sigonasr2
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023c6f9005
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Implement Z axis for monster rendering. Fix up shadow sizing for the player.
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1 year ago |
sigonasr2
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49940fdba1
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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1 year ago |
sigonasr2
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6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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1 year ago |
sigonasr2
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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2 years ago |
sigonasr2
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e96514e0d4
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Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
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2 years ago |
sigonasr2
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a0916cfe9b
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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2 years ago |
sigonasr2
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1faf121bb9
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
Nic0Nic0Nii
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8d117c42e3
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Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2, Sig, Sigo
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c75a01a1ad
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2, Sig, Sigo
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d3454727cd
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Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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228a3caa0e
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Upper level and lower level spawning now distinguished in map editor.
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2 years ago |
sigonasr2
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0349e5d16e
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Tidy up map zones, fix upper and lower level collision interactions.
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2 years ago |
sigonasr2
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a6c818b179
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2 years ago |
sigonasr2, Sig, Sigo
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0529de4bf9
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Add in pathfinding abilities to monster movement strategies.
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2 years ago |
sigonasr2
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6b81cd6e84
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Layering rendering now proper.
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2 years ago |
sigonasr2
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7348426c71
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Upper level and lower level rendering handled properly.
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2 years ago |
sigonasr2
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7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2 years ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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2 years ago |
sigonasr2
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3939ee5693
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Fire Bolt implemented.
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2 years ago |
sigonasr2
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ba6bc74f1f
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Add energy bolt splash effect and fade out.
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2 years ago |
sigonasr2
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42c5043163
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Death animation now tied to monster data.
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2 years ago |
sigonasr2
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5566eced77
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Consolidated jump and shoot animations for monsters into MonsterData.
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2 years ago |
sigonasr2
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1a441914ca
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Bullets now have derived types.
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2 years ago |
sigonasr2
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2 years ago |
sigonasr2
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2 years ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
sigonasr2
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5a8527f51b
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Add line collision checking to geom2d functions.
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2 years ago |
sigonasr2
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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2 years ago |
sigonasr2
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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2 years ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
sigonasr2
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
sigonasr2
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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2 years ago |
sigonasr2
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ae50e6631f
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Test a webhook commit.
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2 years ago |
sigonasr2
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0718150cd0
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Test commit.
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2 years ago |
sigonasr2
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3650b94363
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Verifying commit pushing works.
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2 years ago |
sigonasr2
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b6b9089422
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Included proper variable initialization states for Monsters.
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2 years ago |
sigonasr2
|
a94528fe3e
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Added Spawners
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2 years ago |
sigonasr2
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01d1e44839
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Added Bullet shooting
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2 years ago |
sigonasr2
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a2308914a2
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Refined movement run away code for ranged enemies.
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2 years ago |
sigonasr2
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df1681b051
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Bounce collisions occur between units.
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2 years ago |
sigonasr2
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7c542740cc
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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2 years ago |
sigonasr2
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
sigonasr2
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15c246689f
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Monsters in front/behind now sorted proper.
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2 years ago |
sigonasr2
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6584a240b1
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Large refactoring and implemented hurt on monsters
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2 years ago |
sigonasr2
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8bb42df861
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Implemented spawners and monster rendering.
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2 years ago |
sigonasr2
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0f449a902a
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Implemented monster update method and monster spawner methods.
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2 years ago |
sigonasr2
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1e0e40c77b
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Refactor animation data location.
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2 years ago |
sigonasr2
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86867cd82c
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Prep Monster structures
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2 years ago |