From 37f46c9d917832511b7c11e722b6a3fcd11505a2 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Sun, 7 Jul 2024 04:49:23 -0500 Subject: [PATCH] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/conf?= =?UTF-8?q?ig/items/Weapons.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Material Cost set for Chapter 2 Weapon crafting (Enhancement Stage 0-5 Weapons) --- .../assets/config/items/Weapons.txt | 118 +++++++++++------- 1 file changed, 74 insertions(+), 44 deletions(-) diff --git a/Adventures in Lestoria/assets/config/items/Weapons.txt b/Adventures in Lestoria/assets/config/items/Weapons.txt index 59d9cf08..f68f4b9b 100644 --- a/Adventures in Lestoria/assets/config/items/Weapons.txt +++ b/Adventures in Lestoria/assets/config/items/Weapons.txt @@ -406,50 +406,60 @@ Equipment Crafting { # When this crafting recipe is available. - AvailableChapter = 6 - Item[0] = Slimy Bun,1 + AvailableChapter = 2 + Item[0] = Stone,3 - Gold = 500 + Gold = 50 Level[1] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,5 + Item[1] = Broken Dagger,1 - Gold = 600 + Gold = 20 } Level[2] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,20 + Item[1] = Iron Ore,1 + Item[2] = Broken Dagger,1 - Gold = 700 + Gold = 80 } Level[3] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,20 + Item[1] = Iron Ore,15 + Item[2] = Broken Dagger,5 + Item[3] = Broken Bow,5 - Gold = 800 + Gold = 200 } Level[4] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,2 + Item[0] = Stone,5 + Item[1] = Iron Ore,25 + Item[2] = Hawk Feather,8 + Item[3] = Stone Heart,1 - Gold = 900 + Gold = 300 } Level[5] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,5 + Item[0] = Iron Ore,35 + Item[1] = Stone Heart,4 - Gold = 1000 + Gold = 360 } Level[6] { @@ -517,52 +527,62 @@ Equipment Equip Sound = Equip Weapon Crafting - { + # When this crafting recipe is available. - AvailableChapter = 6 - Item[0] = Slimy Bun,1 + AvailableChapter = 2 + Item[0] = Stone,3 - Gold = 500 + Gold = 50 Level[1] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,5 + Item[1] = Broken Dagger,1 - Gold = 600 + Gold = 20 } Level[2] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,20 + Item[1] = Iron Ore,1 + Item[2] = Broken Dagger,1 - Gold = 700 + Gold = 80 } Level[3] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,20 + Item[1] = Iron Ore,15 + Item[2] = Broken Dagger,5 + Item[3] = Broken Bow,5 - Gold = 800 + Gold = 200 } Level[4] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,2 + Item[0] = Stone,5 + Item[1] = Iron Ore,25 + Item[2] = Hawk Feather,8 + Item[3] = Stone Heart,1 - Gold = 900 + Gold = 300 } Level[5] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,5 + Item[0] = Iron Ore,35 + Item[1] = Stone Heart,4 - Gold = 1000 + Gold = 360 } Level[6] { @@ -630,52 +650,62 @@ Equipment Equip Sound = Equip Weapon Crafting - { + # When this crafting recipe is available. - AvailableChapter = 6 - Item[0] = Slimy Bun,1 + AvailableChapter = 2 + Item[0] = Stone,3 - Gold = 500 + Gold = 50 Level[1] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 + Item[0] = Stone,5 + Item[1] = Broken Dagger,1 - Gold = 600 + Gold = 20 } Level[2] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 - - Gold = 700 + Item[0] = Stone,20 + Item[1] = Iron Ore,1 + Item[2] = Broken Dagger,1 + + Gold = 80 } Level[3] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,1 - - Gold = 800 + Item[0] = Stone,20 + Item[1] = Iron Ore,15 + Item[2] = Broken Dagger,5 + Item[3] = Broken Bow,5 + + Gold = 200 } Level[4] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,2 - - Gold = 900 + Item[0] = Stone,5 + Item[1] = Iron Ore,25 + Item[2] = Hawk Feather,8 + Item[3] = Stone Heart,1 + + Gold = 300 } Level[5] { # When this enhancement is available. AvailableChapter = 2 - Item[0] = Slimy Bun,5 + Item[0] = Iron Ore,35 + Item[1] = Stone Heart,4 - Gold = 1000 + Gold = 360 } Level[6] {