Commit Graph

326 Commits (081bc716120e77f9e41d259bd0c5d011aa1aa79a)

Author SHA1 Message Date
sigonasr2 91a660c5b4 Rebuild master branch build. Release Build 8667. 8 months ago
Quapsel 626cf84d99 small Tileset change for map start/end 8 months ago
sigonasr2 60696e9956 Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815. 8 months ago
sigonasr2 c378939994 Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767. 8 months ago
sigonasr2 90beda6807 Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
sigonasr2 d2079f2a90 Minimap generation implemented. Release Build 8675. 8 months ago
sigonasr2 28003c88a0 Save file hash failing should log, not error. Release Build 8655. 8 months ago
sigonasr2 35c269bd8b Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 8 months ago
Nic0Nic0Nii 24888f35db Issue#43 resolved. Steel weapons removed from blacksmith crafting list. 8 months ago
sigonasr2 c362721096 Added noise to grass/ground tiles of maps. 8 months ago
sigonasr2 02e7d5665a Added vignette effect when taking damage. Release Build 8614. 8 months ago
sigonasr2 d6e140cfb4 Changed Bandages item description to include casting info. 8 months ago
sigonasr2 7cdcebc71e Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601. 8 months ago
Quapsel ba5c187ec7 Details added to Chapter 2 Presets & v1 of 2_1 finished. 8 months ago
Quapsel cf6788a418 start of 2_1 & some more basic shapes for the chapter 2 presets. 8 months ago
sigonasr2 0a42be844b Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598. 8 months ago
sigonasr2 e052f6e089 Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577. 8 months ago
sigonasr2 2599cfd14b Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551. 8 months ago
sigonasr2 dfff1762f3 Include Weapon Upgrade/Equipment related Achievements. Release Build 8548. 8 months ago
sigonasr2 e15f23bad1 Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534. 8 months ago
sigonasr2 1c72a86945 Implement monster-specific kill achievements. Release Build 8532. 8 months ago
sigonasr2 21e0cd5b65 Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530. 8 months ago
sigonasr2 68e4934355 Add achievement icons and setup achievement config file. Add in unlock area achievements. 8 months ago
sigonasr2 3256a686a3 Add in some achievement icons and file hashing saving/loading of save files. Release Build 8515. 8 months ago
sigonasr2 9a3cbc40f9 Prep Time Trial system structure. Release Build 8492. 8 months ago
sigonasr2 794d38cdb3 Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476. 8 months ago
sigonasr2 18bfa4a26b Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472. 8 months ago
sigonasr2 ee382488f9 Warrior auto attack swing now has a frontal sweep angle. Release Build 8457. 8 months ago
sigonasr2 9ca52cbead Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451. 8 months ago
Quapsel 78c591f64e Small progress on Chapter 2 presets. 8 months ago
sigonasr2 d348d6505c Fix tutorial task input prompts being too large. Release Build 8445. Rebuild with official pack key. 8 months ago
sigonasr2 c291aff00a Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369. 8 months ago
Quapsel 5f56b14b4c initial shape for some Chapter 2 Tilepresets. 8 months ago
sigonasr2 6593f43b96 Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226. 8 months ago
sigonasr2 b13fa843de Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212. 8 months ago
sigonasr2 51964406a7 Fix outer boundary tile transitions in Intro setpieces. 8 months ago
sigonasr2 a71978c819 All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193. 8 months ago
sigonasr2 f8e7144a02 Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187. 8 months ago
Quapsel b6e6cb58b1 grass transition for 1_6 - 1_8 & 1_B1 8 months ago
Quapsel d1c8b1d06b Grass transition for 1_2 - 1_5 added. 8 months ago
Quapsel c360898800 changes on End_of_Map Tileset and grass transition at map end for 1_1. 8 months ago
sigonasr2 15d5d2fb4a Tie PGE font setting to resource pack loading system. Release Build 8168. 9 months ago
sigonasr2 585cd209be Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen. 9 months ago
sigonasr2 de82e3f913 Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155. 9 months ago
sigonasr2 cb0e6105f2 Marketiiiiiiiiing 9 months ago
sigonasr2 9133ab9e94 Added low health warning visuals and sound effect. Release Build 8145. 9 months ago
sigonasr2 48ce0c6cd9 Audio casting sound volume did not respect SFX option setting. 9 months ago
sigonasr2 d4d83a1e44 Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105. 9 months ago
sigonasr2 965029e224 Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087. 9 months ago
sigonasr2 1abbf05298 Jump targeting lock-on time implemented for Slime King script. 9 months ago