Fix line break when temporarily debugging from earlier.
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08dd776595
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205092a3aa
@ -2,7 +2,7 @@
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_BUILD 906
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#define VERSION_BUILD 907
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -91,23 +91,7 @@ void Wizard::InitializeClassAbilities(){
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p->teleportStartPosition=p->GetPos();
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p->iframe_time="Wizard.Right Click Ability.IframeTime"_F;
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for(int i=0;i<"Wizard.Right Click Ability.ParticleCount"_I;i++){
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game->AddEffect(
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std::make_unique<Effect>(
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p->GetPos()+
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vf2d{(util::random("Wizard.Right Click Ability.ParticleRange"_F/100*2)-
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"Wizard.Right Click Ability.ParticleRange"_F/100)*12
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,(util::random("Wizard.Right Click Ability.ParticleRange"_F/100*2)-
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"Wizard.Right Click Ability.ParticleRange"_F/100)*12},
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util::random("Wizard.Right Click Ability.ParticleLifetimeMax"_F)+
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"Wizard.Right Click Ability.ParticleLifetimeMin"_F,
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AnimationState::DOT_PARTICLE,p->upperLevel,
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"Wizard.Right Click Ability.ParticleSize"_F,
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"Wizard.Right Click Ability.ParticleFadetime"_F,
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vf2d{util::random("Wizard.Right Click Ability.ParticleSpeedMax"_F*2)+
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"Wizard.Right Click Ability.ParticleSpeedMin"_F,
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util::random("Wizard.Right Click Ability.ParticleSpeedMax"_F*2)+
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"Wizard.Right Click Ability.ParticleSpeedMin"_F},
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"Wizard.Right Click Ability.ParticleColor"_Pixel));
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game->AddEffect(std::make_unique<Effect>(p->GetPos()+vf2d{(util::random("Wizard.Right Click Ability.ParticleRange"_F/100*2)-"Wizard.Right Click Ability.ParticleRange"_F/100)*12,(util::random("Wizard.Right Click Ability.ParticleRange"_F/100*2)-"Wizard.Right Click Ability.ParticleRange"_F/100)*12},util::random("Wizard.Right Click Ability.ParticleLifetimeMax"_F)+"Wizard.Right Click Ability.ParticleLifetimeMin"_F,AnimationState::DOT_PARTICLE,p->upperLevel,"Wizard.Right Click Ability.ParticleSize"_F,"Wizard.Right Click Ability.ParticleFadetime"_F,vf2d{util::random("Wizard.Right Click Ability.ParticleSpeedMax"_F*2)+"Wizard.Right Click Ability.ParticleSpeedMin"_F,util::random("Wizard.Right Click Ability.ParticleSpeedMax"_F*2)+"Wizard.Right Click Ability.ParticleSpeedMin"_F},"Wizard.Right Click Ability.ParticleColor"_Pixel));
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}
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return true;
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} else {
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