& pos, const olc::vi2d& size) override
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{
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glViewport(pos.x, pos.y, size.x, size.y);
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}
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};
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}
|
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#endif
|
|
// O------------------------------------------------------------------------------O
|
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// | END RENDERER: OpenGL 1.0 (the original, the best...) |
|
|
// O------------------------------------------------------------------------------O
|
|
#pragma endregion
|
|
|
|
#pragma region renderer_ogl33
|
|
// O------------------------------------------------------------------------------O
|
|
// | START RENDERER: OpenGL 3.3 (3.0 es) (sh-sh-sh-shaders....) |
|
|
// O------------------------------------------------------------------------------O
|
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#if defined(OLC_GFX_OPENGL33)
|
|
|
|
#if defined(OLC_PLATFORM_WINAPI)
|
|
#include <dwmapi.h>
|
|
//#include <gl/GL.h>
|
|
#if !defined(__MINGW32__)
|
|
#pragma comment(lib, "Dwmapi.lib")
|
|
#endif
|
|
//typedef void __stdcall locSwapInterval_t(GLsizei n);
|
|
typedef HDC glDeviceContext_t;
|
|
typedef HGLRC glRenderContext_t;
|
|
//#define CALLSTYLE __stdcall
|
|
#define OGL_LOAD(t, n) (t*)wglGetProcAddress(#n)
|
|
#endif
|
|
//
|
|
//#if defined(__linux__) || defined(__FreeBSD__)
|
|
// #include <GL/gl.h>
|
|
//#endif
|
|
|
|
#if defined(OLC_PLATFORM_X11)
|
|
/*namespace X11
|
|
{
|
|
#include <GL/glx.h>
|
|
}
|
|
typedef int(locSwapInterval_t)(X11::Display* dpy, X11::GLXDrawable drawable, int interval);*/
|
|
typedef X11::GLXContext glDeviceContext_t;
|
|
typedef X11::GLXContext glRenderContext_t;
|
|
//#define CALLSTYLE
|
|
#define OGL_LOAD(t, n) (t*)glXGetProcAddress((unsigned char*)#n);
|
|
#endif
|
|
|
|
//#if defined(__APPLE__)
|
|
// #define GL_SILENCE_DEPRECATION
|
|
// #include <OpenGL/OpenGL.h>
|
|
// #include <OpenGL/gl.h>
|
|
// #include <OpenGL/glu.h>
|
|
//#endif
|
|
|
|
#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
#include <EGL/egl.h>
|
|
#include <GLES2/gl2.h>
|
|
#define GL_GLEXT_PROTOTYPES
|
|
#include <GLES2/gl2ext.h>
|
|
#include <emscripten/emscripten.h>
|
|
#define CALLSTYLE
|
|
typedef EGLBoolean(locSwapInterval_t)(EGLDisplay display, EGLint interval);
|
|
#define GL_CLAMP GL_CLAMP_TO_EDGE
|
|
#define OGL_LOAD(t, n) n;
|
|
#endif
|
|
|
|
namespace olc
|
|
{
|
|
// typedef char GLchar;
|
|
// typedef ptrdiff_t GLsizeiptr;
|
|
// typedef GLuint CALLSTYLE locCreateShader_t(GLenum type);
|
|
// typedef GLuint CALLSTYLE locCreateProgram_t(void);
|
|
// typedef void CALLSTYLE locDeleteShader_t(GLuint shader);
|
|
//#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
// typedef void CALLSTYLE locShaderSource_t(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
|
//#else
|
|
// typedef void CALLSTYLE locShaderSource_t(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
|
|
//#endif
|
|
// typedef void CALLSTYLE locCompileShader_t(GLuint shader);
|
|
// typedef void CALLSTYLE locLinkProgram_t(GLuint program);
|
|
// typedef void CALLSTYLE locDeleteProgram_t(GLuint program);
|
|
// typedef void CALLSTYLE locAttachShader_t(GLuint program, GLuint shader);
|
|
// typedef void CALLSTYLE locBindBuffer_t(GLenum target, GLuint buffer);
|
|
// typedef void CALLSTYLE locBufferData_t(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
|
// typedef void CALLSTYLE locGenBuffers_t(GLsizei n, GLuint* buffers);
|
|
// typedef void CALLSTYLE locVertexAttribPointer_t(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
|
|
// typedef void CALLSTYLE locEnableVertexAttribArray_t(GLuint index);
|
|
// typedef void CALLSTYLE locUseProgram_t(GLuint program);
|
|
// typedef void CALLSTYLE locBindVertexArray_t(GLuint array);
|
|
// typedef void CALLSTYLE locGenVertexArrays_t(GLsizei n, GLuint* arrays);
|
|
// typedef void CALLSTYLE locGetShaderInfoLog_t(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
// typedef GLint CALLSTYLE locGetUniformLocation_t(GLuint program, const GLchar* name);
|
|
// typedef void CALLSTYLE locUniform1f_t(GLint location, GLfloat v0);
|
|
// typedef void CALLSTYLE locUniform1i_t(GLint location, GLint v0);
|
|
// typedef void CALLSTYLE locUniform2fv_t(GLint location, GLsizei count, const GLfloat* value);
|
|
// typedef void CALLSTYLE locActiveTexture_t(GLenum texture);
|
|
// typedef void CALLSTYLE locGenFrameBuffers_t(GLsizei n, GLuint* ids);
|
|
// typedef void CALLSTYLE locBindFrameBuffer_t(GLenum target, GLuint fb);
|
|
// typedef GLenum CALLSTYLE locCheckFrameBufferStatus_t(GLenum target);
|
|
// typedef void CALLSTYLE locDeleteFrameBuffers_t(GLsizei n, const GLuint* fbs);
|
|
// typedef void CALLSTYLE locFrameBufferTexture2D_t(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
// typedef void CALLSTYLE locDrawBuffers_t(GLsizei n, const GLenum* bufs);
|
|
// typedef void CALLSTYLE locBlendFuncSeparate_t(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
|
|
|
|
|
|
class Renderer_OGL33 : public olc::Renderer
|
|
{
|
|
private:
|
|
#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
EGLDisplay olc_Display;
|
|
EGLConfig olc_Config;
|
|
EGLContext olc_Context;
|
|
EGLSurface olc_Surface;
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_GLUT)
|
|
bool mFullScreen = false;
|
|
#else
|
|
#if !defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
glDeviceContext_t glDeviceContext = 0;
|
|
glRenderContext_t glRenderContext = 0;
|
|
#endif
|
|
#endif
|
|
bool bSync = false;
|
|
olc::DecalMode nDecalMode = olc::DecalMode(-1); // Thanks Gusgo & Bispoo
|
|
#if defined(OLC_PLATFORM_X11)
|
|
X11::Display* olc_Display = nullptr;
|
|
X11::Window* olc_Window = nullptr;
|
|
X11::XVisualInfo* olc_VisualInfo = nullptr;
|
|
#endif
|
|
|
|
private:
|
|
locCreateShader_t* locCreateShader = nullptr;
|
|
locShaderSource_t* locShaderSource = nullptr;
|
|
locCompileShader_t* locCompileShader = nullptr;
|
|
locDeleteShader_t* locDeleteShader = nullptr;
|
|
locCreateProgram_t* locCreateProgram = nullptr;
|
|
locDeleteProgram_t* locDeleteProgram = nullptr;
|
|
locLinkProgram_t* locLinkProgram = nullptr;
|
|
locAttachShader_t* locAttachShader = nullptr;
|
|
locBindBuffer_t* locBindBuffer = nullptr;
|
|
locBufferData_t* locBufferData = nullptr;
|
|
locGenBuffers_t* locGenBuffers = nullptr;
|
|
locVertexAttribPointer_t* locVertexAttribPointer = nullptr;
|
|
locEnableVertexAttribArray_t* locEnableVertexAttribArray = nullptr;
|
|
locUseProgram_t* locUseProgram = nullptr;
|
|
locBindVertexArray_t* locBindVertexArray = nullptr;
|
|
locGenVertexArrays_t* locGenVertexArrays = nullptr;
|
|
locSwapInterval_t* locSwapInterval = nullptr;
|
|
locGetShaderInfoLog_t* locGetShaderInfoLog = nullptr;
|
|
|
|
uint32_t m_nFS = 0;
|
|
uint32_t m_nVS = 0;
|
|
uint32_t m_nQuadShader = 0;
|
|
uint32_t m_vbQuad = 0;
|
|
uint32_t m_vaQuad = 0;
|
|
|
|
struct locVertex
|
|
{
|
|
float pos[3];
|
|
olc::vf2d tex;
|
|
olc::Pixel col;
|
|
};
|
|
|
|
locVertex pVertexMem[OLC_MAX_VERTS];
|
|
|
|
olc::Renderable rendBlankQuad;
|
|
|
|
public:
|
|
void PrepareDevice() override
|
|
{
|
|
#if defined(OLC_PLATFORM_GLUT)
|
|
//glutInit has to be called with main() arguments, make fake ones
|
|
int argc = 0;
|
|
char* argv[1] = { (char*)"" };
|
|
glutInit(&argc, argv);
|
|
glutInitWindowPosition(0, 0);
|
|
glutInitWindowSize(512, 512);
|
|
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA);
|
|
// Creates the window and the OpenGL context for it
|
|
glutCreateWindow("OneLoneCoder.com - Pixel Game Engine");
|
|
glEnable(GL_TEXTURE_2D); // Turn on texturing
|
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
|
#endif
|
|
}
|
|
|
|
olc::rcode CreateDevice(std::vector<void*> params, bool bFullScreen, bool bVSYNC) override
|
|
{
|
|
// Create OpenGL Context
|
|
#if defined(OLC_PLATFORM_WINAPI)
|
|
// Create Device Context
|
|
glDeviceContext = GetDC((HWND)(params[0]));
|
|
PIXELFORMATDESCRIPTOR pfd =
|
|
{
|
|
sizeof(PIXELFORMATDESCRIPTOR), 1,
|
|
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
|
PFD_TYPE_RGBA, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
PFD_MAIN_PLANE, 0, 0, 0, 0
|
|
};
|
|
|
|
int pf = 0;
|
|
if (!(pf = ChoosePixelFormat(glDeviceContext, &pfd))) return olc::FAIL;
|
|
SetPixelFormat(glDeviceContext, pf, &pfd);
|
|
|
|
if (!(glRenderContext = wglCreateContext(glDeviceContext))) return olc::FAIL;
|
|
wglMakeCurrent(glDeviceContext, glRenderContext);
|
|
|
|
// Set Vertical Sync
|
|
locSwapInterval = OGL_LOAD(locSwapInterval_t, wglSwapIntervalEXT);
|
|
if (locSwapInterval && !bVSYNC) locSwapInterval(0);
|
|
bSync = bVSYNC;
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_X11)
|
|
using namespace X11;
|
|
// Linux has tighter coupling between OpenGL and X11, so we store
|
|
// various "platform" handles in the renderer
|
|
olc_Display = (X11::Display*)(params[0]);
|
|
olc_Window = (X11::Window*)(params[1]);
|
|
olc_VisualInfo = (X11::XVisualInfo*)(params[2]);
|
|
|
|
glDeviceContext = glXCreateContext(olc_Display, olc_VisualInfo, nullptr, GL_TRUE);
|
|
glXMakeCurrent(olc_Display, *olc_Window, glDeviceContext);
|
|
|
|
XWindowAttributes gwa;
|
|
XGetWindowAttributes(olc_Display, *olc_Window, &gwa);
|
|
glViewport(0, 0, gwa.width, gwa.height);
|
|
|
|
locSwapInterval = OGL_LOAD(locSwapInterval_t, glXSwapIntervalEXT);
|
|
|
|
if (locSwapInterval == nullptr && !bVSYNC)
|
|
{
|
|
printf("NOTE: Could not disable VSYNC, glXSwapIntervalEXT() was not found!\n");
|
|
printf(" Don't worry though, things will still work, it's just the\n");
|
|
printf(" frame rate will be capped to your monitors refresh rate - javidx9\n");
|
|
}
|
|
|
|
if (locSwapInterval != nullptr && !bVSYNC)
|
|
locSwapInterval(olc_Display, *olc_Window, 0);
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
EGLint const attribute_list[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE };
|
|
EGLint const context_config[] = { EGL_CONTEXT_CLIENT_VERSION , 2, EGL_NONE };
|
|
EGLint num_config;
|
|
|
|
olc_Display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
|
eglInitialize(olc_Display, nullptr, nullptr);
|
|
eglChooseConfig(olc_Display, attribute_list, &olc_Config, 1, &num_config);
|
|
|
|
/* create an EGL rendering context */
|
|
olc_Context = eglCreateContext(olc_Display, olc_Config, EGL_NO_CONTEXT, context_config);
|
|
olc_Surface = eglCreateWindowSurface(olc_Display, olc_Config, NULL, nullptr);
|
|
eglMakeCurrent(olc_Display, olc_Surface, olc_Surface, olc_Context);
|
|
//eglSwapInterval is currently a NOP, plement anyways in case it becomes supported
|
|
locSwapInterval = &eglSwapInterval;
|
|
locSwapInterval(olc_Display, bVSYNC ? 1 : 0);
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_GLUT)
|
|
mFullScreen = bFullScreen;
|
|
if (!bVSYNC)
|
|
{
|
|
#if defined(__APPLE__)
|
|
GLint sync = 0;
|
|
CGLContextObj ctx = CGLGetCurrentContext();
|
|
if (ctx) CGLSetParameter(ctx, kCGLCPSwapInterval, &sync);
|
|
#endif
|
|
}
|
|
#else
|
|
#if !defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
glEnable(GL_TEXTURE_2D); // Turn on texturing
|
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
|
#endif
|
|
#endif
|
|
// Load External OpenGL Functions
|
|
locCreateShader = OGL_LOAD(locCreateShader_t, glCreateShader);
|
|
locCompileShader = OGL_LOAD(locCompileShader_t, glCompileShader);
|
|
locShaderSource = OGL_LOAD(locShaderSource_t, glShaderSource);
|
|
locDeleteShader = OGL_LOAD(locDeleteShader_t, glDeleteShader);
|
|
locCreateProgram = OGL_LOAD(locCreateProgram_t, glCreateProgram);
|
|
locDeleteProgram = OGL_LOAD(locDeleteProgram_t, glDeleteProgram);
|
|
locLinkProgram = OGL_LOAD(locLinkProgram_t, glLinkProgram);
|
|
locAttachShader = OGL_LOAD(locAttachShader_t, glAttachShader);
|
|
locBindBuffer = OGL_LOAD(locBindBuffer_t, glBindBuffer);
|
|
locBufferData = OGL_LOAD(locBufferData_t, glBufferData);
|
|
locGenBuffers = OGL_LOAD(locGenBuffers_t, glGenBuffers);
|
|
locVertexAttribPointer = OGL_LOAD(locVertexAttribPointer_t, glVertexAttribPointer);
|
|
locEnableVertexAttribArray = OGL_LOAD(locEnableVertexAttribArray_t, glEnableVertexAttribArray);
|
|
locUseProgram = OGL_LOAD(locUseProgram_t, glUseProgram);
|
|
locGetShaderInfoLog = OGL_LOAD(locGetShaderInfoLog_t, glGetShaderInfoLog);
|
|
#if !defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
locBindVertexArray = OGL_LOAD(locBindVertexArray_t, glBindVertexArray);
|
|
locGenVertexArrays = OGL_LOAD(locGenVertexArrays_t, glGenVertexArrays);
|
|
#else
|
|
locBindVertexArray = glBindVertexArrayOES;
|
|
locGenVertexArrays = glGenVertexArraysOES;
|
|
#endif
|
|
|
|
// Load & Compile Quad Shader - assumes no errors
|
|
m_nFS = locCreateShader(0x8B30);
|
|
const GLchar* strFS =
|
|
#if defined(__arm__) || defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
"#version 300 es\n"
|
|
"precision mediump float;"
|
|
#else
|
|
"#version 330 core\n"
|
|
#endif
|
|
"out vec4 pixel;\n""in vec2 oTex;\n"
|
|
"in vec4 oCol;\n""uniform sampler2D sprTex;\n""void main(){pixel = texture(sprTex, oTex) * oCol;}";
|
|
locShaderSource(m_nFS, 1, &strFS, NULL);
|
|
locCompileShader(m_nFS);
|
|
|
|
m_nVS = locCreateShader(0x8B31);
|
|
const GLchar* strVS =
|
|
#if defined(__arm__) || defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
"#version 300 es\n"
|
|
"precision mediump float;"
|
|
#else
|
|
"#version 330 core\n"
|
|
#endif
|
|
"layout(location = 0) in vec3 aPos;\n""layout(location = 1) in vec2 aTex;\n"
|
|
"layout(location = 2) in vec4 aCol;\n""out vec2 oTex;\n""out vec4 oCol;\n"
|
|
"void main(){ float p = 1.0 / aPos.z; gl_Position = p * vec4(aPos.x, aPos.y, 0.0, 1.0); oTex = p * aTex; oCol = aCol;}";
|
|
locShaderSource(m_nVS, 1, &strVS, NULL);
|
|
locCompileShader(m_nVS);
|
|
|
|
m_nQuadShader = locCreateProgram();
|
|
locAttachShader(m_nQuadShader, m_nFS);
|
|
locAttachShader(m_nQuadShader, m_nVS);
|
|
locLinkProgram(m_nQuadShader);
|
|
|
|
// Create Quad
|
|
locGenBuffers(1, &m_vbQuad);
|
|
locGenVertexArrays(1, &m_vaQuad);
|
|
locBindVertexArray(m_vaQuad);
|
|
locBindBuffer(0x8892, m_vbQuad);
|
|
|
|
locVertex verts[OLC_MAX_VERTS];
|
|
locBufferData(0x8892, sizeof(locVertex) * OLC_MAX_VERTS, verts, 0x88E0);
|
|
locVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(locVertex), 0); locEnableVertexAttribArray(0);
|
|
locVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(locVertex), (void*)(3 * sizeof(float))); locEnableVertexAttribArray(1);
|
|
locVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(locVertex), (void*)(5 * sizeof(float))); locEnableVertexAttribArray(2);
|
|
locBindBuffer(0x8892, 0);
|
|
locBindVertexArray(0);
|
|
|
|
// Create blank texture for spriteless decals
|
|
rendBlankQuad.Create(1, 1);
|
|
rendBlankQuad.Sprite()->GetData()[0] = olc::WHITE;
|
|
rendBlankQuad.Decal()->Update();
|
|
return olc::rcode::OK;
|
|
}
|
|
|
|
olc::rcode DestroyDevice() override
|
|
{
|
|
#if defined(OLC_PLATFORM_WINAPI)
|
|
wglDeleteContext(glRenderContext);
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_X11)
|
|
glXMakeCurrent(olc_Display, None, NULL);
|
|
glXDestroyContext(olc_Display, glDeviceContext);
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_GLUT)
|
|
glutDestroyWindow(glutGetWindow());
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
eglMakeCurrent(olc_Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
eglDestroyContext(olc_Display, olc_Context);
|
|
eglDestroySurface(olc_Display, olc_Surface);
|
|
eglTerminate(olc_Display);
|
|
olc_Display = EGL_NO_DISPLAY;
|
|
olc_Surface = EGL_NO_SURFACE;
|
|
olc_Context = EGL_NO_CONTEXT;
|
|
#endif
|
|
return olc::rcode::OK;
|
|
}
|
|
|
|
void DisplayFrame() override
|
|
{
|
|
#if defined(OLC_PLATFORM_WINAPI)
|
|
SwapBuffers(glDeviceContext);
|
|
if (bSync) DwmFlush(); // Woooohooooooo!!!! SMOOOOOOOTH!
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_X11)
|
|
X11::glXSwapBuffers(olc_Display, *olc_Window);
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_GLUT)
|
|
glutSwapBuffers();
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
eglSwapBuffers(olc_Display, olc_Surface);
|
|
#endif
|
|
}
|
|
|
|
void PrepareDrawing() override
|
|
{
|
|
glEnable(GL_BLEND);
|
|
nDecalMode = DecalMode::NORMAL;
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
locUseProgram(m_nQuadShader);
|
|
locBindVertexArray(m_vaQuad);
|
|
|
|
#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
locVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(locVertex), 0); locEnableVertexAttribArray(0);
|
|
locVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(locVertex), (void*)(3 * sizeof(float))); locEnableVertexAttribArray(1);
|
|
locVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(locVertex), (void*)(5 * sizeof(float))); locEnableVertexAttribArray(2);
|
|
#endif
|
|
}
|
|
|
|
void SetDecalMode(const olc::DecalMode& mode) override
|
|
{
|
|
if (mode != nDecalMode)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case olc::DecalMode::NORMAL: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break;
|
|
case olc::DecalMode::ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break;
|
|
case olc::DecalMode::MULTIPLICATIVE: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break;
|
|
case olc::DecalMode::STENCIL: glBlendFunc(GL_ZERO, GL_SRC_ALPHA); break;
|
|
case olc::DecalMode::ILLUMINATE: glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); break;
|
|
case olc::DecalMode::WIREFRAME: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break;
|
|
}
|
|
|
|
nDecalMode = mode;
|
|
}
|
|
}
|
|
|
|
void DrawLayerQuad(const olc::vf2d& offset, const olc::vf2d& scale, const olc::Pixel tint) override
|
|
{
|
|
locBindBuffer(0x8892, m_vbQuad);
|
|
locVertex verts[4] = {
|
|
{{-1.0f, -1.0f, 1.0}, {0.0f * scale.x + offset.x, 1.0f * scale.y + offset.y}, tint},
|
|
{{+1.0f, -1.0f, 1.0}, {1.0f * scale.x + offset.x, 1.0f * scale.y + offset.y}, tint},
|
|
{{-1.0f, +1.0f, 1.0}, {0.0f * scale.x + offset.x, 0.0f * scale.y + offset.y}, tint},
|
|
{{+1.0f, +1.0f, 1.0}, {1.0f * scale.x + offset.x, 0.0f * scale.y + offset.y}, tint},
|
|
};
|
|
|
|
locBufferData(0x8892, sizeof(locVertex) * 4, verts, 0x88E0);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
void DrawDecal(const olc::DecalInstance& decal) override
|
|
{
|
|
SetDecalMode(decal.mode);
|
|
if (decal.decal == nullptr)
|
|
glBindTexture(GL_TEXTURE_2D, rendBlankQuad.Decal()->id);
|
|
else
|
|
glBindTexture(GL_TEXTURE_2D, decal.decal->id);
|
|
|
|
locBindBuffer(0x8892, m_vbQuad);
|
|
|
|
for (uint32_t i = 0; i < decal.points; i++)
|
|
pVertexMem[i] = { { decal.pos[i].x, decal.pos[i].y, decal.w[i] }, { decal.uv[i].x, decal.uv[i].y }, decal.tint[i] };
|
|
|
|
locBufferData(0x8892, sizeof(locVertex) * decal.points, pVertexMem, 0x88E0);
|
|
|
|
if (nDecalMode == DecalMode::WIREFRAME)
|
|
glDrawArrays(GL_LINE_LOOP, 0, decal.points);
|
|
else
|
|
{
|
|
if (decal.structure == olc::DecalStructure::FAN)
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, decal.points);
|
|
else if (decal.structure == olc::DecalStructure::STRIP)
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, decal.points);
|
|
else if (decal.structure == olc::DecalStructure::LIST)
|
|
glDrawArrays(GL_TRIANGLES, 0, decal.points);
|
|
}
|
|
}
|
|
|
|
uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered, const bool clamp) override
|
|
{
|
|
UNUSED(width);
|
|
UNUSED(height);
|
|
uint32_t id = 0;
|
|
glGenTextures(1, &id);
|
|
glBindTexture(GL_TEXTURE_2D, id);
|
|
|
|
if (filtered)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
}
|
|
else
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
}
|
|
|
|
if (clamp)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
}
|
|
else
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
}
|
|
#if !defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
#endif
|
|
return id;
|
|
}
|
|
|
|
uint32_t DeleteTexture(const uint32_t id) override
|
|
{
|
|
glDeleteTextures(1, &id);
|
|
return id;
|
|
}
|
|
|
|
void UpdateTexture(uint32_t id, olc::Sprite* spr) override
|
|
{
|
|
UNUSED(id);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, spr->width, spr->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spr->GetData());
|
|
}
|
|
|
|
void ReadTexture(uint32_t id, olc::Sprite* spr) override
|
|
{
|
|
glReadPixels(0, 0, spr->width, spr->height, GL_RGBA, GL_UNSIGNED_BYTE, spr->GetData());
|
|
}
|
|
|
|
void ApplyTexture(uint32_t id) override
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, id);
|
|
}
|
|
|
|
void ClearBuffer(olc::Pixel p, bool bDepth) override
|
|
{
|
|
glClearColor(float(p.r) / 255.0f, float(p.g) / 255.0f, float(p.b) / 255.0f, float(p.a) / 255.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
if (bDepth) glClear(GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
void UpdateViewport(const olc::vi2d& pos, const olc::vi2d& size) override
|
|
{
|
|
glViewport(pos.x, pos.y, size.x, size.y);
|
|
}
|
|
};
|
|
}
|
|
#endif
|
|
// O------------------------------------------------------------------------------O
|
|
// | END RENDERER: OpenGL 3.3 (3.0 es) (sh-sh-sh-shaders....) |
|
|
// O------------------------------------------------------------------------------O
|
|
#pragma endregion
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olcPixelGameEngine Image loaders |
|
|
// O------------------------------------------------------------------------------O
|
|
|
|
#pragma region image_gdi
|
|
// O------------------------------------------------------------------------------O
|
|
// | START IMAGE LOADER: GDI+, Windows Only, always exists, a little slow |
|
|
// O------------------------------------------------------------------------------O
|
|
#if defined(OLC_IMAGE_GDI)
|
|
|
|
#define min(a, b) ((a < b) ? a : b)
|
|
#define max(a, b) ((a > b) ? a : b)
|
|
#include <objidl.h>
|
|
#include <gdiplus.h>
|
|
#if defined(__MINGW32__) // Thanks Gusgo & Dandistine, but c'mon mingw!! wtf?!
|
|
#include <gdiplus/gdiplusinit.h>
|
|
#else
|
|
#include <gdiplusinit.h>
|
|
#endif
|
|
#include <shlwapi.h>
|
|
#undef min
|
|
#undef max
|
|
|
|
#if !defined(__MINGW32__)
|
|
#pragma comment(lib, "gdiplus.lib")
|
|
#pragma comment(lib, "Shlwapi.lib")
|
|
#endif
|
|
|
|
namespace olc
|
|
{
|
|
// Thanks @MaGetzUb for this, which allows sprites to be defined
|
|
// at construction, by initialising the GDI subsystem
|
|
static class GDIPlusStartup
|
|
{
|
|
public:
|
|
GDIPlusStartup()
|
|
{
|
|
Gdiplus::GdiplusStartupInput startupInput;
|
|
GdiplusStartup(&token, &startupInput, NULL);
|
|
}
|
|
|
|
ULONG_PTR token;
|
|
|
|
~GDIPlusStartup()
|
|
{
|
|
// Well, MarcusTU thought this was important :D
|
|
Gdiplus::GdiplusShutdown(token);
|
|
}
|
|
} gdistartup;
|
|
|
|
class ImageLoader_GDIPlus : public olc::ImageLoader
|
|
{
|
|
private:
|
|
std::wstring ConvertS2W(std::string s)
|
|
{
|
|
#ifdef __MINGW32__
|
|
wchar_t* buffer = NEW wchar_t[s.length() + 1];
|
|
mbstowcs(buffer, s.c_str(), s.length());
|
|
buffer[s.length()] = L'\0';
|
|
#else
|
|
int count = MultiByteToWideChar(CP_UTF8, 0, s.c_str(), -1, NULL, 0);
|
|
wchar_t* buffer = NEW wchar_t[count];
|
|
MultiByteToWideChar(CP_UTF8, 0, s.c_str(), -1, buffer, count);
|
|
#endif
|
|
std::wstring w(buffer);
|
|
delete[] buffer;
|
|
return w;
|
|
}
|
|
|
|
public:
|
|
ImageLoader_GDIPlus() : ImageLoader()
|
|
{}
|
|
|
|
olc::rcode LoadImageResource(olc::Sprite* spr, const std::string& sImageFile, olc::ResourcePack* pack) override
|
|
{
|
|
// clear out existing sprite
|
|
spr->pColData.clear();
|
|
|
|
// Open file
|
|
UNUSED(pack);
|
|
Gdiplus::Bitmap* bmp = nullptr;
|
|
if (pack != nullptr)
|
|
{
|
|
// Load sprite from input stream
|
|
ResourceBuffer rb = pack->GetFileBuffer(sImageFile);
|
|
bmp = Gdiplus::Bitmap::FromStream(SHCreateMemStream((BYTE*)rb.vMemory.data(), UINT(rb.vMemory.size())));
|
|
}
|
|
else
|
|
{
|
|
// Check file exists
|
|
if (!_gfs::exists(sImageFile)) return olc::rcode::NO_FILE;
|
|
|
|
// Load sprite from file
|
|
bmp = Gdiplus::Bitmap::FromFile(ConvertS2W(sImageFile).c_str());
|
|
}
|
|
|
|
if (bmp->GetLastStatus() != Gdiplus::Ok) return olc::rcode::FAIL;
|
|
spr->width = bmp->GetWidth();
|
|
spr->height = bmp->GetHeight();
|
|
|
|
spr->pColData.resize(spr->width * spr->height);
|
|
|
|
for (int y = 0; y < spr->height; y++)
|
|
for (int x = 0; x < spr->width; x++)
|
|
{
|
|
Gdiplus::Color c;
|
|
bmp->GetPixel(x, y, &c);
|
|
spr->SetPixel(x, y, olc::Pixel(c.GetRed(), c.GetGreen(), c.GetBlue(), c.GetAlpha()));
|
|
}
|
|
delete bmp;
|
|
return olc::rcode::OK;
|
|
}
|
|
|
|
olc::rcode SaveImageResource(olc::Sprite* spr, const std::string& sImageFile) override
|
|
{
|
|
return olc::rcode::OK;
|
|
}
|
|
};
|
|
}
|
|
#endif
|
|
// O------------------------------------------------------------------------------O
|
|
// | END IMAGE LOADER: GDI+ |
|
|
// O------------------------------------------------------------------------------O
|
|
#pragma endregion
|
|
|
|
#pragma region image_libpng
|
|
// O------------------------------------------------------------------------------O
|
|
// | START IMAGE LOADER: libpng, default on linux, requires -lpng (libpng-dev) |
|
|
// O------------------------------------------------------------------------------O
|
|
#if defined(OLC_IMAGE_LIBPNG)
|
|
#include <png.h>
|
|
namespace olc
|
|
{
|
|
void pngReadStream(png_structp pngPtr, png_bytep data, png_size_t length)
|
|
{
|
|
png_voidp a = png_get_io_ptr(pngPtr);
|
|
((std::istream*)a)->read((char*)data, length);
|
|
}
|
|
|
|
class ImageLoader_LibPNG : public olc::ImageLoader
|
|
{
|
|
public:
|
|
ImageLoader_LibPNG() : ImageLoader()
|
|
{}
|
|
|
|
olc::rcode LoadImageResource(olc::Sprite* spr, const std::string& sImageFile, olc::ResourcePack* pack) override
|
|
{
|
|
UNUSED(pack);
|
|
|
|
// clear out existing sprite
|
|
spr->pColData.clear();
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Use libpng, Thanks to Guillaume Cottenceau
|
|
// https://gist.github.com/niw/5963798
|
|
// Also reading png from streams
|
|
// http://www.piko3d.net/tutorials/libpng-tutorial-loading-png-files-from-streams/
|
|
png_structp png;
|
|
png_infop info;
|
|
|
|
auto loadPNG = [&]()
|
|
{
|
|
png_read_info(png, info);
|
|
png_byte color_type;
|
|
png_byte bit_depth;
|
|
png_bytep* row_pointers;
|
|
spr->width = png_get_image_width(png, info);
|
|
spr->height = png_get_image_height(png, info);
|
|
color_type = png_get_color_type(png, info);
|
|
bit_depth = png_get_bit_depth(png, info);
|
|
if (bit_depth == 16) png_set_strip_16(png);
|
|
if (color_type == PNG_COLOR_TYPE_PALETTE) png_set_palette_to_rgb(png);
|
|
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_expand_gray_1_2_4_to_8(png);
|
|
if (png_get_valid(png, info, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png);
|
|
if (color_type == PNG_COLOR_TYPE_RGB || color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_PALETTE)
|
|
png_set_filler(png, 0xFF, PNG_FILLER_AFTER);
|
|
if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
|
|
png_set_gray_to_rgb(png);
|
|
png_read_update_info(png, info);
|
|
row_pointers = (png_bytep*)malloc(sizeof(png_bytep) * spr->height);
|
|
for (int y = 0; y < spr->height; y++) {
|
|
row_pointers[y] = (png_byte*)malloc(png_get_rowbytes(png, info));
|
|
}
|
|
png_read_image(png, row_pointers);
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Create sprite array
|
|
spr->pColData.resize(spr->width * spr->height);
|
|
// Iterate through image rows, converting into sprite format
|
|
for (int y = 0; y < spr->height; y++)
|
|
{
|
|
png_bytep row = row_pointers[y];
|
|
for (int x = 0; x < spr->width; x++)
|
|
{
|
|
png_bytep px = &(row[x * 4]);
|
|
spr->SetPixel(x, y, Pixel(px[0], px[1], px[2], px[3]));
|
|
}
|
|
}
|
|
|
|
for (int y = 0; y < spr->height; y++) // Thanks maksym33
|
|
free(row_pointers[y]);
|
|
free(row_pointers);
|
|
png_destroy_read_struct(&png, &info, nullptr);
|
|
};
|
|
|
|
png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
|
if (!png) goto fail_load;
|
|
|
|
info = png_create_info_struct(png);
|
|
if (!info) goto fail_load;
|
|
|
|
if (setjmp(png_jmpbuf(png))) goto fail_load;
|
|
|
|
if (pack == nullptr)
|
|
{
|
|
FILE* f = fopen(sImageFile.c_str(), "rb");
|
|
if (!f) return olc::rcode::NO_FILE;
|
|
png_init_io(png, f);
|
|
loadPNG();
|
|
fclose(f);
|
|
}
|
|
else
|
|
{
|
|
ResourceBuffer rb = pack->GetFileBuffer(sImageFile);
|
|
std::istream is(&rb);
|
|
png_set_read_fn(png, (png_voidp)&is, pngReadStream);
|
|
loadPNG();
|
|
}
|
|
|
|
return olc::rcode::OK;
|
|
|
|
fail_load:
|
|
spr->width = 0;
|
|
spr->height = 0;
|
|
spr->pColData.clear();
|
|
return olc::rcode::FAIL;
|
|
}
|
|
|
|
olc::rcode SaveImageResource(olc::Sprite* spr, const std::string& sImageFile) override
|
|
{
|
|
return olc::rcode::OK;
|
|
}
|
|
};
|
|
}
|
|
#endif
|
|
// O------------------------------------------------------------------------------O
|
|
// | END IMAGE LOADER: |
|
|
// O------------------------------------------------------------------------------O
|
|
#pragma endregion
|
|
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olcPixelGameEngine Platforms |
|
|
// O------------------------------------------------------------------------------O
|
|
|
|
#pragma region platform_windows
|
|
// O------------------------------------------------------------------------------O
|
|
// | START PLATFORM: MICROSOFT WINDOWS XP, VISTA, 7, 8, 10 |
|
|
// O------------------------------------------------------------------------------O
|
|
#if defined(OLC_PLATFORM_WINAPI)
|
|
|
|
#if defined(_WIN32) && !defined(__MINGW32__)
|
|
#pragma comment(lib, "user32.lib") // Visual Studio Only
|
|
#pragma comment(lib, "gdi32.lib") // For other Windows Compilers please add
|
|
#pragma comment(lib, "opengl32.lib") // these libs to your linker input
|
|
#endif
|
|
|
|
namespace olc
|
|
{
|
|
class Platform_Windows : public olc::Platform
|
|
{
|
|
private:
|
|
HWND olc_hWnd = nullptr;
|
|
std::wstring wsAppName;
|
|
|
|
std::wstring ConvertS2W(std::string s)
|
|
{
|
|
#ifdef __MINGW32__
|
|
wchar_t* buffer = NEW wchar_t[s.length() + 1];
|
|
mbstowcs(buffer, s.c_str(), s.length());
|
|
buffer[s.length()] = L'\0';
|
|
#else
|
|
int count = MultiByteToWideChar(CP_UTF8, 0, s.c_str(), -1, NULL, 0);
|
|
wchar_t* buffer = NEW wchar_t[count];
|
|
MultiByteToWideChar(CP_UTF8, 0, s.c_str(), -1, buffer, count);
|
|
#endif
|
|
std::wstring w(buffer);
|
|
delete[] buffer;
|
|
return w;
|
|
}
|
|
|
|
|
|
|
|
public:
|
|
virtual olc::rcode ApplicationStartUp() override { return olc::rcode::OK; }
|
|
virtual olc::rcode ApplicationCleanUp() override { return olc::rcode::OK; }
|
|
virtual olc::rcode ThreadStartUp() override { return olc::rcode::OK; }
|
|
|
|
virtual olc::rcode ThreadCleanUp() override
|
|
{
|
|
renderer->DestroyDevice();
|
|
PostMessage(olc_hWnd, WM_DESTROY, 0, 0);
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) override
|
|
{
|
|
if (renderer->CreateDevice({ olc_hWnd }, bFullScreen, bEnableVSYNC) == olc::rcode::OK)
|
|
{
|
|
renderer->UpdateViewport(vViewPos, vViewSize);
|
|
return olc::rcode::OK;
|
|
}
|
|
else
|
|
return olc::rcode::FAIL;
|
|
}
|
|
|
|
virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) override
|
|
{
|
|
WNDCLASS wc;
|
|
wc.hIcon = static_cast<HICON>(::LoadImage(GetModuleHandle(nullptr),
|
|
MAKEINTRESOURCE(102),
|
|
IMAGE_ICON,
|
|
48, 48,
|
|
LR_DEFAULTCOLOR));;
|
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
|
wc.hInstance = GetModuleHandle(nullptr);
|
|
wc.lpfnWndProc = olc_WindowEvent;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.lpszMenuName = nullptr;
|
|
wc.hbrBackground = nullptr;
|
|
wc.lpszClassName = olcT("OLC_PIXEL_GAME_ENGINE");
|
|
RegisterClass(&wc);
|
|
|
|
// Define window furniture
|
|
DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
|
|
DWORD dwStyle = WS_CAPTION | WS_SYSMENU | WS_VISIBLE | WS_THICKFRAME;
|
|
|
|
olc::vi2d vTopLeft = vWindowPos;
|
|
|
|
// Handle Fullscreen
|
|
if (bFullScreen)
|
|
{
|
|
dwExStyle = 0;
|
|
dwStyle = WS_VISIBLE | WS_POPUP;
|
|
HMONITOR hmon = MonitorFromWindow(olc_hWnd, MONITOR_DEFAULTTONEAREST);
|
|
MONITORINFO mi = { sizeof(mi) };
|
|
if (!GetMonitorInfo(hmon, &mi)) return olc::rcode::FAIL;
|
|
vWindowSize = { mi.rcMonitor.right, mi.rcMonitor.bottom };
|
|
vTopLeft.x = 0;
|
|
vTopLeft.y = 0;
|
|
}
|
|
|
|
// Keep client size as requested
|
|
RECT rWndRect = { 0, 0, vWindowSize.x, vWindowSize.y };
|
|
AdjustWindowRectEx(&rWndRect, dwStyle, FALSE, dwExStyle);
|
|
int width = rWndRect.right - rWndRect.left;
|
|
int height = rWndRect.bottom - rWndRect.top;
|
|
|
|
olc_hWnd = CreateWindowEx(dwExStyle, olcT("OLC_PIXEL_GAME_ENGINE"), olcT(""), dwStyle,
|
|
vTopLeft.x, vTopLeft.y, width, height, NULL, NULL, GetModuleHandle(nullptr), this);
|
|
|
|
MoveWindow(olc_hWnd,vTopLeft.x,vTopLeft.y,width,height,false); //A hack to get the window's position updated in the correct spot (WM_MOVE reports the correct upper-left corner of the client area)
|
|
|
|
DragAcceptFiles(olc_hWnd, true);
|
|
|
|
// Create Keyboard Mapping
|
|
mapKeys[0x00] = Key::NONE;
|
|
mapKeys[0x41] = Key::A; mapKeys[0x42] = Key::B; mapKeys[0x43] = Key::C; mapKeys[0x44] = Key::D; mapKeys[0x45] = Key::E;
|
|
mapKeys[0x46] = Key::F; mapKeys[0x47] = Key::G; mapKeys[0x48] = Key::H; mapKeys[0x49] = Key::I; mapKeys[0x4A] = Key::J;
|
|
mapKeys[0x4B] = Key::K; mapKeys[0x4C] = Key::L; mapKeys[0x4D] = Key::M; mapKeys[0x4E] = Key::N; mapKeys[0x4F] = Key::O;
|
|
mapKeys[0x50] = Key::P; mapKeys[0x51] = Key::Q; mapKeys[0x52] = Key::R; mapKeys[0x53] = Key::S; mapKeys[0x54] = Key::T;
|
|
mapKeys[0x55] = Key::U; mapKeys[0x56] = Key::V; mapKeys[0x57] = Key::W; mapKeys[0x58] = Key::X; mapKeys[0x59] = Key::Y;
|
|
mapKeys[0x5A] = Key::Z;
|
|
|
|
mapKeys[VK_F1] = Key::F1; mapKeys[VK_F2] = Key::F2; mapKeys[VK_F3] = Key::F3; mapKeys[VK_F4] = Key::F4;
|
|
mapKeys[VK_F5] = Key::F5; mapKeys[VK_F6] = Key::F6; mapKeys[VK_F7] = Key::F7; mapKeys[VK_F8] = Key::F8;
|
|
mapKeys[VK_F9] = Key::F9; mapKeys[VK_F10] = Key::F10; mapKeys[VK_F11] = Key::F11; mapKeys[VK_F12] = Key::F12;
|
|
|
|
mapKeys[VK_DOWN] = Key::DOWN; mapKeys[VK_LEFT] = Key::LEFT; mapKeys[VK_RIGHT] = Key::RIGHT; mapKeys[VK_UP] = Key::UP;
|
|
//mapKeys[VK_RETURN] = Key::ENTER;// mapKeys[VK_RETURN] = Key::RETURN;
|
|
|
|
mapKeys[VK_BACK] = Key::BACK; mapKeys[VK_ESCAPE] = Key::ESCAPE; mapKeys[VK_RETURN] = Key::ENTER; mapKeys[VK_PAUSE] = Key::PAUSE;
|
|
mapKeys[VK_SCROLL] = Key::SCROLL; mapKeys[VK_TAB] = Key::TAB; mapKeys[VK_DELETE] = Key::DEL; mapKeys[VK_HOME] = Key::HOME;
|
|
mapKeys[VK_END] = Key::END; mapKeys[VK_PRIOR] = Key::PGUP; mapKeys[VK_NEXT] = Key::PGDN; mapKeys[VK_INSERT] = Key::INS;
|
|
mapKeys[VK_SHIFT] = Key::SHIFT; mapKeys[VK_CONTROL] = Key::CTRL;
|
|
mapKeys[VK_SPACE] = Key::SPACE;
|
|
|
|
mapKeys[0x30] = Key::K0; mapKeys[0x31] = Key::K1; mapKeys[0x32] = Key::K2; mapKeys[0x33] = Key::K3; mapKeys[0x34] = Key::K4;
|
|
mapKeys[0x35] = Key::K5; mapKeys[0x36] = Key::K6; mapKeys[0x37] = Key::K7; mapKeys[0x38] = Key::K8; mapKeys[0x39] = Key::K9;
|
|
|
|
mapKeys[VK_NUMPAD0] = Key::NP0; mapKeys[VK_NUMPAD1] = Key::NP1; mapKeys[VK_NUMPAD2] = Key::NP2; mapKeys[VK_NUMPAD3] = Key::NP3; mapKeys[VK_NUMPAD4] = Key::NP4;
|
|
mapKeys[VK_NUMPAD5] = Key::NP5; mapKeys[VK_NUMPAD6] = Key::NP6; mapKeys[VK_NUMPAD7] = Key::NP7; mapKeys[VK_NUMPAD8] = Key::NP8; mapKeys[VK_NUMPAD9] = Key::NP9;
|
|
mapKeys[VK_MULTIPLY] = Key::NP_MUL; mapKeys[VK_ADD] = Key::NP_ADD; mapKeys[VK_DIVIDE] = Key::NP_DIV; mapKeys[VK_SUBTRACT] = Key::NP_SUB; mapKeys[VK_DECIMAL] = Key::NP_DECIMAL;
|
|
|
|
// Thanks scripticuk
|
|
mapKeys[VK_OEM_1] = Key::OEM_1; // On US and UK keyboards this is the ';:' key
|
|
mapKeys[VK_OEM_2] = Key::OEM_2; // On US and UK keyboards this is the '/?' key
|
|
mapKeys[VK_OEM_3] = Key::OEM_3; // On US keyboard this is the '~' key
|
|
mapKeys[VK_OEM_4] = Key::OEM_4; // On US and UK keyboards this is the '[{' key
|
|
mapKeys[VK_OEM_5] = Key::OEM_5; // On US keyboard this is '\|' key.
|
|
mapKeys[VK_OEM_6] = Key::OEM_6; // On US and UK keyboards this is the ']}' key
|
|
mapKeys[VK_OEM_7] = Key::OEM_7; // On US keyboard this is the single/double quote key. On UK, this is the single quote/@ symbol key
|
|
mapKeys[VK_OEM_8] = Key::OEM_8; // miscellaneous characters. Varies by keyboard
|
|
mapKeys[VK_OEM_PLUS] = Key::EQUALS; // the '+' key on any keyboard
|
|
mapKeys[VK_OEM_COMMA] = Key::COMMA; // the comma key on any keyboard
|
|
mapKeys[VK_OEM_MINUS] = Key::MINUS; // the minus key on any keyboard
|
|
mapKeys[VK_OEM_PERIOD] = Key::PERIOD; // the period key on any keyboard
|
|
mapKeys[VK_CAPITAL] = Key::CAPS_LOCK;
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode SetWindowTitle(const std::string& s) override
|
|
{
|
|
#ifdef UNICODE
|
|
SetWindowText(olc_hWnd, ConvertS2W(s).c_str());
|
|
#else
|
|
SetWindowText(olc_hWnd, s.c_str());
|
|
#endif
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode StartSystemEventLoop() override
|
|
{
|
|
MSG msg;
|
|
while (GetMessage(&msg, NULL, 0, 0) > 0)
|
|
{
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode HandleSystemEvent() override {
|
|
struct tagPOINT p{0,0};
|
|
//Update mouse positions and states outside the window.
|
|
GetCursorPos(&p);
|
|
ptrPGE->olc_UpdateMouse(p.x-ptrPGE->GetWindowPos().x,p.y-ptrPGE->GetWindowPos().y);
|
|
ptrPGE->olc_UpdateMouseState(0,GetAsyncKeyState(VK_LBUTTON)>>7);
|
|
ptrPGE->olc_UpdateMouseState(1,GetAsyncKeyState(VK_RBUTTON)>>7);
|
|
ptrPGE->olc_UpdateMouseState(2,GetAsyncKeyState(VK_MBUTTON)>>7);
|
|
ptrPGE->olc_UpdateMouseState(3,GetAsyncKeyState(VK_XBUTTON1)>>7);
|
|
ptrPGE->olc_UpdateMouseState(4,GetAsyncKeyState(VK_XBUTTON2)>>7);
|
|
return olc::rcode::OK;
|
|
}
|
|
|
|
// Windows Event Handler - this is statically connected to the windows event system
|
|
static LRESULT CALLBACK olc_WindowEvent(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
switch (uMsg)
|
|
{
|
|
case WM_MOUSEMOVE:
|
|
{
|
|
// Thanks @ForAbby (Discord)
|
|
uint16_t x = lParam & 0xFFFF; uint16_t y = (lParam >> 16) & 0xFFFF;
|
|
int16_t ix = *(int16_t*)&x; int16_t iy = *(int16_t*)&y;
|
|
ptrPGE->olc_UpdateMouse(ix, iy);
|
|
return 0;
|
|
}
|
|
case WM_MOVE:
|
|
{
|
|
uint16_t x = lParam & 0xFFFF; uint16_t y = (lParam >> 16) & 0xFFFF;
|
|
int16_t ix = *(int16_t*)&x; int16_t iy = *(int16_t*)&y;
|
|
ptrPGE->olc_UpdateWindowPos(ix, iy);
|
|
return 0;
|
|
}
|
|
case WM_SIZE: ptrPGE->olc_UpdateWindowSize(lParam & 0xFFFF, (lParam >> 16) & 0xFFFF); return 0;
|
|
case WM_MOUSEWHEEL: ptrPGE->olc_UpdateMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam)); return 0;
|
|
case WM_MOUSELEAVE: ptrPGE->olc_UpdateMouseFocus(false); return 0;
|
|
case WM_SETFOCUS: ptrPGE->olc_UpdateKeyFocus(true); return 0;
|
|
case WM_KILLFOCUS: ptrPGE->olc_UpdateKeyFocus(false); return 0;
|
|
case WM_KEYDOWN: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], true); return 0;
|
|
case WM_KEYUP: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], false); return 0;
|
|
case WM_SYSKEYDOWN: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], true); return 0;
|
|
case WM_SYSKEYUP: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], false); return 0;
|
|
case WM_LBUTTONDOWN:ptrPGE->olc_UpdateMouseState(0, true); return 0;
|
|
case WM_LBUTTONUP: ptrPGE->olc_UpdateMouseState(0, false); return 0;
|
|
case WM_RBUTTONDOWN:ptrPGE->olc_UpdateMouseState(1, true); return 0;
|
|
case WM_RBUTTONUP: ptrPGE->olc_UpdateMouseState(1, false); return 0;
|
|
case WM_MBUTTONDOWN:ptrPGE->olc_UpdateMouseState(2, true); return 0;
|
|
case WM_MBUTTONUP: ptrPGE->olc_UpdateMouseState(2, false); return 0;
|
|
case WM_DROPFILES:
|
|
{
|
|
// This is all eww...
|
|
HDROP drop = (HDROP)wParam;
|
|
|
|
uint32_t nFiles = DragQueryFile(drop, 0xFFFFFFFF, nullptr, 0);
|
|
std::vector<std::string> vFiles;
|
|
for (uint32_t i = 0; i < nFiles; i++)
|
|
{
|
|
TCHAR dfbuffer[256]{};
|
|
uint32_t len = DragQueryFile(drop, i, nullptr, 0);
|
|
DragQueryFile(drop, i, dfbuffer, 256);
|
|
#ifdef UNICODE
|
|
#ifdef __MINGW32__
|
|
char* buffer = NEW char[len + 1];
|
|
wcstombs(buffer, dfbuffer, len);
|
|
buffer[len] = '\0';
|
|
#else
|
|
int count = WideCharToMultiByte(CP_UTF8, 0, dfbuffer, -1, NULL, 0, NULL, NULL);
|
|
char* buffer = NEW char[count];
|
|
WideCharToMultiByte(CP_UTF8, 0, dfbuffer, -1, buffer, count, NULL, NULL);
|
|
#endif
|
|
vFiles.push_back(std::string(buffer));
|
|
delete[] buffer;
|
|
#else
|
|
vFiles.push_back(std::string(dfbuffer));
|
|
#endif
|
|
}
|
|
|
|
// Even more eww...
|
|
POINT p; DragQueryPoint(drop, &p);
|
|
ptrPGE->olc_DropFiles(p.x, p.y, vFiles);
|
|
DragFinish(drop);
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
|
|
case WM_CLOSE: ptrPGE->olc_Terminate(); return 0;
|
|
case WM_DESTROY: PostQuitMessage(0); DestroyWindow(hWnd); return 0;
|
|
}
|
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
}
|
|
};
|
|
}
|
|
#endif
|
|
// O------------------------------------------------------------------------------O
|
|
// | END PLATFORM: MICROSOFT WINDOWS XP, VISTA, 7, 8, 10 |
|
|
// O------------------------------------------------------------------------------O
|
|
#pragma endregion
|
|
|
|
#pragma region platform_linux
|
|
// O------------------------------------------------------------------------------O
|
|
// | START PLATFORM: LINUX |
|
|
// O------------------------------------------------------------------------------O
|
|
#if defined(OLC_PLATFORM_X11)
|
|
namespace olc
|
|
{
|
|
class Platform_Linux : public olc::Platform
|
|
{
|
|
private:
|
|
X11::Display* olc_Display = nullptr;
|
|
X11::Window olc_WindowRoot;
|
|
X11::Window olc_Window;
|
|
X11::XVisualInfo* olc_VisualInfo;
|
|
X11::Colormap olc_ColourMap;
|
|
X11::XSetWindowAttributes olc_SetWindowAttribs;
|
|
|
|
public:
|
|
virtual olc::rcode ApplicationStartUp() override
|
|
{
|
|
return olc::rcode::OK;
|
|
}
|
|
|
|
virtual olc::rcode ApplicationCleanUp() override
|
|
{
|
|
XDestroyWindow(olc_Display, olc_Window);
|
|
return olc::rcode::OK;
|
|
}
|
|
|
|
virtual olc::rcode ThreadStartUp() override
|
|
{
|
|
return olc::rcode::OK;
|
|
}
|
|
|
|
virtual olc::rcode ThreadCleanUp() override
|
|
{
|
|
renderer->DestroyDevice();
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) override
|
|
{
|
|
if (renderer->CreateDevice({ olc_Display, &olc_Window, olc_VisualInfo }, bFullScreen, bEnableVSYNC) == olc::rcode::OK)
|
|
{
|
|
renderer->UpdateViewport(vViewPos, vViewSize);
|
|
return olc::rcode::OK;
|
|
}
|
|
else
|
|
return olc::rcode::FAIL;
|
|
}
|
|
|
|
virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) override
|
|
{
|
|
using namespace X11;
|
|
XInitThreads();
|
|
|
|
// Grab the deafult display and window
|
|
olc_Display = XOpenDisplay(NULL);
|
|
olc_WindowRoot = DefaultRootWindow(olc_Display);
|
|
|
|
// Based on the display capabilities, configure the appearance of the window
|
|
GLint olc_GLAttribs[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None };
|
|
olc_VisualInfo = glXChooseVisual(olc_Display, 0, olc_GLAttribs);
|
|
olc_ColourMap = XCreateColormap(olc_Display, olc_WindowRoot, olc_VisualInfo->visual, AllocNone);
|
|
olc_SetWindowAttribs.colormap = olc_ColourMap;
|
|
|
|
// Register which events we are interested in receiving
|
|
olc_SetWindowAttribs.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
|
|
ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask | StructureNotifyMask;
|
|
|
|
// Create the window
|
|
olc_Window = XCreateWindow(olc_Display, olc_WindowRoot, vWindowPos.x, vWindowPos.y,
|
|
vWindowSize.x, vWindowSize.y,
|
|
0, olc_VisualInfo->depth, InputOutput, olc_VisualInfo->visual,
|
|
CWColormap | CWEventMask, &olc_SetWindowAttribs);
|
|
|
|
Atom wmDelete = XInternAtom(olc_Display, "WM_DELETE_WINDOW", true);
|
|
XSetWMProtocols(olc_Display, olc_Window, &wmDelete, 1);
|
|
|
|
XMapWindow(olc_Display, olc_Window);
|
|
XStoreName(olc_Display, olc_Window, "OneLoneCoder.com - Pixel Game Engine");
|
|
|
|
if (bFullScreen) // Thanks DragonEye, again :D
|
|
{
|
|
Atom wm_state;
|
|
Atom fullscreen;
|
|
wm_state = XInternAtom(olc_Display, "_NET_WM_STATE", False);
|
|
fullscreen = XInternAtom(olc_Display, "_NET_WM_STATE_FULLSCREEN", False);
|
|
XEvent xev{ 0 };
|
|
xev.type = ClientMessage;
|
|
xev.xclient.window = olc_Window;
|
|
xev.xclient.message_type = wm_state;
|
|
xev.xclient.format = 32;
|
|
xev.xclient.data.l[0] = (bFullScreen ? 1 : 0); // the action (0: off, 1: on, 2: toggle)
|
|
xev.xclient.data.l[1] = fullscreen; // first property to alter
|
|
xev.xclient.data.l[2] = 0; // second property to alter
|
|
xev.xclient.data.l[3] = 0; // source indication
|
|
XMapWindow(olc_Display, olc_Window);
|
|
XSendEvent(olc_Display, DefaultRootWindow(olc_Display), False,
|
|
SubstructureRedirectMask | SubstructureNotifyMask, &xev);
|
|
XFlush(olc_Display);
|
|
XWindowAttributes gwa;
|
|
XGetWindowAttributes(olc_Display, olc_Window, &gwa);
|
|
vWindowSize.x = gwa.width;
|
|
vWindowSize.y = gwa.height;
|
|
}
|
|
|
|
// Create Keyboard Mapping
|
|
mapKeys[0x00] = Key::NONE;
|
|
mapKeys[0x61] = Key::A; mapKeys[0x62] = Key::B; mapKeys[0x63] = Key::C; mapKeys[0x64] = Key::D; mapKeys[0x65] = Key::E;
|
|
mapKeys[0x66] = Key::F; mapKeys[0x67] = Key::G; mapKeys[0x68] = Key::H; mapKeys[0x69] = Key::I; mapKeys[0x6A] = Key::J;
|
|
mapKeys[0x6B] = Key::K; mapKeys[0x6C] = Key::L; mapKeys[0x6D] = Key::M; mapKeys[0x6E] = Key::N; mapKeys[0x6F] = Key::O;
|
|
mapKeys[0x70] = Key::P; mapKeys[0x71] = Key::Q; mapKeys[0x72] = Key::R; mapKeys[0x73] = Key::S; mapKeys[0x74] = Key::T;
|
|
mapKeys[0x75] = Key::U; mapKeys[0x76] = Key::V; mapKeys[0x77] = Key::W; mapKeys[0x78] = Key::X; mapKeys[0x79] = Key::Y;
|
|
mapKeys[0x7A] = Key::Z;
|
|
|
|
mapKeys[XK_F1] = Key::F1; mapKeys[XK_F2] = Key::F2; mapKeys[XK_F3] = Key::F3; mapKeys[XK_F4] = Key::F4;
|
|
mapKeys[XK_F5] = Key::F5; mapKeys[XK_F6] = Key::F6; mapKeys[XK_F7] = Key::F7; mapKeys[XK_F8] = Key::F8;
|
|
mapKeys[XK_F9] = Key::F9; mapKeys[XK_F10] = Key::F10; mapKeys[XK_F11] = Key::F11; mapKeys[XK_F12] = Key::F12;
|
|
|
|
mapKeys[XK_Down] = Key::DOWN; mapKeys[XK_Left] = Key::LEFT; mapKeys[XK_Right] = Key::RIGHT; mapKeys[XK_Up] = Key::UP;
|
|
mapKeys[XK_KP_Enter] = Key::ENTER; mapKeys[XK_Return] = Key::ENTER;
|
|
|
|
mapKeys[XK_BackSpace] = Key::BACK; mapKeys[XK_Escape] = Key::ESCAPE; mapKeys[XK_Linefeed] = Key::ENTER; mapKeys[XK_Pause] = Key::PAUSE;
|
|
mapKeys[XK_Scroll_Lock] = Key::SCROLL; mapKeys[XK_Tab] = Key::TAB; mapKeys[XK_Delete] = Key::DEL; mapKeys[XK_Home] = Key::HOME;
|
|
mapKeys[XK_End] = Key::END; mapKeys[XK_Page_Up] = Key::PGUP; mapKeys[XK_Page_Down] = Key::PGDN; mapKeys[XK_Insert] = Key::INS;
|
|
mapKeys[XK_Shift_L] = Key::SHIFT; mapKeys[XK_Shift_R] = Key::SHIFT; mapKeys[XK_Control_L] = Key::CTRL; mapKeys[XK_Control_R] = Key::CTRL;
|
|
mapKeys[XK_space] = Key::SPACE; mapKeys[XK_period] = Key::PERIOD;
|
|
|
|
mapKeys[XK_0] = Key::K0; mapKeys[XK_1] = Key::K1; mapKeys[XK_2] = Key::K2; mapKeys[XK_3] = Key::K3; mapKeys[XK_4] = Key::K4;
|
|
mapKeys[XK_5] = Key::K5; mapKeys[XK_6] = Key::K6; mapKeys[XK_7] = Key::K7; mapKeys[XK_8] = Key::K8; mapKeys[XK_9] = Key::K9;
|
|
|
|
mapKeys[XK_KP_0] = Key::NP0; mapKeys[XK_KP_1] = Key::NP1; mapKeys[XK_KP_2] = Key::NP2; mapKeys[XK_KP_3] = Key::NP3; mapKeys[XK_KP_4] = Key::NP4;
|
|
mapKeys[XK_KP_5] = Key::NP5; mapKeys[XK_KP_6] = Key::NP6; mapKeys[XK_KP_7] = Key::NP7; mapKeys[XK_KP_8] = Key::NP8; mapKeys[XK_KP_9] = Key::NP9;
|
|
mapKeys[XK_KP_Multiply] = Key::NP_MUL; mapKeys[XK_KP_Add] = Key::NP_ADD; mapKeys[XK_KP_Divide] = Key::NP_DIV; mapKeys[XK_KP_Subtract] = Key::NP_SUB; mapKeys[XK_KP_Decimal] = Key::NP_DECIMAL;
|
|
|
|
// These keys vary depending on the keyboard. I've included comments for US and UK keyboard layouts
|
|
mapKeys[XK_semicolon] = Key::OEM_1; // On US and UK keyboards this is the ';:' key
|
|
mapKeys[XK_slash] = Key::OEM_2; // On US and UK keyboards this is the '/?' key
|
|
mapKeys[XK_asciitilde] = Key::OEM_3; // On US keyboard this is the '~' key
|
|
mapKeys[XK_bracketleft] = Key::OEM_4; // On US and UK keyboards this is the '[{' key
|
|
mapKeys[XK_backslash] = Key::OEM_5; // On US keyboard this is '\|' key.
|
|
mapKeys[XK_bracketright] = Key::OEM_6; // On US and UK keyboards this is the ']}' key
|
|
mapKeys[XK_apostrophe] = Key::OEM_7; // On US keyboard this is the single/double quote key. On UK, this is the single quote/@ symbol key
|
|
mapKeys[XK_numbersign] = Key::OEM_8; // miscellaneous characters. Varies by keyboard. I believe this to be the '#~' key on UK keyboards
|
|
mapKeys[XK_equal] = Key::EQUALS; // the '+' key on any keyboard
|
|
mapKeys[XK_comma] = Key::COMMA; // the comma key on any keyboard
|
|
mapKeys[XK_minus] = Key::MINUS; // the minus key on any keyboard
|
|
|
|
mapKeys[XK_Caps_Lock] = Key::CAPS_LOCK;
|
|
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode SetWindowTitle(const std::string& s) override
|
|
{
|
|
X11::XStoreName(olc_Display, olc_Window, s.c_str());
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode StartSystemEventLoop() override
|
|
{
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode HandleSystemEvent() override
|
|
{
|
|
using namespace X11;
|
|
// Handle Xlib Message Loop - we do this in the
|
|
// same thread that OpenGL was created so we dont
|
|
// need to worry too much about multithreading with X11
|
|
XEvent xev;
|
|
while (XPending(olc_Display))
|
|
{
|
|
XNextEvent(olc_Display, &xev);
|
|
if (xev.type == Expose)
|
|
{
|
|
XWindowAttributes gwa;
|
|
XGetWindowAttributes(olc_Display, olc_Window, &gwa);
|
|
ptrPGE->olc_UpdateWindowPos(gwa.x, gwa.y);
|
|
ptrPGE->olc_UpdateWindowSize(gwa.width, gwa.height);
|
|
}
|
|
else if (xev.type == ConfigureNotify)
|
|
{
|
|
XConfigureEvent xce = xev.xconfigure;
|
|
ptrPGE->olc_UpdateWindowPos(xce.x, xce.y);
|
|
ptrPGE->olc_UpdateWindowSize(xce.width, xce.height);
|
|
}
|
|
else if (xev.type == KeyPress)
|
|
{
|
|
KeySym sym = XLookupKeysym(&xev.xkey, 0);
|
|
ptrPGE->olc_UpdateKeyState(mapKeys[sym], true);
|
|
XKeyEvent* e = (XKeyEvent*)&xev; // Because DragonEye loves numpads
|
|
XLookupString(e, NULL, 0, &sym, NULL);
|
|
ptrPGE->olc_UpdateKeyState(mapKeys[sym], true);
|
|
}
|
|
else if (xev.type == KeyRelease)
|
|
{
|
|
KeySym sym = XLookupKeysym(&xev.xkey, 0);
|
|
ptrPGE->olc_UpdateKeyState(mapKeys[sym], false);
|
|
XKeyEvent* e = (XKeyEvent*)&xev;
|
|
XLookupString(e, NULL, 0, &sym, NULL);
|
|
ptrPGE->olc_UpdateKeyState(mapKeys[sym], false);
|
|
}
|
|
else if (xev.type == ButtonPress)
|
|
{
|
|
switch (xev.xbutton.button)
|
|
{
|
|
case 1: ptrPGE->olc_UpdateMouseState(0, true); break;
|
|
case 2: ptrPGE->olc_UpdateMouseState(2, true); break;
|
|
case 3: ptrPGE->olc_UpdateMouseState(1, true); break;
|
|
case 4: ptrPGE->olc_UpdateMouseWheel(120); break;
|
|
case 5: ptrPGE->olc_UpdateMouseWheel(-120); break;
|
|
default: break;
|
|
}
|
|
}
|
|
else if (xev.type == ButtonRelease)
|
|
{
|
|
switch (xev.xbutton.button)
|
|
{
|
|
case 1: ptrPGE->olc_UpdateMouseState(0, false); break;
|
|
case 2: ptrPGE->olc_UpdateMouseState(2, false); break;
|
|
case 3: ptrPGE->olc_UpdateMouseState(1, false); break;
|
|
default: break;
|
|
}
|
|
}
|
|
else if (xev.type == MotionNotify)
|
|
{
|
|
ptrPGE->olc_UpdateMouse(xev.xmotion.x, xev.xmotion.y);
|
|
}
|
|
else if (xev.type == FocusIn)
|
|
{
|
|
ptrPGE->olc_UpdateKeyFocus(true);
|
|
}
|
|
else if (xev.type == FocusOut)
|
|
{
|
|
ptrPGE->olc_UpdateKeyFocus(false);
|
|
}
|
|
else if (xev.type == ClientMessage)
|
|
{
|
|
ptrPGE->olc_Terminate();
|
|
}
|
|
}
|
|
return olc::OK;
|
|
}
|
|
};
|
|
}
|
|
#endif
|
|
// O------------------------------------------------------------------------------O
|
|
// | END PLATFORM: LINUX |
|
|
// O------------------------------------------------------------------------------O
|
|
#pragma endregion
|
|
|
|
#pragma region platform_glut
|
|
// O------------------------------------------------------------------------------O
|
|
// | START PLATFORM: GLUT (used to make it simple for Apple) |
|
|
// O------------------------------------------------------------------------------O
|
|
//
|
|
// VERY IMPORTANT!!! The Apple port was originally created by @Mumflr (discord)
|
|
// and the repo for the development of this project can be found here:
|
|
// https://github.com/MumflrFumperdink/olcPGEMac which contains maccy goodness
|
|
// and support on how to setup your build environment.
|
|
//
|
|
// "MASSIVE MASSIVE THANKS TO MUMFLR" - Javidx9
|
|
#if defined(OLC_PLATFORM_GLUT)
|
|
namespace olc {
|
|
|
|
class Platform_GLUT : public olc::Platform
|
|
{
|
|
public:
|
|
static std::atomic<bool>* bActiveRef;
|
|
|
|
virtual olc::rcode ApplicationStartUp() override {
|
|
return olc::rcode::OK;
|
|
}
|
|
|
|
virtual olc::rcode ApplicationCleanUp() override
|
|
{
|
|
return olc::rcode::OK;
|
|
}
|
|
|
|
virtual olc::rcode ThreadStartUp() override
|
|
{
|
|
return olc::rcode::OK;
|
|
}
|
|
|
|
virtual olc::rcode ThreadCleanUp() override
|
|
{
|
|
renderer->DestroyDevice();
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) override
|
|
{
|
|
if (renderer->CreateDevice({}, bFullScreen, bEnableVSYNC) == olc::rcode::OK)
|
|
{
|
|
renderer->UpdateViewport(vViewPos, vViewSize);
|
|
return olc::rcode::OK;
|
|
}
|
|
else
|
|
return olc::rcode::FAIL;
|
|
}
|
|
|
|
static void ExitMainLoop() {
|
|
if (!ptrPGE->OnUserDestroy()) {
|
|
*bActiveRef = true;
|
|
return;
|
|
}
|
|
platform->ThreadCleanUp();
|
|
platform->ApplicationCleanUp();
|
|
exit(0);
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
static void scrollWheelUpdate(id selff, SEL _sel, id theEvent) {
|
|
static const SEL deltaYSel = sel_registerName("deltaY");
|
|
|
|
#if defined(__aarch64__) // Thanks ruarq!
|
|
double deltaY = ((double (*)(id, SEL))objc_msgSend)(theEvent, deltaYSel);
|
|
#else
|
|
double deltaY = ((double (*)(id, SEL))objc_msgSend_fpret)(theEvent, deltaYSel);
|
|
#endif
|
|
|
|
for (int i = 0; i < abs(deltaY); i++) {
|
|
if (deltaY > 0) {
|
|
ptrPGE->olc_UpdateMouseWheel(-1);
|
|
}
|
|
else if (deltaY < 0) {
|
|
ptrPGE->olc_UpdateMouseWheel(1);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
static void ThreadFunct() {
|
|
#if defined(__APPLE__)
|
|
static bool hasEnabledCocoa = false;
|
|
if (!hasEnabledCocoa) {
|
|
// Objective-C Wizardry
|
|
Class NSApplicationClass = objc_getClass("NSApplication");
|
|
|
|
// NSApp = [NSApplication sharedApplication]
|
|
SEL sharedApplicationSel = sel_registerName("sharedApplication");
|
|
id NSApp = ((id(*)(Class, SEL))objc_msgSend)(NSApplicationClass, sharedApplicationSel);
|
|
// window = [NSApp mainWindow]
|
|
SEL mainWindowSel = sel_registerName("mainWindow");
|
|
id window = ((id(*)(id, SEL))objc_msgSend)(NSApp, mainWindowSel);
|
|
|
|
// [window setStyleMask: NSWindowStyleMaskClosable | ~NSWindowStyleMaskResizable]
|
|
SEL setStyleMaskSel = sel_registerName("setStyleMask:");
|
|
((void (*)(id, SEL, NSUInteger))objc_msgSend)(window, setStyleMaskSel, 7);
|
|
|
|
hasEnabledCocoa = true;
|
|
}
|
|
#endif
|
|
if (!*bActiveRef) {
|
|
ExitMainLoop();
|
|
return;
|
|
}
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
static void DrawFunct() {
|
|
ptrPGE->olc_CoreUpdate();
|
|
}
|
|
|
|
virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) override
|
|
{
|
|
#if defined(__APPLE__)
|
|
Class GLUTViewClass = objc_getClass("GLUTView");
|
|
|
|
SEL scrollWheelSel = sel_registerName("scrollWheel:");
|
|
bool resultAddMethod = class_addMethod(GLUTViewClass, scrollWheelSel, (IMP)scrollWheelUpdate, "v@:@");
|
|
assert(resultAddMethod);
|
|
#endif
|
|
|
|
renderer->PrepareDevice();
|
|
|
|
if (bFullScreen)
|
|
{
|
|
vWindowSize.x = glutGet(GLUT_SCREEN_WIDTH);
|
|
vWindowSize.y = glutGet(GLUT_SCREEN_HEIGHT);
|
|
glutFullScreen();
|
|
}
|
|
else
|
|
{
|
|
if (vWindowSize.x > glutGet(GLUT_SCREEN_WIDTH) || vWindowSize.y > glutGet(GLUT_SCREEN_HEIGHT))
|
|
{
|
|
perror("ERROR: The specified window dimensions do not fit on your screen\n");
|
|
return olc::FAIL;
|
|
}
|
|
glutReshapeWindow(vWindowSize.x, vWindowSize.y - 1);
|
|
}
|
|
|
|
// Create Keyboard Mapping
|
|
mapKeys[0x00] = Key::NONE;
|
|
mapKeys['A'] = Key::A; mapKeys['B'] = Key::B; mapKeys['C'] = Key::C; mapKeys['D'] = Key::D; mapKeys['E'] = Key::E;
|
|
mapKeys['F'] = Key::F; mapKeys['G'] = Key::G; mapKeys['H'] = Key::H; mapKeys['I'] = Key::I; mapKeys['J'] = Key::J;
|
|
mapKeys['K'] = Key::K; mapKeys['L'] = Key::L; mapKeys['M'] = Key::M; mapKeys['N'] = Key::N; mapKeys['O'] = Key::O;
|
|
mapKeys['P'] = Key::P; mapKeys['Q'] = Key::Q; mapKeys['R'] = Key::R; mapKeys['S'] = Key::S; mapKeys['T'] = Key::T;
|
|
mapKeys['U'] = Key::U; mapKeys['V'] = Key::V; mapKeys['W'] = Key::W; mapKeys['X'] = Key::X; mapKeys['Y'] = Key::Y;
|
|
mapKeys['Z'] = Key::Z;
|
|
|
|
mapKeys[GLUT_KEY_F1] = Key::F1; mapKeys[GLUT_KEY_F2] = Key::F2; mapKeys[GLUT_KEY_F3] = Key::F3; mapKeys[GLUT_KEY_F4] = Key::F4;
|
|
mapKeys[GLUT_KEY_F5] = Key::F5; mapKeys[GLUT_KEY_F6] = Key::F6; mapKeys[GLUT_KEY_F7] = Key::F7; mapKeys[GLUT_KEY_F8] = Key::F8;
|
|
mapKeys[GLUT_KEY_F9] = Key::F9; mapKeys[GLUT_KEY_F10] = Key::F10; mapKeys[GLUT_KEY_F11] = Key::F11; mapKeys[GLUT_KEY_F12] = Key::F12;
|
|
|
|
mapKeys[GLUT_KEY_DOWN] = Key::DOWN; mapKeys[GLUT_KEY_LEFT] = Key::LEFT; mapKeys[GLUT_KEY_RIGHT] = Key::RIGHT; mapKeys[GLUT_KEY_UP] = Key::UP;
|
|
mapKeys[13] = Key::ENTER;
|
|
|
|
mapKeys[127] = Key::BACK; mapKeys[27] = Key::ESCAPE;
|
|
mapKeys[9] = Key::TAB; mapKeys[GLUT_KEY_HOME] = Key::HOME;
|
|
mapKeys[GLUT_KEY_END] = Key::END; mapKeys[GLUT_KEY_PAGE_UP] = Key::PGUP; mapKeys[GLUT_KEY_PAGE_DOWN] = Key::PGDN; mapKeys[GLUT_KEY_INSERT] = Key::INS;
|
|
mapKeys[32] = Key::SPACE; mapKeys[46] = Key::PERIOD;
|
|
|
|
mapKeys[48] = Key::K0; mapKeys[49] = Key::K1; mapKeys[50] = Key::K2; mapKeys[51] = Key::K3; mapKeys[52] = Key::K4;
|
|
mapKeys[53] = Key::K5; mapKeys[54] = Key::K6; mapKeys[55] = Key::K7; mapKeys[56] = Key::K8; mapKeys[57] = Key::K9;
|
|
|
|
// NOTE: MISSING KEYS :O
|
|
|
|
glutKeyboardFunc([](unsigned char key, int x, int y) -> void {
|
|
switch (glutGetModifiers()) {
|
|
case 0: //This is when there are no modifiers
|
|
if ('a' <= key && key <= 'z') key -= 32;
|
|
break;
|
|
case GLUT_ACTIVE_SHIFT:
|
|
ptrPGE->olc_UpdateKeyState(Key::SHIFT, true);
|
|
break;
|
|
case GLUT_ACTIVE_CTRL:
|
|
if ('a' <= key && key <= 'z') key -= 32;
|
|
ptrPGE->olc_UpdateKeyState(Key::CTRL, true);
|
|
break;
|
|
case GLUT_ACTIVE_ALT:
|
|
if ('a' <= key && key <= 'z') key -= 32;
|
|
break;
|
|
}
|
|
|
|
if (mapKeys[key])
|
|
ptrPGE->olc_UpdateKeyState(mapKeys[key], true);
|
|
});
|
|
|
|
glutKeyboardUpFunc([](unsigned char key, int x, int y) -> void {
|
|
switch (glutGetModifiers()) {
|
|
case 0: //This is when there are no modifiers
|
|
if ('a' <= key && key <= 'z') key -= 32;
|
|
break;
|
|
case GLUT_ACTIVE_SHIFT:
|
|
ptrPGE->olc_UpdateKeyState(Key::SHIFT, false);
|
|
break;
|
|
case GLUT_ACTIVE_CTRL:
|
|
if ('a' <= key && key <= 'z') key -= 32;
|
|
ptrPGE->olc_UpdateKeyState(Key::CTRL, false);
|
|
break;
|
|
case GLUT_ACTIVE_ALT:
|
|
if ('a' <= key && key <= 'z') key -= 32;
|
|
//No ALT in PGE
|
|
break;
|
|
}
|
|
|
|
if (mapKeys[key])
|
|
ptrPGE->olc_UpdateKeyState(mapKeys[key], false);
|
|
});
|
|
|
|
//Special keys
|
|
glutSpecialFunc([](int key, int x, int y) -> void {
|
|
if (mapKeys[key])
|
|
ptrPGE->olc_UpdateKeyState(mapKeys[key], true);
|
|
});
|
|
|
|
glutSpecialUpFunc([](int key, int x, int y) -> void {
|
|
if (mapKeys[key])
|
|
ptrPGE->olc_UpdateKeyState(mapKeys[key], false);
|
|
});
|
|
|
|
glutMouseFunc([](int button, int state, int x, int y) -> void {
|
|
switch (button) {
|
|
case GLUT_LEFT_BUTTON:
|
|
if (state == GLUT_UP) ptrPGE->olc_UpdateMouseState(0, false);
|
|
else if (state == GLUT_DOWN) ptrPGE->olc_UpdateMouseState(0, true);
|
|
break;
|
|
case GLUT_MIDDLE_BUTTON:
|
|
if (state == GLUT_UP) ptrPGE->olc_UpdateMouseState(2, false);
|
|
else if (state == GLUT_DOWN) ptrPGE->olc_UpdateMouseState(2, true);
|
|
break;
|
|
case GLUT_RIGHT_BUTTON:
|
|
if (state == GLUT_UP) ptrPGE->olc_UpdateMouseState(1, false);
|
|
else if (state == GLUT_DOWN) ptrPGE->olc_UpdateMouseState(1, true);
|
|
break;
|
|
}
|
|
});
|
|
|
|
auto mouseMoveCall = [](int x, int y) -> void {
|
|
ptrPGE->olc_UpdateMouse(x, y);
|
|
};
|
|
|
|
glutMotionFunc(mouseMoveCall);
|
|
glutPassiveMotionFunc(mouseMoveCall);
|
|
|
|
glutEntryFunc([](int state) -> void {
|
|
if (state == GLUT_ENTERED) ptrPGE->olc_UpdateKeyFocus(true);
|
|
else if (state == GLUT_LEFT) ptrPGE->olc_UpdateKeyFocus(false);
|
|
});
|
|
|
|
glutDisplayFunc(DrawFunct);
|
|
glutIdleFunc(ThreadFunct);
|
|
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode SetWindowTitle(const std::string& s) override
|
|
{
|
|
glutSetWindowTitle(s.c_str());
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode StartSystemEventLoop() override {
|
|
glutMainLoop();
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode HandleSystemEvent() override
|
|
{
|
|
return olc::OK;
|
|
}
|
|
};
|
|
|
|
std::atomic<bool>* Platform_GLUT::bActiveRef{ nullptr };
|
|
|
|
//Custom Start
|
|
olc::rcode PixelGameEngine::Start()
|
|
{
|
|
if (platform->ApplicationStartUp() != olc::OK) return olc::FAIL;
|
|
|
|
// Construct the window
|
|
if (platform->CreateWindowPane({ 30,30 }, vWindowSize, bFullScreen) != olc::OK) return olc::FAIL;
|
|
olc_UpdateWindowSize(vWindowSize.x, vWindowSize.y);
|
|
|
|
if (platform->ThreadStartUp() == olc::FAIL) return olc::FAIL;
|
|
olc_PrepareEngine();
|
|
if (!OnUserCreate()) return olc::FAIL;
|
|
Platform_GLUT::bActiveRef = &bAtomActive;
|
|
glutWMCloseFunc(Platform_GLUT::ExitMainLoop);
|
|
bAtomActive = true;
|
|
platform->StartSystemEventLoop();
|
|
|
|
//This code will not even be run but why not
|
|
if (platform->ApplicationCleanUp() != olc::OK) return olc::FAIL;
|
|
|
|
return olc::OK;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
// O------------------------------------------------------------------------------O
|
|
// | END PLATFORM: GLUT |
|
|
// O------------------------------------------------------------------------------O
|
|
#pragma endregion
|
|
|
|
|
|
|
|
|
|
|
|
#pragma region platform_emscripten
|
|
// O------------------------------------------------------------------------------O
|
|
// | START PLATFORM: Emscripten - Totally Game Changing... |
|
|
// O------------------------------------------------------------------------------O
|
|
|
|
//
|
|
// Firstly a big mega thank you to members of the OLC Community for sorting this
|
|
// out. Making a browser compatible version has been a priority for quite some
|
|
// time, but I lacked the expertise to do it. This awesome feature is possible
|
|
// because a group of former strangers got together and formed friendships over
|
|
// their shared passion for code. If anything demonstrates how powerful helping
|
|
// each other can be, it's this. - Javidx9
|
|
|
|
// Emscripten Platform: MaGetzUb, Moros1138, Slavka, Dandistine, Gorbit99, Bispoo
|
|
// also: Ishidex, Gusgo99, SlicEnDicE, Alexio
|
|
|
|
|
|
#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
|
|
#include <emscripten/html5.h>
|
|
#include <emscripten/key_codes.h>
|
|
|
|
extern "C"
|
|
{
|
|
EMSCRIPTEN_KEEPALIVE inline int olc_OnPageUnload()
|
|
{ olc::platform->ApplicationCleanUp(); return 0; }
|
|
}
|
|
|
|
namespace olc
|
|
{
|
|
class Platform_Emscripten : public olc::Platform
|
|
{
|
|
public:
|
|
|
|
virtual olc::rcode ApplicationStartUp() override
|
|
{ return olc::rcode::OK; }
|
|
|
|
virtual olc::rcode ApplicationCleanUp() override
|
|
{ ThreadCleanUp(); return olc::rcode::OK; }
|
|
|
|
virtual olc::rcode ThreadStartUp() override
|
|
{ return olc::rcode::OK; }
|
|
|
|
virtual olc::rcode ThreadCleanUp() override
|
|
{ renderer->DestroyDevice(); return olc::OK; }
|
|
|
|
virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) override
|
|
{
|
|
if (renderer->CreateDevice({}, bFullScreen, bEnableVSYNC) == olc::rcode::OK)
|
|
{
|
|
renderer->UpdateViewport(vViewPos, vViewSize);
|
|
return olc::rcode::OK;
|
|
}
|
|
else
|
|
return olc::rcode::FAIL;
|
|
}
|
|
|
|
virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) override
|
|
{
|
|
emscripten_set_canvas_element_size("#canvas", vWindowSize.x, vWindowSize.y);
|
|
|
|
mapKeys[DOM_PK_UNKNOWN] = Key::NONE;
|
|
mapKeys[DOM_PK_A] = Key::A; mapKeys[DOM_PK_B] = Key::B; mapKeys[DOM_PK_C] = Key::C; mapKeys[DOM_PK_D] = Key::D;
|
|
mapKeys[DOM_PK_E] = Key::E; mapKeys[DOM_PK_F] = Key::F; mapKeys[DOM_PK_G] = Key::G; mapKeys[DOM_PK_H] = Key::H;
|
|
mapKeys[DOM_PK_I] = Key::I; mapKeys[DOM_PK_J] = Key::J; mapKeys[DOM_PK_K] = Key::K; mapKeys[DOM_PK_L] = Key::L;
|
|
mapKeys[DOM_PK_M] = Key::M; mapKeys[DOM_PK_N] = Key::N; mapKeys[DOM_PK_O] = Key::O; mapKeys[DOM_PK_P] = Key::P;
|
|
mapKeys[DOM_PK_Q] = Key::Q; mapKeys[DOM_PK_R] = Key::R; mapKeys[DOM_PK_S] = Key::S; mapKeys[DOM_PK_T] = Key::T;
|
|
mapKeys[DOM_PK_U] = Key::U; mapKeys[DOM_PK_V] = Key::V; mapKeys[DOM_PK_W] = Key::W; mapKeys[DOM_PK_X] = Key::X;
|
|
mapKeys[DOM_PK_Y] = Key::Y; mapKeys[DOM_PK_Z] = Key::Z;
|
|
mapKeys[DOM_PK_0] = Key::K0; mapKeys[DOM_PK_1] = Key::K1; mapKeys[DOM_PK_2] = Key::K2;
|
|
mapKeys[DOM_PK_3] = Key::K3; mapKeys[DOM_PK_4] = Key::K4; mapKeys[DOM_PK_5] = Key::K5;
|
|
mapKeys[DOM_PK_6] = Key::K6; mapKeys[DOM_PK_7] = Key::K7; mapKeys[DOM_PK_8] = Key::K8;
|
|
mapKeys[DOM_PK_9] = Key::K9;
|
|
mapKeys[DOM_PK_F1] = Key::F1; mapKeys[DOM_PK_F2] = Key::F2; mapKeys[DOM_PK_F3] = Key::F3; mapKeys[DOM_PK_F4] = Key::F4;
|
|
mapKeys[DOM_PK_F5] = Key::F5; mapKeys[DOM_PK_F6] = Key::F6; mapKeys[DOM_PK_F7] = Key::F7; mapKeys[DOM_PK_F8] = Key::F8;
|
|
mapKeys[DOM_PK_F9] = Key::F9; mapKeys[DOM_PK_F10] = Key::F10; mapKeys[DOM_PK_F11] = Key::F11; mapKeys[DOM_PK_F12] = Key::F12;
|
|
mapKeys[DOM_PK_ARROW_UP] = Key::UP; mapKeys[DOM_PK_ARROW_DOWN] = Key::DOWN;
|
|
mapKeys[DOM_PK_ARROW_LEFT] = Key::LEFT; mapKeys[DOM_PK_ARROW_RIGHT] = Key::RIGHT;
|
|
mapKeys[DOM_PK_SPACE] = Key::SPACE; mapKeys[DOM_PK_TAB] = Key::TAB;
|
|
mapKeys[DOM_PK_SHIFT_LEFT] = Key::SHIFT; mapKeys[DOM_PK_SHIFT_RIGHT] = Key::SHIFT;
|
|
mapKeys[DOM_PK_CONTROL_LEFT] = Key::CTRL; mapKeys[DOM_PK_CONTROL_RIGHT] = Key::CTRL;
|
|
mapKeys[DOM_PK_INSERT] = Key::INS; mapKeys[DOM_PK_DELETE] = Key::DEL; mapKeys[DOM_PK_HOME] = Key::HOME;
|
|
mapKeys[DOM_PK_END] = Key::END; mapKeys[DOM_PK_PAGE_UP] = Key::PGUP; mapKeys[DOM_PK_PAGE_DOWN] = Key::PGDN;
|
|
mapKeys[DOM_PK_BACKSPACE] = Key::BACK; mapKeys[DOM_PK_ESCAPE] = Key::ESCAPE;
|
|
mapKeys[DOM_PK_ENTER] = Key::ENTER; mapKeys[DOM_PK_NUMPAD_EQUAL] = Key::EQUALS;
|
|
mapKeys[DOM_PK_NUMPAD_ENTER] = Key::ENTER; mapKeys[DOM_PK_PAUSE] = Key::PAUSE;
|
|
mapKeys[DOM_PK_SCROLL_LOCK] = Key::SCROLL;
|
|
mapKeys[DOM_PK_NUMPAD_0] = Key::NP0; mapKeys[DOM_PK_NUMPAD_1] = Key::NP1; mapKeys[DOM_PK_NUMPAD_2] = Key::NP2;
|
|
mapKeys[DOM_PK_NUMPAD_3] = Key::NP3; mapKeys[DOM_PK_NUMPAD_4] = Key::NP4; mapKeys[DOM_PK_NUMPAD_5] = Key::NP5;
|
|
mapKeys[DOM_PK_NUMPAD_6] = Key::NP6; mapKeys[DOM_PK_NUMPAD_7] = Key::NP7; mapKeys[DOM_PK_NUMPAD_8] = Key::NP8;
|
|
mapKeys[DOM_PK_NUMPAD_9] = Key::NP9;
|
|
mapKeys[DOM_PK_NUMPAD_MULTIPLY] = Key::NP_MUL; mapKeys[DOM_PK_NUMPAD_DIVIDE] = Key::NP_DIV;
|
|
mapKeys[DOM_PK_NUMPAD_ADD] = Key::NP_ADD; mapKeys[DOM_PK_NUMPAD_SUBTRACT] = Key::NP_SUB;
|
|
mapKeys[DOM_PK_NUMPAD_DECIMAL] = Key::NP_DECIMAL;
|
|
mapKeys[DOM_PK_PERIOD] = Key::PERIOD; mapKeys[DOM_PK_EQUAL] = Key::EQUALS;
|
|
mapKeys[DOM_PK_COMMA] = Key::COMMA; mapKeys[DOM_PK_MINUS] = Key::MINUS;
|
|
mapKeys[DOM_PK_CAPS_LOCK] = Key::CAPS_LOCK;
|
|
mapKeys[DOM_PK_SEMICOLON] = Key::OEM_1; mapKeys[DOM_PK_SLASH] = Key::OEM_2; mapKeys[DOM_PK_BACKQUOTE] = Key::OEM_3;
|
|
mapKeys[DOM_PK_BRACKET_LEFT] = Key::OEM_4; mapKeys[DOM_PK_BACKSLASH] = Key::OEM_5; mapKeys[DOM_PK_BRACKET_RIGHT] = Key::OEM_6;
|
|
mapKeys[DOM_PK_QUOTE] = Key::OEM_7; mapKeys[DOM_PK_BACKSLASH] = Key::OEM_8;
|
|
|
|
// Keyboard Callbacks
|
|
emscripten_set_keydown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, 1, keyboard_callback);
|
|
emscripten_set_keyup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, 1, keyboard_callback);
|
|
|
|
// Mouse Callbacks
|
|
emscripten_set_wheel_callback("#canvas", 0, 1, wheel_callback);
|
|
emscripten_set_mousedown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, 1, mouse_callback);
|
|
emscripten_set_mouseup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, 1, mouse_callback);
|
|
emscripten_set_mousemove_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, 1, mouse_callback);
|
|
|
|
// Touch Callbacks
|
|
emscripten_set_touchstart_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, 1, touch_callback);
|
|
emscripten_set_touchmove_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, 1, touch_callback);
|
|
emscripten_set_touchend_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, 1, touch_callback);
|
|
|
|
// Canvas Focus Callbacks
|
|
emscripten_set_blur_callback("#canvas", 0, 1, focus_callback);
|
|
emscripten_set_focus_callback("#canvas", 0, 1, focus_callback);
|
|
|
|
#pragma warning disable format
|
|
EM_ASM( window.onunload = Module._olc_OnPageUnload; );
|
|
|
|
// IMPORTANT! - Sorry About This...
|
|
//
|
|
// In order to handle certain browser based events, such as resizing and
|
|
// going to full screen, we have to effectively inject code into the container
|
|
// running the PGE. Yes, I vomited about 11 times too when the others were
|
|
// convincing me this is the future. Well, this isnt the future, and if it
|
|
// were to be, I want no part of what must be a miserable distopian free
|
|
// for all of anarchic code injection to get rudimentary events like "Resize()".
|
|
//
|
|
// Wake up people! Of course theres a spoon. There has to be to keep feeding
|
|
// the giant web baby.
|
|
|
|
|
|
EM_ASM({
|
|
|
|
// olc_ApsectRatio
|
|
//
|
|
// Used by olc_ResizeHandler to calculate the viewport from the
|
|
// dimensions of the canvas container's element.
|
|
Module.olc_AspectRatio = $0 / $1;
|
|
|
|
// HACK ALERT!
|
|
//
|
|
// Here we assume any html shell that uses 3 or more instance of the class "emscripten"
|
|
// is using one of the default or minimal emscripten page layouts
|
|
Module.olc_AssumeDefaultShells = (document.querySelectorAll('.emscripten').length >= 3) ? true : false;
|
|
|
|
oncontextmenu=function(e){return false}; //Because we can click outside the window, we want to disable normal right-click context menu for the application.
|
|
|
|
// olc_ResizeHandler
|
|
//
|
|
// Used by olc_Init, and is called when a resize observer and fullscreenchange event is triggered.
|
|
var olc_ResizeHandler = function()
|
|
{
|
|
// are we in fullscreen mode?
|
|
let isFullscreen = (document.fullscreenElement != null);
|
|
|
|
// get the width of the containing element
|
|
let width = (isFullscreen) ? window.innerWidth : Module.canvas.parentNode.clientWidth;
|
|
let height = (isFullscreen) ? window.innerHeight : Module.canvas.parentNode.clientHeight;
|
|
|
|
// calculate the expected viewport size
|
|
let viewWidth = width;
|
|
let viewHeight = width / Module.olc_AspectRatio;
|
|
|
|
// if we're taller than the containing element, recalculate based on height
|
|
if(viewHeight > height)
|
|
{
|
|
viewWidth = height * Module.olc_AspectRatio;
|
|
viewHeight = height;
|
|
}
|
|
|
|
// ensure resulting viewport is in integer space
|
|
viewWidth = parseInt(viewWidth);
|
|
viewHeight = parseInt(viewHeight);
|
|
|
|
setTimeout(function()
|
|
{
|
|
// if default shells, apply default styles
|
|
if(Module.olc_AssumeDefaultShells)
|
|
Module.canvas.parentNode.setAttribute('style', 'width: 100%; height: 70vh; margin-left: auto; margin-right: auto;');
|
|
|
|
// apply viewport dimensions to teh canvas
|
|
Module.canvas.setAttribute('width', viewWidth);
|
|
Module.canvas.setAttribute('height', viewHeight);
|
|
Module.canvas.setAttribute('style', `width: ${viewWidth}px; height: ${viewHeight}px;`);
|
|
|
|
// update the PGE window size
|
|
Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
|
|
|
|
// force focus on our PGE canvas
|
|
Module.canvas.focus();
|
|
}, 200);
|
|
};
|
|
|
|
|
|
// olc_Init
|
|
//
|
|
// set up resize observer and fullscreenchange event handler
|
|
var olc_Init = function()
|
|
{
|
|
if(Module.olc_AspectRatio === undefined)
|
|
{
|
|
setTimeout(function() { Module.olc_Init(); }, 50);
|
|
return;
|
|
}
|
|
|
|
let resizeObserver = new ResizeObserver(function(entries)
|
|
{
|
|
Module.olc_ResizeHandler();
|
|
}).observe(Module.canvas.parentNode);
|
|
|
|
let mutationObserver = new MutationObserver(function(mutationsList, observer)
|
|
{
|
|
setTimeout(function() { Module.olc_ResizeHandler(); }, 200);
|
|
}).observe(Module.canvas.parentNode, { attributes: false, childList: true, subtree: false });
|
|
|
|
window.addEventListener('fullscreenchange', function(e)
|
|
{
|
|
setTimeout(function() { Module.olc_ResizeHandler();}, 200);
|
|
});
|
|
};
|
|
|
|
// set up hooks
|
|
Module.olc_ResizeHandler = (Module.olc_ResizeHandler != undefined) ? Module.olc_ResizeHandler : olc_ResizeHandler;
|
|
Module.olc_Init = (Module.olc_Init != undefined) ? Module.olc_Init : olc_Init;
|
|
|
|
// run everything!
|
|
Module.olc_Init();
|
|
|
|
}, vWindowSize.x, vWindowSize.y); // Fullscreen and Resize Observers
|
|
#pragma warning restore format
|
|
return olc::rcode::OK;
|
|
}
|
|
|
|
// Interface PGE's UpdateWindowSize, for use in Javascript
|
|
void UpdateWindowSize(int width, int height)
|
|
{
|
|
ptrPGE->olc_UpdateWindowSize(width, height);
|
|
}
|
|
|
|
//TY Gorbit
|
|
static EM_BOOL focus_callback(int eventType, const EmscriptenFocusEvent* focusEvent, void* userData)
|
|
{
|
|
if (eventType == EMSCRIPTEN_EVENT_BLUR)
|
|
{
|
|
ptrPGE->olc_UpdateKeyFocus(false);
|
|
ptrPGE->olc_UpdateMouseFocus(false);
|
|
}
|
|
else if (eventType == EMSCRIPTEN_EVENT_FOCUS)
|
|
{
|
|
ptrPGE->olc_UpdateKeyFocus(true);
|
|
ptrPGE->olc_UpdateMouseFocus(true);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//TY Moros
|
|
static EM_BOOL keyboard_callback(int eventType, const EmscriptenKeyboardEvent* e, void* userData)
|
|
{
|
|
if (eventType == EMSCRIPTEN_EVENT_KEYDOWN)
|
|
ptrPGE->olc_UpdateKeyState(mapKeys[emscripten_compute_dom_pk_code(e->code)], true);
|
|
|
|
// THANK GOD!! for this compute function. And thanks Dandistine for pointing it out!
|
|
if (eventType == EMSCRIPTEN_EVENT_KEYUP)
|
|
ptrPGE->olc_UpdateKeyState(mapKeys[emscripten_compute_dom_pk_code(e->code)], false);
|
|
|
|
//Consume keyboard events so that keys like F1 and F5 don't do weird things
|
|
return EM_TRUE;
|
|
}
|
|
|
|
//TY Moros
|
|
static EM_BOOL wheel_callback(int eventType, const EmscriptenWheelEvent* e, void* userData)
|
|
{
|
|
if (eventType == EMSCRIPTEN_EVENT_WHEEL)
|
|
ptrPGE->olc_UpdateMouseWheel(-1 * e->deltaY);
|
|
|
|
return EM_TRUE;
|
|
}
|
|
|
|
//TY Bispoo
|
|
static EM_BOOL touch_callback(int eventType, const EmscriptenTouchEvent* e, void* userData)
|
|
{
|
|
// Move
|
|
if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE)
|
|
{
|
|
ptrPGE->olc_UpdateMouse(e->touches->targetX-ptrPGE->GetWindowPos().x-EM_ASM_INT({return window.scrollX}), e->touches->targetY-ptrPGE->GetWindowPos().y-EM_ASM_INT({return window.scrollY}));
|
|
}
|
|
|
|
// Start
|
|
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART)
|
|
{
|
|
ptrPGE->olc_UpdateMouse(e->touches->targetX-ptrPGE->GetWindowPos().x-EM_ASM_INT({return window.scrollX}), e->touches->targetY-ptrPGE->GetWindowPos().y-EM_ASM_INT({return window.scrollY}));
|
|
ptrPGE->olc_UpdateMouseState(0, true);
|
|
}
|
|
|
|
// End
|
|
if (eventType == EMSCRIPTEN_EVENT_TOUCHEND)
|
|
{
|
|
ptrPGE->olc_UpdateMouseState(0, false);
|
|
}
|
|
|
|
return EM_TRUE;
|
|
}
|
|
|
|
//TY Moros
|
|
static EM_BOOL mouse_callback(int eventType, const EmscriptenMouseEvent* e, void* userData)
|
|
{
|
|
//Mouse Movement
|
|
if (eventType == EMSCRIPTEN_EVENT_MOUSEMOVE)
|
|
ptrPGE->olc_UpdateMouse(e->targetX-ptrPGE->GetWindowPos().x-EM_ASM_INT({return window.scrollX}), e->targetY-ptrPGE->GetWindowPos().y-EM_ASM_INT({return window.scrollY}));
|
|
|
|
|
|
//Mouse button press
|
|
if (e->button == 0) // left click
|
|
{
|
|
if (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN)
|
|
ptrPGE->olc_UpdateMouseState(0, true);
|
|
else if (eventType == EMSCRIPTEN_EVENT_MOUSEUP)
|
|
ptrPGE->olc_UpdateMouseState(0, false);
|
|
}
|
|
|
|
if (e->button == 2) // right click
|
|
{
|
|
if (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN)
|
|
ptrPGE->olc_UpdateMouseState(1, true);
|
|
else if (eventType == EMSCRIPTEN_EVENT_MOUSEUP)
|
|
ptrPGE->olc_UpdateMouseState(1, false);
|
|
|
|
}
|
|
|
|
if (e->button == 1) // middle click
|
|
{
|
|
if (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN)
|
|
ptrPGE->olc_UpdateMouseState(2, true);
|
|
else if (eventType == EMSCRIPTEN_EVENT_MOUSEUP)
|
|
ptrPGE->olc_UpdateMouseState(2, false);
|
|
|
|
//at the moment only middle mouse needs to consume events.
|
|
return EM_TRUE;
|
|
}
|
|
|
|
return EM_FALSE;
|
|
}
|
|
|
|
|
|
virtual olc::rcode SetWindowTitle(const std::string& s) override
|
|
{ emscripten_set_window_title(s.c_str()); return olc::OK; }
|
|
|
|
virtual olc::rcode StartSystemEventLoop() override
|
|
{
|
|
ptrPGE->olc_UpdateWindowPos(EM_ASM_INT({return Module.canvas.getBoundingClientRect().left}),EM_ASM_INT({return Module.canvas.getBoundingClientRect().top}));
|
|
return olc::OK;
|
|
}
|
|
|
|
virtual olc::rcode HandleSystemEvent() override
|
|
{
|
|
ptrPGE->olc_UpdateWindowPos(EM_ASM_INT({return Module.canvas.getBoundingClientRect().left}),EM_ASM_INT({return Module.canvas.getBoundingClientRect().top}));
|
|
return olc::OK;
|
|
}
|
|
|
|
static void MainLoop()
|
|
{
|
|
olc::Platform::ptrPGE->olc_CoreUpdate();
|
|
if (!ptrPGE->olc_IsRunning())
|
|
{
|
|
if (ptrPGE->OnUserDestroy())
|
|
{
|
|
emscripten_cancel_main_loop();
|
|
platform->ApplicationCleanUp();
|
|
}
|
|
else
|
|
{
|
|
ptrPGE->olc_Reanimate();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
//Emscripten needs a special Start function
|
|
//Much of this is usually done in EngineThread, but that isn't used here
|
|
olc::rcode PixelGameEngine::Start()
|
|
{
|
|
if (platform->ApplicationStartUp() != olc::OK) return olc::FAIL;
|
|
|
|
// Construct the window
|
|
if (platform->CreateWindowPane({ 30,30 }, vWindowSize, bFullScreen) != olc::OK) return olc::FAIL;
|
|
olc_UpdateWindowSize(vWindowSize.x, vWindowSize.y);
|
|
|
|
// Some implementations may form an event loop here
|
|
if (platform->ThreadStartUp() == olc::FAIL) return olc::FAIL;
|
|
|
|
// Do engine context specific initialisation
|
|
olc_PrepareEngine();
|
|
|
|
// Consider the "thread" started
|
|
bAtomActive = true;
|
|
|
|
// Create user resources as part of this thread
|
|
for (auto& ext : vExtensions) ext->OnBeforeUserCreate();
|
|
if (!OnUserCreate()) bAtomActive = false;
|
|
for (auto& ext : vExtensions) ext->OnAfterUserCreate();
|
|
|
|
platform->StartSystemEventLoop();
|
|
|
|
//This causes a heap memory corruption in Emscripten for some reason
|
|
//Platform_Emscripten::bActiveRef = &bAtomActive;
|
|
emscripten_set_main_loop(&Platform_Emscripten::MainLoop, 0, 1);
|
|
|
|
// Wait for thread to be exited
|
|
if (platform->ApplicationCleanUp() != olc::OK) return olc::FAIL;
|
|
return olc::OK;
|
|
}
|
|
}
|
|
|
|
extern "C"
|
|
{
|
|
EMSCRIPTEN_KEEPALIVE inline void olc_PGE_UpdateWindowSize(int width, int height)
|
|
{
|
|
emscripten_set_canvas_element_size("#canvas", width, height);
|
|
// Thanks slavka
|
|
((olc::Platform_Emscripten*)olc::platform.get())->UpdateWindowSize(width, height);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
// O------------------------------------------------------------------------------O
|
|
// | END PLATFORM: Emscripten |
|
|
// O------------------------------------------------------------------------------O
|
|
#pragma endregion
|
|
|
|
|
|
#endif // Headless
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | olcPixelGameEngine Auto-Configuration |
|
|
// O------------------------------------------------------------------------------O
|
|
#pragma region pge_config
|
|
namespace olc
|
|
{
|
|
void PixelGameEngine::olc_ConfigureSystem()
|
|
{
|
|
|
|
//#if !defined(OLC_PGE_HEADLESS)
|
|
|
|
olc::Sprite::loader = nullptr;
|
|
|
|
#if defined(OLC_IMAGE_GDI)
|
|
olc::Sprite::loader = std::make_unique<olc::ImageLoader_GDIPlus>();
|
|
#endif
|
|
|
|
#if defined(OLC_IMAGE_LIBPNG)
|
|
olc::Sprite::loader = std::make_unique<olc::ImageLoader_LibPNG>();
|
|
#endif
|
|
|
|
#if defined(OLC_IMAGE_STB)
|
|
olc::Sprite::loader = std::make_unique<olc::ImageLoader_STB>();
|
|
#endif
|
|
|
|
#if defined(OLC_IMAGE_CUSTOM_EX)
|
|
olc::Sprite::loader = std::make_unique<OLC_IMAGE_CUSTOM_EX>();
|
|
#endif
|
|
|
|
|
|
#if defined(OLC_PLATFORM_HEADLESS)
|
|
platform = std::make_unique<olc::Platform_Headless>();
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_WINAPI)
|
|
platform = std::make_unique<olc::Platform_Windows>();
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_X11)
|
|
platform = std::make_unique<olc::Platform_Linux>();
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_GLUT)
|
|
platform = std::make_unique<olc::Platform_GLUT>();
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
|
platform = std::make_unique<olc::Platform_Emscripten>();
|
|
#endif
|
|
|
|
#if defined(OLC_PLATFORM_CUSTOM_EX)
|
|
platform = std::make_unique<OLC_PLATFORM_CUSTOM_EX>();
|
|
#endif
|
|
|
|
#if defined(OLC_GFX_HEADLESS)
|
|
renderer = std::make_unique<olc::Renderer_Headless>();
|
|
#endif
|
|
|
|
#if defined(OLC_GFX_OPENGL10)
|
|
renderer = std::make_unique<olc::Renderer_OGL10>();
|
|
#endif
|
|
|
|
#if defined(OLC_GFX_OPENGL33)
|
|
renderer = std::make_unique<olc::Renderer_OGL33>();
|
|
#endif
|
|
|
|
#if defined(OLC_GFX_OPENGLES2)
|
|
renderer = std::make_unique<olc::Renderer_OGLES2>();
|
|
#endif
|
|
|
|
#if defined(OLC_GFX_DIRECTX10)
|
|
renderer = std::make_unique<olc::Renderer_DX10>();
|
|
#endif
|
|
|
|
#if defined(OLC_GFX_DIRECTX11)
|
|
renderer = std::make_unique<olc::Renderer_DX11>();
|
|
#endif
|
|
|
|
#if defined(OLC_GFX_CUSTOM_EX)
|
|
renderer = std::make_unique<OLC_RENDERER_CUSTOM_EX>();
|
|
#endif
|
|
|
|
// Associate components with PGE instance
|
|
platform->ptrPGE = this;
|
|
renderer->ptrPGE = this;
|
|
//#else
|
|
// olc::Sprite::loader = nullptr;
|
|
// platform = nullptr;
|
|
// renderer = nullptr;
|
|
//#endif
|
|
}
|
|
}
|
|
|
|
#pragma endregion
|
|
|
|
#endif // End OLC_PGE_APPLICATION
|
|
|
|
// O------------------------------------------------------------------------------O
|
|
// | END OF OLC_PGE_APPLICATION |
|
|
// O------------------------------------------------------------------------------O
|
|
|
|
using namespace olc;
|
|
|
|
#define PI 3.14159f
|
|
|
|
using Color=PixelGameEngine; |