Commit Graph

7 Commits (19dcf0fad0a63b2901d3b2c672c6c3bf2fe8e229)

Author SHA1 Message Date
sigonasr2 90d9bc86b1 Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595. 3 months ago
sigonasr2 21b6334a2a Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601. 8 months ago
sigonasr2 d18104a080 Add collision to waterfall tiles. 9 months ago
sigonasr2 4a24b17b70 Added shadow underneath bridge for Stage I-I. Release Build 7902. 9 months ago
sigonasr2 dcabc05702 Creating a new character in the desktop build is now fixed. Added NPC interact functionality. 10 months ago
sigonasr2 c193aa7116 Added collision handling for areas where there are no valid tiles. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Quapsel 7269326178 1_5 created 12 months ago
Quapsel 0f6257c66f missing directions for Chapter 1 Tilepresets completed. 1 year ago
sigonasr2 e92b35bc94 Updated all map files to use commercial assets folder for images. 1 year ago
sigonasr2, Sig, Sigo dbc68b8c4b Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport) 1 year ago
sigonasr2 5140b92317 Water tile reflections implemented. 1 year ago
sigonasr2 f67866d370 Remove animated water test tile. 1 year ago
sigonasr2 7941e22aa8 Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off. 1 year ago
sigonasr2 8aba4dfc5b Prep animated tile structures. 1 year ago
sigonasr2 e8f6d972ad Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level. 1 year ago
sigonasr2 9811644207 Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map. 1 year ago
Quapsel 2287b186f1 Boss Stage 1 v2 1 year ago