„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern

Material Cost set for Chapter 2 Weapon crafting (Enhancement Stage 0-5 Weapons)
removeExposedPackKey
Quapsel 5 months ago
parent 2f6c6f5c96
commit 37f46c9d91
  1. 112
      Adventures in Lestoria/assets/config/items/Weapons.txt

@ -406,50 +406,60 @@ Equipment
Crafting Crafting
{ {
# When this crafting recipe is available. # When this crafting recipe is available.
AvailableChapter = 6 AvailableChapter = 2
Item[0] = Slimy Bun,1 Item[0] = Stone,3
Gold = 500 Gold = 50
Level[1] Level[1]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,1 Item[0] = Stone,5
Item[1] = Broken Dagger,1
Gold = 600 Gold = 20
} }
Level[2] Level[2]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,1 Item[0] = Stone,20
Item[1] = Iron Ore,1
Item[2] = Broken Dagger,1
Gold = 700 Gold = 80
} }
Level[3] Level[3]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,1 Item[0] = Stone,20
Item[1] = Iron Ore,15
Item[2] = Broken Dagger,5
Item[3] = Broken Bow,5
Gold = 800 Gold = 200
} }
Level[4] Level[4]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,2 Item[0] = Stone,5
Item[1] = Iron Ore,25
Item[2] = Hawk Feather,8
Item[3] = Stone Heart,1
Gold = 900 Gold = 300
} }
Level[5] Level[5]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,5 Item[0] = Iron Ore,35
Item[1] = Stone Heart,4
Gold = 1000 Gold = 360
} }
Level[6] Level[6]
{ {
@ -517,52 +527,62 @@ Equipment
Equip Sound = Equip Weapon Equip Sound = Equip Weapon
Crafting Crafting
{
# When this crafting recipe is available. # When this crafting recipe is available.
AvailableChapter = 6 AvailableChapter = 2
Item[0] = Slimy Bun,1 Item[0] = Stone,3
Gold = 500 Gold = 50
Level[1] Level[1]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,1 Item[0] = Stone,5
Item[1] = Broken Dagger,1
Gold = 600 Gold = 20
} }
Level[2] Level[2]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,1 Item[0] = Stone,20
Item[1] = Iron Ore,1
Item[2] = Broken Dagger,1
Gold = 700 Gold = 80
} }
Level[3] Level[3]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,1 Item[0] = Stone,20
Item[1] = Iron Ore,15
Item[2] = Broken Dagger,5
Item[3] = Broken Bow,5
Gold = 800 Gold = 200
} }
Level[4] Level[4]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,2 Item[0] = Stone,5
Item[1] = Iron Ore,25
Item[2] = Hawk Feather,8
Item[3] = Stone Heart,1
Gold = 900 Gold = 300
} }
Level[5] Level[5]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,5 Item[0] = Iron Ore,35
Item[1] = Stone Heart,4
Gold = 1000 Gold = 360
} }
Level[6] Level[6]
{ {
@ -630,52 +650,62 @@ Equipment
Equip Sound = Equip Weapon Equip Sound = Equip Weapon
Crafting Crafting
{
# When this crafting recipe is available. # When this crafting recipe is available.
AvailableChapter = 6 AvailableChapter = 2
Item[0] = Slimy Bun,1 Item[0] = Stone,3
Gold = 500 Gold = 50
Level[1] Level[1]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,1 Item[0] = Stone,5
Item[1] = Broken Dagger,1
Gold = 600 Gold = 20
} }
Level[2] Level[2]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,1 Item[0] = Stone,20
Item[1] = Iron Ore,1
Item[2] = Broken Dagger,1
Gold = 700 Gold = 80
} }
Level[3] Level[3]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,1 Item[0] = Stone,20
Item[1] = Iron Ore,15
Item[2] = Broken Dagger,5
Item[3] = Broken Bow,5
Gold = 800 Gold = 200
} }
Level[4] Level[4]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,2 Item[0] = Stone,5
Item[1] = Iron Ore,25
Item[2] = Hawk Feather,8
Item[3] = Stone Heart,1
Gold = 900 Gold = 300
} }
Level[5] Level[5]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 2 AvailableChapter = 2
Item[0] = Slimy Bun,5 Item[0] = Iron Ore,35
Item[1] = Stone Heart,4
Gold = 1000 Gold = 360
} }
Level[6] Level[6]
{ {

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