From 612cda41c304073b3560f9922e66d62dc090c351 Mon Sep 17 00:00:00 2001 From: sigonasr2 Date: Thu, 19 Sep 2024 22:02:18 -0700 Subject: [PATCH] Pirate Marauder/Pirate Captain data added. --- .../assets/config/Monsters.txt | 91 +++++++++++++++++++ 1 file changed, 91 insertions(+) diff --git a/Adventures in Lestoria/assets/config/Monsters.txt b/Adventures in Lestoria/assets/config/Monsters.txt index 0302b51e..7f9aff75 100644 --- a/Adventures in Lestoria/assets/config/Monsters.txt +++ b/Adventures in Lestoria/assets/config/Monsters.txt @@ -1260,6 +1260,50 @@ Monsters # Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST 4-Way Spritesheet = True + Animations + { + # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot) + # Animations must be defined in the same order as they are in their sprite sheets + # The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator. + IDLE = 4, 0.6, Repeat + WALK = 4, 0.15, Repeat + DEATH = 4, 0.25, OneShot + SLASHING = 4, 0.1, OneShot + STABBING = 3, 0.1, OneShot + STAB = 1, 0.1, OneShot + SLASH = 1, 0.1, OneShot + } + + # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity + #DROP[0] = Broken Dagger,30%,1,1 + + Hurt Sound = Monster Hurt + Death Sound = Slime Dead + Walk Sound = Slime Walk + } + Pirate Marauder + { + Health = 500 + Attack = 43 + + CollisionDmg = 10 + + MoveSpd = 125% + Size = 100% + + XP = 39 + + Strategy = Pirate Buccaneer + + # Wait time override for Run Towards strategy. + WaitTime = 0 + + #Size of each animation frame + SheetFrameSize = 48,48 + + # Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST + 4-Way Spritesheet = True + Animations { # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot) @@ -1277,6 +1321,53 @@ Monsters # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity #DROP[0] = Broken Dagger,30%,1,1 + Hurt Sound = Monster Hurt + Death Sound = Slime Dead + Walk Sound = Slime Walk + } + Pirate Captain + { + Health = 1050 + Attack = 55 + + CollisionDmg = 20 + + MoveSpd = 95% + Size = 120% + + XP = 59 + + Strategy = Pirate Captain + + # Wait time override for Run Towards strategy. + WaitTime = 0 + + #Size of each animation frame + SheetFrameSize = 36,36 + + # Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST + 4-Way Spritesheet = True + + Animations + { + # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot) + # Animations must be defined in the same order as they are in their sprite sheets + # The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator. + IDLE = 4, 0.6, Repeat + WALK = 4, 0.15, Repeat + DEATH = 4, 0.25, OneShot + SLASHING = 4, 0.1, OneShot + STABBING = 3, 0.1, OneShot + SLASH = 1, 0.1, OneShot + STAB = 1, 0.1, OneShot + SHOOTING = 3, 0.2, OneShot + SHOOT = 1, 0.1, OneShot + DRINK = 3, 0.5, PingPong + } + + # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity + #DROP[0] = Broken Dagger,30%,1,1 + Hurt Sound = Monster Hurt Death Sound = Slime Dead Walk Sound = Slime Walk