|
564190d2c6
|
Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482.
|
2024-09-12 15:18:57 -05:00 |
|
|
e8ead7e07b
|
Implemented Pooling Poison enchant. Fix True Damage and Dot flags ignoring dead monsters and still applying damage. 191/191 Unit Tests passing. Release Build 11173.
|
2024-08-31 01:59:14 -05:00 |
|
|
60175a20d2
|
Implemented Concussive Trap enchant.
|
2024-08-26 12:04:38 -05:00 |
|
|
58298839bf
|
Implemented Enfeebled Target enchant. Tests are corrected to use the new DamageNumber methods. Release Build 11017.
|
2024-08-14 11:05:37 -05:00 |
|
|
300e9834c7
|
Add UpperZone and LowerZone TMXParser's Map Constructor. This way we don't have to specify the zones ourselves creating invalid maps during testing. Added Reaper of Souls enchant unit test. Add unit tests for equipping two rings of the same enchant. Unique and class enchants behavior modified to not double up. 128/128 unit tests passing. Release Build 10694.
|
2024-08-06 11:12:23 -05:00 |
|
|
cfd73ab036
|
Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670.
|
2024-08-06 04:39:36 -05:00 |
|
|
2f244e21ff
|
Added stat-based item enchant checks. Remove friend class dependencies from unit tests and added appropriate publicly exposed functions. Release Build 10538.
|
2024-08-04 22:49:11 -05:00 |
|
|
97040ef051
|
Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476.
|
2024-07-31 04:40:23 -05:00 |
|
|
21579b7bdf
|
Add cat transform sprite. Added Witch Transform ability parameters. Implemented Transform ability. Fix Trapper Mark unit test since lock on target delays were added. Release Build 10354.
|
2024-07-27 09:10:40 -05:00 |
|
|
47319a99f8
|
Fix unit tests, item script tests weren't properly updated. Mark Tests were properly killing targets, removing their marks. 105/105 Tests passing. Release Build 10302.
|
2024-07-23 04:41:24 -05:00 |
|
|
60b45cf6b1
|
Add visual indicator/graphics for Trapper Mark on targets. Added TriggerMark and ApplyMark helper functions. Release Build 10264.
|
2024-07-22 12:53:47 -05:00 |
|
|
540f0c39ae
|
Added TriggerMark convenience function and appropriate unit test for it.
|
2024-07-22 08:23:13 -05:00 |
|
|
1614022349
|
Add unit testing for DOT effects, true damage effects, and applying mark tests to both player tests and monster tests. Fixed bugs related to DOTs not triggering proper damage events and not resetting DOT damage number timers over time. 105/105 unit tests passing. Release Build 10254.
|
2024-07-22 00:01:20 -05:00 |
|
|
183b8ef29d
|
Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing.
|
2024-07-07 10:07:13 -05:00 |
|
|
ce445c7d41
|
Monster tests to ensure Health % and Attack % modifiers work properly. 55/55 tests passing.
|
2024-07-07 08:35:01 -05:00 |
|
|
34515cec76
|
Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests.
|
2024-06-28 01:59:18 -05:00 |
|
|
c879cafe1e
|
Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835.
|
2024-06-25 02:46:27 -05:00 |
|
|
6cb3cb4e6d
|
Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests.
|
2024-06-24 10:08:54 -05:00 |
|