sigonasr2
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ce1a2adf81
|
Should not require pointers for its own self in Crawler class' update loop.
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1 year ago |
sigonasr2
|
773f72a45c
|
Main Menu and Game Play state switching.
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1 year ago |
sigonasr2
|
43661ee07f
|
Game State System Setup
|
1 year ago |
sigonasr2
|
d3f26d4bb0
|
Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
|
1 year ago |
sigonasr2
|
d70297578c
|
Added map enum types and setup stage plate object and connectors.
|
1 year ago |
sigonasr2
|
203290c94a
|
Added static tileset world optimization and generation features.
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1 year ago |
sigonasr2
|
ee5f6f9598
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
sigonasr2
|
2f302f7370
|
Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game.
|
1 year ago |
sigonasr2
|
9246852c25
|
Theme keys are now sorted when loading so they appear in the right order down the line.
|
1 year ago |
sigonasr2
|
2224065304
|
Fix relative file location for stage plate image. Infinite toggle turned off for World Map.
|
1 year ago |
sigonasr2
|
40a222fc8f
|
MonsterData safemap was not locked.
|
1 year ago |
sigonasr2, Sig, Sigo
|
b1d3b36dd5
|
Fix the random pixel gaps that were a bit atrocious especially for web
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
4556fc903c
|
Stage Plate Tileset updated
|
1 year ago |
sigonasr2
|
10cfb009f7
|
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
|
1 year ago |
sigonasr2
|
999855c6e8
|
Proper theming controls added, attributes are now an inheritable interface for anything.
|
1 year ago |
sigonasr2, Sig, Sigo
|
bff7eabef5
|
Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
17838ffb8b
|
9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
3723835cc7
|
Switched menu button system to component inheritance system.
|
1 year ago |
sigonasr2
|
2914aa1972
|
When a column matches up in a previous row, we should jump up to that menu item instead.
|
1 year ago |
sigonasr2
|
60e46a83f2
|
Improve keyboard/controller-based menu navigation by separating each row into its own structure.
|
1 year ago |
sigonasr2
|
03f2738ead
|
Windowing System button controls, stack system, and custom functions implemented.
|
1 year ago |
sigonasr2, Sig, Sigo
|
3cbb0d1e17
|
Implement framework for menu system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
e846c61c53
|
terrain finished for 1_2
|
1 year ago |
sigonasr2
|
099e464e2f
|
Build 1576. Timer fixed.
|
1 year ago |
sigonasr2
|
f0169b06ab
|
Display DPS tracker + encounter timer
|
1 year ago |
sigonasr2
|
c4db27a78d
|
Boss name overlays added to map editor and game.
|
1 year ago |
sigonasr2
|
13c20abc1c
|
Add in ranger ability icons
|
1 year ago |
sigonasr2
|
66f182ac38
|
Implemented Wizard HUD ability icons.
|
1 year ago |
sigonasr2
|
9d08c2547f
|
Added Warrior HUD ability icons
|
1 year ago |
sigonasr2
|
b9e1352288
|
Keybind system redone, display keybinds and mana costs on HUD.
|
1 year ago |
sigonasr2
|
388cf0ba2d
|
Mana costs and ability short names are now displayed on the HUD.
|
1 year ago |
sigonasr2
|
b80d791578
|
Differentiate between player damage indicators and enemy damage indicators.
|
1 year ago |
Quapsel
|
13dece2844
|
1_2 Update
|
1 year ago |
sigonasr2
|
c68bdcc673
|
Cooldown icon indicators.
|
1 year ago |
sigonasr2
|
f48a6a89b2
|
Added DrawPie function, fix up invisible foreground tiles (was not rendering).
|
1 year ago |
sigonasr2
|
1cabb34b94
|
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
|
1 year ago |
sigonasr2
|
bc23188d60
|
Hitbox fade hints implemented for colliding terrain.
|
1 year ago |
sigonasr2
|
3f60180b68
|
Build 1418. Slime King fight is fully implemented.
|
1 year ago |
sigonasr2
|
caddaefb02
|
Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
|
1 year ago |
sigonasr2
|
de04905983
|
Phase 4 implemented.
|
1 year ago |
sigonasr2
|
76d45f2563
|
Phase 3 patterns implemented.
|
1 year ago |
sigonasr2
|
cf782c29bb
|
Tuned jump delays and values for phase 2.
|
1 year ago |
sigonasr2, Sig, Sigo
|
1bb87eab23
|
Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
2f54400e8e
|
more tile presets. 1_2 changed to v2 tileset.
|
1 year ago |
sigonasr2, Sig, Sigo
|
5bc449fb7a
|
Remove the random message
|
1 year ago |
sigonasr2, Sig, Sigo
|
5ca4546bb7
|
Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
fa99b43727
|
crossroad presets added
|
1 year ago |
sigonasr2
|
b57027e13e
|
Make the animation speedy.
|
1 year ago |
sigonasr2
|
adf7820093
|
Projectile shot Phase 2 attack and casting animation implemented.
|
1 year ago |
sigonasr2
|
3c3d32bf7e
|
Player gains iframes if getting hit by ground slam to prevent insta-gibbing via the spawned bullet ring.
|
1 year ago |