Commit Graph

209 Commits (1aaf6cbd9e2e10745a232a3bcf859a517df56e99)
 

Author SHA1 Message Date
sigonasr2 1aaf6cbd9e Super big refactor of the animation storage and monster storage system using configuration files. 2 years ago
sigonasr2 548bf3696e Player configuration file implemented. 2 years ago
sigonasr2 dffca2cb5d Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 2 years ago
Nic0Nic0Nii a35e17bbc0 Added retreat configuration variables. 2 years ago
Nic0Nic0Nii ce9b4249bb Start implemnting ranger config 2 years ago
Nic0Nic0Nii 61092a85d1 Wizard fire bolt explosion damage multiplier was not very well explained. Corrected explanation and adopted better formula 2 years ago
Quapsel 288420b54a Boss Stage 1 v2 2 years ago
sigonasr2 23d1d800d5 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 2 years ago
sigonasr2 2486627adf Add configuration parameters for Wizard Meteor ability. 2 years ago
sigonasr2 75c3b67d9c Added in Wizard Lightning Bolt Configuration Parameters 2 years ago
sigonasr2 b15afb7869 Fix Warrior Auto attack damage multiplier config value not being adjustable. 2 years ago
sigonasr2 f1ddf94871 Fix Warrior Auto attack damage multiplier config value not being adjustable. 2 years ago
sigonasr2 13546015ce Implement Wizard Ability 1 (Firebolt) configuration parameters. 2 years ago
Nic0Nic0Nii 667be871bb Implement a few more properties 2 years ago
sigonasr2 6e2238664b Add an updated release build to appease the Quapsel gods. 2 years ago
sigonasr2 205092a3aa Fix line break when temporarily debugging from earlier. 2 years ago
sigonasr2 08dd776595 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 2 years ago
sigonasr2 8862c3eb08 Warrior ability custom parameters implemented. 2 years ago
sigonasr2 89d98a3c53 Update to latest release build. 2 years ago
sigonasr2 19a63bb9d7 Oh, let's not actually include a bad config file. 2 years ago
sigonasr2 8fc0d7c624 <<std::endl 2 years ago
sigonasr2 82f51cadb8 Include error handling to make detecting bugs or typos easier due to missing configuration items. 2 years ago
Nic0Nic0Nii 21b4f6d968 Start incorporating Warrior ability properties into config file. 2 years ago
sigonasr2 2c183a5481 Added casting time parameters to ability configuration files. 2 years ago
sigonasr2 bf25a11c32 Read all basic skill data from class configuration files. 2 years ago
sigonasr2 7cfcb384c1 Refactored class initializations so reading into class list data from config files works properly. 2 years ago
Nic0Nic0Nii fce9a9bc24 Setup class config file directory structure 2 years ago
Nic0Nic0Nii 7eb1abaec0 Include all map initializations and use configuration file 2 years ago
Nic0Nic0Nii a70f89f7ef Fix indexing and use _ identifiers to please the compiler 2 years ago
Nic0Nic0Nii 460ea2d0c2 Reorganize data file specs and implement custom operator syntax 2 years ago
sigonasr2 c17ff42a23 Graphics configuration file and initial configuration layout setup. 2 years ago
sigonasr2 649e7f62f4 Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2 years ago
sigonasr2 72421b538b Multishot Ranger ability implemented. 2 years ago
sigonasr2 62ed2dfda6 Add in Charged Shot ability and allow precasting without the targeting indicator. 2 years ago
sigonasr2 a29bb9bb0a Rapid fire reimplemented because I goofed? 2 years ago
sigonasr2 135fe2c6e1 Merge conflict 2 years ago
sigonasr2 9860a12498 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 2 years ago
Nic0Nic0Nii 436b3cd019 Ranger should be the only one updating the ranger-specific shooting animation 2 years ago
sigonasr2 7741d47b84 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2 years ago
sigonasr2 7a8d52f536 Ranger only should receive the ranger shooting animation state 2 years ago
Nic0Nic0Nii cf51ad539c Rapid Fire ranger ability implemented. 2 years ago
sigonasr2 4c43eb7757 Meteor shadow is now following the world~ 2 years ago
sigonasr2 a8f83dfec8 Added ghost fading images for retreat ability and facing direction implemented. 2 years ago
Nic0Nic0Nii 8685e3b5ef Retreat dash back code completed 2 years ago
sigonasr2 82d58a6dd1 Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 2 years ago
sigonasr2 2a7c9582cd Implemented Ranger auto attack plus animations. 2 years ago
sigonasr2 fad343bde3 Refactor Animation loading to reduce repetition. 2 years ago
sigonasr2 405cd32a4b Class abilities are statically set so they are initialized on load to allow for proper swapping. 2 years ago
sigonasr2 4fa797fad9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2 years ago
sigonasr2 2cf02aa19b Added lingering field effect. 2 years ago