sigonasr2
1abbf05298
Jump targeting lock-on time implemented for Slime King script.
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Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago
sigonasr2
72c5a7394b
Added Yellow Slime jump attack behavior. Release Build 8023.
9 months ago
sigonasr2, Sig, Sigo
468302833f
Add monster jumping inside run towards monster strategy.
9 months ago
sigonasr2
4b3b36bdfd
Added tutorial tooltips. Release Build 7758.
9 months ago
sigonasr2
d5bd8655a9
Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
9 months ago
sigonasr2
6db0aa3641
Implemented controller compatibility for merchant menu. Release Build 7211.
10 months ago
sigonasr2
48ba282fa5
Implemented equipment menu navigation (partially).
10 months ago
Nic0Nic0Nii
ef63a07f5c
Added any keybind detection to PGE and began implementing menu helper innterfaces
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
2b34cbbeac
Added bgm and sfx sliders.
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
Nic0Nic0Nii
973813f0b5
Player no longer bounces off of NPCs. Bonus boss no longer continues charging if it makes contact with the player. Fix undefined pointer in TMXParser.
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
9163eecd4a
Add in a run towards phase after a certain number of stomps for second boss.
10 months ago
sigonasr2
fed07eddd6
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
10 months ago
sigonasr2
5ed991ec88
Boss Phase 3 completed.
10 months ago
sigonasr2
9f5bb212f8
Added tile environment color manipulation.
10 months ago
sigonasr2
4d3b3b4930
Phase 1 and 2 implemented.
10 months ago
sigonasr2
db9c35f813
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
11 months ago
sigonasr2
62a2119ab2
Initial frog behavior aiming implemented.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
6dc88f0d1f
Add censoring to input box and add user ID request box when a user ID has not been established in the emscripten port.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
25dd39b60a
Setup Sell Layout for merchant screen.
11 months ago
sigonasr2
eae8239501
Traveling Merchant Purchase Window and systems implemented.
11 months ago
sigonasr2
71fe49162d
Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
11 months ago
sigonasr2
025a89788e
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
12 months ago
sigonasr2
469bea4c5e
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
12 months ago
sigonasr2
54677e9263
Incorporated stat differences to equip menu display.
12 months ago
sigonasr2
808cc32418
Implemented color code text in PGE.
12 months ago
sigonasr2
e615831ded
Equipment window shows equip stat changes on mouseover.
12 months ago
sigonasr2
b51d6f571a
Refactored window removing components for scrollable components.
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
1bf30f4392
Added ability to select a loadout item from the inventory menu screen.
1 year ago
sigonasr2
e189d4b516
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
1 year ago
sigonasr2
be0225aa97
Change scrollable window component's offset to be an attribute instead.
1 year ago
sigonasr2
99c24b9c37
Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
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Refactored some item convenience functions.
1 year ago
sigonasr2
fe6737117d
Inventory Add,Remove,Use Management functions implemented.
1 year ago
sigonasr2
999855c6e8
Proper theming controls added, attributes are now an inheritable interface for anything.
1 year ago
sigonasr2
3f60180b68
Build 1418. Slime King fight is fully implemented.
1 year ago
sigonasr2
caddaefb02
Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
1 year ago
sigonasr2
de04905983
Phase 4 implemented.
1 year ago
sigonasr2
cf782c29bb
Tuned jump delays and values for phase 2.
1 year ago
sigonasr2, Sig, Sigo
1bb87eab23
Extra implementations in phase 2
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago
sigonasr2
adf7820093
Projectile shot Phase 2 attack and casting animation implemented.
1 year ago
sigonasr2, Sig, Sigo
49b597bfe7
Corrected web build linux script and fixed animations on Turret flower. Issue #19
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Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago
sigonasr2
942e8e0ef7
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
1 year ago
sigonasr2
efdf696d2c
Phase 1 Bullet shot pattern for Slime King implemented.
1 year ago