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cd599b73e0
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Add in keyboard mapping display settings window. Add in keybind display buttons.
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2024-02-02 20:31:34 -06:00 |
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407a105993
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Add in key bindings buttons. Release Build 6753
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2024-02-01 19:17:10 -06:00 |
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2b34cbbeac
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Added bgm and sfx sliders.
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2024-02-01 18:56:01 -06:00 |
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78374d1c1a
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Release Build 6718
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2024-01-31 17:17:29 -06:00 |
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689eaa6d10
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Implemented chapter limits for equipment upgrades.
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2024-01-31 17:15:40 -06:00 |
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fc7e135aa4
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Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
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2024-01-30 22:31:49 -06:00 |
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0aea7beb83
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Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
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2024-01-30 21:55:32 -06:00 |
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d904ef7e91
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Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
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2024-01-30 17:29:05 -06:00 |
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b8dea862f6
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Fix shadow string rendering for vertical scaling.
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2024-01-30 17:08:18 -06:00 |
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30a79cc307
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Upon level completion, update Discord status and randomize the traveling merchant.
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2024-01-30 00:15:16 -06:00 |
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a6e8ec872c
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Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
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2024-01-29 23:55:40 -06:00 |
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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2024-01-29 22:25:32 -06:00 |
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7a41361710
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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2024-01-29 20:52:44 -06:00 |
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545cbac5d8
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Add in NPC spawn locations.
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2024-01-29 19:33:15 -06:00 |
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dcabc05702
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Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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2024-01-29 19:29:38 -06:00 |
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0f8801546c
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Fix image case-sensitivity for NPCs in the Hub.
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2024-01-29 17:07:39 -06:00 |
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1814c52763
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Add in maximum ranges for energy bolt, fire bolt, and lightning bolt.
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2024-01-29 17:02:20 -06:00 |
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99674ce6e1
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Release build 6530.
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2024-01-29 00:29:07 -06:00 |
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2640477f89
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Implemented offline / online character tabs for the load game window. Release Build 6459.
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2024-01-27 11:29:51 -06:00 |
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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2024-01-26 12:54:03 -06:00 |
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e45a2dc7da
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Knockback away from bear’s position makes more sense.
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2024-01-26 10:03:54 -06:00 |
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1d5a936c20
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Release Build 6393
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2024-01-26 09:41:03 -06:00 |
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4146e54379
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Release Build 6389
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2024-01-26 08:17:35 -06:00 |
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e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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2024-01-26 06:56:04 -06:00 |
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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2024-01-26 01:11:40 -06:00 |
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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2024-01-26 00:48:32 -06:00 |
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5ed991ec88
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Boss Phase 3 completed.
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2024-01-24 22:44:18 -06:00 |
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7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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2024-01-24 20:25:13 -06:00 |
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4d3b3b4930
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Phase 1 and 2 implemented.
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2024-01-24 19:50:53 -06:00 |
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bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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2024-01-24 18:07:18 -06:00 |
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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2024-01-24 17:13:33 -06:00 |
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afdb85e16f
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Release version 6278.
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2024-01-24 15:55:46 -06:00 |
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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2024-01-23 23:30:58 -06:00 |
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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2024-01-23 23:04:29 -06:00 |
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b8da4fbbbe
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Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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2024-01-22 18:49:40 -06:00 |
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553baa5945
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Changed reflection code to slightly account for rotations.
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2024-01-22 04:36:49 -06:00 |
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37fb379df9
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Update to release build 6238.
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2024-01-22 03:09:50 -06:00 |
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7c87766bc5
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Update release build to version 6216.
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2024-01-22 00:13:31 -06:00 |
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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2024-01-18 23:24:24 -06:00 |
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a5abe82594
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Move spawn debug report code to after all initialization.
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2024-01-18 16:33:17 -06:00 |
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aa483f1d5e
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Fixed friend class not working for emscripten builds. Release build 5869.
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2024-01-15 06:20:55 -06:00 |
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c4ee2608f2
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Added basic controller keybind support.
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2024-01-15 02:50:20 -06:00 |
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86925ef031
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Bear strategy implemented. Release Build 5823.
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2024-01-15 01:30:06 -06:00 |
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62a2119ab2
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Initial frog behavior aiming implemented.
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2024-01-13 16:37:46 -06:00 |
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b97afb24bd
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Frog tongue should only hit each entity one time.
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2024-01-12 12:32:47 -06:00 |
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20e452b337
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Smooth movement should respect elapsed time and not be frame-based.
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2024-01-12 12:16:19 -06:00 |
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87cdff2218
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Tongue hitbox should be determined by current length of tongue, not final length.
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2024-01-12 12:11:42 -06:00 |
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8d471fe35e
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Release build 5736
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2024-01-12 12:07:14 -06:00 |
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c18418c4ce
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Cleaned up pathfinding algorithms.
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2024-01-11 06:12:26 -06:00 |
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5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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2024-01-10 06:26:30 -06:00 |
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