sigonasr2
00b18355c1
Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
7 months ago
sigonasr2
6b6bdf741b
Add slight knockback effect on goblin dagger stabs. Release Build 9035.
7 months ago
sigonasr2
c37d52d186
Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
7 months ago
sigonasr2
7320fe9348
Goblin Dagger AI basic behaviors implemented. Release Build 9027.
7 months ago
sigonasr2
f2c18a76a1
Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
8 months ago
sigonasr2
adb35f2ce5
Boar test behaviors and general AI implemented. Release Build 8958.
8 months ago
sigonasr2
119efab573
Add animation utilities for getting current animation frame index and total animation duration.
8 months ago
sigonasr2
4fb84cf365
First half of Boar AI completed.
8 months ago
Quapsel
9d0dfe9562
added exp values for new Monsters.
8 months ago
sigonasr2
ec83c6351a
Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
8 months ago
sigonasr2
95c43b06b0
Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
8 months ago
sigonasr2
50515c515c
Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
8 months ago
sigonasr2
f769a77e42
Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
8 months ago
sigonasr2
bdf126820a
Add in breadcrumb re-exploration for minimaps. Release Build 8921.
8 months ago
sigonasr2
bba33d43d2
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37 . Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
8 months ago
sigonasr2
145ecdaa01
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
8 months ago
sigonasr2
2e39c0a3f5
Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
8 months ago
sigonasr2
64a25dc66c
Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
8 months ago
sigonasr2
60696e9956
Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
8 months ago
sigonasr2
c378939994
Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
8 months ago
Nic0Nic0Nii
24888f35db
Issue#43 resolved. Steel weapons removed from blacksmith crafting list.
8 months ago
sigonasr2
02e7d5665a
Added vignette effect when taking damage. Release Build 8614.
8 months ago
sigonasr2
d6e140cfb4
Changed Bandages item description to include casting info.
8 months ago
sigonasr2
7cdcebc71e
Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
8 months ago
sigonasr2
e052f6e089
Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
8 months ago
sigonasr2
2599cfd14b
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
8 months ago
sigonasr2
dfff1762f3
Include Weapon Upgrade/Equipment related Achievements. Release Build 8548.
8 months ago
sigonasr2
e15f23bad1
Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534.
8 months ago
sigonasr2
1c72a86945
Implement monster-specific kill achievements. Release Build 8532.
8 months ago
sigonasr2
21e0cd5b65
Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
8 months ago
sigonasr2
68e4934355
Add achievement icons and setup achievement config file. Add in unlock area achievements.
...
Release Build 8524.
8 months ago
sigonasr2
9a3cbc40f9
Prep Time Trial system structure. Release Build 8492.
8 months ago
sigonasr2
794d38cdb3
Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
8 months ago
sigonasr2
ee382488f9
Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
8 months ago
sigonasr2
9ca52cbead
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
8 months ago
sigonasr2
c291aff00a
Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369.
8 months ago
sigonasr2
6593f43b96
Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
8 months ago
sigonasr2
a71978c819
All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
9 months ago
sigonasr2
f8e7144a02
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
9 months ago
sigonasr2
585cd209be
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
9 months ago
sigonasr2
de82e3f913
Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155.
9 months ago
sigonasr2
9133ab9e94
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
48ce0c6cd9
Audio casting sound volume did not respect SFX option setting.
9 months ago
sigonasr2
d4d83a1e44
Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105.
9 months ago
sigonasr2
965029e224
Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.
9 months ago
sigonasr2
1abbf05298
Jump targeting lock-on time implemented for Slime King script.
...
Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago
sigonasr2
72c5a7394b
Added Yellow Slime jump attack behavior. Release Build 8023.
9 months ago
sigonasr2, Sig, Sigo
468302833f
Add monster jumping inside run towards monster strategy.
9 months ago
Quapsel
63fc61cc09
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
...
Bear:
Health = 210 -> 450
MoveSpd = 60% -> 75%
Yellow Slime:
Health = 175 -> 240
Slime King:
Health: 5000 -> 8000
9 months ago
sigonasr2
6ff939e491
Warrior slash animation now extends based on actual attack range. Release Build 7997.
9 months ago