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@ -1260,6 +1260,50 @@ Monsters |
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# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST |
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4-Way Spritesheet = True |
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Animations |
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{ |
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot) |
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# Animations must be defined in the same order as they are in their sprite sheets |
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# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator. |
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IDLE = 4, 0.6, Repeat |
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WALK = 4, 0.15, Repeat |
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DEATH = 4, 0.25, OneShot |
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SLASHING = 4, 0.1, OneShot |
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STABBING = 3, 0.1, OneShot |
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STAB = 1, 0.1, OneShot |
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SLASH = 1, 0.1, OneShot |
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} |
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity |
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#DROP[0] = Broken Dagger,30%,1,1 |
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Hurt Sound = Monster Hurt |
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Death Sound = Slime Dead |
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Walk Sound = Slime Walk |
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} |
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Pirate Marauder |
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{ |
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Health = 500 |
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Attack = 43 |
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CollisionDmg = 10 |
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MoveSpd = 125% |
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Size = 100% |
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XP = 39 |
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Strategy = Pirate Buccaneer |
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# Wait time override for Run Towards strategy. |
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WaitTime = 0 |
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#Size of each animation frame |
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SheetFrameSize = 48,48 |
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# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST |
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4-Way Spritesheet = True |
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Animations |
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{ |
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot) |
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@ -1277,6 +1321,53 @@ Monsters |
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity |
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#DROP[0] = Broken Dagger,30%,1,1 |
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Hurt Sound = Monster Hurt |
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Death Sound = Slime Dead |
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Walk Sound = Slime Walk |
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} |
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Pirate Captain |
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{ |
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Health = 1050 |
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Attack = 55 |
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CollisionDmg = 20 |
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MoveSpd = 95% |
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Size = 120% |
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XP = 59 |
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Strategy = Pirate Captain |
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# Wait time override for Run Towards strategy. |
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WaitTime = 0 |
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#Size of each animation frame |
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SheetFrameSize = 36,36 |
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# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST |
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4-Way Spritesheet = True |
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Animations |
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{ |
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot) |
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# Animations must be defined in the same order as they are in their sprite sheets |
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# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator. |
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IDLE = 4, 0.6, Repeat |
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WALK = 4, 0.15, Repeat |
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DEATH = 4, 0.25, OneShot |
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SLASHING = 4, 0.1, OneShot |
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STABBING = 3, 0.1, OneShot |
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SLASH = 1, 0.1, OneShot |
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STAB = 1, 0.1, OneShot |
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SHOOTING = 3, 0.2, OneShot |
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SHOOT = 1, 0.1, OneShot |
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DRINK = 3, 0.5, PingPong |
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} |
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity |
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#DROP[0] = Broken Dagger,30%,1,1 |
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Hurt Sound = Monster Hurt |
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Death Sound = Slime Dead |
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Walk Sound = Slime Walk |
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