Add an updated release build to appease the Quapsel gods.
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				| @ -2,7 +2,7 @@ | ||||
| #define VERSION_MAJOR 0 | ||||
| #define VERSION_MINOR 2 | ||||
| #define VERSION_PATCH 0 | ||||
| #define VERSION_BUILD 907 | ||||
| #define VERSION_BUILD 908 | ||||
| 
 | ||||
| #define stringify(a) stringify_(a) | ||||
| #define stringify_(a) #a | ||||
|  | ||||
| @ -8116,6 +8116,7 @@ R | ||||
| }Warrior | ||||
| { | ||||
|     ClassName = Warrior | ||||
| 
 | ||||
|     Auto Attack | ||||
|     { | ||||
|         DamageMult = 1 | ||||
| @ -8200,6 +8201,20 @@ R | ||||
|         Precast Time = 0 | ||||
|         Casting Range = 0 | ||||
|         Casting Size = 0 | ||||
| 
 | ||||
|         SpinTime = 0.6 | ||||
|         SpinSpd = 14 | ||||
|         SpinMaxHeight = 50 | ||||
| 
 | ||||
|         IframeTime = 0.7 | ||||
| 
 | ||||
|         Range = 300 | ||||
|         DamageMult = 2.5 | ||||
|          | ||||
|         # Amount of time the effect lives for on-screen before fading begins. | ||||
|         EffectLifetime = 0.5 | ||||
|         # Amount of time the effect fades out. | ||||
|         EffectFadetime = 0.6 | ||||
|     } | ||||
|     Ability 3 | ||||
|     { | ||||
| @ -8214,6 +8229,20 @@ R | ||||
|         Precast Time = 0 | ||||
|         Casting Range = 0 | ||||
|         Casting Size = 0 | ||||
| 
 | ||||
|         # Speed of the sonic slash. | ||||
|         BulletSpd = 400 | ||||
| 
 | ||||
|         Radius = 30 | ||||
|         DamageMult = 8 | ||||
|         Lifetime = 2.25 | ||||
| 
 | ||||
|         # Amount of seconds the player will be unable to move when using this ability. | ||||
|         StuckTime = 0.5 | ||||
|         # How far the player gets pushed back when using this ability. | ||||
|         AbilityPushback = 70 | ||||
| 
 | ||||
|         ShakeTime = 0.5 | ||||
|     } | ||||
| }Witch | ||||
| { | ||||
| @ -8279,6 +8308,14 @@ R | ||||
| { | ||||
|     ClassName = Wizard | ||||
| 
 | ||||
|     Auto Attack | ||||
|     { | ||||
|         DamageMult = 1 | ||||
|         Radius = 100 | ||||
|         Speed = 200 | ||||
|         Cooldown = 0.85 | ||||
|     } | ||||
| 
 | ||||
|     Right Click Ability | ||||
|     { | ||||
|         Name = Teleport | ||||
| @ -8292,6 +8329,28 @@ R | ||||
|         Precast Time = 0 | ||||
|         Casting Range = 0 | ||||
|         Casting Size = 0 | ||||
|          | ||||
| 
 | ||||
|         TeleportRange = 650 | ||||
| 
 | ||||
|         AnimationTime = 0.35 | ||||
|         IframeTime = 0.35 | ||||
| 
 | ||||
|         # The minimum tile range required for a teleport. | ||||
|         TilesMin = 1 | ||||
|         # The maximum tile range a teleport is allowed to go. | ||||
|         TilesMax = 8 | ||||
| 
 | ||||
|         # Number of teleport particles to spawn. | ||||
|         ParticleCount = 16 | ||||
|         ParticleRange = 33.33 | ||||
|         ParticleLifetimeMin = 0 | ||||
|         ParticleLifetimeMax = 0.3 | ||||
|         ParticleSize = 0.3 | ||||
|         ParticleFadetime = 0.2 | ||||
|         ParticleSpeedMin = -5 | ||||
|         ParticleSpeedMax = 5 | ||||
|         ParticleColor = 0, 0, 0, 255 | ||||
|     } | ||||
|     Ability 1 | ||||
|     { | ||||
| @ -8350,7 +8409,10 @@ map_config = levels.txt | ||||
| class_directory = classes/ | ||||
| 
 | ||||
| # Class list to be loaded into the game. | ||||
| class_list = Warrior, Thief, Ranger, Trapper, Wizard, WitchGFX_Prefix = assets/ | ||||
| class_list = Warrior, Thief, Ranger, Trapper, Wizard, Witch | ||||
| 
 | ||||
| # Whether or not to show individual data accesses from config data structure. | ||||
| debug_access_options = 0GFX_Prefix = assets/ | ||||
| 
 | ||||
| Images | ||||
| { | ||||
|  | ||||
										
											
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