Quapsel
096acb2081
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
2024-01-06 22:24:37 +01:00
Quapsel
56a795cedd
1_2 Spawns added, Small additions to Worldmap
2024-01-06 21:54:06 +01:00
3e1227a899
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
2024-01-06 05:47:04 -06:00
15ea25fe71
Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present.
2024-01-06 04:26:01 -06:00
d35bc2e2c2
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
2024-01-06 03:35:53 -06:00
0ce0ce6e2d
TODO updates
2024-01-06 03:35:52 -06:00
c352bf61df
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
2024-01-06 03:35:32 -06:00
c4edc3f178
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
2024-01-06 03:30:00 -06:00
e132eeab4e
Merge pull request 'BGMImpl' ( #28 ) from BGMImpl into master
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Reviewed-on: #28
2024-01-06 01:29:05 -06:00
21bca48d9d
Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl
2024-01-06 01:28:02 -06:00
6ef0ccce26
Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl
2024-01-06 01:28:00 -06:00
f3273e1351
Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl
2024-01-06 01:27:32 -06:00
8afa9889af
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
2024-01-06 01:27:31 -06:00
91d6beeeab
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
2024-01-06 01:25:11 -06:00
72c8796dcb
Add BGM channel framework and setup audio event system.
2024-01-05 23:13:42 -06:00
bbc027609b
Setup configuration framework and test music for audio engine.
2024-01-05 22:25:25 -06:00
9d3be5395c
Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
2024-01-05 21:47:04 -06:00
1e3a2ecabb
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
2024-01-04 07:58:45 -06:00
552ba91d16
Update gitignore with new project name. Update tiled project.
2024-01-04 05:31:15 -06:00
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
2024-01-04 05:21:56 -06:00
73289de3aa
All save/load features implemented and connected to online server for web build.
2024-01-04 02:47:10 -06:00
fc9d9590d3
Implemented EncodeURI stub function.
2024-01-03 07:13:43 -06:00
57f0b84dff
Implemented User ID screen, added a text change callback function for text entry labels.
2024-01-03 04:59:47 -06:00
6dc88f0d1f
Add censoring to input box and add user ID request box when a user ID has not been established in the emscripten port.
2024-01-02 21:50:14 -06:00
7bfa728ccb
Emscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions.
2024-01-02 20:58:04 -06:00
497db80b9b
Add in emscripten-specific branching menus and special load/save routines for online saving.
2024-01-02 05:54:43 -06:00
2a900fa06e
Create server request backbone and functions for talking to save file server.
2024-01-02 04:45:44 -06:00
3e5e78a606
Added load file information on load screen. metadata file no longer counts towards file count. Added loadout data to the save file.
2024-01-02 02:15:39 -06:00
8c986f17db
Remove 2018 references for copyrighted files of my origin.
2024-01-02 00:46:32 -06:00
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
2024-01-02 00:43:42 -06:00
5c73ed6cd3
Fix Linux build and implementations with new systems and C++20 features
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-02 00:10:07 -06:00
92ac7e5cf8
Implemented cmake for parallel building in emscripten/linux
2024-01-01 16:50:09 -06:00
cf6185bb50
Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection.
2024-01-01 08:00:14 -06:00
ad1e2260cf
Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
2024-01-01 07:49:07 -06:00
0d6ab94fda
Implement load game functions.
2024-01-01 04:58:06 -06:00
5e5e8f5656
Save File implemented.
2024-01-01 03:49:37 -06:00
dd2146ebda
Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
2024-01-01 01:59:41 -06:00
cbdd317068
Add label update manual disable flag for when a label update would cause issues on the character equip menu.
2023-12-31 23:36:09 -06:00
fccf24c0c9
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
2023-12-31 23:18:32 -06:00
5a9396fbcb
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
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Applied random stats to equip stats. Made sure that rings that are the same in both equip slots do not cause the stats difference display from showing any actual differences. Prevent accidental unequipping of rings already equipped (if you technically were to swap between them)
2023-12-31 18:05:41 -06:00
4daf4f0135
Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index.
2023-12-31 17:04:34 -06:00
0e5d871c68
Implemented Mersenne Twister RNG.
2023-12-31 16:32:30 -06:00
73b72a8838
Randomize stats implemented with a correct integer distribution (equal probability for all numbers).
2023-12-31 15:47:18 -06:00
c2d9178de3
Added Rings to equipment lists. Add randomized stats functionality.
2023-12-31 15:29:05 -06:00
Quapsel
c1391f153c
hub changes
2023-12-29 13:55:56 +01:00
Quapsel
37dc25edbc
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
2023-12-29 13:28:10 +01:00
Quapsel
7fd25e383d
tilesets added, tileset animation added, early version of hub added
2023-12-29 13:27:39 +01:00
c528d89b85
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
2023-12-29 06:25:54 -06:00
f987e51324
Locked item display changes.
2023-12-29 02:49:37 -06:00
9fef977a3a
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
2023-12-29 02:43:59 -06:00