diff --git a/Adventures in Lestoria/assets/config/Monsters.txt b/Adventures in Lestoria/assets/config/Monsters.txt
index 0302b51e..7f9aff75 100644
--- a/Adventures in Lestoria/assets/config/Monsters.txt	
+++ b/Adventures in Lestoria/assets/config/Monsters.txt	
@@ -1260,6 +1260,50 @@ Monsters
 		# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
 		4-Way Spritesheet = True
 		
+		Animations
+		{
+			# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
+			# Animations must be defined in the same order as they are in their sprite sheets
+			# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
+			IDLE = 4, 0.6, Repeat
+			WALK = 4, 0.15, Repeat
+			DEATH = 4, 0.25, OneShot
+			SLASHING = 4, 0.1, OneShot
+			STABBING = 3, 0.1, OneShot
+			STAB = 1, 0.1, OneShot
+			SLASH = 1, 0.1, OneShot
+		}
+
+		# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
+		#DROP[0] = Broken Dagger,30%,1,1
+		
+		Hurt Sound = Monster Hurt
+		Death Sound = Slime Dead
+		Walk Sound = Slime Walk
+	}
+	Pirate Marauder
+	{
+		Health = 500
+		Attack = 43
+
+		CollisionDmg = 10
+
+		MoveSpd = 125%
+		Size = 100%
+
+		XP = 39
+
+		Strategy = Pirate Buccaneer
+
+		# Wait time override for Run Towards strategy.
+		WaitTime = 0
+
+		#Size of each animation frame
+		SheetFrameSize = 48,48
+
+		# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
+		4-Way Spritesheet = True
+		
 		Animations
 		{
 			# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
@@ -1277,6 +1321,53 @@ Monsters
 		# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
 		#DROP[0] = Broken Dagger,30%,1,1
 		
+		Hurt Sound = Monster Hurt
+		Death Sound = Slime Dead
+		Walk Sound = Slime Walk
+	}
+	Pirate Captain
+	{
+		Health = 1050
+		Attack = 55
+
+		CollisionDmg = 20
+
+		MoveSpd = 95%
+		Size = 120%
+
+		XP = 59
+
+		Strategy = Pirate Captain
+
+		# Wait time override for Run Towards strategy.
+		WaitTime = 0
+
+		#Size of each animation frame
+		SheetFrameSize = 36,36
+
+		# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
+		4-Way Spritesheet = True
+		
+		Animations
+		{
+			# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
+			# Animations must be defined in the same order as they are in their sprite sheets
+			# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
+			IDLE = 4, 0.6, Repeat
+			WALK = 4, 0.15, Repeat
+			DEATH = 4, 0.25, OneShot
+			SLASHING = 4, 0.1, OneShot
+			STABBING = 3, 0.1, OneShot
+			SLASH = 1, 0.1, OneShot
+			STAB = 1, 0.1, OneShot
+			SHOOTING = 3, 0.2, OneShot
+			SHOOT = 1, 0.1, OneShot
+			DRINK = 3, 0.5, PingPong
+		}
+
+		# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
+		#DROP[0] = Broken Dagger,30%,1,1
+		
 		Hurt Sound = Monster Hurt
 		Death Sound = Slime Dead
 		Walk Sound = Slime Walk