sigonasr2
91a660c5b4
Rebuild master branch build. Release Build 8667.
8 months ago
Quapsel
626cf84d99
small Tileset change for map start/end
8 months ago
sigonasr2
60696e9956
Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
8 months ago
sigonasr2
c378939994
Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
8 months ago
sigonasr2
90beda6807
Color mode sampling on tiles to determine minimap colors. Release Build 8703.
8 months ago
sigonasr2
d2079f2a90
Minimap generation implemented. Release Build 8675.
8 months ago
sigonasr2
28003c88a0
Save file hash failing should log, not error. Release Build 8655.
8 months ago
sigonasr2
35c269bd8b
Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
8 months ago
Nic0Nic0Nii
24888f35db
Issue#43 resolved. Steel weapons removed from blacksmith crafting list.
8 months ago
sigonasr2
c362721096
Added noise to grass/ground tiles of maps.
8 months ago
sigonasr2
02e7d5665a
Added vignette effect when taking damage. Release Build 8614.
8 months ago
sigonasr2
d6e140cfb4
Changed Bandages item description to include casting info.
8 months ago
sigonasr2
7cdcebc71e
Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
8 months ago
Quapsel
ba5c187ec7
Details added to Chapter 2 Presets & v1 of 2_1 finished.
8 months ago
Quapsel
cf6788a418
start of 2_1 & some more basic shapes for the chapter 2 presets.
8 months ago
sigonasr2
0a42be844b
Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598.
8 months ago
sigonasr2
e052f6e089
Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
8 months ago
sigonasr2
2599cfd14b
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
8 months ago
sigonasr2
dfff1762f3
Include Weapon Upgrade/Equipment related Achievements. Release Build 8548.
8 months ago
sigonasr2
e15f23bad1
Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534.
8 months ago
sigonasr2
1c72a86945
Implement monster-specific kill achievements. Release Build 8532.
8 months ago
sigonasr2
21e0cd5b65
Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
8 months ago
sigonasr2
68e4934355
Add achievement icons and setup achievement config file. Add in unlock area achievements.
...
Release Build 8524.
8 months ago
sigonasr2
3256a686a3
Add in some achievement icons and file hashing saving/loading of save files. Release Build 8515.
8 months ago
sigonasr2
9a3cbc40f9
Prep Time Trial system structure. Release Build 8492.
8 months ago
sigonasr2
794d38cdb3
Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
8 months ago
sigonasr2
18bfa4a26b
Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472.
8 months ago
sigonasr2
ee382488f9
Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
8 months ago
sigonasr2
9ca52cbead
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
8 months ago
Quapsel
78c591f64e
Small progress on Chapter 2 presets.
8 months ago
sigonasr2
d348d6505c
Fix tutorial task input prompts being too large. Release Build 8445. Rebuild with official pack key.
8 months ago
sigonasr2
c291aff00a
Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369.
8 months ago
Quapsel
5f56b14b4c
initial shape for some Chapter 2 Tilepresets.
8 months ago
sigonasr2
6593f43b96
Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
8 months ago
sigonasr2
b13fa843de
Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212.
8 months ago
sigonasr2
51964406a7
Fix outer boundary tile transitions in Intro setpieces.
8 months ago
sigonasr2
a71978c819
All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
8 months ago
sigonasr2
f8e7144a02
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
8 months ago
Quapsel
b6e6cb58b1
grass transition for 1_6 - 1_8 & 1_B1
8 months ago
Quapsel
d1c8b1d06b
Grass transition for 1_2 - 1_5 added.
8 months ago
Quapsel
c360898800
changes on End_of_Map Tileset and grass transition at map end for 1_1.
8 months ago
sigonasr2
15d5d2fb4a
Tie PGE font setting to resource pack loading system. Release Build 8168.
9 months ago
sigonasr2
585cd209be
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
9 months ago
sigonasr2
de82e3f913
Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155.
9 months ago
sigonasr2
cb0e6105f2
Marketiiiiiiiiing
9 months ago
sigonasr2
9133ab9e94
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
48ce0c6cd9
Audio casting sound volume did not respect SFX option setting.
9 months ago
sigonasr2
d4d83a1e44
Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105.
9 months ago
sigonasr2
965029e224
Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.
9 months ago
sigonasr2
1abbf05298
Jump targeting lock-on time implemented for Slime King script.
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Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago